Sorcerer

Grenadel "Rena" Aeleanir's page

330 posts. Alias of Hassan Ahmed.


Full Name

Grendel Ven Ryn

Race

Elf

Classes/Levels

Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Gender

Female

Size

M

Age

120

Alignment

CG

Languages

Common, Elven, Celestial, Draconic, Goblin, Gnoll, Gnome, Orc, Sylvan

Strength 10
Dexterity 18
Constitution 13
Intelligence 16
Wisdom 12
Charisma 10

About Grenadel "Rena" Aeleanir

Female Elf Investigator 6
CG Medium (Humanoid) Elf
Init +4; Low Light Vision (60 feet); Perception +17*
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DEFENSE
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AC 19, touch 14, flat-footed 15. (+5 Armor, +4 Dex)
HP 62/62 (8d8 + 8 con + 8 fav)
Fort +3, Ref +10, Will +7
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OFFENSE
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Spd 30 ft.

Melee
Shortsword +11 (1d6/19-20/x2), Dagger +10 (1d4/19-20/x2)

Ranged
Large Heavy Crossbow +10* (2d8/19-20/x3*) *Bracers of Falcon's Aim

Investigator Lvl 8
Lvl 1 - Alchemy, inspiration, trapfinding
Lvl 2 - Poison lore, poison resistance
Lvl 3 - Investigator talent (Underworld Inspiration), keen recollection, trap sense +1
Lvl 4 - Studied combat, studied strike +1d6, swift alchemy
Lvl 5 - Investigator talent (rogue crawl), poison resistance +4
Lvl 6 - Studied strike +2d6, trap sense +2
Lvl 7 - Investigator talent (quick study)
Lvl 8 - Poison Resistance +6, Studied Strike +3d6

Inspiration Points: 3/7 (prof sailor 1, attack pus 2)
Investigator Formulae (CL 8):
Frm Lvl 1 (5/day, 11/known) Blend, Comprehend Languages, CLW x1, Detect Secret Doors x1, Detect Undead, Disguise Self, Enlarge Person x1, Expeditious Retreat, Identify, Jump, Reduce Person, Shield x1, Shock Shield, Touch of the Sea x1, True Strike
Frm Lvl 2 (5/day, 4/known) Ablative Barrier x1, Bear's Endurance, Bull's Strength, Cat's Grace x1, False Life, Invisibility x1, See Invisibility x0
Frm Lvl 3 (3/day, 2/known) Paragon Surge x2, Communal Darkvision x1

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STATISTICS
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Str 10, Dex 18, Con 13, Int 16, Wis 12, Cha 10

Base Atk +6 CMB +6; CMD 22

Feats: Exotic Weapon Prof (Heavy Repeating Crossbow), Point-Blank Shot, Precise Shot, Weapon Finesse

Traits: Pragmatic Activator - use Intelligence w/Use Magic Device

Skills:
2 4 Acrobatics +13
0 1 Appraise +7
2 4 Bluff +9
0 2 Climb +5
2 6 Disable Device +18
0 2 Escape Artist +9
1 0 Intimidate +4
0 1 Know (arcana) +7
0 1 Know (dungeoneering) +7
0 1 Know (engineering) +7
1 0 Know (history) +7
1 0 Know (planes) +7
0 1 Know (religion) +7
2 4 Linguistics +12 - Gnoll, Gnome, Orc, Goblin, Undercommon, Aquan
2 6 Perception +17/+19 traps
0 6 Prof (sailor) +10
0 1 Sense Motive +5
1 0 Sleight of Hand +8
0 2 Spellcraft +8
2 6 Stealth +15
2 6 Use Magic Device +14

Languages: Common, Draconic, Elven, Celestial, Sylvan, Gnoll, Gnome, Orc, Goblin, Undercommon, Aquan

Gear:
mw Shortsword
+1 Large Heavy Repeating Crossbow - 3100 gp
Bracers of Falcon's Aim - 4000 gp
Muleback Cords - 1000 gp
+1 Mithral Shirt - 2100 gp
Gloves of Gravity Bow 3/day - 2400 gp

CLW x2 100gp,

Elf Racial Traits

Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.

Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Elves are Humanoids with the elf subtype.

Base Speed: Elves have a base speed of 30 feet.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.