Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri doesn't want to stay, just have a chat with him about the wave riders. Though she might be convinced into a threesome, maybe.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Don't swim against the tide Astri, ride the wave.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Teaching labs for the next few hours.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
David "Dirk" Hawkins wrote:
baldwin the merciful wrote:
He has a good tactical position that limits his opponents from ganging up.
I also like to think that my rugged good looks play some part in it :)
"I Can't be beat, I'm just too pretty!"

Not anymore; I'm a dead man, sadly :(

The math doesn't support any other conclusion at this point, unfortunately.


Male Human Ranger 1

Will get a post up today.
You will all be in bed.

Pre shutdown. So busy.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Okay, so I've given this a lot of thought, and have decided to step away from this particular game. I don't know exactly when, but the wind has left my proverbial sails for this character, and I don't want to detract from this game with lackluster motivation, nor do I want to bring down my other games with time spent here on unmotivated posting on my part. That time could be spent better elsewhere.

Loved the speed and pace of the game, kudos to those involved in keeping it relatively refreshed on a daily basis.

Feel free to use Darius as an NPC, Baldwin. I will post his full stats here in a spoiler for you to use. Please mark me as inactive in the campaign tab as well.

Thank you all for the time and the opportunity.

Darius Stat Sheet:
Darius Ratarion
Male Human (Chelaxian)
Aristocrat 1, Fighter 5
Age 25
CN Medium Humanoid (Human)
Init +7; Perception +10
--------------------
DEFENSE
--------------------
AC 20, touch 13, flat-footed 17 (+3 dex, +7 armor)
HP 62 (8 + 10 + 7 + 4 + 8 + 2 Con/Level + 1 Favored/Fighter Level)
Fort +6, Ref +4, Will +3 (+1 vs Fear)
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee: +11 Glaive (+1) (1d10 + 8, x3), +9 Longsword (+1) (1d8 + 4, 19-20/x2), +9 Mwk Shortsword (1d6 + 3, 19-20/x2), +8 Spiked Gauntlet (1d4 + 3, x2)
Ranged: +8 Shortbow (1d6, x3, 60')
Space 5 ft., Reach 5 ft.
Attack of Opportunity (4/round): AoO: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: AoO Damage: 1d10 + 14 ⇒ (10) + 14 = 24
--------------------
SPECIAL ABILITIES
--------------------
Power Attack: +9 Glaive (1d10 + 14, x3)
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 21

Traits:
Natural Born Sailor: You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Feats:
1) Weapon Focus (Glaive)
2) Combat Reflexes
3) Dazzling Display
4) Power Attack
5) Improved Initiative
6) Weapon Specialization (Glaive)
7) Blind-Fight

Skills: 4/level (2 Fighter + 1 Int, + 1 Human) + 6 (4 Aristocrat + 1 Int + 1 Human)
Perception +10 (6 ranks, 0 Wis, 3 Class, 1 Trait)
Bluff +7 (2 ranks, 0 Cha, 3 Class, +2 Circumstance)
Diplomacy +6 (1 rank, 0 Cha, 3 Class, +2 Circumstance)
Intimidate +10 (5 ranks, 0 Cha, 3 Class, +2 Circumstance)
Swim +7 (2 ranks, 3 Str, 3 Class, -1 ACP)
Sense Motive +4 (1 rank, 0 Wis, 3 Class)
Profession (Sailor) +7 (3 ranks, 0 Wis, 3 Class, 1 Trait)
Survival +9 (4 ranks, 0 Wis, 3 Class, +2 Compass)
Climb +7 (2 ranks, 3 Str, 3 Class, -1 ACP)

Racial Modifiers: +2 Strength
Languages: Common (Taldane), Common (Chelish)

--------------------
GEAR/POSSESSIONS
--------------------
Location: On Person
+1 Glaive
Spiked Gauntlet
+1 Longsword with Jeweled Scabbard (500 gp)
Shortbow
20 Arrows
+1 Breastplate
Beltpouch
Signet Ring
Bandolier
-6x Potion of Cure Light Wounds (1d8+3)
-2x Potion of CMW (2d8+6)
Handy Haversack
(Center Portion, 80/80 lbs.)
-Explorer's Outfit
-Bedroll
-Blanket
-30 days Trail Rations
-Silk Rope (150')
-Grappling Hook
(Left Side Pocket, 8.5/20 lbs.)
-Scrivener's Kit
-Whetstone
-Compass
-Flint and Steel
-Masterwork Manacles
-Potion of CSW (3d8+10)
-Potion of CLW (1d8+3)
-Oil of Magic Weapon
-Vial Anti-toxin (1)
-Everfull Mug (3/day 12 ounces of fine beer or wine)
(Right Side Pocket, 0.5/20 lbs.)
-Blank Map Book
-Gold Brooch, clasping a Silk Reversible Cloak (black on the outside, red on the other).
-Nobles Outfit, in local style but preferably also black and red in color.
-Courtier's Outfit, same color scheme.
-"Masterwork" Ruby Pendant and a stylish ring.
-A stylish wide brimmed hat that matches the outfit (black, red band). Dontorians Noble Design
Carrying Capacity Light: (0-76 lbs.) Medium: (77-153 lbs.) Heavy: (154-230 lbs.)
Money: 140 PP, 1239 GP, 2 SP, 5 CP
Total Weight: 57.5 lbs.
===================================================


