Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


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Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

The Petradon anticipates the fireball and shrieks in fury as yet again it gets burnt, although it escapes the worst of the damage.

Petradon HP 17/42

The petradon then lurches forward (5' step) and lashes out at the hated sorcerer with several hasted pecks from its fearsome beak!

Bite: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Blur 20% Miss: 1d100 ⇒ 21 phew just.Damage: 3d6 + 6 ⇒ (1, 4, 4) + 6 = 15Bite: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Blur 20% Miss: 1d100 ⇒ 92
Damage: 3d6 + 6 ⇒ (6, 4, 4) + 6 = 20

Baldwin, which enemies can Quiz see if he was to surface where he is?


Evil GM

remember to update you HP in your profile line.

Quiz the only enemy you can see is the one near Xavier.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Pretty sure Quiz's dino acts on it's own senses. It should be fine to attack the Orc


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

HP updated in profile. I was thinking of crowd control since there's 5 enemies on the map. Problem is, if I'm visible on the surface I bet the sorcerer will target me and likely get xavier and bug too. Don't want that to happen, so I'm going to do assist Xavier in killing.

Quiz decides to aid Xavier's battle with the orc he's fighting. He summons an Flaming Sphere to appear on top of the creature! Burning Damage: 3d6 ⇒ (1, 3, 6) = 10 (DC17 reflex to negate)

Quiz stays put under water this round.

Spells active:
Mage armour: 1+ hour
Flaming sphere: 7 rounds


Evil GM
Xavier Longsaddle wrote:
Pretty sure Quiz's dino acts on it's own senses. It should be fine to attack the Orc

I was answering his question on who he sees from his position on the surface.


Evil GM

The dino takes one bite out of the flying sorcerer.

Quiz casts his spell,

reflex: 1d20 + 4 ⇒ (15) + 4 = 19

The sergeant misses the initial attack.


Evil GM

I'll get to the their RD 10 attacks later.


Evil GM

RD 10: Sorcerer

The flying glittering sorcerer moves back 5 ft and casts defensively,

concen: 1d20 + 11 ⇒ (10) + 11 = 21

And barely succeeds on his next fireball which he casts beyond the dino but where it will catch the dino int eh balst. Dino only and it does not reach downward to the the PCs. Trying to do this in 3D.

fireball: 8d6 ⇒ (6, 3, 2, 6, 3, 2, 3, 2) = 27
Refelx 15

The sorcerer is not longer invisible either.


Evil GM

RD 10: orog sargeant

"You shall die warrior." Speaking to Xavier

The sergeant moves forward stalking his prey and attacks Xavier,

att. haste, IC: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27;dam, IC: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Haste:
att. haste, IC: 1d20 + 11 + 1 + 1 ⇒ (9) + 11 + 1 + 1 = 22;dam, IC: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14

att. haste, IC: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17;dam, IC: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9

The Warchanter:

He maintain his warsong.

He looks at Xavier and once again casts grease just behind the man so the slippery liquid is under Xavier's feet but does not reach the Orog Sargent.

Reflex save or fall prone DC 13.


Evil GM

RD 10: Guard in water

The guard tries to jab the javelin into Bug,

javelin: 1d20 + 5 ⇒ (4) + 5 = 9;damage: 1d6 + 3 ⇒ (2) + 3 = 5

He misses terribly.

swim: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

His head bobs under the water after he jabs at Bug.


Evil GM

save Will vs stunning barrier: 1d20 + 4 ⇒ (19) + 4 = 23

The sergeant is not stunned after he connects with his hit.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Blub, blub, blub." he is under water after all

and more beatdown

power attack, dragon style, pummeling style, flurry
to hit: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d10 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d10 + 17 ⇒ (9) + 17 = 26
to hit: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d10 + 17 ⇒ (6) + 17 = 23 miss

again, underwater non piercing damage is halved


Evil GM

RD 11:

Xavier -
Rena -
Bug -
Quiz -
Wizard
blue guards
Orogs-

RD 11


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

Again the dinosaur gets burnt horribly, even though it manages to dive briefly to avoid the brunt of the explosion.

Petradon HP: 4/42

Madened by the pain the Petradon
Pecks repeatedly at the sorcerer, but his blured form foils at least one of the beast's attacks.

