Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Fighting Chicken wrote:

He's got a +10 Perfrom (String) modifier when playing his masterwork fiddle (the first item of equipment I realized I needed).

And I hear you on the favored class bonuses. I've justified it to myself by thinking that a lot of those fc bonuses will be used so that I can take those spells needed by divine types very rarely but when they are needed they're really needed (remove curse, disease, remove fear) and still have fun spells to cast (hold person, fear, and so on)

Yessssssss dueling fiddles! We will take Port Shaw by storm....Throw the fiddling world into a new age...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin is after saving, Jenkie the the Captain... He's confident the others are more than capable.

Once those two are safe, he'd come back and hack at any remaining enemy.

Sometimes you ask us to post out of order... Tonight, might nod off early, didn't want to hold things up.


Hi everyone,

In talking with Baldwin a little more I think I am going to withdraw so that you all can get a cleric into the game. Best of luck to you all - this looks like a fun game and I'm sorry to not be joining it.

Cheers,

Fighting Chicken


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

See you around in Newspring FC, thanks for considering joining and having interest our game!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Might be meta gaming, but if someone wants to help finish off Sorrin's almost dead-again opponents...

Clears his path, kills them off faster, etc... Team building, gratitude, synergy, etc...

I know we all got our own problems at the moment.


Evil GM

Recruitment status:

From what I read FC's would have been a good roleplayer in the game but the juju oracle concept was not a good fit. So, I was thinking of reopening recruitment for a cleric. If you know anyone let me know, otherwise I'll open up requirement sometime today.

Question: do you think another type of oracle or another druid would fit, or do you want to keep it to a cleric?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I will be turning my gaze around each round and hope that the ghouls fail their save to not catch on fire. Hopefully they are too stupid to just dunk back down under the water.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Sooooo glad I learned CHILL TOUCH after the ship.

See? I can be taught!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:

Recruitment status:

From what I read FC's would have been a good roleplayer in the game but the juju oracle concept was not a good fit. So, I was thinking of reopening recruitment for a cleric. If you know anyone let me know, otherwise I'll open up requirement sometime today.

Question: do you think another type of oracle or another druid would fit, or do you want to keep it to a cleric?

I believe a druid or a cleric would be fine! We could use an expert in survival, perception, and Profession: Sailing for sure.


Evil GM
Astrianna Sparacello wrote:
baldwin the merciful wrote:

Recruitment status:

From what I read FC's would have been a good roleplayer in the game but the juju oracle concept was not a good fit. So, I was thinking of reopening recruitment for a cleric. If you know anyone let me know, otherwise I'll open up requirement sometime today.

Question: do you think another type of oracle or another druid would fit, or do you want to keep it to a cleric?

I believe a druid or a cleric would be fine! We could use an expert in survival, perception, and Profession: Sailing for sure.

Thanks for the feedback Astri. I'm going to wait for Adriel, Bri, an Sorrin's responses before I put a posting up.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I would prefer to hold out for a cleric. Especially if we are going to be encountering more undead types.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I don't care if it's a Cleric, Druid, Oracle, Shaman, Healing Focused Paladin (Hospitaler), Inquisitor.

We have plenty of Arcane Magic between Bri, Asti and Adriel
Astri is a Bard and no class does skills better than a Bard.
Adriel and Sorrin have melee covered

Embrianna can do a bit of healing.
I don't really care so long as we can deal with that.
What concerns me is conditon removal
Magic is awesome but too many high level casters spoil the game.

I vote

Inqusitor, Paladin, Oracle or Cleric IN that order
(since a cleric has access to the whole damn Divine List they are the most powerful with rest)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Embri and I have wands of cure light wounds as well. We're not healing powerhouses but we can get the job done.

Speaking of healing- Baldwin, Zalen gave us

Baldwin wrote:

he cleric will give you the following potions that he has at his chapter house on hand:

CLW+5 2d8 ⇒ (8, 2) = 10
CMW+10 1d6 ⇒ 6

Falgor will have someone in about 2 hours time (10:00 pm), you spent about an hour talking at the Run Aground.

10 potions of CLW and 6 potions of CMW correct? Should we simply split them evenly among ourselves?

2 CLW for everyone, 1 extra for Adriel and Sorrin?

1 CMW for everyone, 1 extra for Adriel and Sorrin?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I am think about the amount of undead we may be dealing with and have already dealt with. Clerics are clearly the best at dealing with that sort of thing.

Plus, access to all the cures is nice.


Evil GM

Condition removal is going to be important. Plus, channeling has its advantages when it's needed. I'm inclined to limit recruitment to cleric but I want to hear from Sorrin first.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Fire is nice on corporal udead ;)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I can also pick up Ghostbane Dirge if needed. Pretty handy!


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Awesome Magus is feeling awesome.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I can't wait for Thrasher to get his armor. Little guy will be INVINCIBLE. Mostly. I hope he gets into aerial combat with another spellcaster's familiar at some point.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Have little bombs carried in his claws to drop on people.

Skyrat to Dirtybird, package delivered!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If we are going to be a force on the open seas... Have a ship, chases, nautical battles, etc... Something that would help that. So... Cleric is perfect. I haven't tried building Oracles, but I think with proper options, they can channel positive.

