Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


551 to 600 of 1,078 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Evil GM

The warpriest clobbers his foe and smashes his skull in - blood splatters everywhere as the guard falls lifeless to the floor.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

I'm not sure if I can see Bug's target from where I am or not.

If I can see Bug's target:
Quiz uses the wand of missiles to summon another twin pair of missiles which unerringly seek Bug's target]MM damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

If I can't see Bug's target:
Quiz will get out of the water and check what is to the south]Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

RD4: ?????


Evil GM

Quiz hits bugs oppenent with his MM.

RD 4 go ahead

RD 4 Map

Only bug has an opponent remaining.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

power attack, flurry, pummeling style.
to hit: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d8 + 13 ⇒ (3) + 13 = 16
to hit: 1d20 + 11 ⇒ (2) + 11 = 13 miss
to hit: 1d20 + 6 ⇒ (6) + 6 = 12 miss


Evil GM

Bug crushes the guards brain in with his fist.


Evil GM

Rena and Quiz make a perception check.


Evil GM
Grenadel "Rena" Aeleanir wrote:

Come clear the boat...

[Dice=Perception, boat]1d20+15
[Dice=Prof Sailor, boat, specs, condition, crew]1d20+10

Rena:

You hear a voice but don't see anyone on the ship. What is obvious from your view of the ship is it has not moved in quite some time.

Because the battle did not conclude and I inadvertently took a couple foes off the board, I did not move your character yet. You can move this round.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier turns back and double moves towards the pit with the guards trapped inside. He had to down them before reinforcements arrived or they would be out numbered.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will move to back up Xavier.


Evil GM

Xavier and bug for now you are standing over your deceased foes. Your backs are to what is happening in the cavern where the pit is located. I'm waiting on Rena and quiz perception checks. more will be revealed when those checks are made.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena taps her ear, then points to the boat.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

perception: 1d20 + 7 ⇒ (6) + 7 = 13


Evil GM

rena perception: 1d20 + 15 ⇒ (12) + 15 = 27


Evil GM

Quiz as you thread water and head towards shore you feel a ripple under you as something bites at your foot while underneath you in the water

bite: 1d20 + 5 ⇒ (13) + 5 = 18;damage: 1d8 + 3 ⇒ (2) + 3 = 5

-----
Meanwhile Rena and Xavier you each have scorching blast pop at you but neither of you can see your attacked.

scorching ray Rena,RTA: 1d20 + 6 ⇒ (12) + 6 = 18;damage: 4d6 ⇒ (6, 3, 4, 4) = 17

scorching ray xavier, RTA: 1d20 + 6 ⇒ (11) + 6 = 17;damage: 4d6 ⇒ (6, 2, 2, 5) = 15

You believe the attack is coming from the boat.

Updated Map


Evil GM

FYI: the wizard summoned the eel the previous round.

His RD 4 action was the scorching ray.

RD 5 Order:

Xavier
Rena
Bug
Quiz
Wizard and summoned eel

RD 5 Map


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will run and jump onto the boat.

acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25

Figure that is probably a double move.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

I'm going to assume we'll run the remainder of this combat with the lvl 7 version of our characters.

Quiz yelps at being bitten and then reflexively creates a dimensional tear which he takes a step through landing next to Rena (1 square to the right), before casting a GLITTER DUST spell over the center of the boat (DC 16 will to negate blindness, 10ft radius spread).

Dimensional Slide (Su):
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

HP: 33/38


Evil GM

Nope...you can be level 8, if you were previously injured just subtract that form your new HP total. You're probably not going to be able to actually rest to level and since this is just a play test it doesn't matter much in the overall scheme of things.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

No grid. ..

Xavier takes a shot to chest, noting the bend the ray took.
Wizard.

He DOUBLE moves to get to the boat asap.


Evil GM

make sure you all update your HP totals on your profile stat line.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

For some reason my phone keeps crashing when I go to edit my stat line. Profile page is now correct.
Add ten HP to what is in stat line till I get to a computer. I'll be on again in 3 and 1/2 hrs. Baldwin, go we need to rest before getting access to new spells/abilities?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

I don't believe Bug has taken any damage this combat, so his total is 67/67


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

OK in that case the blindness was DC 18, due to feat changes.


Evil GM

No need to rest but you do have your previous HP damage if any and you have used spells or arcane pools that you've already used. You just add the new stuff. so if you've used a 3rd level spell already...it's still gone but you may have earned additional spells/slots just like you were an 8th level character.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena will treat extracts as spells (slots, used, etc...) as you say. So, she gains Level 2 x1 & Level 3 x1. I will naturally pick the formulae she just learned.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Once he gets to the limit of his double move, Xavier tries to spot anything on the ship or any enemies coming from the tunnel behind.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Now they're blowing us kisses!?

