| baldwin the merciful |
The ground is not difficult terrain its actually quite clear. There are exceptions to the general rule though, such as: those huge tree roots on the map and there are some large rocks around and the fires. There are some wood piles and wood fighting walls scattered around the area.
Inspection reveals that the Maggot Tree is in fact a twisted knot of nearly two dozen trees (oak, redwood, and fir) that have grown into one vegetable behemoth.
At ground level, the hoary trunk is creased and creviced through its thick bark, and an incredible 100 feet in diameter. Yet despite this girth, the tree appears squat compared to normal trees, even though its crown rises to a height of just over 300 feet (Hagwood’s other towering
trees help to cloak the Maggot Tree’s immense size).
At a height of 150 feet, the separate trunks of the trees magically merged to form its base branch out, widening to a tangle of upward-thrust limbs that are practically trees themselves—the crown of the Maggot Tree is its own forest in miniature. The tree sags and weeps with
sap and other fluids, its branches encased in thick webs and crawling with vermin—the Mother of Flies herself dwells in a series of platforms and web-tents amid the tree’s higher branches.
At the center of the tree’s upper branches lies the tree’s twisted core, a tangle of webs, maggots, and eldritch fetishes the Mother of Flies uses to cultivate and shape the tree’s growth and activity.
Euphmia make knowledge nature roll and spellcraft.
| baldwin the merciful |
Given your prior tormenting you figure as long as the Mother of Flies remains ensconced at this core, she can observe everything around her both visually and audibly and also via tremorsense in a 100-foot radius around the tree’s trunk.
You think she can direct the branches of the maggot tree to strike at any number of foes in a 20-foot radius of the tree’s trunk or anywhere amid its branches (although no more than one attack per single target),
with a +20 attack roll for 3d6+15 points of damage on a hit. In addition, the tree’s upper branches are home to a strange bird-like creatures called gryphs that you recall and to many spider swarms and swarms of biting poisonous flies. YOu recall that the gryphs are ugly storklike
monsters with six legs and a hideous habit of laying their eggs in living flesh—all of these denizens of the tree are cowed by the foul-smelling plumes of smoke rising from the campfires below, and while they’ll rise
to defend the tree itself from invaders, they do not seek out foes beyond the tree’s reach.
| Daniel Arrisen |
Daniel surveys before him.
Create some persistent difficult terrain. There only recourse for movt should be towards the bug or towards the tree. We also need narrower front or they will overwhelm us with numbers. Andrea when we get close your aura of confusion will devastate them. Summon the elementals. Orsin beside me. Drea, Em at the back.
The enemy was too spread out. They needed to channel them into a line which Orsin and Daniel could block. Let the bug and the spells do thier work.
Andrea would take an entire round to Summon her minions, so Daniel used his Initiative domain power to speed Em.
Em you roll 2x and take the better result. Initiative1d20 + 2 ⇒ (17) + 2 = 19
| Andrea1 |
Um...I don't have my confusion spell, I cast it earlier in the day. I will gives everyone a Blessing of Fervor so we all will move and attack more swiftly, then I will start summoning. If anyone has spells that can cut off sections of the battlefield, we should use those as we can.
| baldwin the merciful |
i see Euphemia rolled and daniel rolled initiatives I will use those rolls. Euphemia has a 11 and Daniel as a 17.
Andrea: 1d20 + 0 ⇒ (1) + 0 = 1
Orsin: 1d20 + 2 ⇒ (9) + 2 = 11
Daniel: 1d20 + 2 ⇒ (8) + 2 = 10
Lucrezia: 1d20 + 4 ⇒ (3) + 4 = 7
Gerard: 1d20 + 6 ⇒ (1) + 6 = 7
friendly giant: 1d20 - 1 ⇒ (4) - 1 = 3
Giants: 1d20 - 1 ⇒ (8) - 1 = 7
Group 2, wht: 1d20 + 6 ⇒ (9) + 6 = 15
Group 3, orange: 1d20 + 6 ⇒ (5) + 6 = 11
Group ogres: 1d20 - 1 ⇒ (14) - 1 = 13
leaders: 1d20 + 3 ⇒ (17) + 3 = 20
bug: 1d20 + 0 ⇒ (20) + 0 = 20
Initiative:
Leaders
Bug
Daniel
Euphemia
Group 2, wht
Ogres, dark red
Group 3, orange
Orsin
Gerard
Giants, purple
Andrea
Friendly giant
| baldwin the merciful |
RD 1: Leaders
A yellowish green cloud appears to pour from the area 5 feet in front of Daniel, it rolls out in a 20 foot buy 20 foot high area. Daniel, Andrea, Orsin, Euphemia, Frank and the bug each have Fortitude save.
A successful DC21 save halves the con damage.
Daniel con damage: 1d4 ⇒ 4
Andrea: 1d4 ⇒ 4
Euphemia: 1d4 ⇒ 4
frank: 1d4 ⇒ 4
bug: 1d4 ⇒ 3
Gerard are you flying while invisible, if so how high? I assume you are flying higher than 20 feet.
The second leader does an action.
| Daniel Arrisen |
POISON!
1d20 + 13 ⇒ (6) + 13 = 19
Daniel Double moves to BG88, out of the cloud and to the side of the bug.
He looks about for the caster.
Perception 1d20 + 7 ⇒ (10) + 7 = 17
The paladin feels weakened having taken the full effect of the cloud.
