Chell Silves |
Well that plan went out the window and there are now a crap load of enemies. Shall we try a Trojan horse?
Embrianna |
"Well, this has gotten a bit more complicated. Astri, what do you think about casting that grease spell of yours on that barges gangplank? That might send a few of those fellas in the water at least and delay them getting off the barge."
Any good anchor points for a web spell to catch more than just one person?
Astrianna Sparacello |
Astrianna curses under her breath as the barge pulls in. "Calistra's t*#!. This is getting worse by the minute. That's it. We go in swords swinging and spells blazing. Bri, I'll grease the area around the pier where they're unloading. Adriel, you-" She cuts off as the sound of busting crates catches her ear. "Ugh, what now?" The bard mutters, befre finishing telling Adriel to take out the roof support ASAP. The half-elf casts invisibility on him before speaking down the alleyway.
"I don't know who you are, but if you like a fight and want to make some coin, then I have a job for you. If not, f~@~ off before I lose my patience and put an arrow in your ear- my mood is rapidly deteriorating."
Intimidate: 1d20 + 8 ⇒ (13) + 8 = 21
Torque2 |
Eh? What? Why are being so hostile like that? Astri sees a very large man slowly walk out of the alley. He looks to be built like a brick house but the effect is somewhat marred by a gut leading the way. he weaves a bit on his feet, perhaps because he is tipsy or perhaps because he has a large log on his back that is wrapped around one end for swinging.
You want to hire me for something? Bit of bodyguard work? Be glad to escort ya around since Shaw is pretty darn rough at night. *Urp*
Astrianna Sparacello |
Astrianna's eyebrows slowly raise as she gauges the size of the man before her. Looks like he was built by a mason. Calistra, I will never take your bust in vain again.
She smiles at the brute, taking the longbow from her back and testing the string. "Yes... Bodyguard work. I want to reach the barge that just pulled up to dock, but the men guarding it said I can't come aboard. Consider yourself hired... get me to that ship."
Torque2 |
Torgue's head swivels over to the ship and takes in the men. I can do that, but that sure is a whole lotta people. It just going to be us doing this? Torgue reaches back and draws out the LARGE club and rests it on his shoulders and exhales, sending out a waft of beer breath as she limbers up.
Chell Silves |
Astri's annoyance must have been rubbing off on Chell because as soon as the large, inebriated man rounds the corner all she can think is, By the gods what now? But now that the new plan seemed to be charge and hope for the best, Astri's quick thinking in hiring him will likely pay off. "Well if we're doing this now is the time." Chell goes into her casting adding some divine weight to their weapons and beginning to conjure a fog bank that can be seen seeping up through the planks on the dock.
Bless before combat and Fog Cloud centered somewhere along F. With us no longer on the map I can't tell where I will be able to place it but I want to block line of sight from the barge.
Embrianna |
What direction will we be coming from? Trying to decide what I should cast where.
Okay, so we have now picked up some random drunk guy as a bodyguard? Oh well, maybe he can at least pass out on top of someone...
"Can anyone do fireballs? Blowing up the ship with one would be pretty awesome."
Astrianna Sparacello |
Astrianna coughs involuntarily as the smell of alcohol assualts her nose. He'll take down his fair share, at least. Nothing to lose here but some coin.
"Don't worry. We're professionals. Just knock them with that totem of yours until they stop moving and you've done your job." She waves the rest of them forward. "Chell is right, enough talk. Let's go. Bri, Adriel has the fireballs, he'll probably roast the ship when he's done on the roof if I know him."
The bard points the way down the alley, asking their new bodyguard and Sorrin to go first. Bow in hand, she hustles towards a fight.
I assume we're going back in the way we came in before. We'll have to fight our way to get line-of-sight of the ship fairly quickly.
baldwin the merciful |
Here is an updated map with the PCs on it. As you can see the map ends whre you are located and it's obvious you are not in the water but I did not have time to dabble with correcting that today.
Now that everyone is on the map, what are each of you going to do. From your current position the barge is not real clear to you, it is pretty close to being out of LOS. Except for Bri and Astri's position. You can have two rounds to buff yourselves or try to sneak a bit closer, but if you do anything that could effect the smugglers and ship, I'll roll out perception checks and initiative will begin.
