Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casts Resist Energy(Cold)-Communal on the group.
You'll be safe Frank. You'll see, no more nasty wizards abusing you.


Evil GM

DM Rolls:

daniel perception: 1d20 + 9 ⇒ (4) + 9 = 13
stealth: 1d20 + 30 ⇒ (14) + 30 = 44

Daniel you glance over your shoulder to see how the rogue's doing with the lock, when you hear another gurgling sound form the cavern cesspit. It draws your eyesight to the murky water.


Evil GM

DM Rolls:

Perception
orsin: 1d20 + 5 ⇒ (12) + 5 = 17
Phem: 1d20 + 11 ⇒ (12) + 11 = 23

Orsin and Phem only:

You hear sounds echoing behind you. Are those voices?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Wait, what was that sound? Voices? Behind us..."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Blast it. Don't open the door right away, Gerard.


Evil GM

FYI, Everything is happening simultaneously.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Is the noise anything like....Tekeli-li?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin moves to the back and draws his sword/shield.
Get the door open, Gerard. Now.


"Mistress, your alarm frightens me... I trust you hear the noises that Orsin does, then?"


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia instinctively animates her hair, which begins to rise up in all directions like wicked red tentacles.

"I don't know what you are, but know that I am not at all helpless!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Get ready to retreat to the south, we don't want to get sandwiched.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Which is it, folks? Do or don't?. Gerard is not pleased Phem and Frank feel threatened.


Evil GM
Daniel Arrisen wrote:

The paladin moves to the back and draws his sword/shield.

Get the door open, Gerard. Now.

Which door are you moving back to? Toward's Gerard? if so, are you trying to close the western door that leads to the cavern?


Evil GM

The suspense is quite high.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Do. We get into your door and away from here.


Evil GM

Daniel Only:

As you reach to close the cavern door you feel lash of claw coming from the shadows.

claw 1: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18

confirm crit:

claw 1: 1d20 + 15 ⇒ (20) + 15 = 35;damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Make a perception check for me Daniel.

I'll roll out initiative.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin grunts as cuts appear on his flesh.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Evil GM

Daniel Only:

You believe the attack came from above but the filter light and shadows make it difficult to make out much detail. Is that a wing?


Evil GM

Andrea and Gerard hear Daniel's grunt.


Evil GM

I need to roll out initiative.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Daniel! What happened?


Evil GM

Back soon.


Evil GM

COT Initiative:

Andrea: 1d20 + 4 ⇒ (13) + 4 = 17
Orsin: 1d20 + 2 ⇒ (18) + 2 = 20
Daniel: 1d20 + 2 ⇒ (17) + 2 = 19
Euphemia: 1d20 + 4 ⇒ (9) + 4 = 13
Gerard: 1d20 + 7 ⇒ (5) + 7 = 12
Nihiloi: 1d20 + 11 ⇒ (9) + 11 = 20

Initiative order:

Nihiloi
Orsin
Andrea
Daniel
Eumphemia
Gerard.


Evil GM

Daniel, and those who venture into the cavern:

There is a mass of black, bramble-like tentacles writhes from the back
of this vague, shifting humanoid creature standing nearly 7 feet tall. Inky skin covers the creature, and ebon claws curve long and thin from the tips of its fingers. Numerous tendrils of wispy shadow hold the creature aloft while others rise above its shoulders in strange, wriggling wings.

The creature lashes out at Daniel,

claw 1: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 2d8 + 3 ⇒ (1, 5) + 3 = 9;

claw 2: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12;

slam 1: 1d20 + 13 ⇒ (17) + 13 = 30;damage, plus grab: 1d8 + 3 ⇒ (1) + 3 = 4;
CMB v CMD: 1d20 + 17 ⇒ (13) + 17 = 30

slam 1: 1d20 + 13 ⇒ (14) + 13 = 27;damage, plus grab: 1d8 + 3 ⇒ (1) + 3 = 4;
CMB v CMD: 1d20 + 17 ⇒ (8) + 17 = 25

Daniel is pulled forward into the cavern (grab).