Bite: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Blur miss: 1d100 ⇒ 80Damage: 3d6 + 6 ⇒ (6, 2, 6) + 6 = 20
Hastes Bite: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Blur miss: 1d100 ⇒ 4Damage: 3d6 + 6 ⇒ (2, 2, 6) + 6 = 16

Quiz concentrates and moves his Flaming sphere to hit Xavier's target. Damage DC 17 reflex: 3d6 ⇒ (6, 2, 3) = 11
Move action.

That done he brandishes the wand of missiles and two ghostly arrows shoot out and hit Xavier's target! MM CL 3: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Standard action. 5/11 charges used.

Spells Active:

Mage armour: 1+ hour
Flaming sphere: 6 rounds


Evil GM

the dino bites again.
Quiz hits with MM

reflex: 1d20 + 4 ⇒ (20) + 4 = 24
The sargeant doges the fiery ball once again.

---
Bug kills his opponent.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

START of round buffs:Buffs at top of Round. 43/74 HP left. 24 points reserve from Defending Bone. Sacred Armor Rd5, Haste Rd5, Greater Stunning Barrier Rd1, Destruction Blessing Rd1,Current AC25/10/25, Saves F12/R7/W14

The blade from the Orog hits hard but the DEFENDING BONE manages to intercept the hits.
Reflex vs Drop Sword: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex vs Fall Grease: 1d20 + 7 ⇒ (16) + 7 = 23

Xavier loses his grip on his sword but uses his Weapon Cord and this time doesn't bother to pull it back, instead attacking his his cesti on his opposite hand, using a swift action to cast DIVINE FAVOR, he calls back to his foe, Not Today. Not by your hand.

He full attacks the Orog.
1 hand PA, Haste, DF: 1d20 + 9 - 2 + 1 + 3 ⇒ (15) + 9 - 2 + 1 + 3 = 26
1 hand PA, Destruction, DF: 1d4 + 3 + 4 + 8 + 3 ⇒ (2) + 3 + 4 + 8 + 3 = 20

2nd Iterative: 1d20 + 9 - 2 + 1 + 3 ⇒ (4) + 9 - 2 + 1 + 3 = 15
1 hand PA, Destruction, DF: 1d4 + 3 + 4 + 8 + 3 ⇒ (4) + 3 + 4 + 8 + 3 = 22

Bonus Haste Attack: 1d20 + 9 - 2 + 1 + 3 ⇒ (9) + 9 - 2 + 1 + 3 = 20
1 hand PA, Destruction, DF: 1d4 + 3 + 4 + 8 + 3 ⇒ (4) + 3 + 4 + 8 + 3 = 22

Sh!+ Crap rolls!


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Just realised I've been forgetting to track Haste. It was cast on round 7 and should end on round 15.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena tries to maintain professionalism.

atk1, xbow +1, large, bracers +1: 1d20 + 10 + 1 - 2 + 1 ⇒ (2) + 10 + 1 - 2 + 1 = 12
dmg, xbow +1, large, gravity bow: 3d8 + 1 ⇒ (5, 2, 8) + 1 = 16

haste, xbow +1, large, bracers +1: 1d20 + 10 + 1 - 2 + 1 ⇒ (8) + 10 + 1 - 2 + 1 = 18
dmg, xbow +1, large, gravity bow: 3d8 + 1 ⇒ (5, 2, 6) + 1 = 14

atk2, xbow +1, large, bracers +1: 1d20 + 5 + 1 - 2 + 1 ⇒ (13) + 5 + 1 - 2 + 1 = 18
dmg, xbow +1, large, gravity bow: 3d8 + 1 ⇒ (6, 1, 1) + 1 = 9


Evil GM

Rena - The dice have been cruel.


Evil GM

Only Xavier's first attack hit the hasted sergeant, the creature is opened up well and topples to the ground...dead.


Evil GM

RD 11: Warchanter

he continues his warchant and moves up next to the fallen comrade. Sensing an opportunity to kill the warrior (xavier) he hacks with his greataxe.

GR, IC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29;damage, IC: 1d12 + 3 + 1 ⇒ (2) + 3 + 1 = 6

'the evil intruder shall die"♫ ♪♫

confirming X3 damage
GR, IC: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

♪♫ ♪"worm food....worm food"

Updted Map

-----
RD 11: Sorcerer

He floats back 5 ft and casts defensively,

concen: 1d20 + 11 ⇒ (1) + 11 = 12

The sorcerer is injured from the dino, so he decides on the sure attack

magic missle on dino: 4d4 + 4 ⇒ (3, 3, 3, 3) + 4 = 16

He failed so the dino gets an AOO and he lost the spell.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Seeing perhaps it's last chance, the Dinosaur takes a desperate bite...

