Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik traces another rune to guide Ghroth in battle and the amphibian rushes to the side where his eel-like tongue can dart in around the corner.

Hannik: Guidance on Ghroth, Reload

Ghroth 5' to Q11
Slam with Guidance: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


HP 28/28 | Init +1 | AC 18 (28) T 11 (15) FF 17 (27) | CMD 17 (19) | F +4 R +2 W +3 | Per +5 | DK 60' Mage Armor, Barkskin, Bull's Strength, Shield

Initiative
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15
Abrikandilus 15-
Kaygan 12
Rhok 11
T5 10 (unconscious)
Hannik 8
Ghroth 6
Sol 5
T4 4+ (unconscious)

Map

Sol

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"Mulluq,stand clear."

Sol reaches into his quiver. Black fletching. He draws one of the demon bane arrows and fits it to his bowstring.

Ready to shoot if Mulluq stands clear.


Ghroth's blow grazes the vile demon.

Hannik has to touch Ghroth to cast Guidance on him, so I moved her forward 5'. Also, Ghroth's move isn't 5', so I just put him in the square indicated.

Booam.

Map updated.


Booam fidgets with his greataxe, eager to join the battle, but unable to find room to strike.

He readies an action to charge, if a demonic target appears.


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Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod, on the other hand, is within reach and attempts to give the demon something to think about.

Borrowed cold iron morningstar: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 Favored enemy, two-handed, power attack

Damage: 1d8 + 9 + 2 ⇒ (7) + 9 + 2 = 18


Jod thumps the demon mightily, denting its already malformed face.

Kira and Wendaug.


DM:

Spoiler:
1d20 + 3 ⇒ (1) + 3 = 4

Initiative
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15
Abrikandilus 15-
Kaygan 12
Rhok 11
Hannik 8
Ghroth 6
Sol 5
Something 4


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira nods to sol, and readies herself in the same way. "Step clear mulluq."


Wendaug looks over at Kira and Sol, gives a half-shrug, and draws back her bow before letting fly, sending a cold iron arrow whistling through the scrum.

Attack (Point-Blank, Precise, Favored): 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13

Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Sadness.


The arrow thumps into the door frame.

Mulluq.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq overextends his swing, having planned on being to get up in it's face inside the room and not have it step up to him. It's no matter, and it satisfied his intent of taking and blocking the brunt of its attacks. With his sword arm reaching past, he leans forward and tries to bite the thing, just barely getting a nip on it. At everyone's call, he steps back out of the way to allow his allies to do their thing.

Full-attack
Radiance 1d20 + 7 ⇒ (5) + 7 = 12
Bite 1d20 + 1 ⇒ (15) + 1 = 16, damage? 1d6 + 1 ⇒ (2) + 1 = 3
Free, 5' to P11

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

shortbow, arch luck, bane arrowpoint blank: 1d20 + 4 + 1 + 11 ⇒ (14) + 4 + 1 + 11 = 30 ... damage: 1d6 + 1 + 1d6 + 1 ⇒ (4) + 1 + (2) + 1 = 8

Sol sees the opening Mulluq leaves and, drawing back a little more, let's the feathered shaft slide through his fingers.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Cold iron crossbow bolt, point blank: 1d20 + 4 ⇒ (4) + 4 = 8

dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Kira too fires off her s*$*, but it goes wide.


Glad her s+&$ went wide, wouldn't want to be standing in the way of that. Excitement get too much for her? Reminds me of Hudak and the hagfish water.

The demon screams in rage and pain as Sol's arrow sinks deep. It lashes out angrily at Jod.

Full attack on Jod.
Claw 1 1d20 + 7 ⇒ (12) + 7 = 19 to hit, damage 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2 1d20 + 7 ⇒ (20) + 7 = 27 to hit, damage 1d4 + 2 ⇒ (4) + 2 = 6
Bite 1d20 + 7 ⇒ (3) + 7 = 10 to hit, damage 1d6 + 2 ⇒ (4) + 2 = 6 plus on a hit must make a DC 13 Fort save or suffer from a -1 penalty to CHA-based checks for 24 hours

EDIT: possible crit for claw 2
Claw 2 1d20 + 7 ⇒ (19) + 7 = 26 to confirm, extra damage 1d4 + 2 ⇒ (4) + 2 = 6

Map updated.

Kaygan and Rhok (someone take Rhok's turn, please).


Perception checks as well, please, for everyone.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Oops


Hp: 21 of 21; Effects active:

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Hp: 21 of 21; Effects active:

Kaygan again speaks the command word of the magic missile wand as he points it at the demon.

Roll to overcome spell resistance: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


The creature pitches over backwards as Kaygan fells it with his fusillade of missiles.

Demon down. Stay on initiative.

Initiaitve updated
Jod 19
Wendaug 15++
Mulluq 15+
Sol 15
Kira 15-
Kaygan 12
Rhok 11
Hannik 8
Ghroth 6
Something 4

Rhok, then Hannik and Ghroth.

Kira, and anyone getting 10 or more on their Perception check:

Spoiler:
You hear the approach of one or more people dressed in metal armour through the door to the north.

You are not surprised.

Map updated.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Jod groans from the thrashing the dying demon delivered, but points at the north door. "Armored footsteps."

