
Astrianna Sparacello |

After we get Embrianna her ink fix we should hit up Father Trafalgar for more information on the Wave Riders and Falken's lost ship. Then let's see if we can find Thalios at the tavern Jasper mentioned, he might have a job or two for us?
While we go to the Run Around Tavern in the Tide, we should talk to the Quartermaster about the ships for sale, get some prices.

Sorrin the Wayward |

Not sure what your plans are for the port, but...
I could easily imagine a smokeshop/recreational club (gambling) with a egyptian/persian flair.
Hookah, backgammon, teas, coffees, spices... all imported.
I don't know where "the middle east" is in the campaign setting. But, this would be an ex-pat to set up shop. Crew probably stop there to send/receive messages from their homeland long distances off.
Perhaps Sorrin's father keeps tabs on him, perhaps his "loyalists" do. But, regardless... Sorrin likes the proprietor and stops by when he's a bit homesick.
And, the food! Falafel, fava beans, baklava, feta, hibiscus, etc...

Embrianna |

I don't think that there is anything morally wrong with a brothel as long as the employees are there of their own free will and everything is consensual.
Though if you are going for a family environment, the brothel would be out, but then I would also veto gambling as not being family friendly either.

Astrianna Sparacello |

By the way: Magical Tattoos.
The Caster's Tattoo is pretty amazing, and so are the Spell tattoos. Astrianna might get a Feather Fall tattoo on her wrist, just to be safe. It would be 100 gp.
As for a business, that sounds good to me but know that Astrianna is an ex-drugrunner and she would be trying to sell the hard stuff out the back door, maybe without telling anyone- I don't think Sorrin would be pleased with that. Not to mention she would demand a place to perform.
Baldwin mentioned the campaign takes 60 in-game takes or thereabouts. He said one part of it is not time-dependent and the other is time dependent, which makes me wary of growing roots in Shaw.
I'm starting to lean towards continuing to explore Shaw for a day or two, at least until Astrianna can start using Knowledge: Local, and then set off to try and find Falken's lost ship. When we get to the Run Aground Tavern, Astrianna is going to ask Thalios about it, and see if he wants in.

Astrianna Sparacello |

I looked all those over, but I can't remember them right now. It's not on my laptop, might have to download it. I don't think I saw any I was too interested in.

Sorrin the Wayward |

Sorry, didn't mean gambling as in gambling hall.
More like friendly games of backgammon, chess where winner pays for tea, coffee or pastries sorta thing.
Also, not a business proposal, long standing NPC operation.

Astrianna Sparacello |

Going to be out/sporadic for the rest of the day. I think I want Astrianna to get a feather fall tattoo on her wrist (100gp) if available, but I haven't looked at the other tattoos on the freebooter's guide.

