Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Shoanti) Cleric 11

"I was hoping for something like that", Alwyn smiles. "We'll be back, Father - until then, take care of yourself and your flock." He shoulders his pack and walks out of the chapel.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll nods to the man again. "Pleased to meet you." And she follows the cleric into the open air.


male Human Shoanti Fighter 10 xp 80962

"I'm hongry."


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Outside, the extent of the rebuilding since the last visit is plain. The tower that Hudak dropped on to Black Magga is now swathed in wooden scaffolding and masons swarm about on it. Similarly, the flood-damaged buildings are in the process of being repaired. People nod amiably at the group when they see them, with the possible exception of Sefayll whose intimidating mask and hellknight emblems put off a friendlier welcome.

At the Turtle's Parlour, the single inn in Turtleback Ferry, a deal is quickly struck and an hour later the heroes are riding along the banks of the Skull River towards Fort Rannick. The sun is warm on their backs and the forest creates a fresh green canopy overhead. The woods are less forbidding than before now that the Grauls have been cleared out.

As the sunn reaches its zenith, the fort comes into view. Like the town, there are plentiful signs of rebuilding following the destruction wreaked by the ogres of the Kreeg clan. The gatehouses have been patched up, the new stone and mortar showing brightly against the more weathered originals, and the moat dredged and redug. Piles of building materials lie just outside the walls, waiting to be used, and the metallic clink of stone being shaped with chisels and the rasp of wood being sawed fills the air. New wooden buildings - smithy, barracks and so on - are rising within the bailey. And just as welcome, bowmen stand sentinel on the walls.

The portcullis opens as the group approach, and they thunder across the wooden bridge and into the fort. The first thing they hear is Dravite's voice, raised at full volume.

"I dinae care aboot ye budgets, ye wassoch! We need the men!"


male Human Shoanti Fighter 10 xp 80962

"You right fuzzy bastard! What are you doing?" to Dravite.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll rides quietly, taking in the sights of the area. She'd seen many reports of the party's exploits, of course, but this was her first trip to the area. The damage that had been wrought was extensive, more so than the reports had indicated.


male Human Shoanti Fighter 10 xp 80962

"Dang. I still feel bad about knockin that tower over."


Male Human (Shoanti) Cleric 11

"Yak droppings. Knocking down buildings is awesome."

"Also, the alternative was pretty grim."

Aubrey the Demented/Malformed wrote:

People nod amiably at the group when they see them, with the possible exception of Sefayll whose intimidating mask and hellknight emblems put off a friendlier welcome.

Didn't she remove the Hellknight insignias? Since she's all undercover now?


male Human Shoanti Fighter 10 xp 80962

"It's okay. She's with us...she's more of a heck knight...."


Alwyn Agnarrson wrote:
Didn't she remove the Hellknight insignias? Since she's all undercover now?

I thought she was still wearing the mask, though I could be wrong - up to Sefayll to elucidate.


Hudak wrote:
"You right fuzzy bastard! What are you doing?" to Dravite.

"Hudak, you ugly bald Shoanti fokker! It's great to see yous!" Dravite gives Hudak a waist-high bear hug, lifting him off his feet. "Wait, where Vethran, Illes and wee Ellie? They aren't...?" He lets the question hang, not wanting to say it.


Male Human (Shoanti) Cleric 11

"Of course not. Sandpoint was hit by a giant raid recently; the cousins are helping with rebuilding the town. Elisile... She's been gone for a while, but I think she's OK. I would have known if anything bad had happened to her."

"Other than that, a lot has happened since we last spoke. We've faced boggards and demons, and Hudak got himself killed by a Chelish gangster. But we're here about giant trouble." Alwyn gives Dravite a quick run-down of the giant raid and the interrogation of the dead enemies. "So we're headed for this Black Tower. I was hoping to talk a bit with Jakardros and plot a route to the place. Also, do you have any food? I'm starving."


"Bah! We've got bigger problems than your belly. This here gentleman" - he casts a disparaging glance at the man he was arguing with, dressed in a scribe's robes and with ink-stained fingers - "is an auditor sent by the Lord-Mayor's office in Magnimar. He tells me we have no money for soldiers' wages. But the ogres of the Kreeg clan are on the warpath again after the drubbing we gave them, and our rangers report they are led by giants now. Sounds like a coincidence, no? Seems they're ready to strike out of Hook Mountain and we've got nothing and no one to fight back with.