Bite AOO: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19Blur miss chance: 1d100 ⇒ 56Damage: 3d6 + 6 ⇒ (1, 3, 2) + 6 = 12


Evil GM

The dino still has an AOO on the sorcerer. Remember the blur roll.

RD 12:

Xavier -
Rena -
Bug -
Quiz -
Wizard
blue guards - dead
Orogs-

RD 12 Map


Evil GM

AOO: The dino misses his bite attack.

AC: 21


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Go Rena, Go Rena! It's high time the dice where nice to you.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

atk1, xbow +1, large, bracers +1, haste +1: 1d20 + 10 + 1 - 2 + 1 + 1 ⇒ (18) + 10 + 1 - 2 + 1 + 1 = 29
dmg, xbow +1, large, gravity bow: 3d8 + 1 ⇒ (5, 8, 1) + 1 = 15

haste, xbow +1, large, bracers +1, haste +1: 1d20 + 10 + 1 - 2 + 1 + 1 ⇒ (10) + 10 + 1 - 2 + 1 + 1 = 21
dmg, xbow +1, large, gravity bow: 3d8 + 1 ⇒ (3, 5, 4) + 1 = 13

Is he within 30 feet, or 25 feet higher than Rena?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will move to 27.5M and attack the baddie.

dragon style, pummeling style.

to hit: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d10 + 17 ⇒ (8) + 17 = 25


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Spells Active:
Mage Armour: 1+ hour
Flaming Sphere: 5 rounds
Haste: 3 rounds

The panicked dinosaur launches itself at the sorcerer with a frenzy but it's biting shadows...
Bite: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Blur Miss Chance: 1d100 ⇒ 56Damage: 3d6 + 6 ⇒ (3, 2, 4) + 6 = 15
Hasted Bite: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16Blur Miss Chance: 1d100 ⇒ 16Damage: 3d6 + 6 ⇒ (1, 4, 2) + 6 = 13

Quiz concentrates and moves the Flaming Sphere to avoid Xavier and roll onto his target and at the same time he invokes the wand of missiles to yet again assist Xavier in killing his target.
Flaming Sphere damage: 3d6 ⇒ (2, 2, 3) = 7 (DC17 reflex to negate)
Magic Missile damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
6/11 charges used


Evil GM

Well he began at 30 feet the height of the crows nest, but he has been up and down and all around dodging the dino. so he'll be 25 ft.

Both arrows hit home and he is in bad shape.


Evil GM

bug hits the opponent.

I won't have you do the swim and the climb check.


Evil GM

warchanter reflex save: 1d20 + 6 ⇒ (10) + 6 = 16

the bard takes some fire damage and the a magic missile. He looks battered as his burnt flesh flakes off.


Evil GM

Xavier is up.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

+1 damage each, point-blank shot. So, +2 total. And, thanks!


Evil GM

The sorcerer looks worse to wear but he hanging in there. I suspect Xavier will kill the warchanter with his action but the sorcerer has one remaining spell for the party before his demise.


Evil GM

Rena you forgot to roll the d100 for each arrow shot at the sorcerer for his blur. There is 20% miss chance.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

atk1, concealment, blur: 1d100 ⇒ 64
haste, concealment, blur: 1d100 ⇒ 82


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Buffs:
START of round buffs:Buffs at top of Round. 43/74 HP left. 18 points reserve from Defending Bone. Sacred Armor Rd6, Haste Rd6, Greater Stunning Barrier Rd2, Destruction Blessing Rd2,Current AC25/10/25, Saves F12/R7/W14

Xavier has GREATER STUNNING BARRIER running. The warchanter needed to make a DC17 Will save or be stunned for one round when he hit me

Xavier keeps firm footing by not moving, the Warchanter died the second he made the mistake of getting in range.

He didn't want to use another spell. Time to just kill the bastard.
He uses his weapon cord to recover his damglind sword.

