Lucrezia Villanova |
Perception 1d20 + 16 ⇒ (11) + 16 = 27
Lucrezia carefully examines what she can of the stairwell, trying to see if there is a trigger for the trap.
baldwin the merciful |
Lucrezia you do not perceive any magical trap. Mechanically, you know the stairs are trapped, with pressure triggers, in the middle and right side of the first step. That is what you can clearly see from your POV. The strange script on the inside of the door is written in Polygot from the Shackles. Left to Right, Right to Left, Do not disturb the air as you dance.
Lucrezia Villanova |
"Well, it looks from like the only option is to step according to the warning on the door and avoid the pressure plates, moving gently down the stairs with nothing flying."
Lucrezia will take out the light stone she had and work her way down the stairs, being careful to avoid the pressure plates and trying to make any unneeded movements.
baldwin the merciful |
Lucrezia remember these were wide steps and very well made that descend down 50 feet to a landing or floor. I need you to take each step in 5 foot increments and I need you to be very specific in your direction of travel with each 5ft increment. Then I need you to make perception check for each step.
There is no light coming up from the cellar.
Below was previously described to you.
When the door is you see a 10 foot wide gradual staircase that has exquisite craftsmanship. The stairs themself are made of brown, and black veined stone, and are quite wide for step. There are polished wooden hand rails on either side of the wall useful for balance. Overall these stairs are in pristine condition, you can also see to empty sconces 15 feet below. The stairs descend 50 feet to a landing, or floor.
Truk'tosh |
Truk holds his breath as Lucrezia makes her descent.
Andrea1 |
Perhaps we can see if there is any disabling switch up here, or past the trapped stairs when Lucrezia gets to the bottom? I can see House Thrune making a trap that cannot be disabled in such a manner out of spite, but what if they wanted to get up and down easily if they got access back?
Andrea checks around the wall near the door after casting Guidance on herself Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Lucrezia Villanova |
Lucrezia holds one of the light stones in her hand as she begins her descent. She examines each step before she puts her foot on it, following both the pattern mentioned on the door and trusting in her own judgement.
perception 1d20 + 19 ⇒ (8) + 19 = 27
perception 1d20 + 19 ⇒ (14) + 19 = 33
perception 1d20 + 19 ⇒ (16) + 19 = 35
perception 1d20 + 19 ⇒ (9) + 19 = 28
perception 1d20 + 19 ⇒ (6) + 19 = 25
perception 1d20 + 19 ⇒ (19) + 19 = 38
perception 1d20 + 19 ⇒ (7) + 19 = 26
perception 1d20 + 19 ⇒ (6) + 19 = 25
perception 1d20 + 19 ⇒ (4) + 19 = 23
perception 1d20 + 19 ⇒ (4) + 19 = 23
perception 1d20 + 19 ⇒ (4) + 19 = 23
perception 1d20 + 19 ⇒ (17) + 19 = 36
perception 1d20 + 19 ⇒ (7) + 19 = 26
perception 1d20 + 19 ⇒ (12) + 19 = 31
perception 1d20 + 19 ⇒ (16) + 19 = 35
perception 1d20 + 19 ⇒ (4) + 19 = 23
perception 1d20 + 19 ⇒ (7) + 19 = 26
perception 1d20 + 19 ⇒ (10) + 19 = 29
perception 1d20 + 19 ⇒ (11) + 19 = 30
perception 1d20 + 19 ⇒ (9) + 19 = 28
perception 1d20 + 19 ⇒ (7) + 19 = 26
perception 1d20 + 19 ⇒ (11) + 19 = 30
perception 1d20 + 19 ⇒ (6) + 19 = 25
perception 1d20 + 19 ⇒ (3) + 19 = 22
perception 1d20 + 19 ⇒ (13) + 19 = 32
perception 1d20 + 19 ⇒ (8) + 19 = 27
perception 1d20 + 19 ⇒ (18) + 19 = 37
perception 1d20 + 19 ⇒ (8) + 19 = 27
perception 1d20 + 19 ⇒ (17) + 19 = 36
baldwin the merciful |
Using your perception checks this is what you discover. There are three places to step on each 10 foot wide stair (left, middle and right). Each step has only one safe step to walk on. It takes three steps to transverse from left to middle to right. Once safely at the right you go from the right to middle to left. In essence you walk diagonally down the stairs.
Truk'tosh |
Has Lucrezia reached the bottom safely?
Lucrezia Villanova |
Lucrezia waves to the group from the base of the stairs after her crazy, zig-zag pattern of walking down the stairs.
Now that she is down here, is there any sort of switch that she can see to turn off the stair traps?
perception 1d20 + 19 ⇒ (17) + 19 = 36
Lucrezia Villanova |
Lucrezia will bend down and try to peer into the openings, trying to figure out if one will turn off the trap.
Lucrezia Villanova |
perception 1d20 + 19 ⇒ (15) + 19 = 34
Lucrezia carefully examines each opening, looking for signs of which ones might be traps and which one is the correct one. Like looking for bloodstains or scratch marks near the trapped openings and signs of wear near the correct opening.
baldwin the merciful |
Lucrezia Villanova |
Lucrezia breaths a heavy sigh of relief as she pulls her hand out of the hole with all her fingers still attached.
Would not have thought of using a summoned creature since I thought they could only be used to attack something. This seemed a bit beyond that spell to me.
Truk'tosh |
Truk nods.
"I trust you Beautiful. You know what you're doing.'"
The big orc boldly moves down the stairs towards Lucrezia.
baldwin the merciful |
Would not have thought of using a summoned creature since I thought they could only be used to attack something. This seemed a bit beyond that spell to me.
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
The key would have been to find a creature with five digits, whose hand/fingers would have fit.
baldwin the merciful |
Grimm Sharpest |
I can back ye up if ye wanna scout foreword a bit girl. I get the feeling we ain't seen the worst o what this place has take offer. Ain't found enough gold fer that.
The dwarf endeavors to stay as near the front as possible. Smacking Andrea on the rump as he passes her by.
Truk'tosh |
Truk asks for protection from the Eternal Rose before peering into the darkness.
Extended Magic Circle vs Evil
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
"Stay close. Grimm's got the right of it. I'm sure the worst is yet to come."
Truk will lead the way down the hallway.
Lucrezia Villanova |
Ok, next finger trap spell, I am called for Faelyn's assistance. :)
Lucrezia follows the half-orc up to the door and will then look it over for traps and locks so that they can open it.
perception 1d20 + 19 ⇒ (4) + 19 = 23
disable 1d20 + 16 ⇒ (18) + 16 = 34
baldwin the merciful |
Truk'tosh |
Let's scope out the rest of this hallway before we start opening doors.
Truk moves all the way to the end of the hallway.
Truk'tosh |
The eastern end.