Evil GM

Perception:

Orsin: 1d20 + 5 ⇒ (3) + 5 = 8
Phem: 1d20 + 11 ⇒ (9) + 11 = 20

Phem:

You are certain that there's a voice coming from behind the door. (G, 11/12).

"'elp!


Evil GM

Note: roll a d100 on your attack rolls, there is 20% miss chance.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 22 minutes)
Channels 4/6
Bit of Luck 7/8

Andrea attempts to recall what she can of this creature.
Know-Planes: 1d20 + 9 ⇒ (2) + 9 = 11
Know-Religon: 1d20 + 14 ⇒ (4) + 14 = 18

Andrea moves to D7 and will attempt to bend the will of this creature to her own if it is not undead.

Charm Monster, DC 20


Evil GM

andrea only:

You don't know what this creature is exactly. The best you figure is it could be Ilnerik's General that you heard about. Since you are moving into the cavern you read the description of the creature listed above.

As you move D, 7, the creature lashes out with a claw.

claw 1: 1d20 + 13 ⇒ (6) + 13 = 19;damage: 2d8 + 3 ⇒ (8, 5) + 3 = 16

It misses.

Will save, currently threatened: 1d20 + 13 + 5 ⇒ (13) + 13 + 5 = 31


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Updated map?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
Updated map?

Yes, please. Trying to figure out my action based on everyone's position.


Evil GM

Unless your in the cavern, all you see is half the paladin in the doorway and darknesses.

Updated Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Something has grabbed Daniel! I think it is Ilnerik's general!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin moves to C,8 and makes a knowledge check as he approaches the strange creature.

Knowledge (planes): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Failing to recognize the beast, the bard attacks.

Concealment: 1d100 ⇒ 13

...missing the creature outright.

"I can't land a hit on this thing! What in hell is it?!"


Evil GM

Orsin:

Your knowledge planes roll did reveal some information (Andrea only rolled an 11 know planes). This is an outsider (extraplanar)

Violent xenophobes, the creatures typically called nihilois, devashades, or shadow lords pose a rising threat to interlopers into their umbral realm. In ages immemorial, these creatures enjoyed vast empires upon the mysterious Plane of Shadow, but through the millennia incursion by immigrants and interlopers have eroded their way of life and scattered their numbers. These powerful creatures often raise to dominant lesser shadow creatures.

They do not speak and are unable to vocalize words, they speak telepathically.

They are immune to cold and are malleable, which is the ability to bend and warp its body with shadow. You don't think, or don't know, of any weakness.

Edit: You vaguely recall one more thing...something about its tendril aura.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Whaaaat?! Let's shed some light on the situation...

The rogue twist, even as the hallway is bathed in Daylight. He throws his dagger into the doorway, giving the others a glimpse. The light itself moving towards Iomedae's champion.

Just some "romance copy". Not an attack. Imagery.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:

** spoiler omitted **

The creature lashes out at Daniel,

Daniel is pulled forward into the cavern (grab).

Having no recourse, Daniel Smites Evil and fights back with the weapon he has in hand, HEAVEN'S RAZOR!

Screaming Imoedae
+1 Evil Outsider Bane longsword

Grappled, Smite, Bane, PA Full Attack: 1d20 + 19 - 2 + 4 - 3 ⇒ (7) + 19 - 2 + 4 - 3 = 25
Damage: 1d8 + 4 + 1 + 11 + 2d6 + 6 ⇒ (6) + 4 + 1 + 11 + (2, 5) + 6 = 35
Concealment: 1d100 ⇒ 73

