Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


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Evil GM

"I'm not wanting to use any villagers as a human shield....that's not right. No harm to the villager!" He is clearly disturbed at the thought of injury coming to the villagers.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

I think she meant if SHE were one of them, she'd use a human shield.
Fair enough. We invisibly stack up on the door. You see if you can draw them out or at least get them to open the door for Bug to get in.

They were giving up surprise, but she had a point. If this could be done without harm to the villagers, all the better.


Evil GM

"You'd use people as human shields? why?" He stops clearly troubled glaring at Rena.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Ok, I'm just going to wait till you smart people decide is actually time to smash things. Get back to me on that. "


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Longsaddle's got the right of it. But, I'm not one of them, Targas and today is your lucky day.

Best go behind something to turn invisible, boys. Let's not be obvious... I'll "sneak" and be seen.. She pads off into the village buildings.

Making certain she's in plain view, she places her back against building walls as she move, turning her pretty head this way and that. Crouching, she approaches the boathouse.

Perception, keen senses, bracers, motion in boathouse: 1d20 + 14 ⇒ (2) + 14 = 16

Good to know the dice still love me!


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Human Shields? I thought we were supposed to be saving the villagers, must have misheard.

"Err so your going to rock up to the door, knock and say 'Hi boys can I join the party', and hope they let you in? Thats uh kind of crazy. Possibly crazy enough to work... The rest of us can be right beside you, invisible."


Evil GM

Boathouse Map

since you are invisible which way are you approaching from?


Evil GM
Grenadel "Rena" Aeleanir wrote:

Longsaddle's got the right of it. But, I'm not one of them, Targas and today is your lucky day.

Best go behind something to turn invisible, boys. Let's not be obvious... I'll "sneak" and be seen.. She pads off into the village buildings.

Making certain she's in plain view, she places her back against building walls as she move, turning her pretty head this way and that. Crouching, she approaches the boathouse.

[Dice=Perception, keen senses, bracers, motion in boathouse]1d20+14

Good to know the dice still love me!

Just so I'm clear you are walking in without the cover of invisibility, correct?


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Just so I'm clear... NO! LOL. Rena is walking through the village towards the boathouse as if she's investigating. Her pack in one hand, her massive crossbow in the other. Like she's trying to figure out what's going on...

Hopefully she's noticed and they come out before she reaches the boathouse. Do you need a Bluff roll or are we role-playing?

Bluff, if needed: 1d20 + 7 ⇒ (7) + 7 = 14

I should be up to double digits by next week!


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena approaches from the SW road (based on overview of the area map).


Evil GM

I did a quick map update and added a few buildings in the town. Rena is approaching investigating form the SW while the others are behind a building watching or maneuvering closer. You can turn invisible and approach if you want. I just wanted to give a map bearing for everyone.

Updated Map

Rena the two hobgoblins look at you strangely, "W..who be you? " The are curious.

Rena, Make a sense motive check.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

She seems to notice them fully and takes a step back. Huh? Don't hurt me...

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

If it matters, Rena knows Goblin and Orc.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

I assume we are walking straight up the road from the south.


Evil GM

They look a bit confused, "Where are the others? Poltur's been waiting. You the cleric?" They reply in broken common.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Others die... Big bear-warrior attack. I help you bring out or help in side.


Evil GM

One approaches Rena cautiously, looking around "Where was bear attack? We haven't seen bear but two troops disappeared a couple days ago." He gets closer. "Where are supplies told to bring?"

Updated Map

*I put a light pink template around the main group for the invisibility.

Everyone get a surprise action.

The Surprise Round:

Surprise Round

If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Unaware Combatants

Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.


Evil GM

Chimera Cove Initiative::

Rena: 1d20 + 4 ⇒ (12) + 4 = 16
Xavier: 1d20 + 0 ⇒ (6) + 0 = 6
Bug: 1d20 + 6 ⇒ (11) + 6 = 17
Quiz: 1d20 + 3 ⇒ (3) + 3 = 6

HG: 1d202 ⇒ 15

After the surprise round the Initiative Order is:

bug
Rena
HG
Quiz
Xavier

Note: I roll initiative at the top of the round, I do use an order as opposed to US vs Them, because my combats can and do get complicated with layers of activity. Plus, if someone has the improved initiative feat or spent ability points or traits to improve their initiative that lets that character get a slight edge. That being stated, I don't wait long to move the action along and I don't mind people posting out of order, I will fit the action in where appropriate. If you have not posted by the end of the round I'll either DMPC you or carry your action over to the next round. Lastly, I did not like RetCon actions in combat that is because my posting rate greatly exceeds other games and to "undo" actions is pain. Rena and Xavier have been in my games before so they already now this but I thought I'd post it for everyone's benefit.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Only one visible, maybe another round the corner. The lads can handle that. I need to prepare for when things get nasty.