Astrianna Sparacello |

Here are the "magical item" tattoos listed in the Razor Coast Freebooter's Guide. Note that these do take up your magic item slot for wherever they are tattooed, but can be tattooed in any slot except armor, headband, eye, or shield slots.
BLADE’S KISS TATTOO
Aura faint evocation; CL 1st
Slot tattoo any; Price 720 gp; Weight –
DESCRIPTION
A tattoo depicting a dagger, knife, or other melee weapon
favored usually by the bearer grants a +1 luck bonus on
attack and weapon damage rolls for melee weapons for 1
minute per day.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, divine favor; Cost 360
gp
BLUE BIRD TATTOO
Aura faint enchantment; CL 1st
Slot tattoo body, chest, shoulders or wrist; Price 900 gp;
Weight –
DESCRIPTION
The blue bird, sparrow, or swallow depicted within this
tattoo represents the 5000 miles the bearer has sailed.
This tattoo grants a +2 competence bonus on Diplomacy,
Intimidate, and Sense Motive checks against sailors
and pirates.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, hypnotism;
Cost 450 gp
CANNON’S LONG ARM TATTOO
Aura faint evocation; CL 1st
Slot tattoo any; Price 720 gp; Weight –
DESCRIPTION
A tattoo depicting a cannon, flintlock, or even arrows favored
by the bearer grants a +1 luck bonus on attack and weapon
damage rolls for ranged weapons for 1 minute per day.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, divine favor;
Cost 360 gp
COCK & SWINE TATTOO
Aura faint transmutation; CL 3rd
Slot tattoo feet; Price 480 gp; Weight –
DESCRIPTION
This colorful tattoo of a cock and swine displays upon the
sailor’s feet. If the bearer is ever washed overboard, or his
ship sinks into the depths; the sailor floats atop the water
without risk of drowning. The bearer acts as he is under
the effects of the buoyancy spell until he reaches land
or leaves the water, upon which time the tattoo fades
and disappears.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, buoyancy; Cost 240
gp
COMPASS ROSE TATTOO
Aura faint transmutation; CL 1st
Slot tattoo any; Price 800 gp; Weight –
DESCRIPTION
The mapmaker’s compass rose that makes up this tattoo
grants a +2 competence bonus on Survival checks to avoid
becoming lost and allows the bearer to instinctively know
which way is north.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, know direction; Cost
400 gp
GRACE OF THE PORPOISE TATTOO
Aura faint transmutation; CL 1st
Slot tattoo any; Price 1600 gp; Weight –
DESCRIPTION
A tattoo of a friendly porpoise (or other mammalian sea
creature) grants the bearer a swim speed of 30 feet along
with a standard +8 bonus to swim checks and the ability
to take 10 even if distracted or endangered. The bearer
can also use the run action while swimming, provided he
swims in a straight line. This does not provide the ability
to breathe water. This effect lasts for 10 minutes per day,
split up as the bearer chooses (minimum of 1 minute
per use).
CONSTRUCTION
Requirements Inscribe Magical Tattoo, touch of the sea; Cost
800 gp
HOLD FAST TATTOO
Aura faint transmutation; CL 3rd
Slot tattoo hands; Price 976 gp; Weight –
DESCRIPTION
This tattoo places the words “hold” and “fast” – one
word per hand – and together the words grant a +4 competence bonus on Climb checks and Acrobatic checks
to balance for 30 rounds per day, split up as the bearer
chooses.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, certain grip;
Cost 488 gp
MERMAID’S BLESSING TATTOO
Aura faint conjuration; CL 1st
Slot tattoo any; Price 1440 gp; Weight –
DESCRIPTION
This tattoo of a mermaid allows the bearer to hold his
breath once per day for twice as long as normal (i.e. 4
rounds per point of Constitution instead of 2 rounds)
before requiring Constitution checks to continue to
hold breath.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, air bubble;
Cost 720 gp
SEA KING’S BOON TATTOO
Aura faint transmutation; CL 5th
Slot tattoo any; Price 2000 gp; Weight –
DESCRIPTION
This tattoo showing a crowned merman holding a trident
(or other symbol of office) allows the bearer to breathe
water as easily as air for a up to 10 minutes per day, split up
as the bearer chooses (minimum of 1 minute per use).
CONSTRUCTION
Requirements Inscribe Magical Tattoo, water breathing;
Cost 1000 gp

