Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

After paying the lawyer, there is 3417 GP left over from the Free Orn fund. Truk can have it since he is broke.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Resist Energy-Communal
Dispel Magic
Break Enchantment
Remove Blindness
Remove Paralysis
Faerie Fire
Mass Featherstep

And here are some other ideas:

Elemental Speech
Glyph of Warding
Locate Object
Remove Curse
Levitate
Fly
Air Walk
Chaos Hammer (CL 8)
Control Water
Crusaders Edge
Cure Critical Wounds
Greater Infernal Healing
Repel Vermin
Sending
Tongues
Water Walk, Communal
Detect Secret Doors
Endure Elements, Communal
Mount, Communal
Ant Haul
Ablative Sphere
Gust of Wind
Clairaudience/Clairvoyance
Spider Climb, Communal
Dimension Door
Solid Fog
Illusory Wall
Greater Invisibility


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Remove Curse! Excellent choice.

Okay. Here is an updated list of what we have done and might do.

1.Explore Delvehaven. Done!
2.Free Orn. Done!
3.Discuss if we are doing anything about The Grotto
4.Investigate what is up with the nobles
5.Undead running amok?
6.Kill Ilnerik!

Edit: We should ask Areal if he can cook up some more potions for us.


Evil GM

We have now built a multi-layer city of shops. I've place under on the campaign info tab a grouped listing of magic shops that you all know about and the type of goods they sell.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

1x Jingasa of the fortunate warrior 5000gp
1x Large steel masterwork 170gp
Armored kilt 20gp

Traded

+1 Alchemical Silver Warhammer for masterwork one

Cash all blown with
256gp left.

Andrea better like her present!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea does have a +1 Mail shirt and +1 Small wooden shield so

+1Shirt/+1Shield/+2 ROP=AC 19
Kilt/+1 shirt/+MW Shield/+2 ROP=AC 20

I get the same effect by just throwing on the kilt and keeping my small shield +1.

Andrea will give you a kiss on top of the head. :)

Might want to keep some silver ready for when we lock horns with undead and devils. or a way to enchant your fists.


Evil GM

The armor kilt brings your armor count as the next category of armor. Light to medium, medium to heavy, no effect on heavy.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Good thing I have that haversack to dump things into.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Also if she switches to heavy shield she needs to drop her weapon to cast spells.

Same with Grimm.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Level 8
HP: 1d10 + 2 ⇒ (10) + 2 = 12

Gains Discern lies as a spell like ability 3 times per day.
Gains ability to wear hellknight armor.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Truk'tosh wrote:

Also if she switches to heavy shield she needs to drop her weapon to cast spells.

Same with Grimm.

Excellent point, I will stick with the +1 small wooden shield. Andrea's role is primarily caster with the future idea of he bolstering spells with STigmata and then shooting liquid divinity everywhere.

Something that comes to mind is that could the spell Vomit Swarm(Wasp) be a spell for a Calistrian priestess? Unloading a bunch of wasps in someone's face has Calistria all over it.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
...shooting liquid divinity everywhere.

No comment.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Truk'tosh wrote:

Also if she switches to heavy shield she needs to drop her weapon to cast spells.

Same with Grimm.

Check my avatar sheet. That's what a weapon cord is for

;)


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm is also out of money.

Not sure if there is anything in the party kitty I could trade it for a +1 buckler (so I can two hand my axe)

Or maybe dear old dad would straight swap a +1 large shield for a +1 buckler?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There is no kitty.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

S' ok.
I'll wait.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So current list of places people are going.

Andrea:Shopping then safehouse
Grimm:Grumm's
Truk&Lucrezia:Shopping and drinking
Orsin: Finding Calseinica
John: To mentor
Faelyn: Talbard's


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm is at the safe house


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Here are some goodies for people.

Wand of CLW (50) for Ziz so he can go around dinging people.
SilverSheen for Truk and Grimm. For when devisl and vampires need whacking.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh Falyn, first we get in trouble wiht the Hellknights and now to Dottari.


Evil GM

I'm offline for couple hours.


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Andrea1 wrote:

Here are some goodies for people.

Wand of CLW (50) for Ziz so he can go around dinging people.
SilverSheen for Truk and Grimm. For when devisl and vampires need whacking.

Thank you gorgeous!


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote:
Oh Falyn, first we get in trouble wiht the Hellknights and now to Dottari.

It's what I do! The character I draw my inspiration from: Doc Holiday


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

My favorite Doc Holiday EVAR! :)

"I'm your huckleberry." :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

200 gp?! That will buy drinks for a week for everyone!

Andrea is currently chilling her heels at the safehouse.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn wants everyone in the room to have a good time. I laid down 200 to cover me, Truk, and Lucrezia's tab plus the round on the house. It was also a good distraction to hopefully get us out alive. I wanted to create pressure on Jaque from the crowd not to sling his power on us.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I think Lucrezia and Truk were looking forward to a bar fight.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
I think Lucrezia and Truk were looking forward to a bar fight.

It still may happen. I am fighting using intellect while trying to appear innocent to the bystanders. The problem is his position in the Dottari!


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

No, that makes sense.

But Truk's not going to let some scumbag dottari bully his buddy when he's trying to have a word with his woman.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:

No, that makes sense.

But Truk's not going to let some scumbag dottari bully his buddy when he's trying to have a word with his woman.

That is why I love you brother!!!


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

And I've always got your back come what may!


Evil GM

I thought a bar fight was on the verge of escalating. That was the reason for the gear location question.

----

orsin - your found your friend give me few minutes and i'll post something


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Surely Melissaa is smart enough to realize Faelyn was slinging money to save he and his friends from heading to jail. ;)


Evil GM

She's a librarian and probably hasn't earned 200GP in year let alone to buy rounds for strangers.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
She's a librarian and probably hasn't earned 200GP in year let alone to buy rounds for strangers.

True!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Adventurers do tend to have high maintenance costs. Equipment, training, materials and so on. The income they have tends to come in lump sums at the end of adventures.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

The reason I went so high is that blood whiskey is supposedly 50gp a glass. I didn't mean to blow a lot, but didn't want to slow the game down discussing cost.


Evil GM

don't sweat it Faelyn.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Consider it a compliment that you keep me on my toes ;)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I was about to head to the gym but I feel like something important is about to happen...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not even going to bet on this


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Bro vs bro deathmatch


M NPC, half-orc Warrior/bouncer

Go to the gym...we can take it up tomorrow besides it'll be better with Lucrezia on.I think she has been gaming on Sunday's.

"Safe to say...Orn not so happy.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

She's on now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sucessfully runs temporary interferance! Hopefully at least we get to a place better for sorting this out. Bleeding on Noguilt's carpet won't get us any points.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

i bet Noguilt has really expensive carpet too. though i don't know if it matches her curtains...


I think she is one my favorite NPC's to play.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Might be good to cultivate as 'Favored customers'. We ill probably be needing legal help in the future.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

More than likely.


Female :D Check out my fetching opercles!

Maybe if you invest enough in her, she'll gift the party monogram hats with her firm's logo.

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