Race |
Hp: 21 of 21; Effects active: |
About Kaygan Veer
Kaygan Veer
Human (Kellid) Wizard (Diviner) 3
Chaotic Good
Strength 10
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 17 (+3)
Wisdom 13 (+1)
Charisma 12 (+1)
Total Hit Points: 21
Current Hit Points: 21
Speed: 30 feet
Armor Class: 13 = 10 +2 [dex] +1 [armour]
Touch AC: 12
Flat-footed: 11
Buffs active:
Buffed AC:
Initiative modifier: +3
Fortitude save: +4 = 1 [base] +1 [constitution] +2 [familiar]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +4 = 3 [base] +1 [wisdom]
BAB: +1
CMB: +1
CMD: 13
Dagger +1 attack [1d4, crit 19-20/x2, slashing or piercing]
Light Crossbow +3 attack [1d8, crit 19-20/x2, range inc 80 ft., piercing]
Feats: 4
Bonus: Scribe Scroll
Familiar: Alertness
1st Level: Toughness
3rd Level: Extend Spell
Skills: 18 skill points
Knowledge – Arcana (int): 3 + 3 + 3 ranks = +9
Knowledge – Local (int): 3 + 3 + 2 ranks = +8
Knowledge – History (int): 3 + 3 + 1 + 2 ranks = +9
Knowledge – The Planes (int): 3 + 3 + 1 + 3 ranks = +10
Linguistics (int): 3 + 3 + 1 ranks = +7
Perception (wis): 1 + 2 + 2 ranks = +5
Sense Motive (wis): 1 + 2 + 2 ranks = +5
Spellcraft (int): 3 + 3 + 3 ranks = +9
Traits
Riftwarden Orphan (+2 concentration checks)
Scholar of the Great Beyond (+1 bonus on Knowledge (history) and Knowledge (planes))
Concentration: 3 (int) + 3 (CL) + 2 (trait) = +8
Languages:
Common, Hallit, Abyssal, Elven, Draconic, Celestial
Human Racial Traits
• Bonus Skill Points
• Unstoppable Magic (+2 on caster level checks to overcome spell resistance)
Favoured class: wizard; bonus hit points
Wizard Abilities
• Arcane Bond – Rat Familiar (+2 fort saves, Alertness feat)
• Arcane School: Divination (necromancy and enchantment opposition schools)
• School Powers:
• Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
• Diviner’s Fortune (Sp): When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (6 - 1 used).
• Cantrips
Wizard Spells / Day
Cantrips (DC 13): 4
First Level (DC 14): 3 + 1 (divination)
Second Level (DC 15): 2 + 1 (divination)
Wizard Spells Known
0 Level spells: Resistance, Acid Splash, Detect Poison (D), Detect Magic (D), Read Magic (D), Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
Level 1 spells: Anticipate Peril (D, UM), Comprehend Languages (D), Identify (D), True Strike (D), Protection From Evil, Colour Spray, Ear Piercing Scream (UM), See Alignment (D, UC)
Level 2 spells: See Invisibility (D), Stone Call (APG)
Wizard Spells prepared:
Detect Magic, Read Magic, Light, Ray of Frost
Anticipate Peril, Colour Spray (cast), Ear Piercing Scream x2 (cast one)
Extended Protection From Evil, See Invisibility, Stone Call
Combat Gear:
Scroll of Mage Armour
Scroll of Sleep
Scroll of Vanish
Wand of Magic Missile (CL5, 27 charges)
Equipment:
spellbook (3 lbs)
traveller’s outfit
Bracers of Armour +1
dagger (1 lb)
Light crossbow (4 lbs)
10 bolts (1 lb)
19 cold iron bolts (2 lb)
Backpack (2 lbs)
2 candles
chalk
flint and steel
ink
ink pen
scroll case (0.5 lb)
10 sheets of paper
Belt pouch (0.5 lb)
Spell component pouch
2 days trail rations (2 lbs)
waterskin (4 lbs)
Torch x 2 (2 lbs)
Spell Component Pouch (2 lbs)
Money: 6gp 13sp 12cp
XP: 5,294 (After getting Anevia to Defenders Heart)
+ 175 (bandits)
+ 170 (demonic mandragora)
+ 457 (cultists and schir)
+ 230 (demons at temple of Shelyn)
+ 100 (rescuing kid at temple)
+ 200 (knights and rescue girl)
+ 250 (letters etc.)
+ 200 (vermleks)
Description:
Height: 5 ft, 5 inches
Weight: 155 pounds
Age: unknown (probably under 30)
Eyes: Dark brown
Hair: Dark brown (shaved head)
Skin: tanned
Ethrnicity: Kellid (Sarkoran)
Region of Origin: Mendev
Religion: Desna
Delve (rat familiar)
Tiny magical beast
Init +2; Senses low light vision, scent; Perception +6
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
Hp 10 (3 HD)
Fort +2, Ref +4, Will +4
OFFENSE
Speed 15 ft, climb 15 ft, swim 15ft
Melee bite +5 (1d3-4)
Space 2-1/2 ft; Reach 0 ft
STATISTICS
Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2
Base Atk +1, CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Knowledge, Arcana +0, Knowledge, Local -1, Knowledge History, -1 Knowledge, Planes +0, Linguistics -2, Perception +6, Sense Motive +3, Spellcraft +0, Stealth +18, Swim +10. Racial Modifiers +4 Stealth
SQ Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
Background
Kaygan was orphaned at a young age, when his Kenabres based Sarkorian parents were killed in the Worldwound. Raised in a Desnan orphanage in Kenabres as a young child, he has vague memories of a close play mate who may have been a sibling. While still quite young he was fostered to a diviner from Nerosyan, who raised him as a son and taught him as an apprentice.
Kaygan always wished to return to Kenabres to find out about his family, or even go beyond the city to the Worldwound to fight demons (as he had been told his parents had done), but his protective foster parents tried to prevent this for as long as possible. Eventually he rebelled and left of his own accord, managing to find employment in the Blackwing library in Kenabres, where his skills and knowledge scored him a position as a junior librarian.
While there, he researched the strange spiral birthmark on his back, realising that it was a sign that his parents were likely Riftwardens. One night, Kaygan had a strange dream or premonition that he believes was a visitation from Desna, telling him that his parents were indeed Riftwardens, that they were murdered whilst on a secret mission into the Worldwound, but that the one that murdered them still lived.
Kaygan began looking for ways to join the crusade and get to the Worldwound, but crusaders and even full fledged Riftwardens had little time for the short, bookish mage.
So was the state of affairs when Kenabres fell. Kaygan sought refuge in the library, along with several other librarians. Unfortunately, the place was overrun by evil tieflings and false crusaders, and Kaygan and his fellows found themselves captured with little hope of survival.