baldwin the merciful |
Astrianna Sparacello |
My luck has run out it seems, didn't even slow Redd down. Going to see what everyone else does before posting to avoid muddling the actions up again. On the subject of hero labs I'll get it one day, when I start GMing... one day...
Chell Silves |
Seeing a way out Chell disengages from Redd who had moved in for the kill.
Withdraw to E8.
baldwin the merciful |
RD 3: smugglers
"G't 'em guud, 'fore they run."
The smuggler in I:9 stabs at Sorrin one more time,
shortsword: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d6 ⇒ 2
While the two crossbowman understand the raging concern that would be Torgue each fire and then rapidly reloads.
J:7
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (16) + 8 = 24;dam, pt pt blank: 1d8 + 1 ⇒ (6) + 1 = 7
the bolt slices the drunk's mid-thigh.
I:5
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (6) + 8 = 14;dam, pt pt blank: 1d8 + 1 ⇒ (8) + 1 = 9
the smuggler take a 5 ft step up after he fires at torgue keeping the desk between him and the others.
Sorrin the Wayward |
Frustrated, Sorrin continues to engage the thug before him.
atk, nearest thug, scimitar, inspried: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
dmg, nearest thug, scimitar, inspried: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Torque2 |
HP 54/76(64/86 when raging)
AC 18/T11/FF18 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 4/16
Effects:Bard Song (+2 hit/damage/saves vs fear) Bull's Str(+4 str),Raging
Torgue shuffles over 5' to J-11 and glares at Redd Didn't yer momma tell you not to run with sharp objects!? You'll put your eye out! Torgue swings his club at Redd's blade.
Using Smasher 1/Rage power. Ignore Hardiness on Sunder attempt
Sunder attempt,Rage,Inspired,Bull's Str: 1d20 + 17 ⇒ (10) + 17 = 271d10 + 10 ⇒ (2) + 10 = 12
CMB should be 11 base+2 Rage+2Inspired+2 Bul's Str
baldwin the merciful |
magical weapon - save is 2+1/2 CL for weapon or the owners save which ever is higher
Owners save is higher. I'm assuming this is fort save rather than a reflex save. You need to clarify this for me in the future.
save: 1d20 + 5 ⇒ (16) + 5 = 21
The weapon does not make it's save so it has taken 12 HP of damage since torgue by-passes the hardness.
hardness 10 + 2=12
HP 5 + 10 = 15
I haven't use the sunder rules much, so I'm not sure if a short sword is one handed blade or a one-handed hafted weapon. I'm using the stats on the one handed blade.
Note: if you are going to be sundering a lot you need to know these rules and post a quick summary for me that will make it easier. Obviously you don't know if they are magical or the CL and I can add that to the stats.
baldwin the merciful |
RD 3: Redd
One of Redd's sword bends and weakens so he feints (improved feint) to try to catch the lumbering ox without his dexterity.
bluff: 1d20 + 12 ⇒ (13) + 12 = 25
versus 10+6 bab + 0 wis
Torgue doesn't quite follow the quick movement of the Redd who proceeds to strike with his the blade that has been damaged,
sword: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d6 + 2 ⇒ (3) + 2 = 5
sneak: 4d6 ⇒ (5, 6, 1, 3) = 15
A vicious wound appears on the brute. He steps 5-ft up to J:12.
20 HP
baldwin the merciful |
Astrianna Sparacello |
Inspire Courage Active: +2 attack/damage/save vs fear and charm
Round 3
Fortitude save 4/6: 1d20 + 1 ⇒ (10) + 1 = 11
Str damage: 1d2 ⇒ 1
Down to 11 str
Astrianna feels the weight of her armor get more heavily with every passing second, shaking her head in an attempt to shrug it off.
She sees the open door and moves towards it, stopping as she nearly trips over a sleeping smuggler. The bard looks back and glares at Redd, quickly knocking an arrow and firing it into the back of the smuggler's neck. "Another dead, Redd. If only you'd cooperated, you'd b up to men and a sizable amount of gold."