(-2 fort save and -18 HP)
| baldwin the merciful |
RD 1: Bug
The bug moves forward 20 feet and unleashes his 40 foot acid cone hitting one giant and a whole squad of troops.
acid: 4d6 + 8 ⇒ (3, 2, 5, 2) + 8 = 20
DC 23 negates:
giant: 1d20 + 2 ⇒ (8) + 2 = 10
guards on bugs right side to the west: 1d20 + 6 ⇒ (1) + 6 = 7
for this attack I rolled the guards as group save to speed things up.
| Euphemia di Nereis |
Fort for Euphemia:1d20 + 6 ⇒ (12) + 6 = 18 Fort for Frank:1d20 + 1 ⇒ (11) + 1 = 12It sucks to be the hedgehog... His base con is 6 for heaven's sakes!
Euphemia pales considerably, her eyes unfocusing despite herself. Her mind is not so much on herself, however, as on her spiny companion, who has the animal kingdom equivalent of asthma.
Frank?! Hold on!
She immediately works on dispelling the wicked cloud, shuddering.
Dispel Magic CL check: 1d20 + 9 ⇒ (8) + 9 = 17 I think that works.
| baldwin the merciful |
RD 1: update
Leaders - cast cloudkill
Bug - moved forward 20 feet and acid spry 20 HP on Giant, and one squad to the west
Daniel - double moved up to BG 88
Euphemia - tried to dispel cloudkill failed.
Group 2, wht
Ogres, dark red
Group 3, orange
Orsin
Gerard
Giants, purple
Andrea
Friendly giant
| baldwin the merciful |
RD 1; White archers
Two archers shoot at Daniel while the other three shoot at the bug.
Daniel:
shot 1: 1d20 + 15 ⇒ (8) + 15 = 23;dam: 1d8 + 4 ⇒ (5) + 4 = 9
shot 2: 1d20 + 10 ⇒ (3) + 10 = 13;dam: 1d8 + 4 ⇒ (6) + 4 = 10
shot 1: 1d20 + 15 ⇒ (12) + 15 = 27;dam: 1d8 + 4 ⇒ (5) + 4 = 9
shot 2: 1d20 + 10 ⇒ (5) + 10 = 15;dam: 1d8 + 4 ⇒ (4) + 4 = 8
Bug:
shot 1: 1d20 + 15 ⇒ (20) + 15 = 35;dam: 1d8 + 4 ⇒ (5) + 4 = 9
shot 2: 1d20 + 10 ⇒ (10) + 10 = 20;dam: 1d8 + 4 ⇒ (7) + 4 = 11
shot 1: 1d20 + 15 ⇒ (2) + 15 = 17;dam: 1d8 + 4 ⇒ (6) + 4 = 10
shot 2: 1d20 + 10 ⇒ (3) + 10 = 13;dam: 1d8 + 4 ⇒ (1) + 4 = 5
shot 1: 1d20 + 15 ⇒ (15) + 15 = 30;dam: 1d8 + 4 ⇒ (8) + 4 = 12
shot 2: 1d20 + 10 ⇒ (13) + 10 = 23;dam: 1d8 + 4 ⇒ (5) + 4 = 9
Confirm crit:
shot 1: 1d20 + 15 ⇒ (19) + 15 = 34;dam: 1d8 + 4 ⇒ (4) + 4 = 8
The bug is peppered with arrows.
I think one arrow hit Daniel.
| baldwin the merciful |
RD 1: Orange troops with swords.
The Western troops that were sprayed with acid move and attack the bug. the bug gets one AOO.
bug: 1d20 + 18 ⇒ (19) + 18 = 37;damage: 6d6 + 18 ⇒ (4, 2, 3, 1, 2, 6) + 18 = 36
Biting hard but the guy is barely standing.
att: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 4 ⇒ (5) + 4 = 9
att: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 4 ⇒ (1) + 4 = 5
att: 1d20 + 12 ⇒ (17) + 12 = 29;damage: 1d8 + 4 ⇒ (3) + 4 = 7
att: 1d20 + 12 ⇒ (20) + 12 = 32;damage: 1d8 + 4 ⇒ (8) + 4 = 12
att: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 4 ⇒ (4) + 4 = 8
confirming crit:
att: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d8 + 4 ⇒ (3) + 4 = 7
| baldwin the merciful |
RD 1:
Leaders - cast cloudkill
Bug - moved forward 20 feet and acid spry 20 HP on Giant, and one squad to the west
Daniel - double moved up to BG 88
Euphemia - tried to dispel cloudkill failed.
Group 2, wht - hit bug for 38 HP, hit Daniel for 9 HP
Ogres, dark red - moved
Group 3, orange - moved and attacked the bug hitting for 40 HP
Orsin - moved 15 feet and cast gust of wind
Gerard
Giants, purple
Andrea
Friendly giant
| Gerard Nisroc |
Gerard considers options, whispering to Orsin... All clear, blast'em if you got it.
Stealth, invisible, heroism: 1d20 + 18 + 20 + 2 ⇒ (1) + 18 + 20 + 2 = 41
Gerard can only speak to Orsin via Message. Love these Effin Dice!
| baldwin the merciful |
Are you gaining another 15 ft in altitude because that 30 feet of movement? Make sure you review the fly skill. I won't have you effected by Orsin's gust of wind spell either.
perception vs stealth: 1d20 + 5 ⇒ (16) + 5 = 21
"Above us...shoot the tree fools, he's invisible."
You see a small halfling pointing at you, he clearly sees through your invisibility.