Note - Booam appears to have dropped from the initiative order. He was previously just before Jod with a 21.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Perception 1d20 ⇒ 15

Mulluq nods in agreement with Jod's statement, before bracing his feet and raising his shield.

If he has time, Mulluq will ready a total defense.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"How many more can there be?"

Lucky perceptors and Aubrey:
Does the 'north door' open into Mulluq's square?


Initiative updated
Booam 21
Jod 19
Wendaug 15++
Mulluq 15+
Sol 15
Kira 15-
Kaygan 12
Rhok 11
Hannik 8
Ghroth 6
Armoured footsteps 4

I think Mulluq can't go full defensive until his turn, and the footsteps will act first.

Sol and the Perceptors (sounds like a band):

Spoiler:
Yes, north of Mulluq.


Hp: 21 of 21; Effects active:

Rhok decides to stave in the head of the stunned tiefling that he previously failed to knock out.

Coup de Grace. damage: 2d8 + 6 ⇒ (5, 2) + 6 = 13; Fort save DC 10 + damage dealt or die.


Fails on anything other than a natural 20 1d20 ⇒ 19

Close, but no cigar. Or brains.

Rhok smashes the unfortunate tiefling's skull.

Hannik and Ghroth.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Ghroth Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Ghroth hisses quietly and flattens himself against the wall, waiting and listening. Hannik darts over behind him and draws on the link to his home plane to bolster her eidolon's defenses.

Ghroth: Readied slam vs 1st enemy in reach.
Hannik: Move to Q12. Cast shield on Ghroth.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Bump.


Mulluq has time to go total defence.

The door is yanked open and a polearm immediately thrust at Mulluq.

C1 1d20 + 2 ⇒ (3) + 2 = 5 to hit, damage 1d10 + 3 ⇒ (5) + 3 = 8

Top of the round. Booam.

Map updated.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Booam takes a step forward (to O12) and bellows "Let them through Mulluq, so I can slice them!" he readies his axe.

Jod...


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Can we see them well enough to identify what sort of creature they might be? Human, demon, other...


They are humans, like many of the cultists you have encountered they are dressed like crusaders but using weapons associated with the demon cults.


Map updated.

Jod.


Someone take Jod's turn, please.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

For the third time, I will try to post an action.

Jod moves across the room to where he dropped his preferred weapon in favor of the cold iron weapon to use against the demon. He picks up his falchion and considers the best way to insert himself into the fray once more.

If I read the map correctly, there's no way to reach them, so this seems a good time to pick up the dropped weapon. It's actually in Kaygan's square, but Jod will move to pick it up and end his move in N12, if that's cool.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol dashes past Hannik to the fallen demon to retrieve his cold iron dagger. With the knife in hand he glances around the empty room.

Move to R12. Examine that room, specifically for a door behind the cultists confronting Mulluq.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure
Jod Eastwind wrote:


If I read the map correctly, there's no way to reach them, so this seems a good time to pick up the dropped weapon. It's actually in Kaygan's square, but Jod will move to pick it up and end his move in N12, if that's cool.

Yep, we need mulluq to step back a pace or two and draw them into the room with us.....

Does anyone obviously need healing? That's about the only useful thing I can think of for Kira to do at this point... bar shooting into the fray.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

I am at 1/3 of my max, for what that's worth. I believe there was a crit with my name on it some time ago.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq, standing his ground to take the hits did his job, and switches back to the offensive. He strikes forward with Radiance, but his switch into the different stance didn't allow him much recovery. At that point, snapping his teeth in an attempted bite was more of a last ditch option. Heeding the requests of the others, he takes a step back to try and get the enemy into the room with all his allies.

Full-attack
Radiance 1d20 + 7 ⇒ (8) + 7 = 15, damage? 1d8 + 4 ⇒ (2) + 4 = 6
Bite 1d20 + 1 ⇒ (11) + 1 = 12
Free, 5' to P12


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

We seem to have missed Wendaug's action I think...

"Mulluq, move back, draw them this way." Kira shouts


Hp: 21 of 21; Effects active:

Wendaug readies an action to fire at the first enemy that comes through the doorway.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira will move over to Jod, drawing the wand as she goes, and apply healing.

Move to P14, use wand of CLW

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Much obliged.


Mulluq slashes a cut through the cultist's chainmail armour with his sword. The man grimaces with pain but fends off the tiefling's fangs with his halberd butt.

Kaygan. I've placed Kira in N13. I'd failed to update the map for Jod's move, hence presumably the confusion over position.

Map updated.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Indeed, no problem.


Hp: 21 of 21; Effects active:

“Good fortune,” Kaygan mutters to Jod, touching him on the arm with his open palm.

Using Diviner’s Fortune on Jod to give him a +1 bonus to attack rolls, skill checks, ability checks and saving throws for one round.


Rhok (someone take his turn), Hannik and Ghroth.


Someone please take the turns of Rhok, Hannik and Ghroth.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Rhok tsks and says, "Too bad. You might have bought your life with what you knew. But the end is coming. Yours first."

With that, he finishes off one of the unconscious fellows.

Coup d' grace: 2d8 + 6 ⇒ (6, 8) + 6 = 20

Hannick delays, having bolstered her otherworldly champion and positioned herself behind him.

Ghroth has a readied action to attack a foe in reach and noisily licks his maw as he waits for a foe to fulfill that description.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Aubrey, any sign of a door between the right hand room and the room of our current foes?

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