Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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Hp: 21 of 21; Effects active:

Kaygan is quietly stunned that one of his spells was so effective.


As are the rest of us.


Initiative
T2 23
T3 22 (unconscious)
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15-
Kaygan 12
Rhok 11
T5 10 (unconscious)
Hannik 8
T1 7
Ghroth 6
Sol 5
T4 4+ (unconscious)

Map updated.

T5's not doing much right now, so it's Hannik.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik briefly calls on her extraplanar link to protect Ghroth and jacks a cold iron bolt into her crossbow.

Cast Resistance
Load crossbow.


The last tiefling standing in the room hurriedly loads her crossbow and fires at Rhok.

1d20 + 3 ⇒ (12) + 3 = 15 to hit, damage 1d8 ⇒ 7 damage

Ghroth, then Sol.

Grand Lodge

Whoever is available can bot Ghroth to keep things moving. I wont be able to catch up until tomorrow evening.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Groth moves into the room and attempts to slam the enemy with it's tounge.

It's a bit of a push, but with 10ft reach on his tounge attack, I think he can move to H10 and attempt to slam t1

Tounge Slam: 1d20 + 6 ⇒ (18) + 6 = 24 DMG: 1d8 + 3 ⇒ (8) + 3 = 11


Ghroth bounds into the room and extends his horrible barbed tongue, flicking it into the face of the tiefling. She collapses in a heap against the back wall.

T1 down.

The last tiefing opens the door and dives through.

Acrobatics check to avoid AoO from Mulluq 1d20 + 6 ⇒ (9) + 6 = 15 Got a feeling that's not enough. Mulluq gets an AoO against T3. That needs to be resolved before T3 can complete its action.

Initiative
T2 23 (unconscious)
T3 22
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15-
Kaygan 12
Rhok 11
T5 10 (unconscious)
Hannik 8
Ghroth 6
Sol 5
T4 4+ (unconscious)

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Okay, I'm going to turn this around. He gets an AoO on me, because I'm going to attempt to trip him as my AoO.


He never drew a weapon, so no AoO.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Oh, I forgot not all tieflings chose the claws or fangs option.

Mulluq, with his arms full, decides to try and stop this guy from running by the quickest means possible. Whipping his tail around toward the man's ankle, he grasps at it and pulls as hard as he can.

CMB to trip 1d20 + 6 ⇒ (12) + 6 = 18


Nice move with the tail.

The tiefling falls flat of his face. He immediately begins yelling, "We are under attack! Intruders!"

Booam.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Booam sets about making sure the enemies that are down, don't get back up again. "No enemies left to our rear!" he brings his great axe crashing down in an executioner's blow.

Starting with T2...

Critical Damage: 2d12 + 12 ⇒ (5, 1) + 12 = 18


Booam kills the tiefling with a swift blow.

Great axes do triple damage on a crit.

Jod.

Map updated.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Oops! missed that...


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Not sure if there are adjustments from his being prone, so I will just use my standard numbers with power attack.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12

Well, that seems rather final.

Jod lunges forward and his blade flashes down with lethal finality. The tiefling's cries are cut short and Jod calls out, "Quit foolin' around, you two!"

Bluff: 1d20 - 1 ⇒ (2) - 1 = 1 Oh, well.


A prone enemy in melee gives +2 to hit. A prone enemy in ranged combat gives -4 to hit.

Jod's blade slices through the tiefling's ribcage and spine and into his lungs. He gargles blood and expires.

T3 down.

Remain on initiative, please.

Something 1d20 - 1 ⇒ (16) - 1 = 15

Initiative
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15
Something 15-
Kaygan 12
Rhok 11
T5 10 (unconscious)
Hannik 8
Ghroth 6
Sol 5
T4 4+ (unconscious)

Kira, then Wendaug, then Mulluq.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

We totally missed Sol in there, but as there's a lull in the violence, lets assume he moved into the room?

Kira follows after sol, closing, and if possible, locking the doors behind her.

Perception:Is there a locking mechanism?: 1d20 + 9 ⇒ (6) + 9 = 15

As she turns from the door to survey the scene, she gives Booam a hard stare, but doesn't say anything.

Kira to J15, sol to K12

Wendaug moves up to Mulluq. "Efficient tactic. That tail is useful!" Move to P13, ready her bow.

Mulluq


You can lock it.

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq grows concerned over the tiefling's warning call. He steps up to the doorway, pulls the body out of the opening, and then closes the door. Turning, so that his back is up against the now closed door, he answers Wendaug, "I guess it can be on occasion. I don't like to think about it, as it seems to act on its own when I need something." He looks at the thing, like it is unfamiliar to him.