Free action: Maintain inspire courage (12/16)
5'step to H12
Full-round action:Coup de grace on smuggler G12
Longbow x3 inspired, -1 damage from composite due to str incompatibility: 1d8 + 1 + 2 - 1 ⇒ (1) + 1 + 2 - 1 = 3
Longbow x3 inspired, -1 damage from composite due to str incompatibility: 1d8 + 1 + 2 - 1 ⇒ (7) + 1 + 2 - 1 = 9
Longbow x3 inspired, -1 damage from composite due to str incompatibility: 1d8 + 1 + 2 - 1 ⇒ (4) + 1 + 2 - 1 = 6
18 damage total DC 18 fort save or die
If I can't perform the 5' step due to the barrels or door, 20' withdraw to F10
baldwin the merciful |
"Another dead, Redd...."
"He was expend'ble besides more cut fer those livin'" His crooked grim, "I'm gonna take pl'sure in skinnin' you once the ox is dead. Split yer party baby...split 'em guud." The sound of a dog scratching at the front door you entered can be heard by Chell, Bri and Astri.
Chell Silves |
Chell hesitates as she draws the power to blast the helpless man on the ground. Quell was about helping people not attacking the helpless. The dog scratching on the door provided a welcome distraction. Its pawing reminded her of those waiting outside. She alters the gethered energy to stop whatever decided to come through.
Move to draw cure light wand. Probably going to need it. Delay action to cast Hold Person on the first thing that comes through the doorway. DC 16 Will.
baldwin the merciful |
RD 4: Smugglers
The door swings open from outsides and lunging through is one guard and his dog, Chell instinctively hits the guard with her spell.
Will save: 1d20 + 3 ⇒ (8) + 3 = 11
hold person would not work on the dog
the guard dog bounds forward and bites at Bri...
bite: 1d20 + 3 ⇒ (2) + 3 = 5;damage: 1d6 + 3 ⇒ (3) + 3 = 6
plus trip. trip: 1d20 + 3 ⇒ (5) + 3 = 8
...but the dog is too excited to clamp on his target.
The armed man freezes in the doorway but the dog springs forward.
--------
Meanwhile back in the inner office...
I:9
Hoping to finally hit his enemy the injured man in front of Sorrin thrusts out his short sword,
att: 1d20 + 5 ⇒ (8) + 5 = 13;damage: 1d6 ⇒ 3
the feeble attack misses.
I:6
The man in the doorway shoots at Sorrin,
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (18) + 8 = 26;dam, pt pt blank: 1d8 + 1 ⇒ (3) + 1 = 4
Suddenly there is whizzing sound followed by a loud thunk of a bolt sinking into sorrin's body.
J:7
Takes aim at the drunken ox who is now flanked,
crossbow, pt blank, precise shot, flank: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21;dam, pt pt blank: 1d8 + 1 ⇒ (3) + 1 = 4
sneak: 3d6 ⇒ (2, 1, 5) = 8
The smell of alcohol fills the room as Torgue springs another leak.
baldwin the merciful |
Sorrin the Wayward |
Sorrin stares down at the shaft that sticks out of him and doubles his effort against his immediate foe as he nods acknowledgement to the crossbowman.
atk, nearest thug, scimitar, inspried: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
dmg, nearest thug, scimitar, inspried: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
I think you can only get "flanking" when making a melee attack. You can sneak attack with range (if opponent is loses Dex). Unless you found something that does allow it... in which case, I need to know for my own rogue-y goodness.
Torque2 |
I suddenly noticed that I can't be flanked due to being a 5th level Barbarian and Having Improved Uncanny Dodge but forgot to write that down on my sheet. I'll suck up the damage and be sure to write that down on my sheet.
