Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

If no one has a better idea? Can somebody tell the jinky to let me sit behind him. Not sure where that leaves Gerard taking out the halfing. noone Perception 1d20 + 7 ⇒ (18) + 7 = 25
Stealth 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6


Evil GM

daniel - riding the bug will negate stealth. lol


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Since the Mother no doubt uses the bug as an ally, she will recognize that it showing up is a sign of allies. Gerard can probably fly next to you or behind you to keep out of sight of the bug.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Perception:1d20 + 2 ⇒ (5) + 2 = 7
Stealth:1d20 + 2 ⇒ (3) + 2 = 5

Euphemia is too smitten and worried to act appropriately, apparently, ignoring obvious tells around her and hiding... badly, to say the least.

She does cast a spell of flight on Gerard, however, once the party gets close enough to make it economical.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Time to throw some more points into PER next level, lol


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Wink, what's a day's pay for this job... What did they promise?


Evil GM

Summary of perception and stealth checks:

Gerard 15 P, 33 S
Andrea 34 P, 16 S
Orsin 7 P, 9 S
Euphemia 7 P, 5 S
Daniel 25 P, 6 S
Lucrezia 30 P, 27 S
Wink 12 P, 23 S

Luc
p: 1d20 + 16 ⇒ (14) + 16 = 30
s: 1d20 + 17 ⇒ (10) + 17 = 27

Orsin
P: 1d20 + 5 ⇒ (2) + 5 = 7
s: 1d20 + 0 ⇒ (9) + 0 = 9

Wink
p: 1d20 + 7 ⇒ (5) + 7 = 12
s: 1d20 + 14 ⇒ (9) + 14 = 23


Evil GM

Wink responds to Gerard's question, "Well that depends on your position, I was being paid 500 gold for this job plus a percentage of the loot. My squad was promised an area of town to manage under the new Council, so steady cash flow."


Evil GM

As DT takes his group to the east to cause havoc, Lucrezia steps forth with an idea.

"The bug is going to crash threw causing chaos from the North, while the redcaps will keep the East busy. That's nice. I think I should take Wink and head to the tree line to the West and we can pepper that area, even with reduced range. The rest of you hit from the north with the bug."

This is the DM suggesting that he doesn't want to DMPC a bunch of NPC's.


Evil GM

DM checks:

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
steatlh: 1d20 + 14 ⇒ (6) + 14 = 20

Perception: 1d20 + 10 ⇒ (4) + 10 = 14
steatlh: 1d20 + 14 ⇒ (20) + 14 = 34

Daniel I need some ride checks (3) as the bug crashes through the woods.
The sound of the bug coming is thunderous as it tramples through the woods, creating a new path. The adventurers are on high alert but the villains, know something big is about to occur.

There is squad that is waiting for the group in a small clearing.

Initiative:

Andrea: 1d20 + 0 ⇒ (20) + 0 = 20
Orsin: 1d20 + 2 ⇒ (10) + 2 = 12
Daniel: 1d20 + 2 ⇒ (14) + 2 = 16
Euphemia: 1d20 + 4 ⇒ (15) + 4 = 19
Gerard: 1d20 + 6 ⇒ (13) + 6 = 19
Orsin: 1d20 + 1 ⇒ (1) + 1 = 2

front guards: 1d20 + 5 ⇒ (12) + 5 = 17
side guards: 1d20 + 8 ⇒ (4) + 8 = 12

bug: 1d20 + 0 ⇒ (6) + 0 = 6
Friendly Hill Giant: 1d20 - 1 ⇒ (19) - 1 = 18

Initiative:

Andrea
Gerard
Euphemia
Friendly Hill Giant
front guards
Daniel
Side guards
Orsin
Bug

MAP RD 1


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well this is new for me Going first!

HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +8/+3
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear from her spell list (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.

Channels 3/6


Evil GM

I almost posted that Andrea, that you are in unfamiliar territory going first.

Note: Lucrezia and Wink have split off to go to the West. They can be background characters.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea chants and begins summoning conjuring a celestial eagle at C-3 which will move down to attack the soldier at E-8 when it appears top of round 2

Eagle stats

Summon Monster 2: 1d3 ⇒ 1

Smashy those bad men! Andrea points to the guards to the north, at the giant. Lots of coin and food for us all when we win!


Evil GM

Andrea are you taking an action in RD 1? You put the buffs up heading into the combat.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Some misunderstanding on my side. Summoning the eagle is my Round 1 action, unless my actions are taken up by buffing. I thought I could put the buffs up before this fight


Evil GM

Oops I missed the second post with the summoning, I think I was typing when you were posting. I indicated that you did prebuff before the combat.

