Beyond the Tentacled Eye - A Pathfinder Greyhawk Tharizdun Campaign

Game Master GM Darkblade

A View of Hommlet from the Southern Approach
Player's Map of Hommlet Proper
Townsfolk Images
Zert's Map
Menu of the Inn of the Welcome Wench


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M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk moves into the room - dropping his staff as he goes. He attempts to stomp on the spider.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Toruk's foot comes down hard upon the flagstone floor, kicking up a small cloud of dust and soot, missing the spider by a few inches as it recoils preparing to strike out at it's prey turned predators.

Initiative Order: First Group

First Group: The Players
Second Group: The Spider

Updated Map


Jocasta rushes in to help, then draws her rapier as she takes up a position next to her allies.

Move, draw weapon.

Updated map


Assuming Filnefillan has taken a position in the doorway and Braggi is standing at the ready outside incase of ambush.

The spider dances about, realizing there are more combatants that it normally engages, then decides a display of force may drive the creatures back. It lunges at Whom?: 1d3 ⇒ 3, attempting to sing it's fangs into the Toruk's leg. The beast punches through the warrior's thigh, pumping venom into his bloodstream. It then bounces back, watching the reactions of it's foes.

Attack Roll: 1d20 + 2 ⇒ (18) + 2 = 20 Success
Damage: 1d6 ⇒ 5 plus roll a Save vs. Poison

Initiative Order: First Group

First Group: The Players
Second Group: The Spider

Updated Map


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Fort: 1d20 + 5 ⇒ (20) + 5 = 25


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Earth breaker in his grip Musami attacks the spider again.

Earth breaker, power attack: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 2d6 + 6 + 2 ⇒ (1, 6) + 6 + 2 = 15


Stepping 5' towards the spider, Musami ducks under the hanging webs and smashes his hammer into the arachnid's thorax, cracking open the shell, shattering two legs, and nearly crumpling the thing under his blow.

Initiative Order: First Group

First Group: The Players
Second Group: The Spider

Updated Map


Rapier attack: 1d20 + 2 ⇒ (7) + 2 = 9

wiff


Initiative Order: First Group

First Group: The Players
Second Group: The Spider

Updated Map

Toruk, Filnefillan, and Cedryk remaining


Cedryk moves in and strikes at the creature with his staff.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 2d8 + 2 ⇒ (1, 6) + 2 = 9

good god!!! the RDR is in a MOOD tonight!!


Cedryk steps ahead of Toruk as the warrior applies pressure to his bite, attempting to alleviate the tingling numbness caused by the momentary exposure to the spider's venom.

The druid swings his staff overhead intending to come down hard on the creature only instead to strike a blow against the large husk hanging from the burnt rafters, jarring a partially desiccated leg to fall free.

The spider retaliates against the humanoids encroaching on it's lair, too wounded to flee, by lashing out against Whom?: 1d3 ⇒ 3, biting out at Cedryk, the man destroying his latest meal.

Attack Roll: 1d20 + 2 ⇒ (5) + 2 = 7 misses
Damage: 1d6 ⇒ 4

Moving on to Round 2

Initiative Order: First Group

First Group: The Players
Second Group: The Spider

Updated Map


Rapier attack: 1d20 + 2 ⇒ (12) + 2 = 14
Probably wiff.
Rapier damage: 1d6 + 1 ⇒ (6) + 1 = 7

No map changes.


Trying to calm himself and take aim, Cedryk again swings at the spider.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12


As Jocasta closes in from the left, thrusting her rapier into the spider's eye Cedryk brings his staff down upon the thing's back, the pair together rupturing the last of the arachnid's integrity, the creature bursting into a pulsing pile of bits and gore.

Congratulations on defeating the spider.

Toruk works through some basic katas, feeling sensation returning to his limbs, and currently no lingering effects from the bite he'd received.

Next Actions?


Jocasta wipes off her rapier and sheathes it, then says to Toruk, "Are you all right? That was a nasty bite."

After Toruk replies, she takes a quick look around the debris and rubble to see if there's been anything left behind by the spider's predations.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Checking the area over Jocasta spies the hanging body Cedryk knocked loose, hanging roughly 5' off the floor.

The stairs on the eastern wall are badly damaged and unlikely to support much more weight, covered with fallen debris and in any case only rise roughly 9' high before ending in jagged and broken supports.

A medium sized, iron bound wooden chest rests against the western wall, a rusty padlock securely set over it's hasp.

On the floor nearby is a narrow short sword, nicked but in fair condition. A few animal skulls and dry broken husks lay nearby, fallen from amongst the smaller bundles tucked high in the webbing covering much of the ceiling.


"Guys? There's an old chest here. Maybe leftover from when this place was abandoned," says Jocasta. She crouches down and gives it a thorough examination.