Astrianna Sparacello |

Oooh Tulita tatoos.
Here they are Sath, I think you'll have to ask for prices:
CRESCENT MOON
Aura moderate evocation and transmutation; CL 10th
Slot tattoo any; Price special; Weight –
DESCRIPTION
As a free action, this tattoo allows its bearer to either
generate as many +2 icy burst shurikens as they can hurl
in one round and throw them that round as if they were
proficient with shurikens, or gain immunity to cold for
three rounds.
CONSTRUTION
Requirements Inscribe Magical Tattoo, chill metal or ice
storm, elemental body I, magic weapon, creator must be a
Tulita wise man; Cost special
RIDGE BACKED WHALE
Aura feint evocation and transmutation; CL 7th
Slot tattoo any; Price special; Weight –
DESCRIPTION
This tattoo allows its wearer to either cast bull’s strength
on themselves, or make all unarmed strikes in one round
as if they were one size category larger and possessed
the Awesome Blow feat (even if they do not possess the
prerequisites for this feat).
CONSTRUCTION
Requirements Inscribe Magical Tattoo, bull’s strength,
telekinetic charge, creator must be a Tulita wise man; Cost
special
SCHOOL OF DOLPHINS
Aura feint evocation and enchantment (compulsion); CL 5th
Slot tattoo any; Price special; Weight –
DESCRIPTION
This tattoo allows the PC to cast aid, or add a +2 to attack
and +2d6 to damage on all attacks made against any shark,
wereshark, Dajobas worshipper, or any other monster
related to Dajobas in a single round. For more information
on Dajobas, see Dajobas, Devourer of Worlds available at
www.talesofthefroggod.com.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, aid, consecrate,
creator must be a Tulita wise man; Cost special
TURTLE
Aura feint abjuration and transmutation; CL 5th
Slot tattoo any; Price special; Weight –
DESCRIPTION
This tattoo grants the PC a +4 natural armor bonus for 10
rounds, or the ability to cast shield other.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, barkskin, shield other,
creator must be a Tulita wise man; Cost special
VIPER’S FANG
Aura moderate necromancy [poison] and conjuration
(healing); CL 7th
Slot tattoo any; Price special; Weight –
DESCRIPTION
This tattoo allows the PC to ignore the effects of one dose
of poison, or inflict an additional 1d4 Con damage on all
unarmed strikes made in one round.
CONSTRUCTION
Requirements Inscribe Magical Tattoo, neutralize poison,
poison, creator must be a Tulita wise man; Cost special
VOLCANO
Aura moderate abjuration and evocation [fire]; CL 10th
Slot tattoo any; Price special; Weight –
DESCRIPTION
This tattoo allows its bearer to inflict an additional 2d6
fire damage on all unarmed strikes for one round, or gain
immunity to fire for three rounds.
CONSTRUCTION
Requirements Inscribe Magical Tattoo,
, creator must be a Tulita wise man; Cost special
A monk with a volcano tattoo and flurry of blows... sweet mercy the damage.

Sorrin the Wayward |

Was just trying to keep the "circle of trust" tight. Also, if we intend on bringing the larger ship back... a small vessel can be brought on the larger vessel's deck.
What's listed in pathfinder is very limited as to types of vessels with some high crew requirements. I'm imagining a sailboat possibily with an outrigger.
Perhaps Sorrin doesn't have all the facts.

Astrianna Sparacello |

I do!
Razor Coast Party Tracking Sheet
I haven't updated it in the past four days, been working on a presentation. There are various tabs at the bottom.

baldwin the merciful |

clarification for a couple potential hooks:
Dragonsmoke Drop (I know it's a rumor but you've heard enough that you are fairly certain something is about to happen)
Damn roaches and sewers. (I know it is listed as a rumor)
Track down Salty Dogs and Rikard Bleardon (leader)
Who was the mysterious lady last seen talking to Dirk at the bar before he up and left.
------
Note: I know Sath has the RC book, (I don't believe anyone else does), so note that as I will mix up the encounters (how they play out/gear/spells/and other things).

Sorrin the Wayward |

Freebooter's Guide? I had it. Where I saw the fighter archetype.I skimmed it for ambiance.
The Tulita remind Sorrin of the different desert tribes/factions/nations. Pele/Dawnflower have similarities. Fire/Sun.

Sath Saltblood |

I haven't been looking at the RC book at all, except to check the general info about Port Shaw- to refresh myself on what Sath should know firsthand.

Astrianna Sparacello |

Goodnight! Time to get a satellite-uplink smart phone with a roll-up keyboard attachment. If you're driving- text to speech program so it can perform hilarious misreadings.
"Sath leaps forward and draws her skim a tarp no dammnit skim a tarp you piece of garbage stop!"

Sorrin the Wayward |

@Sath - pathfinder has some ships requiring upwards of 20 or 40 crew to operate properly. Sorrin hadn't disparaging your ability as a sailor.
Also, we need to be free to take other action and not crash, capsize, etc... Board enemy ships, repel boarding, fight monsters, cast spells, etc...
We can give the orders and make the rolls, but we need others to actually do it.
Just thoughts...

Astrianna Sparacello |

Just a forewarning that Roland is probably going to cause some conflict with our party. Adriel, Embri, and Astri are chaotic, Sorrin and Sath are neutral, and Astrianna certainly has some have some questionable morals.
If he takes the offer I don't think he'll like being with us for long.