Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I don't understand the question. Whatever makes it easier for you. My Move is 60 (max) + 60 (max)... I decended 10 feet (from 25). And, yes... of course he sees thru it. Why wouldn't he.

And, just for the record... I didn't notice that he saw me?


Evil GM

Perhaps I misread your comment about your flight...did you ascend up another 15 feet, if so, that is 30 feet of movement that would have given you 130 feet of movement for the round, which is more than you have available. Plus while using stealth there would have been -5 stealth check penalty. Read the spoiler again it should be clear what you saw/notice.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I was @ 25ft up (fifth cube/level). I descended 10ft and ended up 15ft up (third cube/level). I understand I saw that... and I fully understand no retcon. That's fine.

Just saying while sneaking up on a guy and invisible... you might change your intent once you realize he sees you. It is what it is. Doesn't matter in the long run.


Evil GM

RD 1: Giants

Two giants step up 5 feet and whack at the bug with their greatclubs,

GC: 1d20 + 14 ⇒ (10) + 14 = 24;damage: 2d8 + 10 ⇒ (8, 6) + 10 = 24
GC: 1d20 + 9 ⇒ (4) + 9 = 13;damage: 2d8 + 10 ⇒ (5, 2) + 10 = 17

GC: 1d20 + 14 ⇒ (2) + 14 = 16;damage: 2d8 + 10 ⇒ (7, 2) + 10 = 19
GC: 1d20 + 9 ⇒ (11) + 9 = 20;damage: 2d8 + 10 ⇒ (3, 4) + 10 = 17

Another moves up to Daniel and swings once,

GC: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 2d8 + 10 ⇒ (8, 7) + 10 = 25

The last giant steps five feet closer and begins to swing at the air where the halfling is pointing.

GC: 1d20 + 14 ⇒ (18) + 14 = 32;damage: 2d8 + 10 ⇒ (6, 8) + 10 = 24

50% and lower miss chance: 1d100 ⇒ 10


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Do I see the Halfling?


Evil GM
Daniel Arrisen wrote:
Do I see the Halfling?

Make a perception check.


Evil GM

RD 1:

Leaders - cast cloudkill
Bug - moved forward 20 feet and acid spry 20 HP on Giant, and one squad to the west
Daniel - double moved up to BG 88
Euphemia - tried to dispel cloudkill failed.
Group 2, wht - hit bug for 38 HP, hit Daniel for 9 HP
Ogres, dark red - moved
Group 3, orange - moved and attacked the bug hitting for 40 HP
Orsin - moved 15 feet and cast gust of wind
Gerard - moved to BJ,75
Giants, purple - 5 ft stepped and attacked. One hit bug 24 HP and one hit Daniel 25 HP.
Andrea -
Friendly giant -

REVISED MAP


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Perception 1d20 + 7 ⇒ (8) + 7 = 15


Evil GM

No you don't see the halfling.


Evil GM

Andrea and the friendly giant have actions remaining in RD 1.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72 (54/54 10 COn)
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Morrowfall
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard,Euphemia and Giant (+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Death Ward on Euphemia,Andrea
Invisibility, Gerard
Bard Song +2/+2 hit damage

Channels 4/6

Perception to see halfing: 1d20 + 14 ⇒ (16) + 14 = 30

If I see him There he is! The halfing!

Andrea moves to BD-91 and begins casting, suddenly a curtain of roaring air cuts through the battlefield, slicing through the bonfire and sending smoke, fire and wood scattering

Casting wind wall, starting at BF-75, cutting down to BI-75 one square east to BI-76, 1 square south to BJ-76 and then east to BJ-79, basically, I want to fill as many squares of the bonfire as possible with a 40 high wall of wind to destroy it.

Andra points at the giant attacking Daniel while looking at her charmed giant and makes a slashing motion across her neck KILL!


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Relieved to finally have a for in front of him Daniel full attacks the Giant, he uses a swift LOH to heal himself, then 5ft steps to close coming down with a 2 handed upper cutting swipe at the creature's torso, then back down trying to split it's loins!