"Looks like ye showed up just in time."


Male Human (Shoanti) Cleric 11

"I would have accepted this as a coincidence some time ago. Not any more, though. And I have been thinking about Hook Mountain for a while as well. Looks like we'll need to make a small detour. Maybe they'll know more about our friend Mokmurian and his plans."

"As for troops, I am under the impression that your monetary and manpower problems are about to be solved. We had a... chat with some senior Hellknights, and they would, ah, provide security here. The easiest way to do that would be to fund it properly. Your bean-counter should talk to a guy named Ghorth."

The Hellknight brass didn't introduce themselves, but Sefayll would know who they are and who to talk to.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll's gear:
My thought is that Sefayll is trying to play the role of a rejected member of the Order of the Nail with a chance of getting back into the club if she can prove herself. She's not very good at it. However, that means that while her gear might be obvious of Hellknight design, the insignia and such markings have been removed. A knowledgeable person with a moment to study them will know that she used to be a member of the Order. That she lives and still wears the gear would also tell them that she has a chance of being taken back into the fold.

Sefayll realizes from the reactions in the street that her helmet is a more of a barrier than an asset at this point, so she removes it and carries it under her right arm while they are walking.

I had forgotten about that conversation - I will have to go back and look it over. EDIT: I don't think I the player can add to that. Sefayll the character should be able to, of course.


male Human Shoanti Fighter 10 xp 80962

"Bummer. Buddy, I got some gold; I'm a simple f+!!er; don't know if it's enough to make much difference. I don't do those tallyings too well.

I can't really throw it at giants, so it's yours, Dravite. For the cause."


"You're a daft fokker, more like! With yous back, I don't need those soldiers. And they're sending hellknights, ye say? You're keeping interesting company these days." Dravite looks curiously at Sefayll. "Ach, let's talk aboot it over some food." He ushers the party past the disgruntled-looking accountant and inside the keep.

OK, what's the plan?


Male Human (Shoanti) Cleric 11

"I have no idea if there are inbound hellknights, or what else they have planned. But think things will change around here."

"We need to make our way through the Iron Peaks, and could use some advice about how to best do that. We can pay a visit to Hook Mountain to see what's going on there along the way."


male Human Shoanti Fighter 10 xp 80962

"We need horses...."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You're sat on a horse.....


Maybe Hudak doesn't need it for that...


Male Halfling Rogue/11 AC:26 HP: 92{92}

Ohhhh, spit roast? Yum Yum!


Er, yeah...

That evening, Jakardros comes and finds the adventurers where they are resting in the keep. "I hear you want to get to the Black Tower," he says, getting straight to the point.


Male Human (Shoanti) Cleric 11

"You heard right. Mokmurian, the giant witchdoctor that is stirring up the bigguns, has based himself there. However, we could use some advice in how to get there."


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"I've only ever seen the Black Tower from a distance, and it was a while ago. The giants used to shun it as taboo, but that doesn't mean they liked anyone else going near. It's right in the middle of giant territory, deep in the heart of the Iron Peaks. There's a hanging valley above the Muschkal River, and it's there, overlooking the river. The river rises in the mountains and runs north through a gorge before it turns east and then south, flowing into the northern part of the Storval Deep.

"There's two main ways of getting there from here. The most obvious is north, from here to Skull's Crossing and along the shore of the Deep to the mouth of the Muschkal, then following the river north, west and the then south. But the shore of the Deep isn't easy terrain and it's open, so you can be seen from miles around. It's unlikely the giants will miss you, and there's wyverns to worry about too. I reckon it's going on for a hundred miles from here to the Black Tower that way, taking into account the route doubles back on itself as it follows the river bend.

"The other way is to go back to Turtleback Ferry and follow the Coal River north to Bitter Hollow and then round the east shore of Lake Coal. Past the lake, the Coal carries on up into the mountains towards its source in the Iron Peaks. At the top there is a pass which drops down into the top end of the Muschkal valley, and then you head north to the Black Tower. It's a shorter journey, about seventy miles, but it's a tougher path - you might struggle with horses on the mountain passes. And while you won't be so obvious, there's still a lot of giants up in those mountains and you'll be walking through the territories of several clans.