Something water, ocean, weather, wind, storm, etc...

Clerics and Oracles seem people based, Druids seem nature based meaning apathetic towards the plight of folks... But that's a whole other discussion. If they can do the above, that's fine... But you guys seen to want channeling.

CG might be a good balance... Honestly, Cleric of Quell surfer dude. Righteous! There's a lot of gnarly scat going on... We gotta fix this, man. This is bad, gotta get things in balance man... It ain't right.

Just mellow... But gets sucked in!


Evil GM

When I did the initial recruitment there was character Jack "Feral" Garrison, he was the odd person out of the selection process. He was relatively new to PbP posting at the time, but he has subsequently picked up some games and is as active as those games require. I've warned him that we routinely get 50+ posts a day.

He has agreed to put together a cleric.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sounds good to me! Eagerly awaiting his build.


Evil GM

Where is everybody?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Right here... boo.

I live and work on the computer though. The life of a graduate student with no kids.


Evil GM

I own my own business so usually have unlimited access to the computer.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:
I own my own business so usually have unlimited access to the computer.

And now I have a new goal in life!


Evil GM

I'm going to log off for a couple hours, maybe go out to dinner.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I try not to post from work, save lunch time. EST. Today lunch was late and a late day meeting.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Just been one of those busy days.


Evil GM

Note a new feat in RC:

New Feat: Helmsman

You are most at home at the helm of a ship. When controlling the ship you and the vessel become one, and your skill as a sailor allows you to save your vessel from certain destruction.

Prerequisite: Profession (sailor) 3 ranks, Seaworthy.

Benefit: When manning the helm of a ship you may substitute a Profession (sailor) check for any Reflex saves made by your vessel against attacks, spells, or other effects. In addition, your vessel gains a +2 dodge bonus
to its AC.

Normal: When your vessel is targeted with an effect requiring a Reflex save, your ship makes a Reflex save and may not use a helmsman’s Profession (sailor) skill.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ooh that's pretty sweet.


Evil GM

I point this out because the Capt has this new feat. I put it in feat section under the camp tab for future reference.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It amuses me that Astri has been looking for information on the Wave Riders and Sorrin just kind of stumbles into it. Same with the dragonsmoke dealers.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Baldwin's big on intra-party communication. We could always work together!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh absolutely I'm all about working together and discussing matters. If Jenkie doesn't spill the beans here Astri will be having a long discussion about Zalen's father with Zalen when we return. This is the 2nd former member of the Wave Riders the party has encountered and it sounds like they were a bunch of grade-A badasses.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Deeper irony. Neither Sorrin nor I know anyrhing about then. He definitively doesn't have a real clue what a Kraken is.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hopefully we never have to meet one...


Evil GM
Astrianna Sparacello wrote:

It amuses me that Astri has been looking for information on the Wave Riders and Sorrin just kind of stumbles into it. Same with the dragonsmoke dealers.

the book actually has it written that Jenkie looks out after the capt and if you can help get him off the rum that helps.

Astri gave him rum which endears her to the Capt but not necessarily Jenkie. While sorrin is not liked by the capt right now, but Jenkie looks favorably on him.

Besides I have spread the information around to various people.


Evil GM

I'm pretty busy this evening, so I'll pick this up tomorrow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Cool, be... efficient.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Ahoy there everyone. I am your new cleric. Chell Silves, priestess of Quell. I am almost finished with the character but I wanted to ask you guys for some input. I have a weapon, armor, 3000 gold left and no spells. Since you guys know the Razor Coast better than me I was wondering what you guys would suggest I get with the remaining money and spell slots.

HP level 2-5: 4d8 ⇒ (1, 3, 6, 1) = 11
Reroll 1's: 2d8 ⇒ (8, 4) = 12

At least I beat the average. HP is 8 (expert) + 8 (level 1) + 8 (2) + 3 (3) + 6 (4) + 4 (5) = 37


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ah no! Don't steal my men!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hello Chell! Looking at your feats, Baldwin has stated that we will not have much time to craft items. Your Craft Wondrous Item and Craft Wand may not get any use.

As for money, a Handy Haversack is an incredible item for adventurers. I would suggest buying one for 2000 gold, as well as a few potions and useful utility scrolls. (I am extremely jealous of your +1 mithril breastplate that is for sure, Astri is working on paying one off.)

Also don't steal Embri's men! Astri isn't worried, because she is happy to share. :p


Evil GM

yes, there won't be time to really craft items, scrolls only. This whole adventure take place in roughly 60 fast paced days.

A handy haversack is a great recommendation and worth the cost.

You'll have the following boon items with you:

wand of cure light wounds 1d8+5 charges: 1d20 ⇒ 17
potion of cure serious wounds (1) 3d8+10
potion of cure moderate wounds (2) 2d8+7


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If that is the case may I then use the Undead Slayer's Handbook for Bless Equipment? I'll change out the two crafting feats for that and extra channel.


Evil GM

Chell - I don't want to open up to secondary books that I don't own.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Bestow Hope from Inner Sea Gods?


Evil GM

Inner Sea Gods is fine.

-----
I'm really busy at the office today, so my posting will be lax for a few hours.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Improved Channel and Bestow Hope it is then. With that I should be done.

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