Beyond Fort Horizon (Inactive)

Game Master Terquem

New Notes are in the Campaign Tab

An Edit was done to the end of K'vin's story

Jeannine's Story is added


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M Human Fighter (Archery) 2

Nothing is more important than your family. Especially not this little diversionary pass-time.

Enjoy having the children around you while you can. Our youngest moved out this last February, and has since celebrated her 20th birthday. Life as just a couple again is nice, but it is real easy to miss the kids.


male

So far so good, I have an update I'm working on that mentions The Kid and our Teekmorg, and thank you, everyone for really making this setting feel alive.

Today is the opening day of the Eastern Idaho State Fair, and I always go, I love the fair. So I'll be away but should be updating tomorrow.

thanks again.


Male Human Fighter (Viking) HP 13/13; Initiative+3; Fort+5; Ref+3; Will+0

I'm back! So sorry for being away like that. I've fixed internet and all now so it should work fine from now on!

Grand Lodge

Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Just wanted to let you know that Edren is still here. I am just waiting for him to get his pie and I don't want to be presumptuous and have her bring it out myself! :D


male

The home computer died today so it might be while before I am back up to speed


male

Good News - I've got a new computer, it's up and running and I'm back on the site

BAD NEWS - I've lost all my Maptools campaigns, maps and tokens, so I'll be rebuilding this weekend. I'll try to update but if you are needing a map you'll have to rely on the one that is current as I won't be updating maps till Monday at the earliest.


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

Hey, all things considered that is very good news!


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Good to hear that you've got a new computer!


Is this PbP dead already?


male

No, not at all. I'm here, and I intend to update today. It does appear that a couple of players have left though.

I am curious as to what is going to happen next.

By the way, i can, at times, be a GM who has things "happen" to the characters, but for the most part I am a GM who waits for the characters to do things, and then responds to that.


Ok, that's fine.


male

I am working on a post to answer some of the questions coming my way.


male

Quick synopsis (to help me remember where everyone is and what they are doing
Derrick, Dolin, Edren, and Sithandun are on the street talking to Finchley, the Captain of Fort Horizon

Gruingar is taking a casual walk around the Fort

Portia and Valindor are looking for a craftsman named Pring


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Seems right, I think. I know that's where I am and where Dolin is.


male

The Captain just dumped a lot of information.

Basically it is up to each player to decide if they will be a contract employee or not. The clerk’s office can let you look at, not purchase, maps that show where the weac’s claims end (basically it is anything north beyond a distance of about ten to twelve miles, a distance that makes day trips challenging (any expedition to un surveyed lands is probably going to require a plan for camping out for at least a couple of days).

I will kick myself in the rear to get some pdf images available to at least give the players an idea of what the surrounding area is like.

Portia and Valindor will find the craftsman they are looking for. I’ll post a description of his shop and what he can offer soon.

Meanwhile, I’ll also do what I can to get any group moved toward a “dungeon crawl” as soon as the players interested in that kind of game play are clear they are ready to get started.


male

I am sorry, to the players who put effort into character creation and who found, for one reason or another that the game was not what they were looking for and decided, without telling me, that they were dropping out. I hope you find games that treat you better.

Grand Lodge

Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Terquem, I would like to let you know that I am enjoying the open-ended setting you have going on here! I know it isn't everyone's cup of tea, but I hope that those of us who are still playing, will continue to do so!


male

First, thank each and every one of you for being patient with me

Second

Read if you don't mind hearing me complain a little, otherwise you can ignore this it will not change the way I am running the game:

This is a bit of a complaint and I want to be clear that it isn’t pointed at any of you in particular.

I hate perception checks, intuition checks and knowledge checks.
My experience with these games goes back a long time and I miss, more than anything, the interactions I once had with players. I miss the questions and the discussions that we had as players asked questions and I told them things that made them think of more questions and this was how the players learned about the world around them and this was what I enjoyed more than anything, the interaction.

But now that is gone. Players want to post a roll and be told everything they need to know. It seems that no one wants to try and think about what they could ask to get the information they need by dialoging with the DM, they just expect it to be told to them because they rolled well. I hate it.

