
Sorrin the Wayward |

Yessir, all strategical like! What's his AC? We got Bless or something going?
Wait! BAB = 5, Dex +4, Weapon Focus +1 & Inspired +2... I cheated myself, it's 23 To Hit!
I know a 22 missed and a 24 hit him... so is he 23 or 24 AC? Winner winner chicken dinner!

Chell Silves |

I'm gonna get these people out alive if I can. But first I have to deal with those in the way. Calling on the saved divine energy from earlier, she calls down another bolt to strike the dog in front of Bri.
Damage: 3d6 ⇒ (2, 6, 6) = 14 DC 17 ref.

baldwin the merciful |

RD 5: smugglers
the other dog and smuggler that you conversed with outside rushes into the warehouse. The dog mvoes to F11 and attacks Astri,
att: 1d20 + 3 ⇒ (8) + 3 = 11;damage: 1d6 + 3 ⇒ (1) + 3 = 4
trip: 1d20 + 3 ⇒ (8) + 3 = 11
The dog missed it's target.
The smuggler moves to D: 11 and attackes Bri,
attack: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d6 ⇒ 1
Due to his excitement to join the battle, he swing wide.
-------
In the inner office:
I:9 draws a potion (MA) and drink is it (Std0
heal: 2d8 + 5 ⇒ (6, 8) + 5 = 19
The two crossbowman switch targets after J:7 slides 5-ft away (K:7)
K:7 at Sorrin,
Taking aim he lets the bolt fly...
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (12) + 8 = 20;dam, pt pt blank: 1d8 + 1 ⇒ (4) + 1 = 5
the bolt thunks off the wall.
I 6 then shoots at Torgue
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (9) + 8 = 17;dam, pt pt blank: 1d8 + 1 ⇒ (4) + 1 = 5
I think torgue gets hit since he is raging.

baldwin the merciful |

Astrianna Sparacello |

Inspire Courage Active: +2 attack/damage/save vs fear and charm
Round 5
Astrianna looks slightly concerned at the present banter. Redd is some kind of sociopath.... She is about to add her own comments on the subject of her dead body being violated when another dog rushes inside and starts snapping at her heels.
With a frightened yell she uses the longbow in her hand to distract it, trying to shove the weapon in its mouth, while other hand quickly draws her longsword. Echo comes down on the dog's back with a grunt, attempting to sever its spine.
Free action: Maintain Inspire Courage (10/16)
Move action: Draw longsword in right hand, longbow is in left hand.
Standard action: Attack dog at F10
Longsword, inspired: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage, inspired: 1d8 + 2 ⇒ (8) + 2 = 10

baldwin the merciful |

Hey, that potion happened before I stepped away (in init order)... retcon!
since you went out of order, I actually moved you on the map and deducted redd's HP already. of course, retcon the action gives redd a higher probability of finishing torgue before Torgue can finish Redd.

Torque2 |

HP 16/76(26/86 when raging)
AC 18/T11/FF18 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 5/16
Effects:Rage,Inspire,Bull's Str
Torgue grunts and growls, swaying as blood pours out of him. A meaty hand plucks a vial out of his shirt as he ducks one blow and he bited the top off and begins sucking down the contents as he fights
Using Raging Drunk to use potion as Move Action to drink CMW potion without drawing AoO
CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14 HP30/76(40/86 raging
Torgue then spins and brings his club around on Redd
Greatclub,Power attack,Rage,Inspired,Bull's str: 1d20 + 14 ⇒ (9) + 14 = 231d10 + 16 ⇒ (5) + 16 = 21

baldwin the merciful |

RD 5: redd
"Hmpht..." as the great club whacks Redd. the bludgeoned combatant bluffs to feint once more as he tries to pierce Torgue's heart.
MA
bluff, Imp F: 1d20 + 12 ⇒ (7) + 12 = 19
versus 10+6 bab + 0 wis
he barely dazzles the ogre's defenses.
sword: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d6 + 2 ⇒ (1) + 2 = 3
sneak: 4d6 ⇒ (4, 3, 3, 5) = 15
"die you goon!"
He doesn't five foot step away since there was previous posting with sorrin.

baldwin the merciful |

Chell Silves |

Why is no one retreating? I thought we were going to retreat? I hope they know what they are doing. Seeing how effective it was on the one, Chell targets the second dog.
Damage: 3d6 ⇒ (3, 1, 5) = 9

