Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


25,201 to 25,250 of 26,346 << first < prev | 500 | 501 | 502 | 503 | 504 | 505 | 506 | 507 | 508 | 509 | 510 | next > last >>

M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

posting in a hurry, sorry for the absence!

Attack (Shield): 1d20 + 28 ⇒ (5) + 28 = 33 Power Attack, Courage, Flank
Attack (Kukri): 1d20 + 24 ⇒ (20) + 24 = 44 Power Attack, Courage, Flank
Attack (Shield): 1d20 + 23 ⇒ (19) + 23 = 42 Power Attack, Courage, Flank
Attack (Kukri): 1d20 + 19 ⇒ (19) + 19 = 38 Power Attack, Courage, Flank
Attack (Shield): 1d20 + 18 ⇒ (14) + 18 = 32 Power Attack, Courage, Flank
Attack (Kukri): 1d20 + 24 ⇒ (10) + 24 = 34 Confirm Critical 1
Attack (Kukri): 1d20 + 24 ⇒ (18) + 24 = 42 Confirm Critical 2

Damage (Shield): 2d6 + 24 ⇒ (3, 6) + 24 = 33 +3 Courage
Damage (Kukri): 1d4 + 18 ⇒ (1) + 18 = 19 +3 Courage
Damage (Kukri): 1d4 + 18 ⇒ (2) + 18 = 20 Critical Damage+3 Courage
Damage (Shield): 2d6 + 24 ⇒ (3, 1) + 24 = 28 +3 Courage
Damage (Kukri): 1d4 + 18 ⇒ (3) + 18 = 21 +3 Courage
Damage (Kukri): 1d4 + 18 ⇒ (1) + 18 = 19 Critical Damage, +3 Courage
Damage (Shield): 2d6 + 24 ⇒ (6, 4) + 24 = 34 +3 Courage
Damage (Two Weapon Rend): 1d10 + 12 ⇒ (2) + 12 = 14 +3 Courage

Pretty confident everything hits, assuming 50% reduction 94 damage to the ghost


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Not too bad... Yes, like that...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Unfortunatly, incorperals don't take crits


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Curses, 74 damage then.


Evil GM

RD 3: Update

Initiative Order:

Gerard - attacked 9 HP of damage
Aurelio - attacked 74 damage
Andrea - healing surge to everyone 23 HP
Eupemia
Verennie
Orsin

I need to wait for Euphemia's action before the ghost acts. The ghost is injured but.

In the meantime, anyone with knowledge religion or planes can make a check.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Know-Religon: 1d20 + 15 ⇒ (10) + 15 = 25
Know-Planes: 1d20 + 10 ⇒ (2) + 10 = 12


Evil GM

Know Religion or Planes 20+:
You know that if you that a ghost rejuvenates:
Rejuvenation (Su)

In most cases, it's difficult to destroy a ghost through simple combat: the “destroyed” spirit restores itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research, and should be created specifically for each different ghost by the GM.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Kn Planes: 1d20 + 8 ⇒ (8) + 8 = 16


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So Verennie, we've just met and hardly know a thing about you. Just why this rebellion against Chard? Why not stand with him in the service of Thrune and Asmodeus instead of some patricidial tools of Mammon who are burning down the city you sword to serve? Is that why you are like this now?

Trying to get her to start monolouging in bad-guy style

Diplomacy?: 1d20 + 13 ⇒ (17) + 13 = 30


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Knowledge Planes:1d20 + 17 ⇒ (16) + 17 = 33 Evil Eye Hex Vs. Attack rolls for the lady. DC 21 Will.

Euphemia takes a moment and then simply decides to glower at their foe with all the malevolence she can muster.


Evil GM

Will save: 1d20 + 8 ⇒ (16) + 8 = 24

The ghost withdrawls floating up to the ceiling and disappearing through the beams.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Quick! We need to heal quickly and then follow her. Since she is a ghost, we need to destroy her form and then find out how to permanently put her to rest or she will return in a few days.

If out of rounds

Andrea drinks a potion of CCW

CCW: 4d8 + 7 ⇒ (4, 3, 2, 7) + 7 = 23


Evil GM

You are out of combat now.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Andrea knows more about ghosts and the walking dead than any of us. We should follow her lead on this," Orsin remarks, assuring the others (mostly newcomer Aurelio) of her qualifications.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea gives a quick rundown on the ability of ghosts to return. In most cases, it's difficult to destroy a ghost through simple combat: the “destroyed” spirit restores itself in a few days days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.

So even if we destroy her form, she will return unless we can find out how to send her to the Boneyard for good. We certainly should disperse her to gain time. She most certainly has spellcasting powers since she used magic to summon those tentacles.

I suggest Gerard take the lead and keep a look out for traps. Such as on the door Aurelio tried to open.


Evil GM

The black tentacles are still wiggling in the stairwell and upper landing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe you said Orsin managed to dispel the tentacles in this post.

Link to post


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

After a quick squeakfest with Frank, Euphemia looks upstairs and over to Gerard.
"Not without the simple prayers of guidance provided by Andrea or myself, of course."