But I understand why it has become part of the game. No one likes to feel as if they were beat up upon by an encounter because the DM played a trick on them and didn’t give them at least a few clues that might have helped, I get that. But I was never that kind of DM. If you ask enough questions, a s a player, I will tell you everything your character could possible know, and hopefully with that information you can figure out the way to success without feeling like you were blindsided.

I prefer questions like, “Do these plants look familiar to me?”
“Has anyone ever told me about this kind of building? Have I seen this kind of Door before? Are the hinges made of metal?”

If you ask a question like this, you are going to get an answer that I think you will think is fair.

I prefer direct stated actions such as, “I listen at the door,” or “I approach the wall carefully keeping an eye on the floor, but looking to the sides when I can.”

I realize this is a long grumpfest on my part, but I had to get it off my chest.


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

Terquem:

I can see what you mean.
I like knowledge checks basically because I've GM'd so much I've all but memorized most of the Bestiary. Knowledge lets me know what my character would know in a fair way - and most of my characters get a lot of them.


M Human Fighter (Archery) 2

Terquem:
I agree, the human interaction is what I most love about the game.

To be fair, the long pauses between responses from the NPCs have just about killed this for me, because that interaction isn't being made available.

If I know that an interactive exchange is going to take a month or more, I'm being given an incentive to make a die roll instead, enabling me to move on to the next set of interactions which might be more responsive.

I've been staring at what was a three-way interaction between Derrick, Dolin and Finchley, watched it expand into two separate conversations involving five people and finding myself being dismissed as though I'm inherently less interesting than the barmaid from the one of the two which actually CAN BE interactive.

There are several things I CAN do to bull my way into that interaction, but the decided lack of interaction and long delays waiting for responses have left me wondering if I care or not.

Again, I agree that the social interaction part of this hobby is the thing that keeps me interested and involved. I am amazed that you would do as little about being interactive as you have and then complain that people are choosing low-interaction ways of interfacing with you.


response:
I understand what you are saying. I like some of both approaches. I try to put as much detail in as I can before I make a dice roll.

However, there are things I don't know how to do but maybe my PC should know. I do not really know how to find out who is willing to buy illegal goods without getting myself in trouble with the law. But if my PC has the correct knowledge skills he should know how.

Also, not necessarily you, but some GM's expect startlingly specific knowledge or questions.
In a recent home game. We had done research on the opponent both at the church and through knowledge checks. We learned pretty much everything from the bestiary about it. We were convincd we didn't have much chance unless we just got real lucky with the dice. But the way the adventure was set up we didn't feel we had any choice but to try or the whole town including us would die anyway. Our 3rd level PC's only avoided a TPK because the GM got disgusted with how bad we were doing and gave us an out.
Turns out this specific version of the creature is different than the bestiary standard. If you lure it off the road it gets weaker. If you then make it jump/cross/leap over a magic weap it is defeated.
1) If at the church we had specifically asked for legends on other ways to defeat this specific one we would have learned that.
2) If we had watched/remembered a 1970's classic horror movie we would have recognized the creature of the same name.
3) Since we were losing anyway we should have tried different things to find the weakness through trial and error. (Like it would ever occur to anyone to hide the only magic weapon you have on the ground then stand defenseless as lure to get it to cross the weapon and be destroyed.)
He thought those 3 items gave us more than enough chances and was completely fair.


male

Unless anyone has something they want to address, let's move forward to early evening and set the scene where everyone is gathered in the Shady Dragon as the night settles in.


That would be fine.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I'm ready to move on.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Also good to move on.

Grand Lodge

Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Sounds like a plan to me!! While I do love the world-building that you have put into this one, Terquem, I'm eager to get into some trouble (read: action)!


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

Cool


male

Please check your alias to be sure that everything you think I need to know is listed. It would be helpful, but it is not required, if there were more information listed under your alias name (there is a particular line in the profile that populates that entry on the boards, look around and see how others have used it, things like AC, perception, saves and hp are always good to have right at your fingertips).

Would anyone object to hand waving the journey (I'd like to post a description of the NPCs in the morning waiting to depart, but other than that I'd like to get this group to the "Dungeon" part of this game as soon as possible).