Quiznab pulls out a wand and intones the command word with a flourish and suddenly there are a throng of invisible Quiznabs...
Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3
Will last 3 minutes.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena is startled and tosses her pack behind the building, out of the stationary sentry's sight.

Supplies there! Check it. But don't touch me...

Bluff, take the bait, inspiration, if needed: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15

Checking Investigator Inspiration ability. If he moves to the bag, he's out of other sentry's sight.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Surprise round doesn't do me any good since I'm too far away to engage. Looks like we got coordination wrong. I'm going to stay invisible until I have a reason to assume hostilities have broken out. So when someone pulls a weapon on Rena, I'll do something, but not until either that, or we manage to move into a position where I can do at least a partial charge.

Hold action, move with invisibility sphere.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier whispers, Stay invisible and get closer. We only get one shot at this

Standard action to activate Blessing of Destruction.


Stuupid girl...why throw bag?' His grip on his heavy flail is tighter.

SM: 1d20 + 1 ⇒ (13) + 1 = 14

He glances over and starts to wlak towards where the bag was thrown when the second one moves from his post to the doors.

perception, HG1 moving to bag: 1d20 + 2 ⇒ (5) + 2 = 7

But he doesn't notice the invisible group. I assume you through the bag sort of behind you towards your party to draw the Hg out.

The party:
Rena tosses bag
Bug holds
xavier activate destruction
Quiz - mirror image

bug still has a surprise action as the HG moves closer.


Evil GM

Unless Bug attacks the HG that is closer to the party now, you all have another surprise round. So you can move or take another action, since the invisibility has not been broken.

Alternatively, Bug can move closer in the first surprise round and then full attack which breaks the invisibility since he is at the top of the round.

After the surprise round the Initiative Order is:

bug
Rena
HG
Quiz
Xavier


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Thrown behind building, so that they can take him out unbeknownst to his buddy.

Rena walks calmly, if a bit nervously directly towards the door. She shuffles her feet and is decidedly not stealthy... Maybe masking any fist-to-skull action behind the building.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

If the HG gets to within a range of a partial charge he will do so.

activate Dragon Style
Partial charge, power attack

to hit: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d8 + 14 ⇒ (1) + 14 = 15
confirm: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d8 + 14 ⇒ (6) + 14 = 20 unlikely with that roll


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

He loses Dex, instant potatoes... sack of. 35 damage.


Yeh, he's FF so he lost his dex bonus and he takes a whomping thud to his skull. 39 HP of damage but he is still up, wobbly from the unexpected hit. "A...A...a...lert!" he manages to bellow out.

Bug was able to use his last surprise action to move within 10 feet of the HB, then his first round action to charge and strike the HG that is behind the building. Bug is visible now.

HG 2, perception check: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16

The second Hobgoblin is alerted to the danger behind the building. he states to banter, "Attack! attack...under attack."

I edited the damage but he is till up.


Evil GM

RD 1:

bug -charged and hit for 39 HP
Rena - walks closer to the door (still have std action)
HG
Quiz
Xavier
Targus


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Does it sound like there are more coming from inside?
Perception check if needed: 1d20 + 6 ⇒ (2) + 6 = 8

'Bound to be more coming now! Time for some fun.'

What's better than Bug? Bug and his evil shadow twin! Quiznab traces an intricate sigil in the air and suddenly it seems as if Bug's shadow dramatically thickens and buds off into a hideous wraith like entity of its own, with malevolent red pinpricks for eyes. The shadow wraith silently glides to flank the poor hobgoblin and menaces him with outstretched fingers, threatening to leech his very soul...

Quiznab casts threatening silent image and creates a facsimile of Bug in shadow wraith form. DC 18 will save, if interacted with. While Quiznab concentrates on it, the illusion will react dodging and menacing the hobgoblin but never quite touching it.