Evil GM

Take care Darius, I'll make you as inactive.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Scotch and Eggs? Science proves that Hair of Dog is just a myth!


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Sorry to see you go darius.

Well crap. I just lost my sparring partner AND we lost our Fighter.

I vote new player. Must be a beatstick of some kind.
This group would rock with a tank to anchor off....

I know a few people if DM and group want someone


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Dammit, was the sex that bad?

Baldwin, obviously I need some kind of magical item to enhance my sexual performance!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Aw goodbye Darius, you will be missed.

Bri he hit it and quit it... Don't blame yourself! Not that a sexual performance enchancing item would be bad. Especially if you got two.

I also know a player that might be interested. They applied originally but did not have time to finish a character during recruitment due to real life issues.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I would stipulate any new characters must be male to maintain the balance!


Evil GM

I have a couple folks wanting to join the game, so I assume you don't have an issue with adding another player. We are down to four players: Sath, Adriel, Astri, and Bri. I'm not sure if I want to bring in a 6th person to replace David.

Off to the office I'll post when I get there.


Embrianna wrote:
I would stipulate any new characters must be male to maintain the balance!

Big burly half/orc got it!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow there's a line? No issue here. One more would be perfect.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Apologies, all.

I really enjoyed the game a lot and I enjoyed playing with you all.

I'm disappointed I am not able to play anymore and I'm truly sorry that my character compromised anyone's enjoyment of the game; that certainly wasn't my intention.

Please have fun and I hope you enjoy the rest of the campaign.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Damn- sorry to see the two of you leave, I enjoyed gaming with you both.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Farewell Dirk, best of luck in your endeavors!


Evil GM

I have someone putting together a melee build.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow that was quick. I hope they use a two-bladed sword, simply because I don't think I've ever seen anyone actually use one.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Male? :)


Evil GM

I'm going to be out for most of the evening.


Evil GM

i'm putting together a shop for fiddlesticks


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yay! I'm interested to meet the owner... Astri is going to be buttering him up for big fat helping of bardic knowledge.


Evil GM

Alright I'm heading out soon.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hey same here! I'm going to a movie.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Out for a few hours- grocery shopping time.


Evil GM

I can't find any tattoo objects, like ink and equipment.

The new player is still putting his melee character together.


Evil GM

I have a table top game this evening.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

New player can go ahead and pop into the discussion here to say hiya :)


Evil GM

I'm not 100% certain that my table top game is going to be playing this evening. So that is up in the air.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Do you play in an anti-gravity field?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Oh, Joy! :)

Hi folks, incoming!

It's nice of Baldwin to assemble a crew for this privateer! Figured you guys/gals (real or imagined) could use a Human.

If you know me, he's going to be the "un-cola". Fighter/Rogue, but probably not what you'd expect, so get ready to get your Buff on!

Will try to finish him up ASAP. My goal is to draw attacks (while not being hit) and to deal consistent damage (through hitting and a decent amount of bonus damage). I think that's the definition of tanking.

But, he's not a big beefy slab o'meat.

Hope everyone is doing well!

Gerard


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hmm... Going pure Warrior/Fighter, melee variety.

10, 20, 14, 10, 12, 10

AC: 22
HP: : 10 + 10 + 4d10 + 12 + 6 + 6 ⇒ 10 + 10 + (2, 3, 6, 3) + 12 + 6 + 6 = 58 , that blows. Sorry folks, tried everything I could. 14 outta 40 for 3.5 avg (less than a Wizard).

Scimitar +14/+9 (1d6+9, 18-20/x2), always keep a spare!

