Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea whispers Let us not go straight into the hacking and slashing, Chard might be there. Andrea nods and grips her dagger as the group prepares to go through the door.
That sounds like a reasonable line-up.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Subtlety? That's a change. Gerard advances.
Stealth, hide in plain site urban: 1d20 + 21 ⇒ (6) + 21 = 27
Evil GM
Gerard opens the door to see two thugs (yellow) talking to a Hellknight (blue) and there is a thug leader in the room (red)
Updated Map
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Thugs are hostile to Hellknight or friendly?
Evil GM
Perceptions:
thug: 1d20 + 10 ⇒ (11) + 10 = 21
thug: 1d20 + 10 ⇒ (20) + 10 = 30
Hellknight: 1d20 + 15 ⇒ (19) + 15 = 34
Capt: 1d20 + 14 ⇒ (9) + 14 = 23
The Hellknight yells, "INTRUDERS!!!"
While one thug points towards the door opening and Gerard.
Evil GM
Hellknight Init.: 1d20 + 2 ⇒ (17) + 2 = 19
RD 1
Phem
Andrea
Orsin
Hellknight
Aurelio
Gerard
Capt
Thugs
RD 1 Map
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Dang, way down the chain.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Wat? Gerard wanting to retreat?
RD 1
HP 81/86
Current Saves: F12R5W115
AC: 25/T12/FF25
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),
Channels 2/6
Bit of Luck 6/8
Good Fortune 0/1
Andrea shouts out. Surrender! Signifier Verinnes is no more and you will follow unless you lay down your arms! Andrea looks at the thers. We can show them her body.
Evil GM
Where did you put the good corpse anyway? Perhaps Jinkoo's house is a good place for storage.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Works for me. Just as long as Jinkoo doesn't nibble
Evil GM
DMPC Euphemia.
The witch has an itchy finger gettign a good jump on this situation. Just as she's ready to pounce and get through the door she hears Gerard's words of caution. Rather than move forward, she stays put.
She'll hold until others have acted.
Evil GM
DMPC Orsin:
The bard use to bringing up the rear hears Gerard's warning and simply starts to hum a marching chant. IC +3
He pulls out a scroll of web and uses it.
Web spell template
Evil GM
Reflex saves:
thug 1: 1d20 + 10 ⇒ (4) + 10 = 14
thug 2: 1d20 + 10 ⇒ (1) + 10 = 11
Hellknight: 1d20 + 3 ⇒ (7) + 3 = 10
The sticky web attaches to the walls and ceiling catching the three enemies in the gooey strands.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I think we can't get in now.
Seeing the mass of webbing in from of them, Andrea looks to Aurelio and Gerard. You'll have to use ranged weapons it seems.
Holding
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
"Well, now they're easier to stare at." Euphemia says helpfully.
"Let me know when my gaze is needed."
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Has Gerard moved out of the doorway?
Aurelio will draw his bow and fire an arrow at the hellknight.
Attack (Bow): 1d20 + 18 ⇒ (9) + 18 = 27
Damage (Bow): 1d8 + 7 ⇒ (7) + 7 = 14
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Not very helpful Orsini! Now, they're harder to hit and we risk getting caught in the webbing ourselves... Gerard backs off, giving others access.
There is some thug leader to the north east, beware.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
What about your magic returning daggers?
Evil GM
Orsin incorporates a singing response to the Gerard's churlish statement, "I would beg to differ young rogue." the flowery tone of his voice is soothing, "I have controlled the battlefield so we have time to act in a concentrated effort."
Evil GM
Aurelio, 50% miss chance with Web: 1d100 ⇒ 52
The fighter is able to muscle the shot throw the sticky webbing.
I'm not sure right now if a 27 hits the Hellknight. I have to download the book onto my office computer.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Once Gerard moves away from the door, Andrea steps up to F-17 and begins chanting. Flames begin to lick around her hand and she points at a spot between two of the men, sending down a column of fire.