Mistress, you've neglected to utilize the predicate in your previous oration.


Evil GM

Yep...I forgot about that. the Black tentacles are dispelled


1 person marked this as a favorite.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

You are still nervous, my little friend. I can only conclude this after the use of such a sloppy past perfect usage. I can only speculate as to your cause to use a contraction at a time like this.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Before they hea dup the stairs, Andrea casts Invisibility Purge. About time we deal with invisible foes.

11 minutes, 55 feet, negates invisibility

Who still needs healing? Andrea will then tap herself with the Wand of Cure Moderate Wounds

CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6


Evil GM

Andrea casts a spell and taps herself with a cure wand. What is everyone else doing?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia moves forward and acts to give Gerard use of her guidance cantrip in the event he wishes to go ahead.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Kn Local, Verennie: 1d20 + 17 ⇒ (1) + 17 = 18 nice... retry?

Perhaps what troubles her in death is what troubled her in life...

Gerard advances as suggested.

Perception, traps, canny observer, guidance: 1d20 + 16 + 4 + 1 ⇒ (4) + 16 + 4 + 1 = 25


Evil GM

Gerard:

You do remember some talk on the streets about Verenies obsession with the nine hells. You want to say she had an interest in devil that was NOT Asmodeus, but you can't remember which one.

Gerard you know the door is trapped, you just don't know how.

Gerard 2:
Did you swap out the magical trap finding ability that rogues have to gain another ability?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taps Gerard with the CMW wand since he has some manly wounds.

CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Baldwin oh Merciful:
Yes, Knife Master archetype, with the sweet d8 sneaks losses that gem. I think I can identify them ,just not disable them.

Andrea, he's good with the channel... just didn't update.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea molests herself then with the wand


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Gerard, just step to the side so I can look at the door. Andrea will use Detect Magic on the door.
Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19

If there is a magical trap, I might be able to dispel it


Evil GM

Andrea you see an outline of strange rune on the door with your spell.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard steps...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There is a rune on the door. No doubt something that had to do with Aurelio and Euphemia being terrified. Fortunately, it doesn't effect hedgehogs.

Andrea's hands begin to bleed. I will attempt to dispel the rune. Stigmata going to caster checks (+2)

I don't know if Bit of Luck can also be used on myself, but will bleed(6 points),Bit of Luck and then cast

Greater Dispel Magic: 1d20 + 13 ⇒ (16) + 13 = 29
Bit of Luck Dispel Magic: 1d20 + 13 ⇒ (9) + 13 = 22


Evil GM

Andrea drips a few drops of blood, but her spell succeeds. She bleeds for the group!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

She also barfs,flambes,flash-frozen,electracuted and loses her mind!

The rune is dispeled, we can enter hopefully.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception, secondary mechanical traps: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21

Let's not be hasty...


Evil GM

You don't see any mechanical traps, you think it's safe.

Provide me a marching order through a 5 foot door.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

How about Gerard,Aurelio,Andrea,Euphemia and Orsin?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Andrea, based on your explanation of... ghosts. I think I remember there being stories of her being infatuated or extremely interested in a devil other that our dear reigning Asmodeus...

Has anyone head the like, or know which devil?

Gerard reaches for the door.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The only devil's name that has come up is Mammon who was talked about by The Mother of Flies and is the 'father' of Eccardian. So maybe? She might have been the twin's stooge all along like the one they had at the mayor's manor


Evil GM

To everyone's, especially Gerard's, relief nothing unusual occurs when he touches the door. Exhaling a breath of relief he pushes the door inward.

Make a perception check Gerard.

Current map

This is a galley style closet. It smells musty with a hint of mothballs.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception, canny observer: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21. Third 1 today, I should quit for the day.


Evil GM

You do see the seam outline on the ceiling. It looks like an attic door.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

There, on the ceiling...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What exactly? Be careful in case it is another trap.


Evil GM

Gerard using Aurelio to boost him examines the ceiling entrance it is hidden well, but it is not trapped. It will take a bit of an effort for everyone to climb up through the opening.

When you decide to open the entrance and climb up it will require a climb check DC 10 unless you put some rope down then DC5


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio grunts while holding Gerard up.

Please tell me there's some sort of ladder. Besides me, I mean.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Your strong, broad shoulders are such a delight to be on.

Andrea squeezes Aurelio's shoulders, perhaps contimplating the strong yummy musles underneth.

She also hands over some rope.

Climb: 1d20 ⇒ 18

Edit: I think we shouldn't all squeeze in there though, it would be too tempting a target. I say half of us first to check out the area.[/ooc]

I suggest Gerard and Andrea get up first followed by the rest.


Evil GM

Andrea squeezes her thighs tightly.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia cracks her back in a dramatic fashion.
"I am a tad too squishy to be the first upstairs, but I will happily bring up the rear or end up in the center of our formation."

A squeak comes to her attention.
"Frank is content in any position."

25,201 to 25,250 of 26,346 << first < prev | 500 | 501 | 502 | 503 | 504 | 505 | 506 | 507 | 508 | 509 | 510 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.