Beyond the Tentacled Eye - A Pathfinder Greyhawk Tharizdun Campaign

Game Master GM Darkblade

A View of Hommlet from the Southern Approach
Player's Map of Hommlet Proper
Townsfolk Images
Zert's Map
Menu of the Inn of the Welcome Wench


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Str check: 1d20 + 4 ⇒ (6) + 4 = 10

There we go... xD


In taking positions on the platform it seems Braggi and Musami switched roles, with the dwarf providing the lift and Braggi supporting his line. The platform lowers thirty some feet down the side of the pillar, into the dark cavern below.

The air is cold and frosty near the pillar, the thing acting like a large chunk of glacial ice chilling the air around it. Near the bottom a thin cloud of cold vapor pools like fog, obscuring things around the narrowing base.

Within the pillar the veins of purple seem to follow you, twisting and roiling but not able to pierce the sides of the stone to reach out at you.

Rolls again please gentlemen, positions reversed, Musami being aided by Braggi. Anyone else may attempt a Perception check to mark details of the cavern as you descend.


Eidolon: HP 32/32; AC 22/T 16/FF 20; Fort +6/Ref +2/Will +4; Init +1; CMB +7; CMD 18; Per +6; Spd 30ft

Can Naghbakh assist the lads, he has 18 Strength?

Also just noticed Naghbakh seems to have full HP per hit dice, and am thinking I did that on purpose after reading a rule somewhere on that. But I am unsure now. Do Eidolons have full HP per HD; or should Naghbakh have full first HD, average after; or just average per HD, including 1st?


Due to the spacing limitations on the platform only two "persons" may operate the pulley system at the same time, a primary and an assistant. The group can decide who those are, I just assumed the same as before, then switched it to avoid the near fumble above that would have resulted in a rapid descent with a sudden deceleration at the end.

As to eidolon hit points they are no different than animal companions, half hit dice per level, including first level.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Strength, main or aid: 1d20 + 4 ⇒ (4) + 4 = 8

The rope seems to be slippery or the cold is getting to Musami.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

If we start falling, Zokama will cast Feather Fall, which can affect up to 5 people... if Fil is still with us (I don't remember the last time he was mentioned), I think that unfortunately means leaving the Eidolon out. If Fil is not with us, then I can get everyone.


Fil is with the group, he was present in the ghoul tunnels. I will wait to describe what is seen after everyone who is does, after Braggi attempts the rope pull, and then will rule whether or not Zokama has the opportunity to Feather Fall the party, then we'll see what comes...


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Str check: 1d20 + 4 ⇒ (9) + 4 = 13

Omg


Looks like Naghbakh may have a chance to be the hero here and lunge at the line, to attempt to save the day as the boys lose their grip on the cold damp rope of this second platform. Strength Check if you wish. While not possessing Hero Points itself, I would allow a summoner to burn one as part of the check, if desired.


Eidolon: HP 32/32; AC 22/T 16/FF 20; Fort +6/Ref +2/Will +4; Init +1; CMB +7; CMD 18; Per +6; Spd 30ft

Naghbakh attempts to steady the line:

Str: 1d20 + 4 + 1d6 ⇒ (18) + 4 + (6) = 28 [+4 Str, +1d6 Action point]


Lunging out Naghbakh grabs hold of the strange pulley apparatus and mauling it tightly arrests the free fall of the platform, jerking it to a stop a mere 20 feet from the floor of the cavern. As an eidolon Naghbakh burns his summoner's action and hero points if spent, he has none of his own.

DC 20 Reflex Saves please, except for Naghbakh. Failure results in falling prone on the platform, requiring an action to stand up and rebalance.

The eidolon takes non lethal damage: 1d6 ⇒ 1 in the rescue attempt but is otherwise focused on straining to hold the platform alone.

Anyone who successfully saves against Reflex above may make a Perception Check to observe the lower area of the cavern, resting just above the cold misty floor.


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

Reflex, DC 20: 1d20 + 3 ⇒ (7) + 3 = 10

Though her eidolon successfully stays the platform, Kaaro can't arrest her own downward momentum, falling to a splayed condition, arms and legs an ungainly akimbo.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Reflex DC20: 1d20 + 2 ⇒ (6) + 2 = 8

The platform below slides and Musami loses his footing. He falls and stars burst in his eyes as he hits the platform hard.