Grappled, Smite, Bane, PA Full Attack: 1d20 + 14 - 2 + 4 - 3 ⇒ (2) + 14 - 2 + 4 - 3 = 15
Damage: 1d8 + 4 + 1 + 11 + 2d6 + 6 ⇒ (2) + 4 + 1 + 11 + (3, 4) + 6 = 31Concealment: 1d100 ⇒ 89


Evil GM

Daniel I need you to make Will save DC 19 to disbelieve. If a successful save then you only take 1/5 damage when you hit him the first time. The second attack missed. As you realize there is some sort of shadow shield around him (basically a fire shield made out of shadow stuff.)

damage, cold: 1d6 + 10 ⇒ (1) + 10 = 11

Can you make sure you HP total is current, I think you were hit 5 times (1 surprise, 4 in RD 1) total now since you were flat footed. I believe you've taken 61 HP of damage but double check.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I put my HP at 53 left. Sorry at work. I missed the round 1 attacks. Daniel would have used LOH on his turn
LOH+Fey Foundling: 5d6 + 10 ⇒ (4, 1, 4, 5, 6) + 10 = 30

I am burning LOH for smites. I have 6left+4 from bond

Will: 1d20 + 13 ⇒ (2) + 13 = 15
[ooc]I don't understand the 1/5 thing? [/dice]


Evil GM

The 1/5 thing. if you successfully make your will save you disbelieve and only take 1/5 of the damage. In this case 2 HP. If you fail the Will save you take all 11 HP

so your LOH is your swift action what did that do for your damage on your first attack?


Evil GM

Daniel, Andrea and Orsin can make either Know arcana or spellcraft check

16 or higher rolls:

This creature has the Shadow Evocation ability.

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower. Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow evocation's level (5th) rather than the spell's normal level.

Non-damaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.

Part 2:

the evocation spell of 4th level or lower that he tapped into was fire shield.

This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either cold-based or fire-based attacks, depending on if you choose cool or warm flames for your fire shield.

Any creature striking you with its body or a hand-held weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). This damage is either cold damage (if you choose a chill shield) or fire damage (if you choose a warm shield).


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:

The 1/5 thing. if you successfully make your will save you disbelieve and only take 1/5 of the damage. In this case 2 HP. If you fail the Will save you take all 11 HP

so your LOH is your swift action what did that do for your damage on your first attack?

LOH did not reduce my damage. SMITE is a free action. I can do both. Damage was figured for one handed attack since I can't two hand a sword in a grapple.


Evil GM

Is bane a swift action?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe Bane is the quality of his weapon like a keen,flaming,shock,etc enchantment

Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16

It is using shadow magic to shield itself with shadowy flames! They can only harm you if you believe in them!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:
Is bane a swift action?

You are thinking of the Inquisitor Bane class ability, which is swift. Not in this case. Daniel's Sword HEAVEN'S RAZOR has always been a +1 Evil Outsider Bane Longsword, no action just works. I has just been rare that we have fought evil outsiders since Daniel joined. Plus, you gave a +3 Sword in the loot he was using for awhile.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"There's someone asking for help."

Euphemia stands erect.
"Such chaos!"

Casting False Life: 1d10 + 10 ⇒ (6) + 10 = 16


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Spellcraft: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Gerard, we are going to need major stabbing power here.


Evil GM
Daniel Arrisen wrote:
baldwin the merciful wrote:
Is bane a swift action?
You are thinking of the Inquisitor Bane class ability, which is swift.

That's it!


Evil GM

Daniel you take that additional 11 HP of damage for failing the Will save.

Initiative order:

Nihiloi - hit Daniel multiple times.
Orsin moved to C8 and couldn't see the creature.
Andrea moved D,7 tried to charm monster
Daniel - hit with one attack 35 HP
Eumphemia - false life
Gerard - tosses a dagger with daylight near the door way. Is that from your gear that returns?


Evil GM

RD 2:

Initiative order:

Nihiloi
Orsin
Andrea
Daniel
Eumphemia
Gerard

RD 2 Map

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