| baldwin the merciful |
Rd 1: Bug
The beetle's belly and armored shell begins to shake as lashes out spewing a cone of acid.
acid, 23 DC to negate: 4d6 + 8 ⇒ (1, 3, 4, 5) + 8 = 21
G1: 1d20 + 9 ⇒ (3) + 9 = 12
G2: 1d20 + 9 ⇒ (10) + 9 = 19
G3: 1d20 + 9 ⇒ (1) + 9 = 10
G4: 1d20 + 9 ⇒ (10) + 9 = 19
G5: 1d20 + 9 ⇒ (20) + 9 = 29
Beginning with first guard on the rock and working towards the guard near the trees.
The archer that Gerard hit is looking in terrible shape. The other guards that were hit wince in pain.
| baldwin the merciful |
| Gerard Nisroc |
Phem, don't fret... the crossbow is just an extension of you. If I drop him, then other one... Breathe, reload, shoot.
Attack1, +1, str, rapid, bless, inspired: 1d20 + 11 + 1 - 2 - 2 + 1 + 2 ⇒ (4) + 11 + 1 - 2 - 2 + 1 + 2 = 15
Damage1, +1, inspired: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12
Attack2, +1, str, rapid, bless, inspired: 1d20 + 11 + 1 - 2 - 2 + 1 + 2 ⇒ (17) + 11 + 1 - 2 - 2 + 1 + 2 = 28
Damage2, +1, inspired: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12
Attack3, +1, str, rapid, bless, inspired: 1d20 + 6 + 1 - 2 - 2 + 1 + 2 ⇒ (16) + 6 + 1 - 2 - 2 + 1 + 2 = 22
Damage3, +1, inspired: 1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5
I might not have time later... same target, then the one behind him. I don't think it will affect Andrea.
| Andrea1 |
HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
SUmmon Monster 2 (1/9)
Channels 3/6
The Eagle pops into existance at C-3 and charges the guard at C-8, it's talons glowing with holy fire.(Smite evil) ending the charge at D-7
Bite: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (3) + 1 = 4
Pardon me, Gerard! Andrea runs to -b,5 then up to -d,5 Heya handsome she says to the giant and then ends at -d,7 SMASH! she points at the guards and swings her fists (directing giant, I am using the run move)
| Gerard Nisroc |
Euphemia should be enjoying soft cover behind Gerard... I think she can shoot around him. Also remember, if you find a relatively safe spot (from melee attacks), you can use a crossbow while prone (risky) but ranged attacks get -4 vs. you.
Andrea?
| baldwin the merciful |
RD 2: Giant
He steps to -G,-F, 5/6 and whacks at the first bandit,
GClub: 1d20 + 14 ⇒ (12) + 14 = 26;dam: 2d8 + 10 ⇒ (1, 3) + 10 = 14
The cracking bone sound resonates, then he thunks the bandit again,
GClub2: 1d20 + 9 ⇒ (8) + 9 = 17;dam: 2d8 + 10 ⇒ (8, 6) + 10 = 24
but the second attack misses
| baldwin the merciful |
RD 2: Front Guards
The three guards in then open move for cover agaisnt the bug. While the two on the side strike out a the bug's side:
FG1, longsword 1: 1d20 + 12 ⇒ (13) + 12 = 25;damage: 1d8 + 2 ⇒ (2) + 2 = 4
FG1, longsword 2: 1d20 + 7 ⇒ (2) + 7 = 9;damage: 1d8 + 2 ⇒ (4) + 2 = 6
FG2, longsword 1: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d8 + 2 ⇒ (4) + 2 = 6
FG2, longsword 2: 1d20 + 7 ⇒ (19) + 7 = 26;damage: 1d8 + 2 ⇒ (2) + 2 = 4
Three hits damage the creature for another 10 HPs.
Visually the bug looks like injured at least 1/3 down from your POV especially given its revious damage that was not all healed.
| Daniel Arrisen |
Daniel stows his quickdraw shield and uses his Lay on Hands on the bug.
Touch attack. Ignores bug nat Armor 1d20 + 15 ⇒ (17) + 15 = 32
Damage Healed 4d6 ⇒ (4, 5, 2, 2) = 13
That's it friend. Get them.
| Andrea1 |
Current action list
Rd 2 update
Initiative:
Andrea - moves to -d, 7, eagle misses
Gerard - kills one archer hits a second for 5 HP
Euphemia - Shot guard for 7
Friendly Hill Giant - hits on guard for 14 HP
Front Guards - Attacked bug for 10
Daniel - Healed bug for 13
Side guards -
Orsin -
Bug
| Orsino 'Orsin' Bessatte |
This may have been addressed earlier, but if so I can't find it. Can we charge in this terrain?
