Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Dude you totally need to tap dance around me while I take the hits!

4d6+8 healing as a swift action is good for that.

Maybe get a wand of BLEND. Gives you hide in plain sight for 30 min per charge with a +4to stealth. You need a cranking high UMD to emulate an elf so the spell works.

You could also take Vanishing Trick or the rogue talent for Vanish.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Off topic, why the hell can't there be more GM's like Baldwin?

I used to juggle 10 pbp's at once (1/day post games) easily. But the flow stops to easily.

Really love my Magus in one of my other games but it takes sooo long to get anything done. Pretty standard for most pbp. We need other min 2+ post a day games with Maptools using GM's.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard is the only non-caster. Not even 1 rank in UMD. I find all the characters start to look the same if everyone dabbles in everything.

Rogues are hard because the rely on "situational" factors others typically do not consider. Ex: 5ft-step after your attack, allowing the rogue to 5ft-step into a full-round flank.

I'd thought I'd set the ogrekin up perfectly... then realized it required a 30ft move. Ouch.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If I can get summonings off better you will be able to get good flanking buddies. Even a Summon Monster 2 (Wolf) can nip at heels.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:

Gerard is the only non-caster. Not even 1 rank in UMD. I find all the characters start to look the same if everyone dabbles in everything.

Rogues are hard because the rely on "situational" factors others typically do not consider. Ex: 5ft-step after your attack, allowing the rogue to 5ft-step into a full-round flank.

I'd thought I'd set the ogrekin up perfectly... then realized it required a 30ft move. Ouch.

If you were willing to lose Uncanny Dodge, you could add the Scout Archetype and auto SA anytime you move 10ft or more.

I have been in this game since the beginning and have rarely been flanked.
Though my first char (Duncan) died cause he got surrounded, ate a full load of FoB from some monks and got critted.

My second char died saving the party's ass from a Controller Wizard halfing who had us pinned outside. Would of killed the little sh!t easy with a Grapple but he'd prebuffed with Freedom of movt.
I ate 4 con damage, a fireball and a lightning bolt before I dropped. Epic. I don't mind losing chars as long as the fight is memorable.
(Though in hindsight we could have all just run away. Inside.)

Point is, stuff happens. Enjoy the awesomeness that is this game and prep your backup if the worst should happen. Kensai would be awesome but Magus is banned.
Prep away!!


Evil GM
Gerard Nisroc wrote:

Gerard's outlook... If the last skirmish is any indication, we're screwed. :)

Maybe Gerard was in the wrong place at the wrong time, but he ended up paired with the two named baddies. But, then again... his role is to stealth/scout, no?

Just playing the heroic NG.

Stop moaning :-) You were hit by at least two critical hits and you chose to jump back into the fight after you began your climb, rather than wait for others to move up.


Evil GM
Euphemia di Nereis wrote:
I am perfectly capable of this. I will also toy with my avatar and stuff.

I wasn't actually going to add another player since we only have 1 and 2/3 of books remaining. I've a couple summer trips planned but even with those I figured we'd finish the story line by the end of August/Sept. I'm planning on running something else after that so don't stress out folks....probably Razor Coast.

I know you have been following the story for the last year, so you should know my GM'ing style and the posting frequency. If you don't mind jumping in then I'm fine with it. Put together your character and let me see her. I saw Daniel mentioned you put a sleep hex witch together, (I'm not real familar with that classes nuances), but I didn't see anything on the profile.


Evil GM

Off to the gym my day just cleared out.


Evil GM
Daniel Arrisen wrote:
Gerard Nisroc wrote:

Gerard is the only non-caster. Not even 1 rank in UMD. I find all the characters start to look the same if everyone dabbles in everything.

Rogues are hard because the rely on "situational" factors others typically do not consider. Ex: 5ft-step after your attack, allowing the rogue to 5ft-step into a full-round flank.

I'd thought I'd set the ogrekin up perfectly... then realized it required a 30ft move. Ouch.

If you were willing to lose Uncanny Dodge, you could add the Scout Archetype and auto SA anytime you move 10ft or more.