LOH 4d6 + 8 ⇒ (6, 5, 2, 3) + 8 = 24

2 handed PA, DF, Inspired, Blessed 1d20 + 15 - 3 + 2 + 2 + 1 ⇒ (8) + 15 - 3 + 2 + 2 + 1 = 25
Damage 1d8 + 6 + 1 + 2 + 2 + 9 ⇒ (7) + 6 + 1 + 2 + 2 + 9 = 27

2nd Attack 1d20 + 10 - 3 + 2 + 2 + 1 ⇒ (12) + 10 - 3 + 2 + 2 + 1 = 24
Damage 1d8 + 6 + 1 + 2 + 2 + 9 ⇒ (3) + 6 + 1 + 2 + 2 + 9 = 23


Evil GM

I'll post a new map with Andrea's spell effect on it when I get home. I think your caught the invisible Gerard in the Wind Wall.

Yes Andrea with your roll you clearly see the halfling standing near a giant.


Evil GM

RD 1: Friendly Giant

The infatuated giant stomps forward and whacks at his brethren,

gr club: 1d20 + 14 ⇒ (14) + 14 = 28;damage: 2d8 + 10 ⇒ (4, 5) + 10 = 19

The massive club smashes down on the giant's shoulder.


Evil GM

Andrea here is the map with the coordinates that you laid out.

WIND WALL MAP

The wind wall disperses some of the flame into flying cinders along with the smaller pieces of wood fly. The bonfire flickers and begins to sputter.

Although Andrea doesn't realize this Gerard, who is invisible, is caught in the middle of this wall.

Th wall also erupts around one of the archers who will have to use a move action next round. Reflex save to see if the arrow or bow is torn from his hands. reflex save: 1d20 + 9 ⇒ (6) + 9 = 15 He manages to hang onto his loose items.


Evil GM

RD 2:

Leaders -
Bug -
Daniel -
Euphemia -
Group 2, wht -
Ogres, dark red -
Group 3, orange -
Orsin -
Gerard -
Giants, purple -
Andrea -
Friendly giant -

RD 2 MAP


Evil GM

RD2: Leaders

There is twin battleaxe wielding man that seems to be floating off the ground, giving commands to the troop of ogres and swordsman. He has moved BD 68. He has a shimmering distorted aura about him that makes him appear wavering.

I'll take the halfling's action in a few moments.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Have a nice job halfling?! I wonder how fast they will throw you to the dogs since a halfling's life in Cheliax isn't worth dung! Do you think the Council will treat you any better?


Evil GM

test test...


Evil GM

RD 2: Leader, halfling

The halfling is also distorted to view. He flicks a finger and speaks a few words, "Weep thy strength," as he casts defensively and directs the spell at Gerard.

concentration check: 1d20 + 17 ⇒ (4) + 17 = 21

RTA, Enfeeblement: 1d20 + 9 ⇒ (14) + 9 = 23
str damage: 1d6 + 5 ⇒ (2) + 5 = 7

DC 17, Fort save for half damage.

He then moves to BJ 72.

He has blur which is 20% miss chance.


Evil GM

RD 2 Bug

The bug steps back five feet and unleashes another acid cone hitting three of the swordsman and both giants in front of it.

damage: 4d6 + 8 ⇒ (1, 3, 5, 1) + 8 = 18

Reflex save is 23 for half

guards: 1d20 + 9 ⇒ (12) + 9 = 21
giants: 1d20 + 2 ⇒ (14) + 2 = 16

One of the swordsman go down, he was the one bit. The others look bad but are on their feet.

The two giants growl at the acid splashing them.


Evil GM

Updated map showing the acid spray.

ACID SPRAY MAP

Daniel hit his giant twice for 50 HP, it looks wobbly but it is still up.


Evil GM

RD 2: update

Leaders - the axe wielder moves forward, the halfling hit Gerard with a Ray of Enfeeblement.

Bug - stepped back 5 ft and blasted acid for 18 HP. Killing one guard
Daniel - hit the giant in front of him for 50 HP

Euphemia -
Group 2, wht -
Ogres, dark red -
Group 3, orange -
Orsin -
Gerard -
Giants, purple -
Andrea -
Friendly giant -

Euphemia stated she was going to be back on this evening. Otherwise she was going to cast black tentacles.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Hey, those are trademarked. I'm casting anyone's open-source tentacles. Moving to BA 89.
Perception:1d20 + 2 ⇒ (10) + 2 = 12 I'm assuming she can't see the halfling?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea pointed him out


Evil GM

Not with that roll, there just too much happening for your pick him out. What are you going to do?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16


Center the same spell at AZ 77. I believe that avoids the bug and takes out some of the creatures on him.

