
Daniel Arrisen |

You may also note, Baldwin almost NEVER uses power attack.
Not that a rogue takes it often but I don't necessarily see him trying to pile on damage.
If Gerard falls take the opportunity to Make a Lore Warden/Duelist with Crane Style. Stupid high AC and the parry ability. Go on. I dare you.
(No hard feelings if you croak here. I have died twice dude!! The story rocks on!)

Gerard Nisroc |

Bit of an egregious cheap shot on the newb, but I'll hopefully survive. Obviously a Coup de Gras is possible.
Gerard played to character. Cleared area immediately around the priestess. Healing Gerard just wastes an action and gets him dead again.
Consider him dead and take out the big bad.
As to posting rate, retcon and such... apologies, ended up on the road with 6yr old.

Gerard Nisroc |

Whether you did or not, I say he should consider himself smacked!
Ogre dude can hit me with a 6, prone a 2. You should have left me unconscious and done a flame strike, or equally painful (to them).
My target AC, 30 pre-buff. F this.

Daniel Arrisen |

Whether you did or not, I say he should consider himself smacked!
Ogre dude can hit me with a 6, prone a 2. You should have left me unconscious and done a flame strike, or equally painful (to them).
My target AC, 30 pre-buff. F this.
Nah, we got this!
You should have seen the devil fight that nearly tpk'd us. That was hard.
Gerard Nisroc |

The plan was to be unconscious! That was the plan... Plan "B" anyway. :)
Do gooders. And hammer is crit x3 woohoo! He missed confirming by 1 last time. Bastard must have improved crit, both of them... do. Creeps.
Now, on the other hand... AoO are NOT mandatory! He could be so full of himself and just arrogant enough to let Gerard get up... so he can knock him down proper again, but those are all things under the GM's discretion.
Daniel, Orsin, so many targets.
Not unlike those blow up clowns that rebound...

baldwin the merciful |

Well I'm going to log off for the night that will give some time for the others to post an action.
I haven't been to my office in 6 days so it may be a hectic day for me tomorrow. Depending on the work my staff has piled up for me. Otherwise, I'll get some posts up tomorrow during the day. It would be nice to finish this current conflict tomorrow.

Daniel Arrisen |

Well I could easily post but I need to see what Maglin does. If he gets up he takes 3 AOO's.
Then I can charge the ogre, (whom I already declared smite on)

Daniel Arrisen |

Don't wanna waste a smite on this guy (lost one on the Ogre- well done Orsin)
He has been hit a ton already.
I am happy where he is.

Andrea1 |

Something that I have seen some people do that might be considered, the 'cash-out'.
What that means is that after a fight/treasure find, that objects such as weapons,armor,etc that are to be sold are just converted into cash instead of everyone having to wait for a chance to go sell things. Unrealistic, but helps when the party is pressed for time and has a pile of stuff on their hands.

Andrea1 |

LOOT
+3 rapier, human bane
+2 assassin's dagger
(6) masterwork rapier
(6)Comp Shortbow +1 str
+1 Warhammer
+2 Studded Leather
+2 spiked banded mail
(6) +1 leather armor
Belt of Incredible Dexterity +2
ROP +2
Cloak of Resistance +1
2 vials of blue whinnis poison
2 CSW Potions
3 CMW Potions
+3 Barkskin potion
1 Antitoxin
msw thieves tools
25 sp
313 gp
20 PP
6 diamonds (200 gp each)
cracked ruby worth 800 gp

Andrea1 |

I will put down what is most likely to be sold for gold and leave the more valuable items in the kitty.
(5) MW Rapiers=800 GP
(5) Com SHortbows +1 STR=187 gp
Cloak of Resistance +1=500 gp
(5) +1 Leather armor=2525 GP
+2 Spiked Banded mail=2150 GP
+1 Warhammer=1006 GP
6 diamond(2oo GP each)=1200 gp
Cracked Ruby 800 GP
-300 GP Jarvis's share
Total=8868 GP,25 SP,20 PP
Shares
25 sp/5=5 sp each
20 PP/5=4 PP each
8868/5=1773 GP each.
Remaining in kitty
+3 Human Bane Rapier
+2 Assasian's dagger
+2 Studded Leather
Belt of Incredible Dexteriy +2
Ring of Protection +2
2 Vials Blue Whinnis Poison
2 CSW Potions
3 CMW Potions
+3 Barksin Potion
1 Antitoxin
MW Thief Tools

Gerard Nisroc |

Bane increases enchantment by +2, vs specific/target/favored enemy.
"A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes."

Daniel Arrisen |

It is a +3 rapier only for anything other than human.
Vs Human it is +5 enhancement (attack and damage) then 2d6 bonus

Andrea1 |

Wait..No. 'Bane' counts as +2 for determining cost AFAIK. So a +1 Rapier Bane vs. Humans would cost as much as a +3 rapier.
Updated treasure list
(5) MW Rapiers=800 GP
(5) Com SHortbows +1 STR=187 gp
Cloak of Resistance +1=500 gp
(5) +1 Leather armor=2525 GP
+2 Spiked Banded mail=2150 GP
+1 Warhammer=1006 GP
6 diamond(2oo GP each)=1200 gp
Cracked Ruby 800 GP
-300 GP Jarvis's share
Total=8868 GP,25 SP,20 PP
Shares
25 sp/5=5 sp each
20 PP/5=4 PP each
8868/5=1773 GP each.
Remaining in kitty
+3 Human Bane Rapier
+2 Assasian's dagger
+2 Studded Leather
Belt of Incredible Dexteriy +2
Ring of Protection +1 (+2 given to Gerard and replaced with +1)
2 Vials Blue Whinnis Poison
2 CSW Potions
3 CMW Potions
+3 Barksin Potion (Gerard)
1 Antitoxin
MW Thief Too
Edit: The rapier might be the bee's knees for Lucrezia. Human Bane on top of her favored enemy if she ever melees.

baldwin the merciful |

Edit:
It was +3, +5 human.
But I used it as +3, bane damage only to humans 2d6. Sort of a hybrid. I screwed it up.
I probably missed a few hits on the paladin. that being said it's a +3/+5 human bane. He's 12th level - rogue 9/assassin 3. I gave him two more levels of rogue via herolab than what the book had. I up his gear for the combat. The book gave him a Msw rapier. Yes, the written material is still giving their main combatants MSW gear at this level. He is the only assailant that I added levels to, the rest were straight from the book.
With my Uncle passing, I've been a bit scattered this past week with my materials.