| Quiznab |
"The wand of missiles? Yes I have a that. I also have some other wands which Xavier has reminded me to use! I shall make us all faster when combat is joined."
Quiz uses his mage armour wand and the mirror image one.
Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4
| baldwin the merciful |
Defensive abilities none other than incredible movement speed with hit's jet. It does not have the ink cloud ablity that it's normal cousins have. You know it has 10 foot reach.
Look at the Aquatic Terrain rules and Combat Adjustment Underwater Table
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.
Fire: Nonmagical fire (including alchemist's fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.
| Grenadel "Rena" Aeleanir |
Quiz - mirror image
bug paddle
rena - pilot
Didn't realize we'd been in combat rounds. Could Rena have taken the extract? 7 min duration, so she would have been liberal with it. Also, does Mirror Image mean the thing would see 8 targets, meaning attacks would be randomized across 8? We'd all benefit from the images?
| Quiznab |
"That thing is fast eh?", asks Quiz as his hands glow with radiance as he casts a spell, "wecanbefasttoogokillit!"
Quiz casts haste, lasts 7 rounds.
| baldwin the merciful |
The octopus moves upward to get within it's reach and uses a tentacle to begin to pound on the boat.
From this angle you all have cover from his attacks since he beneath the boat. +4 AC
T1: 1d20 + 11 ⇒ (20) + 11 = 31;dam: 1d4 + 2 ⇒ (3) + 2 = 5
confirming crit:
T1: 1d20 + 11 ⇒ (12) + 11 = 23;dam: 1d4 + 2 ⇒ (4) + 2 = 6
grab: 1d20 + 15 ⇒ (16) + 15 = 31
The creature has latched onto the boat.
constrict damage: 1d4 + 2 ⇒ (4) + 2 = 6
The sound of the ship's beams splintering is disheartening.
| Bug Eater |
Bug being fairly insane will jump into the water and engage the critter.
power attack, dragon style
to hit: 1d20 + 14 ⇒ (20) + 14 = 34 damage: 1d8 + 17 ⇒ (2) + 17 = 19
confirm: 1d20 + 14 ⇒ (1) + 14 = 15 oh well
Though iirc non piercing damage is 1/2 under water.
swim check: 1d20 + 15 ⇒ (14) + 15 = 29 if necessary
| Grenadel "Rena" Aeleanir |
It has the grappled condition? -4 Dex, -2 Attack, no AoO?
Rena fires into the visible muscled flesh twice, praying the ship holds.
atk, Lg xBox +1, pbs, cat's grace, haste, large: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
dmg, Lg xBox +1, pbs: 2d8 + 2 ⇒ (4, 5) + 2 = 11
atk, Lg xBox +1, pbs, cat's grace, haste, large: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
dmg, Lg xBox +1, pbs: 2d8 + 2 ⇒ (4, 1) + 2 = 7
| baldwin the merciful |
There are some creatures with the ability to grapple multiple targets. It is called Tenacious Grapple.
Actually the TG ability lets a multi-limbed creature grapple and not take the grappled condition penalty. A multi-limb creature can attack multiple targets, it's just it takes the penalties, on those attacks. Nor can it make AOO.
| Xavier Longsaddle |
Xavier had to do it.
Swimming was not his eexpertise so he did what he could think of.
Good luck every one. Ragathiel grant me strength
He draws his Bastard sword and starts chopping at the tectacle that was grappling the boat. They needed to get free
Swift action Bulls Strength, move draw sword
2 hand PA, Bulls Str, DF: 1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13
2hand PA, DF, Destruction: 1d10 + 1 + 7 + 6 + 2 ⇒ (7) + 1 + 7 + 6 + 2 = 23
Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22
Success means the creature is DEMORALISED and flat flooted
| Xavier Longsaddle |
AC 23/10/23, Saves F9/R5/W10
The first shot skids off the rubbery texture, Xavier regrips and attempts to chop again, This time empowered with his allies Magic.
Vengeance, protect me.
Swift Action Sacred Armor +1
2 hand PA, Haste, Bulls Str, DF: 1d20 + 12 - 2 + 1 + 2 ⇒ (19) + 12 - 2 + 1 + 2 = 32
2hand PA, DF, Destruction: 1d10 + 1 + 7 + 6 + 2 ⇒ (2) + 1 + 7 + 6 + 2 = 18
Bonus Haste Attack
2 hand PA, Haste, Bulls Str, DF: 1d20 + 12 - 2 + 1 + 2 ⇒ (3) + 12 - 2 + 1 + 2 = 16
2hand PA, DF, Destruction: 1d10 + 1 + 7 + 6 + 2 ⇒ (3) + 1 + 7 + 6 + 2 = 19
Confirm Crit
2 hand PA, Haste, Bulls Str, DF: 1d20 + 12 - 2 + 1 + 2 ⇒ (14) + 12 - 2 + 1 + 2 = 27
2hand PA, DF, Destruction: 1d10 + 1 + 7 + 6 + 2 ⇒ (10) + 1 + 7 + 6 + 2 = 26
| Grenadel "Rena" Aeleanir |
Grendel... skulking in underwater caves and dark places. Is this one of your incarnations or spawn? The elders chide I was named after you for good reason. And then in the world there were two... It shall not abide.
| Grenadel "Rena" Aeleanir |
I imagine her jumping into the water and firing twice as she sinks. But mechanics don't work out.
