This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
The journey up to the ruined district is uneventful and long, even with minimal traffic on the streets. You do see a few more brave souls venturing out at night, but the "good news" hasn't taken foot after so many years of fear.
It about 1:00 am when you get near the rebel Hellknight's building. You observe that the signifer's hideout is a two-story wooden house with a small garden, is located on the coast of central Rego Cader. The house itself is relatively dilapidated, although appears stable enough to stand up to exploration.
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
As big a fan as I am of the direct approach, if this is a hideout it could be booby-trapped. Do we have any way of scouting the building that's unobtrusive?
Gerard you are able to do a quick walk around the property. You notice several windows on this two story wooden property. There is a six foot high crumbling stone fence that surrounds a small overgrown garden that has blackberry bushes in it. All the windows are boarded up. You do notice some dust around the windows and stoop leading into the house.
GM roll:
Gerard's perception:1d20 + 16 ⇒ (8) + 16 = 24
Gerard:
The house is creaky and it sounds like is groaning with the breeze.
The door does not appear locked Gerard, nor does it look trapped. Although it is noticeably cooler near door cracks. This was once a nice home but it has foll in disrepair.
Andrea and Aurelio you each notice the temperature drops a few degrees in the alley you have positioned yourself in. There is a sound of cracking coming from behind you...nearby. This is followed by a stomping bang form the other end of the alley.
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Meanwhile when Gerard checks the door leading into the house he finds it unlocked, deciding to push his luck he opens the door a crack, a whoosh of cold air rushes against him and there is a loud creaking groan from the door. The sound seems magnified to the rogue's keen ears.
A small redcap moves nimbly to engage Andrea, his bones rattle as the creature has surely seen a better day when living. He viciously with an oversized scythe trying to catch the girl flatfooted.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
HP 84/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck)
Channels 5/6
Bit of Luck 8/8
The sharp blade just barely skitters off Andrea's divine protection. Andrea then channels divine energy through the alley, harming both undead
Channel Energy, DC 21:8d6 ⇒ (2, 2, 1, 5, 1, 3, 3, 6) = 23
I gave Frank to Gerard, good way to send a empathic warning
You notice once you step inside the front entry that there is a flight of stairs leads to the upper floor here. The floor of this room bears the signs of many armored boot prints. There is a guttural moan and clicking sounds echoing.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia moves to J-11 and proceeds to vomit wasps in such a way that might make Andrea jealous. The swarm materializes and, with Euphemia's urging, makes to coalesce on her attacker.
Aid another?:1d20 + 14 ⇒ (14) + 14 = 28 Perception! This is an unfortunate day for my urethra. I would ask your forgiveness, but I realize the notion is nullified by our communication barrier.
Frank shakes with a mixture of shame and fury before snerting a negatory, his hedgehoggy eyes peering into the creepy ambiance.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Bootprints, Frank. Armored ones. Hellknights? But where did they go, unless... Well, unless the house was just the doorway. Not a doorway, the doorway... inter-dimensional? What's your Encapsulator think of that?
It's not an illusion Gerard, but the house "feels" odd, it's noticeably colder and just seems creepy and unnerving. As you begin to step back out of the house. Are you closing the door?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
RD 2
HP 84/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),
Channels 4/6
Bit of Luck 8/8
Not wanting to risk being stung by the wasp swarm, Andrea takes 5's back to I-10 and channels healing to take care of everyone's wounds
Gerard when you exit the house you immediately hear the sound of combat coming from where your allies were located. It'll take 60 feet of movement to get to that alley.
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
The result is the same, but if I successfully hit with both my kukri and shield since I have Two-Weapon Rend I add 1d10 + 1.5xSTR bonus (1d10 + 9) to any damage dealt.