Euphemia bites on something decidedly unpleasant from her spell component pouch and makes manifest something from a freakish nightmare to help take some of the heat off of the bug with a bird-like call. There really wasn't much point to making that the incantation, any sound would have done, but... who didn't want to sound like a loon?
That, and the silly sound distracted from the complete panic setting in.

Grapple from the tentacles: 1d20 + 14 ⇒ (4) + 14 = 18.. Diiiccceeee!
If somehow it still manages, damage: 1d6 + 4 ⇒ (4) + 4 = 8


Evil GM

The open source tentacles does not grapple the two giants and it misses the two swordman.

Update map showing the tentacles


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

X-rated japanese animation ahoy!


Evil GM

RD 2: White archers

Most of the archers can't take a shot because of the wind wall.

Two archers will fire at Orsin,

longbow: 1d20 + 15 ⇒ (19) + 15 = 34;dam: 1d8 + 4 ⇒ (5) + 4 = 9
longbow: 1d20 + 9 ⇒ (13) + 9 = 22;dam: 1d8 + 4 ⇒ (8) + 4 = 12

longbow: 1d20 + 15 ⇒ (4) + 15 = 19;dam: 1d8 + 4 ⇒ (4) + 4 = 8
longbow: 1d20 + 9 ⇒ (14) + 9 = 23;dam: 1d8 + 4 ⇒ (1) + 4 = 5

One arrow strikes the target for 9 HP of damage.


Evil GM

RD 2: Ogres

The ogres pull up and stop moving as they see the wiggly vines creeping. They are holding.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin draws a scroll of ice storm and reading from the parchment, unleashes a roiling tempest of frost and hail across the landscape. The delicate white sheet melts in the bard's hands as the words, scribed in iridescent blue ink, dissolve into glittering motes of arcane magic.

The center of ice storm's 20-ft. radius burst is at the intersection of 68-69, AZ-BA.

Cold Damage: 3d6 ⇒ (4, 5, 4) = 13

Bludgeoning Damage: 2d6 ⇒ (3, 2) = 5

Orsin is down 9 hp and has used two of his scrolls thus far.


Evil GM

RD 2: Orange

The swordsman near the ogres advance forward cautiously now that the tentacles emerge.

Two swordman that are free of the tentacles hack at the bug,

att: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 4 ⇒ (3) + 4 = 7

att: 1d20 + 7 ⇒ (3) + 7 = 10;damage: 1d8 + 4 ⇒ (6) + 4 = 10

att: 1d20 + 12 ⇒ (19) + 12 = 31;damage: 1d8 + 4 ⇒ (6) + 4 = 10

att: 1d20 + 7 ⇒ (15) + 7 = 22;damage: 1d8 + 4 ⇒ (2) + 4 = 6

The other two who were in the tentacles attempt to move out of the area,

The bug takes his AOO,
bite: 1d20 + 18 ⇒ (17) + 18 = 35;damage: 6d6 + 18 ⇒ (4, 1, 1, 5, 3, 4) + 18 = 36

and chops down killing one of his attackers.

Confirming crit:
att: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 4 ⇒ (4) + 4 = 8

UPDATED MAP


Evil GM

Orsin's ice storm rages havoc in to the rear guard.

MAP with Spell Templates on it.


Evil GM

RD 2 Actions remaining

Gerard -
Giants, purple -
Andrea -
Friendly giant

Gerard has a fort save to make.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Forgot to update my HP from LOH. Done now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72 (54/54 10 COn)
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Morrowfall
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard,Euphemia and Giant (+4 to Resist fear 4 minutes 4 rounds)
Remove Fear (2 people) on Lucrezia and Wink(4 minutes 4 rounds +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 5 minutes 4 rounds each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 4 minutes 4 rounds )
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Death Ward on Euphemia,Andrea (8 minutes 4 rounds)
Invisibility, Gerard (8 minutes 4 rounds)
Bard Song +2/+2 hit damage

Channels 4/6

Scanning the battle field, Andrea begins chanting, a soft trilling beseechment into the ether.
Goddess, send your divine servant who bends the air to her will to aid us in this battle.

Andrea points at a spot on the battlefield and a glowing light begins to form.

Summon Monster 5 a Bralani Azata at AW-91, this sell will complete in Round 3, my turn
Bralani stats


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If ray is not deflected Fort Save, heroism: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7, halfling can bypass max +5 for ray?

Message to Orsin, When I appear by halfling, Silence my dagger.


