Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

:3

Oh yes! worship upon my altar and be anointed with the divine holy nectar.

Unfortunatly no temples other than Asmodeus.


Evil GM

You would know that only Asmodeus is openly prayed to in the country. There are secret temples, but their is no openness to it.

Andrea perks up when you speak of her divine sect.

As you look around the room more closely, you realize that Verinnes is the corpse and she has a magical dagger lodged in her neck. You can identify it as +2 human bane dagger.

Make a knowledge religion check.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

I'd thought there were other gods in Cheliax that could be worshiped openly as long as they didn't attack Asmodeus. Learn something everyday I suppose.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'll make you feel better than your hand ever could

Religon: 1d20 + 15 ⇒ (13) + 15 = 28


Evil GM

Nope only Asmodeus. The early part of the AP actually laid that out well too.


Evil GM

Andrea you realize that Signifer Verennie is no longer a mere mortal, for after she and her followers fled into hiding, she performed a blasphemous suicide ritual to attract the attention of the archdevil Mammon. You can see the statue is an idol to Mammon and the jewels and gems are worth 5000 gp. You figure it's best to remove the dagger and bring Ara’s remains to Paralictor Chard and Taranik House to see if he can figure out how to best dispose of the body and ghost.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard examines the dagger, handing it back.

I suppose we're done here... Let's move.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea yanks the dagger out of the former Signifier and scoops up the gold

It looks like she has decided to devote herself to Mammon by performing a suicide ritual. She points at the armor. that is no doubt why she is a ghost. I believe the best way to handle this is to bring her remains to Chard and have him determine how to dispose of her.

Andrea will help roll up the body and get it down from the attic and out of the house.

How is everyone feeling? How injured is everyone?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Only thing wounded right now is my spirit. Andrea, there's something I need to tell you when we get back to the safehouse, but...Nevermind, we'll speak then. Everyone else ready to move out?"


Goblin NPC

The tired and battled group's journey back towards the Taranik House is slow. several dottari guards look at you oddly with the lumpy roled up carpet. They choose not to ask too many questions as group presses on.

There's a frantic cry from the darkness as a battered goblin wearing Hellknight armor, but without his helmet, comes from an alley. "G...G...Ger'd, help Jinkoo. Danger the House is being overrrrrrr'n."

The goblin is covered with filth and blood.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Huh, the site must've swallowed my last post.

Aurelio looks at the armored goblin in a mix of exasperation and disbelief.

More trouble? The only way this night could get worse is an Andoran army attacking the gates.

Aurelio is irrationally cheered by the thought of Cheliax's freedom loving neighbors sacking its cities and pulls one of his potions from his bag for a quick drag.

Potion of CSW: 3d8 ⇒ (7, 5, 2) = 14

Can you tell us what's overrunning the house?


Goblin NPC

"Thievys and traitors!!" The wide eyed goblin stammers. "His Holiness Paralictor Chard in big big big danger. Only he and a few other's left to protect, others were sent out to patr'l."

He has a tear in his bulging eye, "They run Jinkoo off, theys control the sewers and cellar. Jinkoo do good, Jinkoo find YOU."


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"So we are up to face rogue hellknights. It is better that we know now."


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Devils, ghosts, and hellknights oh my.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

/George Takei Ooohhh myyyyyy!

Andrea sighs and rubs her face. Well I'm not surprised, it has been one thign after another. We should get there right now and see if we can dispose of them. Perhaps let them see we have their Signifier and that can break their morale. In any event, I am better suited for dealing with the living than the undead at this momment.

Andrea taps herself with the CMW and gives Jinkoo one as well. Never know when a distraction will be handy

CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14
CMW: 2d8 + 3 ⇒ (4, 5) + 3 = 12

Let us get going


Goblin NPC

"Ohhhhhh, bleeeessss'd h..h..healin'" He wiggles his mending limbs. "We can sneaky in, but they 'ave the sew'r, or thru front door. You picky, you pick Jinkoo show way then."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us try the sewer.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard seems concerned. Let's go... Overrun by humans, Jinkoo??


Goblin NPC

"Yes...yes...thievy humans and TRAITORS!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We we will put them down and make Westcrown free of traitors and be able to..have the boot of the Hellknights back upon them..Hmm..