There is no damage from falling prone, aside from needing to stand up and regain balance next round.

Naghbakh's non-lethal damage is basically rope burn and muscle strain, it will recover as per normal non-lethal injuries.

To be clear the platform is resting nearly twenty feet above the cavern floor. The misty fog is about ten feet below the platform and slowly shifts and billows about the area. Occassional patches open and close as a result of unseen currents or factors.


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Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I was just adding some flavour. I figures stars in my eyes was a good reason for not being able to make the perception check


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26

Zokama, who had been ready to cast a spell to save them from falling, finds the sudden drop exhilarating, and rides it out with style, surprised that they pulled it out and she didn't have to cast her spell.


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

Zokama, as you made the Reflex save, you can make a Perception check to see what’s down there...


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Ref: 1d20 + 3 ⇒ (20) + 3 = 23

Miraculously, Braggi manages to keep balance, falling on his feet and having time enough to perceive his surroundings...

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Man, we're gonna miss those rolls next combat...


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Braggi and Zokama:
On what appears to be the true bottom of the colossal cavern the black stone is worked and smooth, hidden at times by a wispy cold fog. Between patches of clear air two symbols appear to be carved into the floor on the western side of the cave. The first is a two-tiered, inverted ziggurat, purplish in color, the second a flaming sun,
a deeper and darker black than the regular stone. Rising from the middle of the cave, a small thin pillar, three by two feet, fashioned of purple stone supports the black-and-violet mass of the enormous obelisk on whose surface you recently stood. On the other side of the cave, water spilling from above collects into a pool. Shadows move among the fog, one in the far corner, two closer, circling the pillar.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama describes what she sees to the entire party.


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

"We were standing on that?" Kaaro breathes, incredulous. She listens with deepening anxiety as Zokama describes the area.

"Shadows? That move? I'm fairly certain that those are not pleasant entities. I don't want off this hanging driftwood if we can't get back on easily. Can we make it go any lower?"


With assistance Naghbakh can lower the platform to the floor of the cavern, dispersing the chilly mist in the process. Strength check from him and one other Aiding Another.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"Right, but don't just discard having to deal with them any time soon..." Braggi helps the entity from beyond which accompanies Kaaro, in an attempt to have a smoother landing this time.

Str Aid: 1d20 + 4 ⇒ (18) + 4 = 22


Naghbakh may attempt to lower the platform, with a +2 bonus from Braggi's assistance. Strength check please.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Can Musami stand up and be ready to jump in if Naghbakh's grip fails?


After a fashion, yes. Standing up is a Move Action, a second Move Action could be to jump off the platform with an Acrobatics Check to determine the success of the jump...


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I don't want to jump off the platform, I want to be ready to grab the rope if needed.


I only allowed Naghbakh to intercede on the previously fumbled platform as the fall would likely have ended the party's lives, if coupled with the anticipated floor encounter(s). As such, since the pulley system only has space for two, Musami cannot Ready an Action to support Naghbakh and Braggi.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Ok fair enough.

Musami stands and peers over the edge of the platform as Braggi and Naghbakh lower the group. Hearing that there are figures moving in teh shadows he grips his mace and makes sure his shield is securely fastened to his arm.


Eidolon: HP 32/32; AC 22/T 16/FF 20; Fort +6/Ref +2/Will +4; Init +1; CMB +7; CMD 18; Per +6; Spd 30ft

The outsider seems to know its mistress' desires, and heaves at the ropes.

Str check: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 [+4 Str, +2 Aid Another]


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

Oops! Butter-fingers...


The platform if falling again. Kaaro (Prone) and Zokama (Standing) have a chance to react before the platform strikes the ground.


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

If she has a Move Action, Kaaro will stand up so as not to get smooshed while prone...


Technically, Kaaro can take two Move Actions instead of a Move and Standard Action, if so desired.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama casts Feather Fall.

(immediate action)


Which entity does Zokama not cover with her Feather Fall spell?