The eagle appears a next round.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

They hiding behind cover?


Evil GM

some are on larger rocks and others are behind rocks.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Euphemia, find some cover... Behind me works.

Gerard finds the clearest shot available, stepping up and using the giant for cover from the archers west. The releases 3 arrows at the grand standing fool atop the large rock.

Feather step 5ft step to -B-2, targeting B12.Are the bows MW or +1? Let me know if he is not Rogue 4, means flat-footed and sneak damage.

Attack1, mw comp bow, -2 str, -2 rapid: 1d20 + 12 + 1 - 2 - 2 ⇒ (20) + 12 + 1 - 2 - 2 = 29
Damage1: 1d8 ⇒ 1
Attack2, mw comp bow, -2 str, -2 rapid: 1d20 + 12 + 1 - 2 - 2 ⇒ (17) + 12 + 1 - 2 - 2 = 26
Damage2: 1d8 ⇒ 6
Attack3, mw comp bow, -2 str, -2 rapid: 1d20 + 7 + 1 - 2 - 2 ⇒ (9) + 7 + 1 - 2 - 2 = 13
Damage3: 1d8 ⇒ 7
Confirm Crit1, mw comp bow, -2 str, -2 rapid: 1d20 + 12 + 1 - 2 - 2 ⇒ (3) + 12 + 1 - 2 - 2 = 12
Crit Damage1: 1d8 ⇒ 7


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia nods to Gerard, following closely behind.
I need them closer to be useful.
As there are no enemies close enough for her to use her most apt resources against, she attempts to make a shot against the same enemy Gerard pegged.
Light Crossbow +1: 1d20 + 9 ⇒ (1) + 9 = 10 ....Yeah... how do you do critical failures in this game?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Make a dex check to make sure you don't break your bow string or drop your weapon


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Dex:1d20 + 2 ⇒ (12) + 2 = 14


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Bolt goes wide, but crossbow stays in your hands!


Evil GM

Gerard

+1 bow, they are rogue 3 and some fighter

Two of the arrows hit the target.

Roll your sneak damage, I assume you meant D12 rather than B12.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I believe the jinky is driving. I am just hanging on! But if you want them: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1
1d20 + 5 - 5 ⇒ (3) + 5 - 5 = 3
1d20 + 5 - 5 ⇒ (19) + 5 - 5 = 19


Evil GM

Euphemia's wire twangs unusually sending the bolt into the wild but it remains intact.


Evil GM

Daniel just to ride the thing you'll need to make checks. It doesn't have saddle, the Jinkins are tiny and dimensional door onto the thing and basically let it go.

Daniel gets situation on the bug but when it begins to trot into battle you slide off the side.


Evil GM

Andrea are you going to try to direct the charmed hill giant?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Yessir, D12. When they lose DEX, Dodge, etc... for flat-footed, does the 12 or 13 hit?

Sneak1, +1 bow: 5d4 + 1 ⇒ (2, 2, 3, 2, 3) + 1 = 13
Sneak2, +1 bow: 5d4 + 1 ⇒ (1, 4, 4, 2, 1) + 1 = 13
Sneak3, +1 bow - if 14 hits flat footed: 5d4 + 1 ⇒ (2, 4, 2, 3, 2) + 1 = 14


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Andrea are you going to try to direct the charmed hill giant?

Yes.

My big buddy! Please smash those puny humans!

Andrea points at the people at -f,7 and -g,7


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Sorry, 14 w/Bless on the 3rd iterative! Crit Confirm is 13.

Over his shoulder to Euphemia. They dare take up weapon against you... I will not suffer it.


Evil GM

neither of the other attacks hit FF


Evil GM

Andrea roll an opposed char check

giant: 1d20 - 2 ⇒ (8) - 2 = 6


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin begins a triumphant battle aria and directs a bolt of the sonic energy from the high note of the song's opening cadenza.

Inspire courage +2 and ear-piercing scream at 5,-I.

Sonic Damage: 4d6 ⇒ (4, 1, 2, 4) = 11 DC 15 halves damage, negates daze.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Charisma: 1d20 + 3 ⇒ (19) + 3 = 22

What big strong muscles you have!


Evil GM

Orsin who are directing the EPS towards?

fort save: 1d20 + 8 ⇒ (10) + 8 = 18


Evil GM

The big giant smirks and flexes his muscles while he moves towards -f, 7, he thumbs with he great club,

GClub: 1d20 + 14 ⇒ (9) + 14 = 23;damage: 2d8 + 10 ⇒ (5, 3) + 10 = 18

Oops....technically you can't speak to him as the two of you don't share a common language. I'll give it to you this time but you need to invest in comprehend language potion or scroll.