Human Toughness
Character 1 Weapon Finesse
Character 3 Weapon Focus (scimitar)
Character 5 Dervish Dance (use Dex to Hit/Damage)
Fighter 1 Dodge
Fighter 2 Mobility
Fighter 4 Weapon Specialization (scimitar)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ahoy! Looking forward to seeing what you create! We'll be shopping in the meantime, don't mind us.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Was taking a look to see if I was in line with everyone's "combat stats". Am I over optimized?

My second attack, +9 is higher than most/all.

I can work a level or three of Rogue. Can also cut Dex a little and spread the points.Not sure Baldwin's plan.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Adriel is the only one who is optimized for combat, in a magus sense. Sath and Embri are both pure caster, and I am focused on skills/ranged.

So any pure hack and slashery is probably going to outshine most of our to hit easily.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Ahoy! Gerard!

Glad to see you again.

Gerard knows me from the COT game Baldwin used to run.
I was the tank and he was Flank. ;)

Will have to be opposite roles now.

For Gerard:
Adriel is a Debuff glass cannon.
Main trick is a Rime Frostbite/Intimidate build to drop Fatigue/Entangled/Shaken on a single foe.

Besides that, the will be a mobile glass cannon. Already can fly.

Definitely not a stand their and get hit guy (will be making heavy use of Blur/Displacement)


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
Gerard Nisroc wrote:

Hmm... Going pure Warrior/Fighter, melee variety.

10, 20, 14, 10, 12, 10

AC: 22
[dice=HP: ]10+10+4d10+12+6+6 , that blows. Sorry folks, tried everything I could. 14 outta 40 for 3.5 avg (less than a Wizard).

Scimitar +14/+9 (1d6+9, 18-20/x2), always keep a spare!

Human Toughness
Character 1 Weapon Finesse
Character 3 Weapon Focus (scimitar)
Character 5 Dervish Dance (use Dex to Hit/Damage)
Fighter 1 Dodge
Fighter 2 Mobility
Fighter 4 Weapon Specialization (scimitar)

Cool. No such thing as over optimization ;)

Might I suggest going with Lore Warden or Tactician?
Your skill points blow and none of us is very woodsy/ssurvival/soldierly.

Lore Warden would make you awesome at Combat manuveres
Or
Tactician lets you grant teamwork feats to the Party

Both grant more skills and synergise well woth a dex build.

Dawnflower Dervish is awesome too.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hey there STR Ranger, Adriel, etc, etc...

Truth be told, I tried weaving in Ranger... too complicated and Combat Styles do not fit with Dervish Dance (no shield/weapon in off hand, no two handed... leaving archery/crossbow, meh...

But, Lore Warden gives up armor training, medium armor, etc... And is relatively Int based. I actually have a Lore Warden Fauchard specialist... "Markus the Librarian". 18 strength, you'd love him.

Tactician, gives up bravery (I may need help with will saves) and gives 2 extra skill points..., meh...

Both good ideas, just not what I was imagining for the guy. Guy... MALE! LOL.

But, I do hear your cry for survival/tracking type skillset. And, have decided, I can give up "1 BAB" for up to 4 levels of Rogue (Scout). It's actually where I'd started.

So we'll start with Warrior 1/Fighter 4/Rogue 1. For 3 levels worth of extra Tactician skill points. And, an extra +1d6 damage sometimes.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sath has a +11 to survival, doesn't mean we can't use some more though!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

+11 is sweet, I'll never compete with that...


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

11, 15, 16, 10, 12, 10 which becomes 11, 18, 16, 10, 12, 10... more Con, more hit points for lame-o!

Rogue HP: 1d8 ⇒ 2 , LOL... worse HP!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You're got some serious luck with the hitpoints there.


Evil GM

Gerard as an FYI you are still a 5th level character, you're just a bit stronger given your adventuring life. I think I mentioned that to someone in the recruitment thread when they were asking about feat progression and/or animal companion level.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote:
Gerard as an FYI you are still a 5th level character, you're just a bit stronger given your adventuring life. I think I mentioned that to someone in the recruitment thread when they were asking about feat progression and/or animal companion level.

Yes, 5th Level.

But, you still get HP/Skills from Warrior (npc) and still stack BAB/Saves from it, yes?
Did I do something wrong?

Character will be Sorrin the Wayward.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Working on sheet/profile... recycling.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You are correct Sorrin, you get the HP, skill points, BAB, and saves from a warrior.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ohhh, I think Baldwin meant for qualifying for Feats/Animal Companions.

I kept him simple.

Only feat to worry about is Weapon Specialization which requires Fighter 4, which I have.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Astrianna Sparacello wrote:
You're got some serious luck with the hitpoints there.

Ah, you noticed... that's why I need to stack the bonuses. I think lifetime d20 avg roll for me (on the boards) is 7.

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