Braggi, Filnefillan, Kaaro, Musami, Naghbakh, or yourself?


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Naghbakh.


While the group slowly floats twenty feet to the ground below Naghbakh and the platform crash heavily to the ground with a resounding crash. Naghbakh may make an Acrobatics check to reduce the severity of the fall

The platform cracks along the banding from the fall, the pulley clattering to the ground, the rope pulling clear of the device. The mist billows out and away from the impact, momentarily clearing the area.

A quick glance shows that the enormous pillar stands atop a small obelisk, each ending in a point resting an inch above or below a small black sphere hovering between the two.

Shadows in the mist begin circling the group, while another off towards the end of the cavern begins cackling ominously...


Eidolon: HP 32/32; AC 22/T 16/FF 20; Fort +6/Ref +2/Will +4; Init +1; CMB +7; CMD 18; Per +6; Spd 30ft

Sure, punish the Eidolon... ;)

Naghbakh attempts to save himself from a bad fall...

Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14


Falling Damage to Naghbakh and the platform: 2d6 ⇒ (2, 1) = 3

Naghbakh lands prone upon the battered platform.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"What kind of..." Braggi explains, surprised, at the fact of floating like a soap bubble. When he lands, gently, he quickly produces his weapon at the sight of predating shadows sneaking in him and his companions.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami lands lightly on his feet, his hand is on his mace and his shield at the ready.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama draws her bow as she lands, wondering if arrows will do any good against shadows.


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

Kaaro frowns at Naghbakh’s failure and subsequent fall, though some mirth is evident as the eidolon stands and steps off the platform. The Suel draws a pattern in the area, ensorcelling her space.

Casts ablative barrier


The laughter to the south grows quiet, replaced by a whispered mumbling and a soft gurgling, like tar bubbling as it is heated, or hot air and gases escaping a warm, muddy pool.

The strange shadowy figures continue to circle your group, floating above the floor, but do not seem ready to approach any closer. The platform lays on the floor behind you, to the right of the stone from which you descended.

You stand gathered near the short pillar, south of it, above which incredulously seems to rigidly hover the large stone monolith across which you recently traipsed, while between that stone and the pillar a small black orb rests, balanced on the tip of that short four sided obelisk. The orb is smooth, black, and pulses with occasional ripples of purple or greenish energies.

Zokama please make a Will Save.

What do you do?


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami looks around to ensure there is nothing approaching, then peers up at the orb and the obelisks.

Perception, Stone cunning?: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Musami:
Will Check: 1d20 + 4 ⇒ (5) + 4 = 9 Failure
You realize the orb is not an orb at all, but rather a fist sized black diamond of rare beauty and clarity. It would easily pay for a forge and several pounds of rare minerals and rare ores to start your crafting career, easily giving you the chance to craft the goal of a lifetime, a true master craftsman's pinnacle project, one which would surely win you a place at the side of Fortubo the forgemaster. All you need do is take it before the others realize what it is.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

GM Darkblade:
How tall are the obelisk? Do I need to climb or can I just reach out and grab it. Placing rolls here just in case.

Stealth to get to obelisk: 1d20 - 5 ⇒ (20) - 5 = 15
Climb in case I need to climb: 1d20 - 2 ⇒ (20) - 2 = 18
Dex to grab diamond (don't have slight of hand trained), ACP in case: 1d20 + 1 - 6 ⇒ (20) + 1 - 6 = 15

Wow, 3 nat 20's That is crazy


Musami:
The four sided pillar is three feet tall, two feet wide on each side and narrows to an obelisk like point near the top. It was a simple matter to reach out and grab the diamond.

You suddenly find yourself at the middle most point of a perfectly spherical room of black walls with purple veins. No light is present, but you find that you can still “see” within the darkness here. A rumbling voice echoes about you in low, hollow sounding tones. My faithful servant seek the hearts of four forgotten moons. Together they can sunder the walls of my prison. For now, eat of my bounty and be forever blessed.

After the voice speaks, a lustrous black fruit suddenly appears in the your hand, smelling sweet, like a cherry plum at the height of the season.

I have Musami's action for a round, I need everyone else's so we can continue.

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