"And no matter which way you go, you'll be passing near Hook Mountain. There are paths and overlooks to both routes from the ogre den, and they've become active again. You've heard the rumours about them being led by giants too, no doubt."


male Human Shoanti Fighter 10 xp 80962

"I guess the second route is best then. Lesser of two evils.
We can unlimber our muscles on those Hook Mountain freaks I wot."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"What are the tactics of these ogres? Are they mindless brutes who win by virtue of sheer numbers?"


male Human Shoanti Fighter 10 xp 80962

"Pretty much. Kinda like my tactics. Except, you don't want to get captured by them. Keep a dagger handy to off yourself."


Male Human (Shoanti) Cleric 11

"They have minds. But they are not used for... subtle things. Hudak's right - if you fight ogres, save a dagger for yourself."

"Damned deviants. I like to fight. But ogres I like to kill."


Jarardros looks grim at the turn in the conversation, fully aware of what ogres do to those they capture.

OK, what's the plan?


male Human Shoanti Fighter 10 xp 80962

"Want to ride out, take the second route as far as the horses can go then turn them loose?"


male Mul Fighter 4 EXP 3873

"Maybe get some muls to ride? IDK."


Male Human (Shoanti) Cleric 11

I'm all for the second option.

"Horses won't help us much either way. I'd like to bring a pack mule, but nothing more."


"Aye," says Dravite. "Crag's got a few friends here ye can have. But ye'd better look after them. But what to do aboot the ogres of Hook Mountain in the meantime?"


I AM THE LORD OF ALL HELLFIRE!!!!!

"Should we go clean them out?"


Male Human (Shoanti) Cleric 11

"We'll look into that for you. It's on the way."


OK, so what's the plan?


male Human Shoanti Fighter 10 xp 80962

"Let's ride the second route. We can go by Hook Mountain on the way, maybe clear out some ogres."


Male Human (Shoanti) Cleric 11

Go to Hook Mountain, f**! up the ogres and then continue to the Black Tower area using route 2?


male Human Shoanti Fighter 10 xp 80962

That's what I'm thinking


Who says men can't multi-task?

Setting out in the morning?


male Human Shoanti Fighter 10 xp 80962

Sounds good. Let's do it.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll just listens, having no argument with the plan and no familiarity with the closer foe.


male Human Shoanti Fighter 10 xp 80962

"They're just dumb and evil, like orcs. Except kinda big. And you don't want to let them kidnap you. Best to keep a knife for yourself."


"Och aye, Hudak" replies Dravite. "I'll come with ye to Hook Mountain. I cannae let ye have all the fun, and someone has to protect ye pretty little backside from a randy ogre. I cannae come to the Black Tower wit ye - I've too much to do here - but I cannae miss oot on clearing oot Hook Mountain once and for all.

"So, we'll get ye supplies and some mules and set oot tomorrow, early. There's some ogres in need of a hooking."

I'll knock up some NPC stats for Dravite based on Fakey's character sheet.


The next morning dawns. It is a pleasant, warm morning with bright sunshine, belying the bloody vengeance that the day was fated to bring.

Anything you want to do before setting off?


Male Human (Shoanti) Cleric 11

"Killin' time," Alwyn grins, cracking his knuckles theatrically. "Let's get to work."

I'm happy with my spell selection. Does Sefayll have support formulas like Haste or Freedom of movement? We'll need some of those once the yak droppings hit the fan.


male Human Shoanti Fighter 10 xp 80962

Hudak's good to go.

"Let's get out of here, before I do more damage to the temple for some crazy reason..."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Haste is prepared once, with some firepower. I don't have Freedom of Movement in my spellbook.


Sorry for the delays, been a bit busy the last few. You have been provided with a couple of mules - please let me know what mundane supplies you want, like food, rope, cuddly toys and so on. Someone should record that. They are basically supplied gratis - O, the joy of being a public servant - but this is also an out-of-the-way place so nothing too exotic will be available (I'll decide on a case-by-case basis). Since you are heading up Hook Mountain as a side excursion (you can just smell those xp for the next level, can't you?) you can't really take horses as the trip up there is a hike, not a ride.

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