At least goblins arn't smart enough to figure things out.


Evil GM

Jinkoo leads the party into the sewers which take a few usual twists and turns. Eventually he brings you near that secret Hellknight sewer entrance. You can see a soft glow of light ahead there are two thugs standing in the sewer. One is near Jinkoo's home and the other is near the cellar entrance.

Waht are you going to do? You are 40 feet away. I need to roll out perception checks for the guards and initiative checks when I get home.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Something tells me people would object if I shouted a war cry to Serenrae and charged in there to start killing.

Aurelio tries to pantomime casting a spell by moving his fingers in a complicated gesture and pointing to the thugs, then cradling his head in his hands as if he was sleeping to suggest disabling the thugs quietly.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea whispers to Gerard Do you think you can sneak up and try a silent takedown?


Evil GM

perception roll, 1: 1d20 + 10 ⇒ (10) + 10 = 20

perception roll 2: 1d20 + 10 ⇒ (10) + 10 = 20

COT Initiative:

Andrea: 1d20 + 4 ⇒ (4) + 4 = 8
Orsin: 1d20 + 2 ⇒ (9) + 2 = 11
Aurelio: 1d20 + 6 ⇒ (20) + 6 = 26
Euphemia: 1d20 + 4 ⇒ (17) + 4 = 21
Gerard: 1d20 + 7 ⇒ (7) + 7 = 14

Thugs: 1d20 + 6 ⇒ (15) + 6 = 21

Initiative order:

Aurelio
Thugs
Euphemia
Gerard
Orsin
Andrea
Jinkoo

*fuschia halo = Jinkoo he is in the sewage.

This area of the sewer is cleaner and you don't risk catching filth fever here. You don't want to know how Jinkoo cleans it :-)

RD 1 Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Tastes like chicken?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard asks for their newly acquired dagger. Let's see... Jinkoo, Aur... I need stalking horses.

Flank!


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Boring conversation anyway.

Gerard, we're going to have company.

Aurelio pushes forward as fast as he can move, his shield leading the way as he closes on the thug closest to the keep's door.

Targeting the thug at L/M 20/21 as a charge. Ending at M 21 if possible.

Attack (Shield): 1d20 + 20 ⇒ (17) + 20 = 37 Power Attack & Dazing Assault (Fort Save 22)

Damage: 2d6 + 21 ⇒ (2, 6) + 21 = 29


Evil GM

fort save: 1d20 + 4 ⇒ (1) + 4 = 5

You crush his CMD.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

It is in my haversack, the dagger.

Andrea will reach inside it(move action.) to draw out the dagger.


Evil GM

RD 1: Thugs
With your 30 movement you end in M, 19

The dazed thug five foot steps towards the attacker, then slashes out with a rapier,

rapier, dazed: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10;damage: 1d6 + 3 ⇒ (4) + 3 = 7

The second thug steps behind Aurelio to assume a flacking position.

rapier, flank: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18;damage: 1d6 + 3 ⇒ (1) + 3 = 4
sneak att: 4d6 ⇒ (1, 2, 4, 2) = 9


Evil GM

Updated RD 1 Map


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Andrea, love... Hold that thought. Opportunity knocks. Advancing, Gerard comes up behind the strategic thug.

atk, human bane dagger +3, wf, aff, flank: 1d20 + 15 + 3 + 1 + 1 + 2 ⇒ (17) + 15 + 3 + 1 + 1 + 2 = 39
dmg, human bane dagger +3, bane, aff, sneak: 1d4 + 3 + 2d6 + 1 + 6d8 ⇒ (2) + 3 + (5, 5) + 1 + (4, 4, 3, 4, 3, 8) = 42


Evil GM

The thugs grunts in pain as Gerard sticks him. He is still up, but he is badly hurt.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Aurelio and Gerard just need Luchador masks and dub themselves 'The Pain Train'

Edit:Andrea moves down to N-16.(Makes this a double move action since she pulls her dagger from the haversack and then moves)


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Lucha Libre!