I have been in this game since the beginning and have rarely been flanked.
Though my first char (Duncan) died cause he got surrounded, ate a full load of FoB from some monks and got critted.

My second char died saving the party's ass from a Controller Wizard halfing who had us pinned outside. Would of killed the little sh!t easy with a Grapple but he'd prebuffed with Freedom of movt.
I ate 4 con damage, a fireball and a lightning bolt before I dropped. Epic. I don't mind losing chars as long as the fight is memorable.
(Though in hindsight we could have all just run away. Inside.)

Point is, stuff happens. Enjoy the awesomeness that is this game and prep your backup if the worst should happen. Kensai would be awesome but Magus is banned.
Prep away!!

I will say both times STR's characters have died he managed to get separated from the party. Especially the last time with the wizard.


Evil GM
Euphemia di Nereis wrote:
I am perfectly capable of this. I will also toy with my avatar and stuff.

Can you send me the character and gear requested in PM. I favor balance more than overpowered.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Wasn't griping... I'm onto you. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Razor Coast! We should get our peg legs ready. Maybe I could do a Sea Reaver barbarian, a change from the spell caster types.

Trout, don't forget to have Baleful Polymorph, we need to start eating our kills.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
baldwin the merciful wrote:
Euphemia di Nereis wrote:
I am perfectly capable of this. I will also toy with my avatar and stuff.
Can you send me the character and gear requested in PM. I favor balance more than overpowered.

No problem. I don't optimize a lot, to be honest. :)

Also, I have no problem with being murdered like crazy. IRL I have never had a character survive for too long, though not due to construction issues. Just... bad luck. I have an invisible "crit me!" T shirt.
However... what PM?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Besides, I'm leaving the country in mid September(though I still intend to play). Oh, and I'm sorry, I haven't made the character altogether. I need to know the specifications. I can rp, but I need to create. What was the point buy here?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Nvm. I'm just using the recruitment thread. I'll cook this baby up.


Evil GM
Euphemia di Nereis wrote:
Nvm. I'm just using the recruitment thread. I'll cook this baby up.

Use the recruitment thread. You'll be 9th level so there are two ability stat increases in there.

max HP 1st level then roll thereafter. Reroll 1's.
Coin will be WBL

I don't run weapon R'us games, so some of the more unique items ask me. I'm fond of saying just because something is in a book does not mean it's available in the game.

PM = private message is the mail symbol next to your name on the top of the screen.


Evil GM

I think I have figured out how to introduce your character to the game. It should give you most of today to get your character together.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Can I have a hedgehog? :)
She's not using the whitehaired archetype, but she does have the prehensile hair hex.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Greensting scorpion or something, +4 init? Just a suggestion.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I like saves, my main man. But mostly, I like hedgehogs and I've never had one IC.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

As you wish.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Catching back up with everything. Was just feeling under the weather this weekend. :(


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just get your shopping list made up. I'm sure we can slip you in. :) Also be sure to adjust your stat line since you have been healed back up.


Evil GM

Lucrezia get your shopping list together.


Evil GM
Euphemia di Nereis wrote:
I like saves, my main man. But mostly, I like hedgehogs and I've never had one IC.

Just so we are on the same page your asking for a hedgehog familiar from the UM book, correct? A hedgehog grants a +2 Will save, correct. I'm fine with that. I just want to sure we are looking at the same materials.

I had a player in another game play a witch but he dropped out pretty quickly, so I need to spend some time reading up on the class.


Female :D Check out my fetching opercles!
baldwin the merciful wrote:
Euphemia di Nereis wrote:
I like saves, my main man. But mostly, I like hedgehogs and I've never had one IC.

Just so we are on the same page your asking for a hedgehog familiar from the UM book, correct? A hedgehog grants a +2 Will save, correct. I'm fine with that. I just want to sure we are looking at the same materials.

I had a player in another game play a witch but he dropped out pretty quickly, so I need to spend some time reading up on the class.