Perception: 1d20 + 17 ⇒ (6) + 17 = 23


Evil GM

quiz slides next to Rena and casts glitterdust but it doesn't outline anything on the deck, gangplank, and shore in it's radius.

Bug double moves and gets onto the gangplank leading on the ship.

rena doesn't see anything. You still have an action.

Xavier double moves closer but his heavy armor limits his movement and is distracting to run in.

Updated map


Evil GM

RD 5 Order:

Xavier - dbl moved
Rena
Bug - dbl moved
Quiz - dim slid and glitterdust
Wizard and summoned eel -


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Waiting on some wizard dropped nastiness...


Evil GM

I've been swamped. I'll get to this soon.


Evil GM

There is flash that seems to have come from the top of the mast of the ship, when suddenly there's a fiery ball of explosion that engulfs the ship and the surrounding area below catching Bug, Rena, and Quiz int eh blaze.

fireball: 7d6 ⇒ (1, 2, 4, 3, 4, 4, 6) = 24
Reflex DC 17 for half

Xavier as you double move you notice a steep and deep channel exiting this cavern (area 4 on the map). there is set of steep stairs on the far wall (area marked Down) and two orogs are arriving near the top of the steps this round.

Updated map


Evil GM

RD 6 Order:

Xavier -
Rena
Bug -
Quiz -
Wizard and summoned eel
Orogs-

You can use the map posted above.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Buffs:
Divine Favor, Sacred Armor

Xavier noticed the orogs coming up the stair and his allies were dealing with a caster...somewhere. He needed to give them time. He casts DEFENDING BONE and uses a MOVE to drop into the channel at P25, pulling his TOWER SHIELD as part of the action to block the stair.

Defending Bone prevents 5hp of damage per level. Total 40 now if they hit his AC. Currently 27/10/27. HP59/74


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Reflex, fireball: 1d20 + 12 ⇒ (9) + 12 = 21

Rena finds an extract and drinks it.

Move and Standard. See Invisible.


Evil GM

Xavier it's a steep drop into water you don't see a way back up, except maybe the steps that are climbing a dry tunnel channel are you sure you want to drop into the channel? to your eye it looks like this is some sort of lock that will raise and lower ships to different water heights. There are massive doors like the first set you came through at the bottom.

In otherwords, stairs equals a good idea, jumping equals terrible idea.


Evil GM

Labeled profile view


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Ahh, I see. I thought they could reach us. Nevermind. Same as before but move to N27


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Taken unawares, Quiz takes the full brunt of the fireball and yelps in pain.

Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
'How come he's not shown himself? Ah ha! Greater invisibility'

Quiz reflexively casts VANISH and shouts, "Spread out! That greater invisibility can't forever, check the skys he might be flying."

Under the cover of invisibility Quiz dimensional slides over to M:27.

This is a bad place to fight a possibly flying invisible wizard. I could play wack-a-mole with glitter dust but I don't think he will stay still. I was all set to use loathesome veil here but you can't point it up - at least I don't think you can.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Does the ship catch fire, save, take damage?


Evil GM
Xavier Longsaddle wrote:
Ahh, I see. I thought they could reach us. Nevermind. Same as before but move to N27

It was difficult to explain and to conceptualize and the module could heave explained it better.


Evil GM

damage: 1d6 ⇒ 3

It was 8d6, not 7 I forgot a dice.

the ship's decking takes full damage.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Since this is not a normal campaign, can we assume Quiz has SEE INVISIBILITY in his book? He'll have to burn another arcane point and use quick study to use it? No worries if not, I'll just try my luck with readied actions and glitter dust.


Evil GM

Quiz I don't want to give the group the perfect solution for the encounter. So, no let's not assume it's in the spellbook.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Don't panic... yet, we'll make due.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

NP. There's several things we can try, I know he's got an eel there but fireballs don't work underwater. OR I could summon a flying monster and give it SCENT via 1-pt evolution.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Now THAT is creative thinking.


Evil GM

RD 6 Order:

Xavier - moved to N: 27
Rena
Bug -
Quiz - vanish, slides to M:27
Wizard and summoned eel
Orogs-

Updated Map


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps
Grenadel "Rena" Aeleanir wrote:

[Dice=Reflex, fireball]1d20+12

Rena finds an extract and drinks it.

Move and Standard. See Invisible.

551 to 600 of 1,078 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Baldwin the Merciful's: Treasure of Chimera Cove (ACG) Gamethread All Messageboards

Want to post a reply? Sign in.