Take 20 to search for traps = Perception 27.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Fil comes in to look into the room, again, recasting detect magic and looking up and down to see if any magical items have gotten stuck in the spider's web above from any unlucky prior adventurers as well as if there are any other mundane pieces of equipment that are usable above the party or even if there are hidden compartments in the ruined walls while Jocasta takes care of the chest.

perception: 1d20 + 6 ⇒ (13) + 6 = 19


"We also have the remains of the poor fellow who maybe thought he had found a hidden treasure. Perhaps we should get him down and search his body?"

Cedryk will help to bring the body to the ground and unwrapping it.


"I don't think these stairs will support our wait," says Jocasta. "We'll need to boost someone up to cut him down."


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Damn, 38 posts overnight! You guys are on fire! :P

After checking no one is ambushing them from outside, Braggi enters the place where his companions have just defeated the spider. Hearing Jocasta's comment, he answers. "Well, if these won't support our weight, I guess it wouldn't have supported anyone else's, right? I guess the girls we're looking for haven't been taken that way."


Jocasta peers upward and says, "The whole roof area's ruined. They must be somewhere else. Braggi, can you lift me up so I can cut down this poor unfortunate soul? Fil, Cedryk, be ready to catch it."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Nit being incredibly tall Musami readies to helo catch.


While Jocasta sits on the floor for two minutes staring intently at the old chest Braggi and Cedryk together manage to lower the large husk to the floor, finding a partially drained and desiccated young man of roughly 20 years age.

The pair cut the body free of the webbing and find he is garbed in patched and worn clothing, a suit of sturdy leather armor, a long green cloak, and sports an empty scabbard and sack tucked into his belt. A small pouch on his side holds 11 silver nobles. The short sword on the floor is likely his as well.

The room does not detect as magical, nor does anything seem to emanate from the chest.

Jocasta completes her examination of the chest and determines she doesn't think the device is trapped, just a bit rusty and locked.


With the examination and the corpse handled, Jocasta delicately probes the rusty lock with her tools.

Taking 20 here as well, for a slow and steady lockpick, = Disable Device 27.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

"Given how he died, perhaps at least a small prayer to ensure he doesn't come back to haunt us, or is how raising the dead works?"

Fil will take and watch out the door of the tower, wary of any dangers that the party may not see coming from the courtyard. He does prepare his bow if something is far enough away.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Jocasta takes another couple of minutes fiddling and fidgeting with the padlock before finally managing to spring it open. Inside she finds a small rotting sack containing 71 copper commons and 38 silver nobles atop a small latched ivory box slightly larger than a typical spellbook.

Filnefillan thought he might have seen a shadow move beyond one of the arrow slits within the moat house, but isn't certain. It was a glimpse of lighter darkness against the deeper black, but then again maybe it was just a trick of shadow caused by the slow moving clouds overhead.

Almost as if on cue, a flash of light strikes briefly above the clouds, followed a short period later by a roil of thunder, off in the distance.

Time of Day 10 bells


Jocasta carefully extracts the coins and the ivory box. She checks the box as well (cursory check this time, take 10 = Perception 17 to find traps) before looking inside.


The ivory box is locked but Jocasta does not notice anything unusual about the hasp or inlaid cover. The lock is built into the piece, similar to a basic pin latch mechanism.


Nothing sounds rattling around within the box, it is likely empty from the weight of it.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

After seeing Jocasta extracting coin and the ivory box, Fil says "I believe that it is possible, just possible, the far side of the keep is inhabited. It may be a trick of shadows, but it best to be on our guard. Shall we proceed across the courtyard?"

Once everyone is ready, and before he steps into the courtyard, Fil will cast Mage Armor on himself. That will give him one hour of adventuring at AC 17/Touch 14.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"Yes, we should be cautious and check everything here. If we find nothing, this hideout can at least be discarded."

Braggi proceeds then to check for any signs of people having been around not long ago, even in places they have checked already.


Braggi Takes 20 searching the courtyard for signs of recent activity. The task takes four hours after which he finds that one person did cross since the rains from the moat house to the tower, but did not return. j/k

Crossing the courtyard you find the area is cluttered with debris from the battle which occurred here nearly a decade ago. Small links broken from armor, straps of leather, and splinters of weapons are intermixed with crumbles of charred wood, broken plaster, and jagged chunks of stone from the ruined structure itself. Weeds and dirt have slowly reclaimed much of the yard, growing in tough knots and clumps amidst the wreckage. While not looking too closely you spy the odd bit of bleached bone here and there, indicating not everyone survived that final day, or were ever claimed by anyone who cared. The sobering thought mixes with the gloom overhead, the silence of the still place, and the oppressive feeling of the pending rains to give you all a passing chill.

You reach the stone stairs leading up into the moat house, the wide doorways open, though not remotely inviting. Every step to this point you have felt yourselves under watch, as if the eyes of the living and the dead are keenly aware of your approach, waiting to pounce with but a moment's pause, but the attacks never come.