Orsin moves to strike down the enemy at 5,-I, charging in a straight line to bring him down.
If not charge, Orsin double moves into threatened area and strikes on his next round. If so, minus 2 from the attack roll.
Power Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Oh, well, nevermind then.
Don't let go (of the sword), Jack!: 1d20 + 1 ⇒ (18) + 1 = 19
| baldwin the merciful |
RD 2: Side Guards
The remaining archer on the large rock will fire her bow at Orsin:
archer 2: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18;damage: 1d8 + 4 ⇒ (3) + 4 = 7
archer 2: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22;damage: 1d8 + 4 ⇒ (1) + 4 = 5
One arrow hits the bard.
The archers on the other side:
Both of the archers in the giant's threat range step away five feet and fire a the giant.
archer 3: 1d20 + 13 ⇒ (14) + 13 = 27;damage: 1d8 + 4 ⇒ (8) + 4 = 12
archer 3: 1d20 + 8 ⇒ (13) + 8 = 21;damage: 1d8 + 4 ⇒ (6) + 4 = 10
archer 4: 1d20 + 13 ⇒ (20) + 13 = 33;damage: 1d8 + 4 ⇒ (7) + 4 = 11
archer 4: 1d20 + 8 ⇒ (12) + 8 = 20;damage: 1d8 + 4 ⇒ (4) + 4 = 8
The last archer on the giant's side will shoot at Orsin one more time:
archer 5: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19;damage: 1d8 + 4 ⇒ (2) + 4 = 6
archer 5: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16;damage: 1d8 + 4 ⇒ (8) + 4 = 12
I think you ahve 20 or a 22 AC correct, bless and prot from evil?
Confirming the crit on the giant:
archer 4: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 1d8 + 4 ⇒ (2) + 4 = 6
confirms the crit.
The giants wobbles and topples over to the ground.
| baldwin the merciful |
RD 2: Bug
The massive beetle doesn't see any food in front of it so it turns and chops at the bandit D, 9
bite: 1d20 + 18 ⇒ (18) + 18 = 36;damage: 6d6 + 18 ⇒ (4, 6, 4, 4, 1, 5) + 18 = 42
The longsword wielding bandit cries out in pain and his body has an enormous chuck of flesh missing from it but he is still up.
| baldwin the merciful |
| Andrea1 |
HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
SUmmon Monster 2 (2/9)
Channels 3/6
The eagle flaps up to -f,7 and pecks and claws at the bandit at -G,8
Inspire,Smite evil
Claw #1: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (4) + 3 = 7
Claw #2: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 3 ⇒ (1) + 3 = 4
Andrea moves to -f,8 and attacks the archer with her mace
Light mace+1: 1d20 + 11 ⇒ (1) + 11 = 121d6 + 3 ⇒ (5) + 3 = 8
This f~&*ing dice roller!
fumble: 1d20 ⇒ 11
| baldwin the merciful |
This may have been addressed earlier, but if so I can't find it. Can we charge in this terrain?
Orsin moves to strike down the enemy at 5,-I, charging in a straight line to bring him down.
If not charge, Orsin double moves into threatened area and strikes on his next round. If so, minus 2 from the attack roll.
[dice=Power Attack]1d20+2
Oh, well, nevermind then.
[dice=Don't let go (of the sword), Jack!]1d20+1
This was his post.
| Gerard Nisroc |
Phem, see if you can take down that archer... You're gonna be fine. I've got to go for a sec...
Gerard runs just above the surface of the ground, rushing towards and past Andrea.
Fly (no loss of Dex to AC), double move to -H,9. Forgot that Orsin went after the archers, sorry.
| Daniel Arrisen |
Daniel (after the guards turn) 5ft steps up to the guard to his front. He viciously attacks, 2 handed.
2 hand PA, Inspire Courage, Bless 1d20 + 15 + 2 + 1 - 3 ⇒ (7) + 15 + 2 + 1 - 3 = 22
Damage 1d8 + 1 + 6 + 2 + 9 ⇒ (5) + 1 + 6 + 2 + 9 = 23
2nd Attack, Inspire Courage, Bless 1d20 + 10 + 2 + 1 - 3 ⇒ (4) + 10 + 2 + 1 - 3 = 14
Damage 1d8 + 1 + 6 + 2 + 9 ⇒ (1) + 1 + 6 + 2 + 9 = 19
NOTE: DEPENDING ON THE STATE OF THE GUARDS when my turn comes up, Daniel will attack the most wounded one. His priority is to drop a foe so there is only one and not two to counter attack next round
| baldwin the merciful |
Phem, see if you can take down that archer... You're gonna be fine. I've got to go for a sec...