Rena fires twice more into the visible muscled flesh, hoping to end the legendary creatures miserable existence.
atk, Lg xBox +1, pbs, cat's grace, haste, large, inspiration: 1d20 + 14 - 2 + 1d6 ⇒ (3) + 14 - 2 + (6) = 21
dmg, Lg xBox +1, pbs: 2d8 + 2 ⇒ (4, 7) + 2 = 13
atk, Lg xBox +1, pbs, cat's grace, haste, large: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
dmg, Lg xBox +1, pbs: 2d8 + 2 ⇒ (8, 6) + 2 = 16
| Quiznab |
Quiz stares at the great wounds opened up in the creature by the frenzied attacks of his friends. With a gulp he thinks, 'I'll never do that kind of damage but perhaps every little helps...'
With a flourush, Quiz activates the command word and uses a charge from the wand of magic missiles.
2x Magic Missiles: 2d4 + 2 ⇒ (2, 1) + 2 = 5
| baldwin the merciful |
the octopus tentacle is nearly hacked off.
It releases the remains of it's tentacle from grappling and it assaults the boat with it's other seven tentacles,
T2: 1d20 + 11 ⇒ (7) + 11 = 18;1d4 + 2 ⇒ (2) + 2 = 4
grab:: 1d20 + 15 ⇒ (20) + 15 = 35
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (4) + 2 = 6
T3: 1d20 + 11 ⇒ (15) + 11 = 26;1d4 + 2 ⇒ (2) + 2 = 4
grab:: 1d20 + 15 ⇒ (16) + 15 = 31
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (4) + 2 = 6
T4: 1d20 + 11 ⇒ (18) + 11 = 29;1d4 + 2 ⇒ (4) + 2 = 6
grab:: 1d20 + 15 ⇒ (10) + 15 = 25
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (3) + 2 = 5
T5: 1d20 + 11 ⇒ (17) + 11 = 28;1d4 + 2 ⇒ (1) + 2 = 3
grab:: 1d20 + 15 ⇒ (4) + 15 = 19
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (3) + 2 = 5
T6: 1d20 + 11 ⇒ (18) + 11 = 29;1d4 + 2 ⇒ (4) + 2 = 6
grab:: 1d20 + 15 ⇒ (9) + 15 = 24
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (4) + 2 = 6
T7: 1d20 + 11 ⇒ (15) + 11 = 26;1d4 + 2 ⇒ (1) + 2 = 3
grab:: 1d20 + 15 ⇒ (15) + 15 = 30
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (1) + 2 = 3
T8: 1d20 + 11 ⇒ (6) + 11 = 17;1d4 + 2 ⇒ (2) + 2 = 4
grab:: 1d20 + 15 ⇒ (8) + 15 = 23
The creature has latched onto the boat.
constrict damage:: 1d4 + 2 ⇒ (4) + 2 = 6
----
It bites at Bug;
bite: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17;1d8 + 5 ⇒ (3) + 5 = 8
Fortitude DC 19, initial damage: 1d3 ⇒ 1
Dex, secondary damage: 1d3 ⇒ 2Dex.
The boat has huge gaping holes and crushed lumber, it is sinking and breaking apart, it will be completely underwater in 10 RDs.
Bug to you your eyes under water the octopus is severely injured.
| Bug Eater |
Good thing it missed Bug with the bite (his AC is 19). That looks unpleasant.
Bug will flurry it
power attack, flurry, haste, pummeling style.
to hit: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 13 ⇒ (3) + 13 = 16
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 13 ⇒ (1) + 13 = 14
to hit: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 13 ⇒ (1) + 13 = 14
to hit: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d8 + 13 ⇒ (4) + 13 = 17
If there is DR involved, this all counts as a single strike (or DR applied only once).
| Quiznab |
How close are we to the dock now?
| Quiznab |
Quiz cant without a retcon. This is why I probably shouldn't choose spells when it's almost 2am ;)
| baldwin the merciful |
As the ship begins to break apart Rena is slow on getting a it under control. Then after a few second he manages to get it 15 feet closer to the cave.
7 more checks Rena to see how close you can sail the ship to the cave before it totally sinks. It only has a 15 movement in the strong winds to begin with but with the broken condition that is halved. Two of you check succeeded. You need a DC 15
Hardness 5, AC 3, hp 45. The catboat can be
rowed at 5 feet per round or sailed at 15 feet per round in
the strong winds of the cove. It can hold no more than eight
Medium occupants, with each Small occupant counting as
half a Medium occupant.
| Quiznab |
When we get within 70' of the cave entrance, and assuming there's dry footing, Quiz will dimensional slide there.
Not sure there's anything practical I can do to help here beyond not getting in the way.
| Grenadel "Rena" Aeleanir |
Prof Sailor 1: 1d20 + 10 ⇒ (19) + 10 = 29
Prof Sailor 2: 1d20 + 10 ⇒ (8) + 10 = 18
Prof Sailor 3: 1d20 + 10 ⇒ (8) + 10 = 18
Prof Sailor 4: 1d20 + 10 ⇒ (7) + 10 = 17
Prof Sailor 5: 1d20 + 10 ⇒ (1) + 10 = 11
Prof Sailor 6: 1d20 + 10 ⇒ (15) + 10 = 25
Prof Sailor 7: 1d20 + 10 ⇒ (4) + 10 = 14
| Xavier Longsaddle |
Aid another: 1d20 ⇒ 15
Aid another: 1d20 ⇒ 16
Aid another: 1d20 ⇒ 4
Xavier attempts to aid getting to shore.
Fear not the water, we won't drown. At worst we sink and I have to walk along the bottom to get out. The rest of you can swim easily.