Evil GM

Quiz strains to hear but the bashing that Bug put on rings louder in her ears.

Can you link the spell's prd or pfsrd for me for the spell you cast?


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

this spell with this metamagic feat.


Evil GM

Yeah I figured it out that you had the gnome race feat.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

The smooth operator and consummate professional, Rena simply loads and fires her crossbow at the, doorgoblin.

atk lg xbow +1, pbs, large: 1d20 + 9 + 1 + 1 - 2 ⇒ (7) + 9 + 1 + 1 - 2 = 16
dmg lg xbow +1: 2d8 + 1 + 1 ⇒ (6, 2) + 1 + 1 = 10


Evil GM

The cross bolt misses the flat footed defender by the door.

I'll get my attacks up shortly.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Forget +1 for magic... 16 to hit.


Evil GM

That hits the flat footed HG.


Evil GM

HG 1:

The HG gets his wits about him and begins to whirl his heavy flail about in dazzling display,

dazzling display, intimidate: 1d20 + 6 ⇒ (14) + 6 = 20

Bugg I think that beats your 10+HD+wis. Others within 30 feet need to see may be shaken if they don have at least 20.

HG 2:

takes the bolt in his side, then steps up 5 ft closer.
dazzling display, intimidate: 1d20 + 6 ⇒ (1) + 6 = 7

failing his attempt.

EDIT: I edited my original post to reflect the dazzling display debuff's only which was a full round action. Thanks


Evil GM

RD 1: update

bug -charged and hit for 39 HP
Rena - walks closer to the door (still have std action)
HG - HG 1 dazzling display then dropped weapon; HG 2 hit Rena
Quiz - threatening illusion
Xavier
Targus


Evil GM

Updated RD 1 Map

Xavier
Targus have RD 1 actions remaining


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Definite Full Round action, why I never take it. It's a great group de-buff, but risky with a possible zero net effect.


Evil GM
Grenadel "Rena" Aeleanir wrote:
Definite Full Round action, why I never take it. It's a great group de-buff, but risky with a possible zero net effect.

It is nice for the group debuff but it certainly needs to have a secondary tank or two fully utilize the ability.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Looks like my illusion can't flank unless Bug takes a 5' step. Unless it it's coming out of the wall. Actually that would be kind of creepy.


Evil GM

He can take that step at the top of the round and gain the flank.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier is in range for a partial charge but bug is blocking his line of sight.
HHe SWIFT casts DIVINE FAVOR and moves adjacent to the brawler. C3


Evil GM

Targus charges to -A: 3 and hacks at the hobgoblin with his battleaxe, he is still in human form:

att, charge: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30;damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10

The hobgoblin is significantly injured but still standing.

RD 1 update Map


Evil GM

RD 2:

bug -
Rena -
HG -
Quiz -
Xavier
Targus

RD 2 Map


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena tries to draw attention from the team's approach, tumbling north.

Loading her repeater, she fires at the insipid creature. Put the weapon down and you can kiss my boot. I won't tell.

Acrobatics, tumble (-A, 5): 1d20 + 11 ⇒ (13) + 11 = 24

atk, lg xbow +1, pbs, large: 1d20 + 9 + 1 + 1 - 2 ⇒ (4) + 9 + 1 + 1 - 2 = 13
dmg, lg xbow +1, pbs: 2d8 + 1 + 1 ⇒ (7, 4) + 1 + 1 = 13

If she can't tumble, she will be defensive, adding to AC. If successful, she will have soft cover vs 1 arrow slit.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Dr. Bug will administer a treatment of beatdown on the adjacent target.

power attack, brawler flurry, dragon style
to hit: 1d20 + 9 ⇒ (3) + 9 = 12 miss
to hit: 1d20 + 9 ⇒ (11) + 9 = 20damage: 1d8 + 12 ⇒ (3) + 12 = 15
to hit: 1d20 + 4 ⇒ (2) + 4 = 6 miss


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier cast SWIFT BULLS STRENGTH and steps to A3, and slices down hard with his sword.
Divine Favor, Destruction, Power Attack: 1d20 + 11 + 3 - 2 ⇒ (4) + 11 + 3 - 2 = 16
2 hand damage Divine Favor, Destruction, Power Attack: 1d10 + 7 + 3 + 3 + 6 ⇒ (9) + 7 + 3 + 3 + 6 = 28

We need to move to the next target

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