Gerard runs just above the surface of the ground, rushing towards and past Andrea.
Fly (no loss of Dex to AC), double move to -H,9. Forgot that Orsin went after the archers, sorry.
I'm not really sure what you are doing here? Did someone actually cast fly on you? I know there was discussion of casting fly when you get to the baddie. Did I miss a post? If you are flying you need to need to tell me height you are at and take that distance into account with your movement. You need to take you ascending rate into account that is 1/2 rate. If you are moving just above the ground - 6 inches 3 feet, I have no idea - then provide the path you going because there are AOO that may occur.
| Gerard Nisroc |
Perception:1d20+2
Stealth:1d20+2
Euphemia is too smitten and worried to act appropriately, apparently, ignoring obvious tells around her and hiding... badly, to say the least.She does cast a spell of flight on Gerard, however, once the party gets close enough to make it economical.
It was low key, but all love.
| Euphemia di Nereis |
Euphemia would have cast it on him right before battle.
Euphemia gulps and takes aim once more at the same archer.
1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25Hit? Damage (I just now saw the buff summary):1d8 + 3 ⇒ (2) + 3 = 5
She then runs towards the bug.
| baldwin the merciful |
Ok then Euphemia cast fly on Gerard before battle. I still need to know more information for the move. How far is "just above the ground"? I have no idea what that means. If Remember you ascend at 1/2 speed, that could effect how far you fly. Plus, I need to know a path that you took, otherwise I will take each and every AOO.
| Gerard Nisroc |
Sorry, assembling kid's bed. Taking full advantage of the archers having ranged weapons, and presuming they are not trained in the art of quick draw (his specialty) or unarmed combat.
Path: start @ (-B,-2) fly at ground level/upright ("running") to (-E,7), somersault/ascend to leap over the wounded archer @ (-G,8) landing @ (-G,9) and walking to (-H,9). He has 120' (double move) and is trying not to flaunt/give away that he can fly. He seems to be moving fast.
| baldwin the merciful |
RD 3: front Guards
One of the front guard moves around the rock repositioning himself at G, 10 his buddy does the same moving to G,11.
I'm not sure what yoru AC is right now.
-I,10 takes a full round attack and swings his sword at Gerard.
FG3, longsword 1: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d8 + 2 ⇒ (5) + 2 = 7
FG3, longsword 2: 1d20 + 7 ⇒ (10) + 7 = 17;damage: 1d8 + 2 ⇒ (3) + 2 = 5
The two guards attack the beetle,
FG1, longsword 1: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d8 + 2 ⇒ (2) + 2 = 4
FG1, longsword 2: 1d20 + 7 ⇒ (14) + 7 = 21;damage: 1d8 + 2 ⇒ (4) + 2 = 6
FG2, longsword 1: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d8 + 2 ⇒ (1) + 2 = 3
FG2, longsword 2: 1d20 + 7 ⇒ (10) + 7 = 17;damage: 1d8 + 2 ⇒ (7) + 2 = 9
the bug gets hit three more times,
| baldwin the merciful |
RD 3: the two archers on the rock are slumped over, not moving.
The archers on the other side:
Both of the archers in near Gerard step away five feet and fire a the giant. -H,8 steps to -I,7 while -f,8 steps to -J,6 then fire.
archer 3 at Andrea: 1d20 + 13 ⇒ (3) + 13 = 16;damage: 1d8 + 4 ⇒ (3) + 4 = 7
archer 3 at andrea: 1d20 + 8 ⇒ (4) + 8 = 12;damage: 1d8 + 4 ⇒ (1) + 4 = 5
The hurried archer misses.
archer 4 at Gerard: 1d20 + 13 ⇒ (6) + 13 = 19;damage: 1d8 + 4 ⇒ (4) + 4 = 8
archer 4 at Gerard: 1d20 + 8 ⇒ (8) + 8 = 16;damage: 1d8 + 4 ⇒ (6) + 4 = 10
Stepping back threw off the archer's aim.
The last archer steps 5 feet from Orsin, -I,5 to -J,6,
archer 5 at Orsin: 1d20 + 13 ⇒ (13) + 13 = 26;damage: 1d8 + 4 ⇒ (6) + 4 = 10
archer 5 at Orsin: 1d20 + 8 ⇒ (4) + 8 = 12;damage: 1d8 + 4 ⇒ (2) + 4 = 6
The arrow sinks deeply in the bard.