Free, 5' to P11
Move? ensure the body is in the room with us
Move, Close the door.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

No worries it's not like Sol would have added much to the action. Can I have L12 instead of K12 please? I want to better block Mulluq's view to the rear.

Sol steps into the Garrison and looks around. He shudders as Booam lifts his gore crusted ax, and follows quickly after Jod, Wendaug, and Mulluq. Sol returns his nocked arrow to its quiver, rests his bow against the wall and pushes an arm through the straps of his shield.

Configured for indoor fighting as soon as he draws his dagger.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Assuming T4 is unconscious.... Booam will move past Rhok (F13) to be in a position to coup de grace both T4 and T5... but as it's a full round action, wont finish this round with the movement....

Booam grunts as he hefts his axe and looks about to see if anyone will protest, before moving across the room, and slipping past Rhok.


If Booam was performing a coup de grace that's a full round action, so all he gets is a 5' step.

A door opens and two of the hunchback demons encountered at the temple of Shelyn peer out. Behind them is a room filled with bloody horror.

Map updated.

Initiative
Booam 21
Jod 19
Kira 16
Wendaug 15+
Mulluq 15
Abrikandilus 15-
Kaygan 12
Rhok 11
T5 10 (unconscious)
Hannik 8
Ghroth 6
Sol 5
T4 4+ (unconscious)

Kaygan.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"Hannik? We're going to need Ghroth over here...."


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Ghroth wheels around with his gore smeared tentacle retracting as he does so and offers a gurgling roar in challenge to the newcomers. Hannik winks at Sol, "Don't worry, he's on it."

Kaygan then Rhok

I think Kira had in mind 'completing a full round action over 2 turns.' That way you can move and start, but it also requires your standard action in the following round. It will only CDG one of them though.


Hp: 21 of 21; Effects active:

Kaygan moves through the shadowy light, emboldened by the success of his previous spell, though he hesitates at the sight of the hunchbacked demons and stays to the shadows. Move to M11.

Opening his mouth, he draws in a lungful of air, then lets out a silent scream.

Casts Ear Piercing Scream at A1. Caster level check to overcome spell resistance: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18. If that overcomes their spell resistance, it gets a Fort save against DC 14. If it fails it takes sonic damage: 2d6 ⇒ (1, 5) = 6 and is dazed for one round. If it saves it takes half damage and is not dazed.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure
Hannik wrote:


I think Kira had in mind 'completing a full round action over 2 turns.' That way you can move and start, but it also requires your standard action in the following round. It will only CDG one of them though.

yeah, either that or move action now, then the two full round actions.... no nice way to do it really.


A1 fort save 1d20 + 5 ⇒ (9) + 5 = 14

The creature is struck by Kaygan's spell but avoids the worst.

Rhok.

Map updated.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"Right!" Sol wheels back to face the new demons and realizes that he has an open line of fire. "Wait a second!"

He quickly draws his cold iron dagger and steps forward for a running throw at the closer demon.

If Ghroth delays then Sol can fire at the demons without cover. If not Sol's got precise shot, so just a cover penalty applies.

Move to M12. Thrown dagger v A1, point blank, precise, arch luck: 1d20 + 4 + 1 - 0 + 1 ⇒ (19) + 4 + 1 - 0 + 1 = 25 ... damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Sol, is that a critical threat?


Yes, it is.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Oooo. Totally unexpected.

Crit confirm: 1d20 + 6 ⇒ (13) + 6 = 19 ... damage: 1d4 + 3 ⇒ (1) + 3 = 4

Also unexpected!


Sol's dagger flies true, embedding itself in the demon's neck. The wound is more painful than fatal as the demon paws at the spurting gash.

Someone take Rhok's turn please.

Map updated.


Rhok tells the mongrelfolk warrior, "I can take care of these two. They need you in the other room."

Drawing his mace, he reaches down and smacks the closer surviving cultist to keep him out of the fight beyond the mage's spell.

Nonlethal attack, unconscious foe: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Hannik, then Ghroth, then Booam.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik hustles in, crossbow at the ready and fires it as soon as she has a clear shot at the emerging demons.

Ghroth shifts his weight and claws scrabble on the floor as he picks up speed. The elemental eidolon confronts the demons on all fours and this spines along his back rise along with his gurgling hiss.

MA Move to M13
Lt Crossbow, PB: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage (Cold iron): 1d8 + 1 ⇒ (6) + 1 = 7

Ghroth to O12
25 CI bolts remaining


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Booam snorts at Rhok's mercy, but doesn't argue. Turning toward the more active foes, he hustles into position, but cannot engage immediately and so holds back alongside the wizard's pet demon. He doesn't know Hannik's not a wizard or that Ghroth's not a demon, just whose side y'all are on. He moves to O13 alongside Ghroth in O12. "Wendaug! Back away!"