Evil GM

Initiative order: RD 1 update

Aurelio - moves forward hitting for 29 HP
Thugs - flank Aurelio and miss
Euphemia
Gerard - moves behind Thug and hits for 42 HP
Orsin
Andrea
Jinkoo

Updated Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/86
Current Saves: F12R5W115
AC: 25/T12/FF25
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),
Channels 2/6
Bit of Luck 6/8
Good Fortune 0/1

RD 1

Seeing Gerard gallop off and leave her generous gift, Andrea moves down to N-17

Edit and stabs the goon at M-18

Human bane dagger: 1d20 + 13 ⇒ (20) + 13 = 331d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 2) = 12
Crit check: 1d20 + 13 ⇒ (7) + 13 = 201d4 + 2 ⇒ (3) + 2 = 5


Evil GM
Andrea1 wrote:

It is in my haversack, the dagger.

Andrea will reach inside it(move action.) to draw out the dagger.

Andrea reaches in her HH and that dagger is right there where her fingers are wiggling. Just where you put it.


Evil GM

Andrea drop the Thug that Gerard softened up.
-------

DMPC Phem and Orsin.

Phem decides to conserve spells right now so she will hang back.

orsin double moves to get next to Aurelio.

-----
Jinkoo..."I stay back guard the rear.


Evil GM

Initiative order: RD 2

Aurelio -
Thugs -
Euphemia
Gerard -
Orsin
Andrea
Jinkoo

RD 2


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio will smile at the thug flanking him.

I really am sorry about this.

Spoiler:

Attack (Shield): 1d20 + 23 ⇒ (11) + 23 = 34
Attack (Kukri): 1d20 + 19 ⇒ (6) + 19 = 25
Attack (Shield): 1d20 + 18 ⇒ (4) + 18 = 22
Attack (Kukri): 1d20 + 14 ⇒ (19) + 14 = 33
Attack (Shield): 1d20 + 13 ⇒ (17) + 13 = 30
Attack (Confirm Critical, Kukri): 1d20 + 14 ⇒ (3) + 14 = 17

Damage (Shield): 2d6 + 21 ⇒ (1, 6) + 21 = 28
Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Shield): 2d6 + 21 ⇒ (6, 5) + 21 = 32
Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Shield): 2d6 + 21 ⇒ (3, 1) + 21 = 25
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (5) + 9 = 14

Critical Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18
Critical Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18
Critical Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18

Not sure what the AC of the thug is, but should be in the ballpark of 85 damage if AC 30, 103 if AC 25, 135 if AC 22 and if by some horrible mistake the thug is AC 17, 189 damage.

Aurelio's shield and kukri lash out in a well-rehearsed attack pattern, badly beating the thug.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is awestruck by the sheer carnage unleashed by Aurelio and almost swoons.

Meanwhile, Jinkoo catches a flying head and stuffs it into his sack.


Goblin NPC

The last thug falls absolutely obliterated. Jinkoo snatches the head from mid-air with glee.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard squints, .nearly cringing at the assault. Such violence, such racket...


Evil GM

I assume you are heading inside the passage.

When you wind through the secret entrance you come out in the old armor's hall, this person had previously joined the heretics so it is currently empty.

Make perception checks.

Map


Evil GM

DM Only:

COT Initiative
Andrea: 1d20 + 4 ⇒ (16) + 4 = 20
Orsin: 1d20 + 2 ⇒ (18) + 2 = 20
Aurelio: 1d20 + 6 ⇒ (12) + 6 = 18
Euphemia: 1d20 + 4 ⇒ (17) + 4 = 21
Gerard: 1d20 + 7 ⇒ (8) + 7 = 15

Thugs: 1d20 + 6 ⇒ (4) + 6 = 10

Capt: 1d20 + 6 ⇒ (5) + 6 = 11


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Perception: 1d20 + 13 ⇒ (19) + 13 = 32


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Perception:1d20 + 15 ⇒ (4) + 15 = 19 Euphemia squints in synchronization with Gerard.

Frank:1d20 + 14 ⇒ (3) + 14 = 17


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 18 ⇒ (19) + 18 = 37

Andrea squints so hard that she sees up her own nose.


Evil GM

You hear four voices on the other side of the door, you recall that it's a large marshaling area used for sparring, Hellknight meetings, and prisoner processing. There was a stair well to the northeast.

What are you going to do? Is it Gerard, Aurelio, Andrea, Phem and orsin?

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