Sorrin the Wayward |
Sorrin doesn't have any buffs.
He whispers, Take out the guy in the rear... Everyone is focused on the ship, drop my mark..
And don't let them release the lines.
Sorrin moves across the alley to the "left building", and shoots at the rear man.
Stealth, move 15: 1d20 + 8 ⇒ (6) + 8 = 14
atk, longbow, flat-footed?: 1d20 + 9 ⇒ (14) + 9 = 23
dmg, longbow, sneak?: 1d8 + 1d6 ⇒ (7) + (4) = 11
Astrianna Sparacello |
Astrianna sighs, her bow readied. "They're going to release the lines and the barge will try to escape once there is a sign of serious trouble. I'll grease the deck so they'll have problems sailing off once we're closer. Also, you realize that man is going to scream as he gets pin-cushioned... I'm going to silence the area." She whispers, before waggling her fingers and preventing the transmission of all sound in the area.
Astrianna casts Silence centered on K5, 20' radius. No saving throw because it's centered on a point in space.
Everyone can attack now without the victims making noise, it might buy us another round. Bri, can you sleep the one at J3?
Astrianna Sparacello |
Because then the rest of us couldn't cast spells with verbal components. 20' radius is significant. That tactic will most definitely be used in the future though, with either Sorrin or Torgue carrying it.
Chell Silves |
Cast Bless and Fog Cloud. The Cloud will stretch from I-F and 2-5. That should block all sight. That's 2 rounds.
baldwin the merciful |
Summation of actions being taken heading into battle:
Sorrin: Is stealthy moving forward 15 feet. (Two smugglers may become visually aware of this and I'll make the stealth/perception rolls shortly). Action 2 he fires his bow yes he rogue K:8 will within 30 ft.
Torque - moves forward with greatclub in hand.
Bri - moves forward to get a visual but stays in the rear gets a visual in order to cast sleep on either K:6 or K:8
Astri - casts silence. (I put the template on the map)
Chell - Bless for action 1; fog cloud.
the corners of buildings actually restrict some LOS.
stealth: 1d20 + 8 ⇒ (2) + 8 = 10
K6 perception: 1d20 + 12 ⇒ (17) + 12 = 29
K8 perception: 1d20 + 12 ⇒ (8) + 12 = 20
As Sorrin moves forward first to get in position on of the smugglers yells a warning...."DANGER...DANGER" The area eventually goes silent.
will save: 1d20 + 3 ⇒ (6) + 3 = 9
The one one yelling falls to the ground from the sleep hex jsut as torgue moves in front of the smuggler.
baldwin the merciful |
Sorrin roll your sneak attack damage from earlier.
The unusual patch of fog seems to create a heightened sense of awareness, that was briefly pierces with dire warning that suddenly halted.
chell: 1d20 + 2 ⇒ (14) + 2 = 16
Astrianna: 1d20 + 2 ⇒ (10) + 2 = 12
Sorrin: 1d20 + 4 ⇒ (17) + 4 = 21
Embrianna: 1d20 + 2 ⇒ (20) + 2 = 22
smugglers: 1d20 + 2 ⇒ (20) + 2 = 22
enforcers: 1d20 + 5 ⇒ (4) + 5 = 9
RC Initiative order
Smugglers
Bri
Sorrin
Chell
Astri
Enforcers
baldwin the merciful |
most of the action is happening beyond you vision now that the fog cloud is there, I'll modify the back end of the map once you all get that far but it's safe to assume it will not resemble what is up there now. :-)
Two smugglers converge of the big warrior (torgue) getting him in flanking position. Each has short sword in hand.
L 5, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26;damage, sneak: 1d6 + 3d6 ⇒ (3) + (1, 5, 2) = 11
L 7, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22;damage, sneak: 1d6 + 3d6 ⇒ (5) + (2, 3, 5) = 15
confirm Crit:
L 5, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18;damage: 1d6 ⇒ 6
It looks like 32 Hp of damage to Torgue.
Welcome to the group.
L:7 has sorrin's arrow in his shoulder.
Astrianna Sparacello |
Poor Torgue, he lost half of his hitpoints in the first round... These are some high-level rogues. We'll need to stick together to prevent them from flanking and obliterating people. Sorrin, can you get in there and take some heat off of Torgue?