Evil GM

30% miss chance: 1d100 ⇒ 29

The spell does 1d6+1 per 2 CL, the max is 1d6+5


Evil GM

RD 2 Actions remaining

Gerard -
Giants, purple -

Friendly giant


Evil GM

RD 2 Hill giants, purple

G1, 30% chance to swing at vines: 1d100 ⇒ 87
G2, 30% chance to swing at vines: 1d100 ⇒ 63

G3, 50% chance and lower swing at giant, higher = daniel: 1d100 ⇒ 3

Both giants take move five feet to swing at the bug (movement not 5 ft step since its difficult terrain withe the tentacles. They weren't grappled.)

G1, club: 1d20 + 14 ⇒ (4) + 14 = 18;damage: 2d8 + 10 ⇒ (6, 2) + 10 = 18

G2, club: 1d20 + 14 ⇒ (17) + 14 = 31;damage: 2d8 + 10 ⇒ (1, 1) + 10 = 12

Two attacks hit the bug and it slumps to the ground not moving. Euphemia and Andrea can do a perception to try to see if it is dead or just dying.

The giant attacks the friendly giant,

G3, club: 1d20 + 14 ⇒ (13) + 14 = 27;damage: 2d8 + 10 ⇒ (1, 8) + 10 = 19

G3, club: 1d20 + 9 ⇒ (2) + 9 = 11;damage: 2d8 + 10 ⇒ (3, 6) + 10 = 19

The friendly giant takes a hit.


Evil GM

RD 2: Hill giant, purple by the halfling

This giant swings furiously in the air trying to follow where the halfling indicated,

G4, club: 1d20 + 14 ⇒ (8) + 14 = 22;damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16
50% below miss: 1d100 ⇒ 73

G4, club: 1d20 + 9 ⇒ (20) + 9 = 29;damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19
50% below miss: 1d100 ⇒ 9

The second swing comes oh so close to striking the rogue.


Evil GM

RD 2; Friendly Giant

Andrea's boyfriend I'm not sure what Fiosa gonna do with his either swings at the giant,

club: 1d20 + 14 ⇒ (14) + 14 = 28;damage: 2d8 + 10 ⇒ (8, 2) + 10 = 20

club: 1d20 + 9 ⇒ (17) + 9 = 26;damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26

The giant's skull cracks wide open, leaking brain matter. "Leavy Gurlfr'nd a..a...a...alone" This statement makes the paladin look up whispering a quick prayer to Iomedea that the big guy doesn't think "he" is the girlfriend.


Evil GM

MAP UPDATE


Evil GM

Gerard still has his Rd 2 action.

RD 3:

Leaders -

Bug - Down
Daniel -
Euphemia -
Group 2, wht -
Ogres, dark red -
Group 3, orange -
Orsin -
Gerard -
Giants, purple -
Andrea -
Friendly giant-

The map is in the post above.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks over at the downed bug in alarm. Perception: 1d20 + 14 ⇒ (9) + 14 = 23

Euphemia! Bug needs some help!

I am sure my relationship with the giant is platonic


Evil GM

Andrea you believe the bug is dying but not dead.


Evil GM

I can't take the leaders actions until Gerard performs his RD 2 actions.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard retreats, lowering closer to the ground... Throwing a dagger at an archer (BM,78) as he does and quick drawing another dagger, holding it high. I am here!

atk, +1, pbs, invis, heroism, bless, range, lose Dex to AC: 1d20 + 12 + 1 + 1 + 2 + 2 + 1 - 4 ⇒ (19) + 12 + 1 + 1 + 2 + 2 + 1 - 4 = 34
dmg, +1, pbs, sneak: 1d4 + 1 + 1 + 5d8 ⇒ (2) + 1 + 1 + (3, 5, 3, 7, 5) = 27

crit conf, +1, pbs, invis, heroism, bless, range, lose Dex to AC: 1d20 + 12 + 1 + 1 + 2 + 2 + 1 - 4 ⇒ (15) + 12 + 1 + 1 + 2 + 2 + 1 - 4 = 30
crit dmg, +1, pbs, sneak: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

End up at BM, 84 and visible (giant should be between him and halfling). Reminder, he messaged Orsin to Silence his dagger.


Evil GM

Gerard hits the archer for 32 Hp of damage as his plunges deeply in the archers side, then suddenly wiggles free to return to the rogue.

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