You stand before the entry, darkness beyond. The air is stale, all these years later still tinged with the burnt fumes of the fire which consumed the upper levels, mixed now with a taint of mold, mildew, and aging rot.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami peers into the darkness beyond the door. He stands back 10 feet from the door as he does this. I have darkvision


Gazing into the open great hall beyond the courtyard you pause to get your bearings. In the dim light from the entry you can see the room is roughly 30' deep by 50' wide, your position angled along the south west to southern corner of the room. Along the western wall to your left a hallway disappears back west, a similar passage heading south just off to your right. A small alcove is shrouded in shadows on the western edge of the northern wall. The eastern edge holds a thick banded door opening to the north beyond, partly charred but showing signs of having been repaired since the fall of the manor.

The interior floor is covered in wind blown leaves and the ruins of the halls former furnishings. Much is hacked apart and battered, strewn together here from the adjacent areas. A fire was once set amongst the rubble but it appears it did not catch as strongly as did the flames above.

A faint reek of excrement and offal can be smelt wafting from the western hallway. A close look to the floor shows a build up of traces of rats and other vermin, the boot prints of men, and possibly other creatures, though the crisscrossed nature makes tracking difficult.


Jocasta wrinkles her nose at the smell, then draws a dagger. She points at the banded door and whispers, "Interesting - it's been recently repaired."


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"Does anyone have light?" Braggi asks, peeping inside. He grabs his sword tight, a gesture to reaffirm his mettle.

Noticing the boot prints, he calls Cedryk and helps him discern anything useful.

Survival aid another: 1d20 + 6 ⇒ (4) + 6 = 10


Briefly examining the tracks Braggi nods to Jocasta, The boot prints seem to come and go from that door. Survival: 1d20 + 6 ⇒ (11) + 6 = 17

Edit: Oops tried to foresee your actions Braggi, sorry.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

"I can help with that, Braggi. Do you mind if I cast it on your sword?"

Fil will cast Light on Braggi's sword if okay, otherwise it will be cast on the arrow he currently has knocked.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami will draw his earth breaker and approach the alcove in the northern wall. Perception roll to see if I see anything, if a roll is needed.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk will use his lighted walking stick to look down both the western and southern halls.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10


Giving everyone a few moments as you break out into groups searching the area.

Fil, Jocasta and Cedryk (with Hedgewyk standing on his shoulders, watching over his head) stand inside the room near the stairs outside. They are allowing their eyes to adjust as Musami moves north towards the alcove, Toruk west to look at the first hallway, and Braggi to listen at the banded door in the far eastern corner.

Braggi:
Perception Listening: 1d20 + 6 ⇒ (18) + 6 = 24 You hear a couple of voices in hushed whispers from beyond the doorway, and the click of the lock being engaged. There is a brief bit of movement and then the room beyond goes quiet. There was not enough noise to determine what the voices were saying, but Shhh and Now did sound legible.

Musami:
For a moment you thought you heard a bit of squeaking and scuffling but everything is silent from within the alcove. You are 5' from the alcove, against the wall.

Toruk:
From the western hallway you get a strong whiff of urine and shyte, recent deposits likely done over an extended period of time. You do not see anything down that hallway. You are against the wall, peering down the western hallway.

Braggi and Toruk have light sources equal to torches illuminating the west and northeast.


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk reports back to the others. ”The western hall is clear.”

He moves to check the southern hall.


Toruk:
The southern hallway appears to pass two closed doors on the western wall, one closed door on the eastern wall and ends by passing through an open archway into a southern room roughly 20' deep, width undetermined.

I should have also mentioned the western hallway passed two closed doors on the southern wall, and one closed half-door, it's top section missing on the northern wall. That hallway also ends passing through an archway into a western room 20' deep, width undetermined.


yikes!! Was out this evening and look what happens..lol Need to catch up!

Cedryk moves down the hallway with the others, holding his still-enchanted staff and ready if anything might suddenly occur.


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Fil hangs back to allow the others to have a 5' step back if needed, arrow still knocked, he doesn't trust this place.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami follows along with the group. His earth breaker still in his hands. I don't want a repeat of that spider sneaking up on me again


Everybody is "following" but no one is actually going anywhere. Musami was by the alcove but had not yet approached or viewed within it, Braggi was listening at the repaired door, and Toruk looked down each hallway to see what might be there. No one has shared much intel of what if any was gathered.

I think you guys may need to pick a leader or determine a course of action to follow. Metagaming you have a couple of different encounters you could potentially trigger, I'd hate for you to turn the key and have them race down upon you at the same time.

It has been over 5 minutes since Cedryk cast his Shillelagh spell.


Oops..well then my staff is no longer enchanted... thought it was 1hour per level...but it is only 1 minute....sorry

"Well let's check out one of these doors..."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I was mentally visualising an alcove as a small (say 5 to 10 feet deep) section recessed back from the rest of the room. I moved up and looked but didn't see anything of note so i figured i had checked it out. I will go back and investigate further.

Musami moves back to the alcove and looks within it.

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