HP 29/76(39/86 when raging)
AC 18/T11/FF18 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 4/16
Effects:Rage,Inspire,Bull's Str
Bleeding everywhere, Torgue 5'steps to I-11 and unleashes two massive blows at Redd
Greatclub,Power attack,rage,Inspired,Bull's str #1: 1d20 + 14 ⇒ (8) + 14 = 221d10 + 16 ⇒ (4) + 16 = 20
Greatclub,Power attack,rage,Inspired,Bull's str #2: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 16 ⇒ (6) + 16 = 22
baldwin the merciful |
I suddenly noticed that I can't be flanked due to being a 5th level Barbarian and Having Improved Uncanny Dodge but forgot to write that down on my sheet. I'll suck up the damage and be sure to write that down on my sheet.
Redd and the crossbow man didn't flank you anyway that was the discussion sorrin and I had. You only took 4 HP of damage from the bolt.
baldwin the merciful |
RD 4: redd
Torgue's first attack missed the leader but you second whack clubbed him hard. There is loud crack and grunt, "I'll run ye scurvy arse through." He spits then fakes high befor going low,
MA
bluff, Imp F: 1d20 + 12 ⇒ (9) + 12 = 21
versus 10+6 bab + 0 wis
Once again the lug blinks as the single sword probes for a tender spot...
sword: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d6 + 2 ⇒ (2) + 2 = 4
sneak: 4d6 ⇒ (3, 4, 3, 2) = 12
His blade hits home causing a wicked gouge in the barbarian.
"C'me in mehouse and make demands...you blood traitor, who y'workin' fer!!!"
baldwin the merciful |
RD 4 update
Initiative:
Chell - hold person
Smuglers - One bolt hit Sorrin for 4 HP, one bolt hit Torgue for 12 HP
Torgue - hits Redd once for 22 HP
Bri -
Redd - hit torgue for 16 HP
Sorrin - missed
Astri -
Bri you have that dog that you can attack.
Sorrin I can't believe how terrible you dice have been.
Embrianna |
Oh, totally didn't see the dog marker on that last map I was looking at.
Bri is getting a bit annoyed now and just wants to set some things on fire. She casts Burning Gaze and looks down at the annoying dog. "I'm more of a reptile person anyway."
Burning Gaze dc save 16. Fort save or catch on fire, reflex save to put out fire.
If I'm late posting again, just have me go stare at more people if possible. :)
Astrianna Sparacello |
Inspire Courage Active: +2 attack/damage/save vs fear and charm
Round 4
Fortitude save Large Scorpion Poison 3/6: 1d20 + 1 ⇒ (20) + 1 = 21
Str at 11
Astrianna feels weaker than before, but the strength no longer drains from her limbs. However, she noticed a distinct difficulty in firing her compound bow, and with a pained expression drops it to the ground. She reaches into her Haversack, pulling out one of the longbows they pinched at the Crooked Pier.
Taking a step back through the door, she momentarily glances behind her as a dog bursts through the entrance, but decides Embri and Chell can handle it. Knocking a magical arrow in the new, but certainly not as good bow, she calls Redd out before loosing it at the smuggler.
"I'm an independent businesswoman, Redd! Here's a f!++ing donation!"
Free Action: Maintain Inspire Courage (11/16)
Free Action: Drop compound longbow, Chimera
5' step G12
Move Action: Draw a masterwork longbow from Haversack
Standard Action: Give Redd a +1 arrow, preferably in the face
Mwk Longbow, inspired, point-blank, precise: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
damage, +1 arrow, inspired, point-blank, precise: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
Sorrin the Wayward |
Sorrin steps back, I'd call dibs on her pale flesh beneath the moonlight, Redd. But, she's yours if you call the boys off.
atk, Redd, scimitar, inspried: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
dmg, Redd, scimitar, inspried: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Whoa... Double digits! It's really too bad a 22 misses. That short sword dude is still providing soft cover.