Also where is Torgue in the initiative order?
Round 1
As the action starts, Astrianna hustles into the alleyway, stopping to plant her feet squarely and knock an arrow in her bow. She picks a target- the man with an arrow already stuck in his shoulder. He makes the unfortunate decision to stand still for more than half a second, giving Astrianna enough time to line up a shot directly at his head. The whistling sound eerily vanishes as it enters her silenced area.
We have to hurry. They're going to start casting off once they realize they're under attack.
Move Action:25' move to O7
Standard Action: Longbow attack on smuggler L7
Longbow, point-blank, on L7: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Threat: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Uh.. hm...double threat?: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Longbow crit point-blank x1: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Longbow crit point-blank x2: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Longbow crit point-blank x3: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
22 damage total for L7. If he's already uncious by then, she will attack the L5 smuggler
I'll start up Inspire Courage next round, once everyone is in position.
baldwin the merciful |
astri attack hits the smuggler in L:7, he now has two arrows in him. He has a dazed look in his eyes as he sways. He has taken a total of 33 HP of damage from Sorin and Astri.
togue: 1d20 + 1 ⇒ (13) + 1 = 14
RC Initiative order
Smugglers -
Bri
Sorrin
Chell
Astri
Torgue
Enforcers
-------
RD 1 actions remaining:
sorrin
chell
torgue
enforcers
Sorrin the Wayward |
Sorrin moves and tumbles into flanking position behind the obstinate thug.
Acrobatics, tumble, to L8: 1d20 + 8 ⇒ (4) + 8 = 12 failed, no tumble, no flank, atk/dmg adjusted. Invokes AoO.
atk, scimitar, bless: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
dmg, scimitar: 1d6 + 2 ⇒ (6) + 2 = 8
AC 26 to AoO, if tumble fails. Does holding a bow in off hand negate Dervish Dance, or just threatening weapon? What a waste of a round.
Torque2 |
HP 28/60(38/70 when raging)
AC 18/T11/FF18 (-2 when raging)
Saves F9/R2/W3
Weapon in hand:Greatclub
Effects:Bless (+1 hit/saves vs. fear),Rage 1/14 rounds
Ow.
Torgue snarls as the blades dig deep and he bites his lips, sending more pain through him and his vision bloody red. Fury takes him and he sways back some5' step to M,6 and grunts as his massive club swings at the thief at L7
Greatclub,Rage,Bless,PA: 1d20 + 10 ⇒ (8) + 10 = 181d10 + 12 ⇒ (3) + 12 = 15
Chell Silves |
Fog Cloud is only 20ft radius but everyone is separated good so moot point.
Chell cringes at the vicious stab to their new drunk bodyguard. Alcohol or no that must have hurt. But retaliation was just as vicious. Concentrating for a moment, she wraps the target at L7 in buffeting winds that try to foil his attacks.
Storm Burst,Bless: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 Touch Attck
Non-lethal: 1d6 + 2 ⇒ (6) + 2 = 8
Target L7, just within range. -2 to attacks for one round if hit. Then move behind Sorrin who should be around B7.
baldwin the merciful |
Torgue steps back 5 ft and swings his greatclub at the thug smashing his head and the man takes bloody damage.
Chell you were at 35 feet from your intended target, but more importunately, I have no idea how you intend to get to B:7 which is inside the building.
For the time being I moved you to N:7 which is just outside fo the silence spell radius and had you cast your spell from there.
Again like the smugglers whose view is obscured you have no idea what is happening with the enforcers form your POV.
baldwin the merciful |
RD 2 Smugglers
The smugglers continue to act with the benefit of the fog cover. Two do emerge from the fog to shore up the line.
Attack on torgue:
L5 attack: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d5 ⇒ 4
L6 attack: 1d20 + 5 ⇒ (16) + 5 = 21;damage: 1d5 ⇒ 5
Torgue gets jabbed twice more by the thugs.
Attack on Sorrin:
K7 attack: 1d20 + 5 ⇒ (19) + 5 = 24;damage: 1d5 ⇒ 5
Potential Crit on sorrin:
K7 attack: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d5 ⇒ 3
Sorrin feels the piercing sting of the blade.
DC 14 Fort save sorrin.
Blue Whinnis
Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save