Aiming at D-19, DC 20 for half damage 10' radius so hit hits the two men and misses Andrea. If it would hit, I move it to C-19
Flame strike fire/holy: 11d6 ⇒ (3, 2, 1, 5, 4, 2, 5, 1, 2, 1, 3) = 29
Evil GM
Aurelio your arrow did hit.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Burn, destroyers of Westcrown. The hotter you burn, the hotter my loins are.
Evil GM
Andrea steps up and casts her holy fire
reflex HK: 1d20 + 3 ⇒ (16) + 3 = 19
The holy flame sears the lawful knight.
reflex thug: 1d20 + 10 ⇒ (14) + 10 = 24
the quick thug is able to move from some of the damage.
Map with fire template
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
So next round or do they go?
Evil GM
They go, I'll try to take the actions soon.
The hellknight has flames flick around him burning the webs and his web.
He moves to E, 18 and jabs and thrusts his long sword at Andrea,
long sword: 1d20 + 15 ⇒ (4) + 15 = 19;damage: 1d8 + 9 ⇒ (5) + 9 = 14
He misses wildly.
Evil GM
Thugs:
The one burned gets ready for the attackers to advance since the hellknight has taken the open area in front of Andrea.
The other thug tries to get out from the webbing.
escape artist: 1d20 + 10 ⇒ (14) + 10 = 24
He slips through webbing.
----
the capt vacates the room and flees up the stairs.
Evil GM
RD 2
Phem
Andrea
Orsin
Hellknight
Aurelio
Gerard
Capt - fled upstairs
Thugs
MAP RD 2
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
RD 2
HP 81/86
Current Saves: F12R5W115
AC: 25/T12/FF25
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +13/+8
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Bard Song +3/+3
Channels 2/6
Bit of Luck 6/8
Good Fortune 0/1
Andrea decides it is time for her to step up in combat and unleashes two quick stabs with her dagger
BaneDagger,Bless,Courage: 1d20 + 17 ⇒ (7) + 17 = 241d4 + 7 + 2d6 ⇒ (1) + 7 + (5, 5) = 18
BaneDagger2,Bless,Courage: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 7 + 2d6 ⇒ (1) + 7 + (5, 2) = 15
Evil GM
Andrea hits the hellknight standing in front of her but he is still aggressively defending the doorway.
Evil GM
DMPC Orsin
The bard continues his battle song, seeing the group is now prepared he dismisses what remains of his web spell.
RD 2: Hellknight
The armored enemy hacks at Andrea.
long sword: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 1d8 + 9 ⇒ (6) + 9 = 15
Confirming the brutal slice,
long sword: 1d20 + 15 ⇒ (18) + 15 = 33;damage: 1d8 + 9 ⇒ (2) + 9 = 11
A gaping chunk of flesh hits the ground as Andrea has a new battle scar for Fiona to trace.
Evil GM
RD 2: summary
Phem
Andrea - hits the HK
Orsin - continues IC and dismisses web
Hellknight - hit Andrea
Aurelio
Gerard
Capt - fled upstairs
Thugs
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Can someone dispel this madness?. Gerard indicates the webbing.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea curses and spits at the Hellknight. The webbing is gone! Orsin dismissed it!
You can probably tumble past.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia clambers for a decent vantage point to cast her spells, eventually settling on E-17. She prays others will follow, but she does need line-of-sight to accomplish most things. In this case, she desires little more than to drive one of her foes to a psuedo-madness.
She rakes at him with absent claws and hisses out at incantation.
Casting Bestow Curse Defensively: 1d20 + 17 ⇒ (9) + 17 = 26
Touch:1d20 + 6 ⇒ (6) + 6 = 12
If that hit, which I doubt it did, the Hellknight has to make a DC 18 will save or have a 50 percent chance of doing nothing on his turns as his brain is tickled with the equivalent of an LSD trip.
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Aurelio drops his bow and draws his kukri and shield, then moves into the room proper.
Move to F18, since I'm moving into combat and drawing weapons I don't think I can attack.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Oops, I think we are squished in the same place. Perhaps give him the evil eye?