Evil GM

Initiative:

Andrea - summoned eagle, directed giant
Gerard - two arrows at D12, hitting for 40HP
Euphemia - crossbow misfired
Friendly Hill Giant - directed to side hit one guard 18 HP
front guards
Daniel - slide off the bug as it trots forward
Side guards
Orsin -EPS 11 sonic
Bug


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Not to be an ingrate, but... Gerard only did 1+6+13+13=33. :(


Evil GM

I messed up with the math thanks for catching that.


Evil GM

RD 1: Front guards Orange haloed

Two guards take five feet up and swing at the bug:

FG1, longsword 1: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d8 + 2 ⇒ (6) + 2 = 8
FG1, longsword 2: 1d20 + 7 ⇒ (10) + 7 = 17;damage: 1d8 + 2 ⇒ (2) + 2 = 4

FG2, longsword 1: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 2 ⇒ (6) + 2 = 8
FG2, longsword 2: 1d20 + 7 ⇒ (17) + 7 = 24;damage: 1d8 + 2 ⇒ (8) + 2 = 10

Two attacks hit home on the bug.

The other 3 gaurds will hold for the bug to get in range.

Daniel you slid off the bug, now and you are on the side with the two attackers. The slide will be counted as your move action.

UPDATED MAP


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Is it difficult terrain?


Evil GM

This is a clearing so it's normal terrain with the exception of the rocks and a few copse of trees.


Evil GM

RD 1: Side Guards

Daniel will ahve his hands full with the two guards near him, so I'll skip him for the time being.

The two archers on the large rock will fire their bows:
1=Gerard, 2=Euphemia, 3=Orsin

archer 1: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18;damage: 1d8 + 4 ⇒ (4) + 4 = 8
archer 1: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18;damage: 1d8 + 4 ⇒ (1) + 4 = 5
1d3 ⇒ 1

archer 2: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26;damage: 1d8 + 4 ⇒ (3) + 4 = 7
archer 2: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15;damage: 1d8 + 4 ⇒ (2) + 4 = 6
1d3 ⇒ 3

The archers on the other side:

Both of the archers in the girant's threat range step away five feet and fire a the giant.

archer 3: 1d20 + 13 ⇒ (6) + 13 = 19;damage: 1d8 + 4 ⇒ (4) + 4 = 8
archer 3: 1d20 + 8 ⇒ (8) + 8 = 16;damage: 1d8 + 4 ⇒ (5) + 4 = 9

archer 4: 1d20 + 13 ⇒ (1) + 13 = 14;damage: 1d8 + 4 ⇒ (4) + 4 = 8
archer 4: 1d20 + 8 ⇒ (18) + 8 = 26;damage: 1d8 + 4 ⇒ (4) + 4 = 8

The last archer on the giant's side will shoot at Orsin:

archer 5: 1d20 + 13 ⇒ (11) + 13 = 24;damage: 1d8 + 4 ⇒ (8) + 4 = 12
archer 5: 1d20 + 8 ⇒ (1) + 8 = 9;damage: 1d8 + 4 ⇒ (3) + 4 = 7
dex: 1d20 + 4 ⇒ (2) + 4 = 6
*The string snaps.

Orsin takes two arrows for 19 HP

The giant gets hit with one arrow for 8 HP


Evil GM

Initiative:

Andrea - summoned eagle, directed giant
Gerard - two arrows at D12, hitting for 40HP
Euphemia - crossbow misfired
Friendly Hill Giant - directed to side hit one guard 18 HP
front guards - two hits on the bug for 18HP
Daniel - slide off the bug as it trots forward
Side guards - giant hit for 8 HP, Orsin hit for 19 HP
Orsin -EPS 11 sonic
Bug

Daniel and Bug have turns remaining.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Just to clarify if Daniel needs it. His slide counted as his move... is he within range to swing at a baddie (or does he have to move)? Or should he have slide "off" to D7?


Evil GM

Daniel unintentionally slide of the bug (he didn't have a choice of location0, he needs to make a move to be able to attack the baddies. Although he didn't have a choice where he slide, he did manage to avoid falling and acro checks to land on his feet. He is between a set of legs as bug moves. Daniel will need to walk with the bug or risk being trampled.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

OK. Let's do this and hope I don't get squished.

Thanks to his BOOTS OF THE CAT, Daniel always lands on his feet.
He uses his standard action to keep pace and remain under the bug and avoiding the legs. Let the Warriors chop and stab at it. He would heal it as it rampaged an hoped it focused on the annoying, stinging things!
Imoedae protect me.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So the bug doesn't crawl near the ground? Just trying to wrap my head around the image


Evil GM

BUG but much much bigger

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