Derrick Tramsen's page

385 posts. Alias of Loup Blanc.

Full Name

Derrick Tramsen




Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)




Medium (6'1", 165 lb.)



Special Abilities

Shadow Double




Common, Abyssal

Strength 18
Dexterity 18
Constitution 16
Intelligence 12
Wisdom 12
Charisma 6

About Derrick Tramsen

Derrick Tramsen
Male tiefling slayer (ankou's shadow, stygian slayer) 2
N Medium humanoid (human)/outsider (native)
Initiative +5; Senses Perception +6, darkvision 60 ft.
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Armor Class 18, touch 14, flat-footed 14 (+4 Dex, +4 armor)

Hit Points 0/24 (2d10+6+2)
Nonlethal Damage 0
Condition Critical (-3), Disabled

Fortitude +7, Reflex +8, Will +2

Special Defenses Resist fire 5, Shadow Double
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Speed 30 feet

Melee bastard sword +7 (1d10+4/19-20)
Melee boarding axe +6 (1d6+4/x3)
Melee cestus +6 (1d4+4/19-20)

Ranged composite longbow +6 (1d8+4/x3/110 ft.)

Special Attacks Combat Marksmanship
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Strength 18, Dexterity 18, Constitution 16, Intelligence 12, Wisdom 12, Charisma 6

Base Attack Bonus +2
Combat Maneuver Bonus +6
Combat Maneuver Defense 20

Feats Combat Marksmanship, Intimidating Prowess

Traits Ambush Training, Heirloom Weapon, Signature Moves
Drawbacks Foul Brand, Umbral Unmasking

Trained Skills
Acrobatics +8 (1 rank+3 class+4 Dex)
Athletics +8 (1 rank+3 class+4 Str)
Disable Device +9 (2 ranks+3 class+4 Dex)
Intimidate +7 (2 ranks+3 class-2 Cha+4 Str)
Knowledge (geography) +5 (1 rank+3 class+1 Wis) (Background)
Knowledge (local) +5 (1 rank+3 class+1 Int)
Knowledge (nature) +5 (1 rank+3 class+1 Int)
Perception +6 (2 ranks+3 class+1 Wis)
Profession (sailor) +5 (1 rank+3 class+1 Wis) (Background)
Sleight of Hand +9 (2 ranks+3 class+4 Dex) (Background)
Stealth +11 (2 ranks+3 class+4 Dex+2 racial)
Survival +6 (2 ranks+3 class+1 Wis)

Languages Common, Abyssal

Boarding axe
Composite longbow
--20 durable arrows
Masterwork obsidian bastard sword

Armor and Clothing
Masterwork studded leather
Traveler's outfit

Other Gear
Masterwork backpack
--Climber's kit
--Fishing kit
--Masterwork thieves' tools
Belt pouch
--Flint and steel

Money 159 gp, 5 sp

Automatic Bonus Progression:
Armor Attunement: +1 enhancement to AC from studded leather
Resistance: +1 resistance bonus to all saves
Weapon Attunement: +1 enhancement to attack/damage with bastard sword

Race and Class Features:
Tiefling Racial Features*
Darkvision: 60 feet.
Fiendish Resistance: Fire resistance 5.
Pass for Human: Appear human without using Disguise; treated as humanoid (human) and outsider (native) for all purposes;
Skilled: +2 to Bluff and Stealth.
Soul Seer: Use deathwatch at will as an SLA.
Spell-Like Ability: Cast darkness 1/day as an SLA, CL equal to character level.
*Derrick uses the statistics for a tiefling to represent his circumstances, but he was born and bred a human.

Slayer Class Features (with Archetypes)
Shadow Double: Derrick can take a full-round action to create a single, quasi-real, shadowy duplicate. This shadow double remains in his square, mimicking his movements as a single mirror image, except it lasts until destroyed or he dismisses it as a swift action. This double does not stack with the mirror image spell or similar abilities.
Track: Derrick adds 1/2 his slayer level to Survival checks made to follow tracks.
Slayer Talents
--Ranger Combat Style: Derrick uses the archery combat style; he gained Combat Marksmanship as a bonus feat, and can choose feats from that combat style even if he does not meet the prerequisites.

Appearance and Personality:
Derrick Tramsen may once have fairly average, but now he is a haunted spectre of a man, both more and less than he was before. He stands just over six feet tall, with an athletic build that favors lean muscle over sheer size--although Derrick is both more agile and much stronger than appearance might suggest. His coarse chestnut hair hangs to his shoulders, and stubble or a short beard are usually etched across his jaw. Most striking, though, is the horrific scarring upon his face: a pattern that looks almost like a skeletal handprint, stretched from jaw to brow as though some terrible monstrosity imprinted its grip on his skin. Although one finger of the hand crosses his eye, the orb is undamaged. The eyes appear to have black irises, making the pupils look disturbingly large.

Although outwardly Derrick appears to be human, there are subtle clues to his demonic taint. The black eyes are one, along with a more obvious, but often unnoticed, feature: the man never casts a shadow. Both of these features may be linked somehow to his mystical abilities, for when Derrick summons a shadowy echo of himself, his eyes empty to milky white orbs with no coloration at all.

Of course, Derrick's personality does him no favors in trying to win friends, either. Before his change, he was passably friendly, but he's only become less personable since then. At best he tends toward an offputting demeanor, characterized by gallows humor and ill-advised attempts at what would liberally be called displays of compassion. At worse times, he's brooding, dour, and grimly driven, slow to trust or seek out friends. Still, he values the allies he can make, and once he's thrown his lot in with someone, he'll stand by their side through thick and thin.

Derrick Tramsen
Derrick's sword
Derrick's axe