And finally, some of you may have noticed that this game did not, necessarily, follow the layout that was described in the original recruitment thread. I wish I could offer a better explanation other than I probably expected more of myself that I was ready to give. I had imagined players interacting with each other in ways that would lead to different groups having different agendas but I did not offer enough support to really drive that. Now we have, basically, a conventional Dungeon Exploration game (which may or may not be what each player was looking for) and if you feel the game is not what you wanted to be a part of, feel free to drop out with no hard feelings. I blame no one but myself.

I believe what we are going to be headed toward (as a game) will be a good deal of skill challenges (some may be creative in ways that might not fit everyone’s understanding of the rules), some unusual combat encounters, and a little bit of a mystery. There may be elements of advanced civilizations (sci-fi themes may pop up).

If you want your character to approach a specific NPC and ask more questions, do not think that this message is in any way a request that you should not.


Hand wave is fine with me.

Grand Lodge

Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

I am fine with speeding up the journey, unless you had anything specific planned that you are changing due to the shift in the game.

You are doing great, though. I said it once already, but I'll say it again, I am really enjoying the work you've put into the setting and the people within it.

I think that your original goal can still be attained. I feel like this is still a bit of an introductory section. We all want to get familiarized with the area, and at the moment, working together is best for us. I see myself taking Edren into more of a patrol/guard role soon, and I'm sure that's not for everyone :D

Lots of skill challenges that I presume require out-of-the-box thinking? That sounds fantastic, as do the other things you have listed, including the possibility of Sci-Fi themes!


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

I signed up for this expecting it to be an experimental thing that may not work. I'm happy to have participated :)

I think that once the characters have some more resources and knowledge it may be worth looking at revisiting the split group concept.

I'm happy to hand wave the trip except that if we don't get at least one encounter we're likely to think that the wilderness is safe to travel in.


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

hand wave is fine

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Lets do this


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Free-form sandboxes relying on PCs interacting and the GM being prepared to deal with all of that can be very difficult to pull off. I've now participated in a few of them on the boards, and none of them have really taken off. Don't feel bad, Terquem--it's not an easy game to run. I'm more than happy to participate in another of your amusing dungeon runs.


male

If you make the Special Survival Check along the trail

Random Finds along the trail (roll d6, once only)

1 or 2:
You notice a trail. It is a very small trail, and obviously made by several of the same kinds of creatures walking either over the area many times or it was a large number of creatures moving single file. The trail is no more than a foot wide, but is not natural. The trail parallels your direction of travel.

3-4:
You find a piece of metal half buried in the lose dirt. It looks either to be a small dagger, with no hilt or possibly the head of a spear. It is thoroughly rusted, but still very sharp

5:
You see, off to the right, a pile of stones that at first appear natural, but as you pass them you keep looking at them, and something piques your interest. You are almost certain the pile of stones is not natural, and almost resembles a small grave

6:
You catch sight of a large, very large, mountain goat, far away to the left on the sheer cliff face. As you are about to point it out to your fellow travelers, the goat seems to look directly at you, then bound up the cliff and disappear behind a rock. You are left with an uneasy feeling and can make an Intuition Check to see if your character is informed by the experience


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

Hey Terq, quick question, a REGULAR compass provides a +2 bonus, so I made a MASTERWORK provide a +4. Is that okay or would you like me to drop it to a +3?


male

No the +4 is good :)

bwahahahaha I just looked at your skill bonus for survival...this is why I am starting to hate this f$#$ing game. A first level character presented with chalenges ranging from a dc of 14 to 20, needs to roll a f$##ing 2+ ahahahahahaha, or I can "magically" raise the DC of survival checks to 30+ or something like that, bwahahahahaha


male

forgive my little rant up there, but seriously, how am I supposed to introduce Survival Skill Challenges when the RAW gives a DC to avoid getting lost in the wilderness of 15 and the first level ranger has a +14 to the roll?


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

didn't mean to upset you, i just envisioned her as "feeling" lost in the city. Her home is the wilderness. She often left the confines of city life and spent days or sometime weeks in the woods. Soaking up all the knowledge given to her from the elders she met in the woods (other rangers/druids perhaps). I have focused on survival, but that just means I won't be as good in say combat/stealth/knowledge checks/etc.

I by no means attempted to DERAIL the challenge or the potential to get lost. And I have faith in your DM skills. I trust you to do what is best for all involved, and you've got a great game in Woodbridge going, so I know you can have a great one here as well.