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Awww... but I got such good rolls! But that's acceptable. I'd have to move to F17. Evil Eye to attack rolls. DC 21 to save.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Hmm. I think this is how it stands. If you move to E-17, you will catch and AoO. Andrea is standing at F17 right now. If you move to G16, you will be behind Andrea and can Evil Eye
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea looks at the piece of herself on the ground. This is it, isn't it? Bllod for blood. The payment I have to make for what I did before I came to Westcrown, a chunk of me for that man I killed. How much more and will I even resemble myself after all this is done
Phem I'm going to put you at G, 16 unless you tell me otherwise. You would draw an AOO if you move to E,17. I just noticed that Andrea gave you the same advice.
will save: 1d20 + 5 ⇒ (4) + 5 = 9
The evil eye works.
Aurelio unlike the witch you're a tank and built withstand an AOO.
evil eye to att: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19;damage: 1d8 + 9 ⇒ (3) + 9 = 12
The attack missed.
Evil GM
RD 2: Thugs
The thug near Aurelio attacks him,
att: 1d20 + 11 ⇒ (8) + 11 = 19;damage: 1d6 + 3 ⇒ (2) + 3 = 5
he missed.
The second thug moves forward and stabs at Andrea who is in the doorway,
att: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 1d6 + 3 ⇒ (1) + 3 = 4
Piercing the clerics protection.
Evil GM
RD 2: Gerard can act.
RD 3:
Phem
Andrea -
Orsin -
Hellknight -
Aurelio
Gerard
Capt - fled upstairs
Thugs
Map RD 3

M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Presuming the Hellknight doesn't run as soon as possible and stays within 5 feet! If he doesn't, Aurelio attacks one of the thugs.
Aurelio shrugs off the attack of the hellknight and his pet thug and grins.
No, no, no. This is how you attack someone.
He proceeds to beat the Hellknight around the head mercilessly with his shield and tries to slash at the knight's joints in the meantime.
Attack (shield): 1d20 + 21 ⇒ (8) + 21 = 29 Power Attack + Dazing Assault + Inspire Courage
Attack (kukri): 1d20 + 17 ⇒ (9) + 17 = 26 Power Attack + Dazing Assault + Inspire Courage
Attack (shield): 1d20 + 16 ⇒ (18) + 16 = 34 Power Attack + Dazing Assault + Inspire Courage
Attack (kukri): 1d20 + 12 ⇒ (3) + 12 = 15 Power Attack + Dazing Assault + Inspire Courage
Attack (shield): 1d20 + 11 ⇒ (6) + 11 = 17 Power Attack + Dazing Assault + Inspire Courage
Damage (Shield): 2d6 + 24 ⇒ (1, 2) + 24 = 27
Damage (Kukri): 2d6 + 18 ⇒ (6, 2) + 18 = 26
Damage (Shield): 2d6 + 24 ⇒ (6, 3) + 24 = 33
Damage (Two Weapon Rend): 1d10 + 12 ⇒ (7) + 12 = 19
Presuming a 26 hits, 105 damage (pretty sure 15, 17 don't hit the hellknight!) If it doesn't, only 60 damage. Don't forget the 3 DC 22 Fort saves :) Also, I've been terrible about remembering this, but the three opponents are taking -2 to their attack rolls now, plus -5 to concentration. Now if only a helpful rogue would flank so I could add +4 to all my attacks.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
RD 3
HP 51/86
Current Saves: F12R5W115
AC: 25/T12/FF25
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +13/+8
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Bardic courage
Channels 2/6
Bit of Luck 6/8
Good Fortune 0/1
Andrea grips her teeth and stabs at the thug at E-17
BaneDagger,Courage#1: 1d20 + 17 ⇒ (16) + 17 = 331d4 + 7 + 2d6 ⇒ (3) + 7 + (2, 5) = 17
Bane Dagger,Courage#2: 1d20 + 12 ⇒ (12) + 12 = 241d4 + 4 + 2d6 ⇒ (2) + 4 + (6, 5) = 17
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