He full attacks the Orog.
1 hand PA, Haste, DF: 1d20 + 11 - 2 + 1 + 3 ⇒ (4) + 11 - 2 + 1 + 3 = 17
2 hand PA, Destruction, DF: 1d10 + 4 + 6 + 8 + 3 ⇒ (7) + 4 + 6 + 8 + 3 = 28

2nd Iterative: 1d20 + 6 - 2 + 1 + 3 ⇒ (15) + 6 - 2 + 1 + 3 = 23
1 hand PA, Destruction, DF: 1d10 + 4 + 6 + 8 + 3 ⇒ (5) + 4 + 6 + 8 + 3 = 26

Bonus Haste Attack: 1d20 + 11 - 2 + 1 + 3 ⇒ (15) + 11 - 2 + 1 + 3 = 28
2 hand PA, Destruction, DF: 1d10 + 4 + 6 + 8 + 3 ⇒ (1) + 4 + 6 + 8 + 3 = 22


Evil GM

Xavier's attack kills the warchanter assuming you held onto your greased weapons.

will save: 1d20 + 4 ⇒ (13) + 4 = 17

He made the save.


Evil GM

RD 12: Sorcerer

"Thy shall die!" He moves 5 feet and blasts with scorching rays at Xavier.

RTA: 1d20 + 6 ⇒ (9) + 6 = 15;damage: 4d6 ⇒ (1, 5, 4, 1) = 11

RTA: 1d20 + 6 ⇒ (7) + 6 = 13;damage: 4d6 ⇒ (6, 3, 3, 5) = 17

concen: 1d20 + 11 ⇒ (10) + 11 = 21


Evil GM

RD 13:

Xavier -
Rena -
Bug -
Quiz -
Wizard
blue guards- dead
Orogs- dead

I'll have to update the map later.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

I'm assuming the guy hasn't moved far away (I think he only took a 5' step).

power attack, pummeling style, dragon style, flurry

to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d10 + 17 ⇒ (5) + 17 = 22
to hit: 1d20 + 12 ⇒ (5) + 12 = 17 miss
to hit: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d10 + 17 ⇒ (3) + 17 = 20 miss probably though
to hit: 1d20 + 7 ⇒ (9) + 7 = 16 miss


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Buffs:
START of round buffs:Buffs at top of Round. 43/74 HP left. 1 points reserve from Defending Bone. Sacred Armor Rd7, Haste Rd7, Greater Stunning Barrier Rd3, Destruction Blessing Rd3,Current AC25/10/25, Saves F12/R7/W14

Reflex save to retrieve weapon via weapon cord last round: 1d20 + 7 ⇒ (11) + 7 = 18

Xavier was floundering in grease. His DEFENDING BONE that was protecting him was birned to a crisp. Without any means to reliably hit the Sorcerer he makes the only decision left to him. Escape. He deliberately DROPS PRONE in the grease and crawls the 5 feet to the water and in his plate sinks below the surface.
You and I are not done


Evil GM

bug the only alive enemy now is the sorcerer who is flying out of your reach.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena reloads.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Baldwin, does the GREASE on my sword persist under water?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Oh, then never mind.

Bug will go back underwater to protect himself from spells.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Something dimly registers in Dino's brain that it really shouldn't be alive, in fact its quite unfair it still is, given the punishment it's taken and the agony it's in. It futilely lurches forwards and pecks at the Sorcerer but his magical shielding is just too strong.

Bite: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Blur Miss: 1d100 ⇒ 96Damage: 3d6 + 6 ⇒ (5, 5, 6) + 6 = 22
Hasted Bite: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10Blur Miss: 1d100 ⇒ 61Damage: 3d6 + 6 ⇒ (2, 6, 6) + 6 = 20

Petradon HP: 4/42

Can Quiz see the sorcerer from there or would he have to move first?


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Just checked the Fevor ability. Totally forgot about the swift action Pseudo LOH

Fervor:
At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. By expending one use of this ability, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels he possesses above 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action). Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This counts as positive energy.

As Xavier breaks the surface, having made his lethal promise to the sorcerer he touches himself on the chest and mentally intones Ragathiel.
Swift LOH+Fey touched: 3d6 + 6 ⇒ (5, 3, 6) + 6 = 20

End of Round status:

Buffs: 63/74 HP left. 1 points reserve from Defending Bone. Sacred Armor rd 7, Haste Rd7, Greater Stunning Barrier Rd3, Destruction Blessing Rd3,Current AC25/10/25, Saves F12/R7/W14


Evil GM

Xavier you only get one swift action per round, so if you had other swift actions in the round you would not have been able to double up.

Grease persists under the water until you actively use actions to scrub the equipment clean or the duration of the spell ends.


Evil GM

The dino misses and I'll say quiz can see the sorcerer form his current position. The flying sorcerer has been dodging and turning so he has drifted into view.

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