Astrianna Sparacello |

Inspire Courage Active: +2 attack/damage/save vs fear and charm
Baldwin, did you make the Hold Person save for the Held Smuggler? Full-round action Will Save every round to attempt to break the Hold Person, unlike the Slumber hex.
Round 6
Astrianna nearly jumps out of her boots as the guard dog gets fried by a bolt of lightning, the bard momentarily dazed by the blue-tinged white line in her vision. The half-elf shakes her head, trying to see through the momentary blindness.
Noticing the man on the ground beginning to awake from his slumber, she steps forward, using the momentum to carry her blade hard into the back of the man's neck with a sickening shwump.
Putting her foot on the man's head, she digs the blade out of the smuggler's neck, turning to Chell. "Priestess! I think our muscle could use some healing in the office, the witch and I can handle these two."
Free Action: Maintain inspire Courage (9/16)
5' step to F12
Full-round Action: Coup De Grace on Sleeping smuggler F12
Longsword, Inspired: 1d8 + 2 ⇒ (3) + 2 = 5
Longsword x2, Inspired: 1d8 + 2 ⇒ (2) + 2 = 4
DC 19 fortitude save or die

baldwin the merciful |

RD 6: smugglers
The previously held smuggler moves inside the warehouse and takes up position at F:11 over the fried dog. He attacks Astri...
sword: 1d20 + 5 ⇒ (14) + 5 = 19;damage: 1d6 ⇒ 1
Astri takes another knick to her flesh.
While the smuggler at D:11 steps to D:10 and attacks Bri...
sword: 1d20 + 5 ⇒ (8) + 5 = 13;damage: 1d6 ⇒ 5
Bri escapes any harm.
-------
I:9 moves up to I:10 and resumes his attack on Sorrin.
sword: 1d20 + 5 ⇒ (3) + 5 = 8;damage: 1d6 ⇒ 3
His attacks is wide.
Both crossbowman focus on bringing down Torgue with their bolts:
K:7
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (12) + 8 = 20; dam, pt pt blank: 1d8 + 1 ⇒ (8) + 1 = 9
the bolt lodges deeply in the fleshy leg.
I 6
crossbow, pt blank, precise shot: 1d20 + 8 ⇒ (3) + 8 = 11; dam, pt pt blank: 1d8 + 1 ⇒ (7) + 1 = 8
Missed.

baldwin the merciful |

Sorrin the Wayward |

Sorrin is nearly sick with revulsion. Is that what she's been doing? She's a psychopath. Never again in my company.
He addresses the swordsman, This doesn't look good. Take the crossbows and leave... backdoor. No quarrel or pun.

Torque2 |

HP 9/76(13/86 when raging)
AC 18/T11/FF18 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 6/16
Effects:Rage,Inspire,Bull's Str
Eh? Well if ya wanna live don't surrender to her, surrender to me! Dis is just a job, Stop yer slashen and ya can walk out after a little chat.
If nobody is interested in ceasing the fight, Torgue unleashes what could probably his last two blows on Redd
Greatclub,Rage,PA,Inspired,Bull's Str #1: 1d20 + 14 ⇒ (18) + 14 = 321d10 + 16 ⇒ (5) + 16 = 21
Greatclub,Rage,PA,Inspired,Bull's Str #2: 1d20 + 9 ⇒ (4) + 9 = 131d10 + 16 ⇒ (4) + 16 = 20

Astrianna Sparacello |

Round 6
Astrianna grunts as she gets nicked by a blade, stepping back and brandishing her sword at the attacking smuggler. The half-elf scoffs as she dances with him, speaking to the two smugglers in the room. "They didn't have a chance to surrender, but you do. We're only here for Redd. The man himself said it- you're expendable to him..." A sadistic grin curls her lips upward. "...and to us. Run now; no one will follow you."

Sorrin the Wayward |

Glad I could help, you oaf. With Redd down, Sorrin turns his attentions back to the swordsman.
atk, thug, scimitar, inspried: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
dmg, thug, scimitar, inspried: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Astrianna Sparacello |

Round 6
Astrianna looks to the other room as Trogue calls out. "Down?! Did you kill him? He can't answer questions if he's dead!"

Astrianna Sparacello |

Round 7
Seeing the smugglers start to back down, Astrianna does as well. She stops her war-chant and eyes the smuggler in front of her, chuckling at their fiestiness. As she steps back through the door to check on Redd, she points her Maheto blade at the smuggler, then motions towards the door. "Get out before I change my mind. You can have this place back when our business here is concluded."
The bard turns her head to Chell. "Priestess, I think Chunky busted up Redd's head, can you see if he's still breathing? He's no use dead." She moves towards Redd's body, letting any smuggler that wishes to leave do so.
She hums under her breath...
"Redd's head, it bled, neck held by a thread, did not do as I said- now he's probably dead..."
Full-round action: Withdraw 20' to K12

Embrianna |

Bri will step aside and allow them to flee.
If they flee without trying anything funny, Bri will step back and take a moment to cast a healing hex upon herself.
heal: 2d8 + 5 ⇒ (1, 7) + 5 = 13

baldwin the merciful |

"Garreg ain't wit dis group...man, ...he runs outta the Barnacle. He's tight wit Bonegnaw, he only trust those who drink and smoke his product wit him though. That's the deal y'broke up." He pauses. 'But y'can try to take 'em by force but b'ware...his protected." He scurries past Astri towards the outer door.
The others all move towards the door and one mentions as he exits, "how long till we can come back?" responding to Astri's comment about having the place back once the business is concluded.