On seeing the demons and then Hannik's arrival, Jod remembers her admonition that he use the cold iron weapon rather than his preferred blade. Sheepishly, he lets the falchion fall against the wall hoping she didn't notice. As he moves past Sol, he says, "Keep an eye on that for me, would you?" Sliding past Ghroth and Wendaug (moving through allied squares), he comes up alongside the doorway and attempts a two-handed strike at the demon in the doorway. Don't want to block the door from heavy hitters to come and hoping the cover bonus from the doorway helps me more than it helps him - or it tempts him to come out and fight. Jod's movement ends in Q13, attacking A1.

Two-handed Cold Iron Morningstar Attack: 1d20 + 7 - 1 + 2 ⇒ (13) + 7 - 1 + 2 = 21
Damage: 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16
Using power attack; including favored enemy bonus


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira moves into the room and fires off a cold iron bolt at the first foe.

Move action: Move to M13
Standard Action: Fire!: 1d20 + 4 ⇒ (4) + 4 = 8 (within 30ft) DMG: 1d8 + 1 ⇒ (5) + 1 = 6


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Wendaug, with her bow in hand, draws and fires a cold iron arrow on the newcomers in the doorway. "I will as soon as I get this clear shot." She calls back to her fellow mongrelfolk. Her shot flies the short distance, to strike the thing solid, albeit not in a vital spot. She then moves back away from the fight, but remains close enough to get the ideal shot.

Standard, shoot A1 (or A2 depending on if A1 is still alive) 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22 (FE evil outsiders, PB shot), damage 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Move, to N11

Mulluq takes the opening left offered by Jod, or maybe even just the opening not intended for him to take. Stepping forward, he fills the gap right in the doorway, slashing straight across the foul thing. The sword Radiance cutting a nice solid blow through the thing. His anger at the demons evident in the solidity of his swing.

5', to Q12 (if A1 dead, he moves to R12)
Standard, Radiance vs (A1, or A2 depending) 1d20 + 7 ⇒ (20) + 7 = 27, confirm 1d20 + 7 ⇒ (19) + 7 = 26, damage 2d8 + 8 ⇒ (3, 1) + 8 = 12
As long as he doesn't have to move to R12, he bites
Bite 1d20 + 1 ⇒ (19) + 1 = 20, damage 1d6 + 1 ⇒ (5) + 1 = 6


Male Human (Kellid) Oracle of the Apocalypse 3
Jod Eastwind wrote:
Booam snorts at Rhok's mercy, but doesn't argue.

Pixie Rogue plays a nicer Rhok than me. ;P Having said that, that's an auto-crit as the foe is helpless, no?


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Just trying to avoid overcommitting absent specific instructions to the contrary. I think you can 'pull your punch' if you don't want the crit damage, but yeah, he should have been able to do crit damage even without the coup d'grace, I think. Good to see you back, by the way.


The first demon falls under a barrage of arrows and savage blows. The second moves up to attack Mulluq, infuriated by the paladin's very presence.

A1 down. A2 full attack on Mulluq.
Bite 1d20 + 7 ⇒ (7) + 7 = 14 to hit, damage 1d6 + 2 ⇒ (5) + 2 = 7. The bite also carries a curse, give CHA-based checks a -1 penalty unless the victim makes a DC 13 Fort save
Claw 1 1d20 + 7 ⇒ (7) + 7 = 14 to hit, damage 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2 1d20 + 7 ⇒ (9) + 7 = 16 to hit, damage 1d4 + 2 ⇒ (4) + 2 = 6

Kaygan, then Rhok.

Map updated.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Kaygan is up


Indeed, Kaygan's turn.


Hp: 21 of 21; Effects active:

Sorry, I've somehow failed to notice that for the past two weeks. Things are still hectic (it's 10pm Monday here and I just got back from work) but I'll try to update tonight.


Hp: 21 of 21; Effects active:

Kaygan can barely see the wrecker demon from where he stands behind his companions – but he can see it enough to target it with a magic missile. He withdraws his new wand and aims it at the demon, mouthing the command word as three missiles shoot forth towards the monster.

Roll to overcome spell resistance: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Kaygan's missiles thump into the demon, making it curse.

Rhok, then Hannik and Ghroth.


Someone please take Rhok's turn.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Rhok does to the remaining foe what he did to the first.

Nonlethal attack, unconscious foe: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Hannik and Ghroth.

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