Yes, though I wanted to use the Boundaries Patron from Champions of Purity. The only difference there is thematic and the bonus spells I learn are nice. It's on the SRD. However, if not that one, I might choose the Spirits patron.

What's my official deadline?


Evil GM

Deadline is when you get it done. They will be heading out of the City may be this evening in real time, otherwise tomorrow. I'll introduce you along the way.

Spirits patron works better for me, I have UM book.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
GM wrote:
I saw Daniel mentioned you put a sleep hex witch together, (I'm not real familar with that classes nuances), but I didn't see anything on the profile.

I actually meant she check with you if sleep hex was cool.

Some gms don't like it.
It's an unlimited use save or be coupe de grace. Single target. No HD cap.

Not too much of a GM problem of you use multiple enemies. But it can wreck a Single Big Evil Dude with low will save fight.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
GM wrote:
I saw Daniel mentioned you put a sleep hex witch together, (I'm not real familar with that classes nuances), but I didn't see anything on the profile.

I actually meant she check with you if sleep hex was cool.

Some gms don't like it.
It's an unlimited use save or be coupe de grace. Single target. No HD cap.

Not too much of a GM problem of you use multiple enemies. But it can wreck a Single Big Evil Dude with low will save fight.

Thing to remember with witches is hexes only have a range of 30ft. They need to be within charge distance to use them.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Euphemia di Nereis wrote:
I like saves, my main man. But mostly, I like hedgehogs and I've never had one IC.

But if you have a hedgehog, you can't get buggered at all!


Evil GM
Daniel Arrisen wrote:
GM wrote:
I saw Daniel mentioned you put a sleep hex witch together, (I'm not real familar with that classes nuances), but I didn't see anything on the profile.

I actually meant she check with you if sleep hex was cool.

Some gms don't like it.
It's an unlimited use save or be coupe de grace. Single target. No HD cap.

Not too much of a GM problem of you use multiple enemies. But it can wreck a Single Big Evil Dude with low will save fight.

Yeh, the sleep hex is bit much. Just about anything unlimited is bit overpowering. Spend a year + building up to the final battle then ...sleep coup de grace. Sort of takes the fun away.


Female :D Check out my fetching opercles!

No sleep hex, then.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I just have to write out some character fluff and finish writing down gear and whatnot. :) Almost done.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Anyone have suggestions for what I should put on a shopping list? I just got that belt, plus the +2 bow from loot and a +2 longsword.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I purchased spells.. is that a problem in here?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

@Luc

Bracers of Falcon’s Aim

Aura faint transmutation; CL 3rd
Slot wrists; Price 4,000 gp; Weight 1 lb.

DESCRIPTION

Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey.

They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell’s physical transformation

Aspect of the Falcon

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.


Evil GM

Lucrezia maybe an amulet of natural armor +1 or +2.


Evil GM

anyone know a resurrection cost offhand?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

10,000 GP for a Ressurection (Limit 10 years/level)
5,000 gp for Raise Dead (Limit 1 day/level)
1,000 gp for Reincarnate (Death limit 1 week.)

Bugger. Reincarnate for Grimm but the others are past the limit for anything but Ressurection.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

DONE.
Meow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Moo. Welcome aboard


Evil GM

How much coin do you have for the raised dead spell?


Evil GM

I need log off for a while....back around 10ESt.

By the way Euphemia what is your time zone and is there any time you to post? Also, can you fill out your profile line like Andrea and the others. That makes it easier for me.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I can contribute 4000gp.
Then I am tapped out.


Evil GM

Well Gruum will put 2500 towards the raising. Either McAllister or Tobian can cast the spell. We can roll play that after the Mother of Flies if you want.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
How much coin do you have for the raised dead spell?

5492 gp


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Yes. I can fill that out. And I am in GMT; I don't have a set schedule right now, but I'm almost always on after 7pm.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

And for now, in the morning, too, between 9-11.
Some days in the afternoon.


Evil GM

I have small project I need to wrap up for meeting in the morning. I need to log off. I should be on after noon tomorrow.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yay! Grimm will live and we get a new witch! Good day!

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