Yethazmari

Nashantur's page

19 posts. Alias of Kydeem de'Morcaine.


Full Name

Nashantur

Race

small serpentine eidolon

Classes/Levels

HP 6/6; AC:17, Touch:15 FF:13, Per:-1; Int:+4; F:+0;R:+6,W:+2

Strength 8
Dexterity 18
Constitution 11
Intelligence 7
Wisdom 10
Charisma 11

About Nashantur

house rule notes:

PERCEPTION SKILL IS INTELLIGENCE BASED (-2 for wisdom to intelligence)
SENSE MOTIVE IS REPLACED BY INTUITION WHICH IS STILL WISDOM BASED AND IS NOT A CLASS SKILL

build crunch:

Eidolon
Serpentine
N Small Outsider
Init +4; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 17, touch 15, flat-footed 13 (+4 Dex, +1 size, +2 natural)
hp 6 ()
Fort +0, Ref +6, Will +2
Resist cold 1
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Offense
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Speed 20 ft., climbing (20 feet)
Melee Bite (Bite) +1 (1d4-1/x2) and
Tail slap (Tail Slap) -4 (1d4-1/x2)
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Statistics
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Str 8, Dex 18, Con 11, Int 7, Wis 10, Cha 11
Base Atk +1; CMB -1; CMD 13 (can't be Tripped)
Feats Stealth Synergy

Skills:
Acrobatics +4 (+6 to balance, +0 jump)
Bluff +4
Climb +7
Fly +6
Perception +10 (modified for house rule)
Intuition +4 (renamed for house rule)
Stealth +20

Racial Modifiers tail
Languages Common
SQ shadow blend
Other Gear You have no money!
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TRACKED RESOURCES
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-none-
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Damage Resistance, Cold (1) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Shadow Blend (Su) Outside of bright light, gain 20% concealment. With Shadow Form increase to 50%.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tail (Ex) Tail grants +2 Acrobatics checks for balance.