Perhaps there should be 2 Survivial skills (above ground/below ground) to represent the diversity of training and that would certainly limit my ability. I would get the whole +14 for above ground but one say half or qurarter (round down) below ground since the basic training is there but not the total 'working knowledge'. Or since I have no ranks in it, I would only get my skill mod + compass to an underground check?

Just some possible solutions to keep it fresh and fun for all involved.

random findings: 1d6d6 ⇒ 2


male

I usually do not like to mess with a character's build (if there is going to be a limit to what bonuses you are allowed to the roll, I’ll will find a way to make that make sense). I respect the work that Players put into those builds. I will need to step up and find ways to create the challenges that make you and the other players feel that there is a reason to be rolling the die, and when you succeed, it is worth the effort. Going off to do a lot of homework on this. You know I've been doing this for 37 years, and it used to be so much easier, but that is no excuse. I'll do my best to provide a game that is interesting and fun to be a part of.

Thanks for your patience and understanding.


male

Dolin has withdrawn. I let him down. It was within my power to be better at this, and I failed. I will try harder to give the remnaining players as good a game as I can.


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

We our our own toughest critiques. Don't be so down on yourself :)


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

I don't see a problem with survival not being a problem for her. This is Portia's niche, and something her character should be able to do blindfolded (let alone with great gear). Remember she spent a Feat on being *amazing* at this.
If you want survival challenges to be a big part of the game then yeah, you'll need to do something.
You can still challenge even her Survival with things like tracking. Opposed Survival checks are great because NPCs can be really good at something too.

Terquem:

If there's a significant amount of metal or magnetism around that compass could become a negative rather than a positive at some point, when everyone is used to it just working

Remember Knowledge:Geography (or Knowledge:Dungeoneering?) are also important parts of navigation.

Losing a player is hard, but I think it was because you took a chance, and that's worth doing.


male

Thanks for the support.

I know it is slow at times, and I've gotten some negative feedback in other threads which tends to get me down, so hearing a few words of encouragement is quiet nice.


I don't know about you. But one of the problems I tend to have is that I get a bunch of great ideas. Then try to follow up on all of them at once. But of course, I don't actually have the free time for that. So then I would end up half-ashing all of them.

Example 1: When I decided to start playing PFS so I could try out some different PC concepts, I ended up with 4 separate characters none of which is over 5th level. I often can't remember the back story, plans, history, or persona for any given one of them when I sit down at the table to play. If I had just played through with one he would have just about made it to the 12th level retirement now, I would have been able to concentrate on the concept for that PC, I think I would have been much happier with how he played out. And I would be getting ready to start a new one right about now (that I would again be able to concentrate on).

Example 2: Last time I tried to write my own campaign I tried to do way too much. I was making a new setting. Re-vamping how the magic items system worked. Re-writing a bunch of classes and the combat system. Making a self limiting spell system that would still be playable. Designing a completely new multi-classing system. Etc... I ended up not getting anything done and the entire campaign imploded by committee of one.

I am constantly needing to force myself to decide on a very limited number of 'projects' which I will pursue. It is an ongoing battle with myself that I often lose.

So don't be to hard on yourself. Just decide which things you are going to concentrate on and try to do your best job on just those.

Grand Lodge

Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

That's the great thing about PbP, Terquem! Even if you are taking your time to flesh things out, we aren't sitting there waiting on you. We can do other things and check on the thread each day :D

Keep your chin up! You are doing great with this. I like that it's a little more open and it will let us branch out soon!

I would like to add to the skill challenge discussion as well. I wouldn't suggest ramping up the skill check difficulties, as that makes the characters we made feel like they aren't great at what they do. If you feel we are breezing through things too quickly, come up with skill challenges that would actually challenge the characters. Come up with neat and interesting ways for things to be resolved. This is always better than just "adding bigger numbers".


male

Good suggestins, all.


small serpentine eidolon HP 6/6; AC:17, Touch:15 FF:13, Per:-1; Int:+4; F:+0;R:+6,W:+2

Since it is not something applicable to Nashantur, I have just deleted his post.


male

Received my Furlough notification today, going to complicate my life in some ways, but I will try to keep on schedule here. I apologize for a brief delay while I get things in order.


male

I'm having internet access issues, please stand by *cue the elevator music*

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