Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Halfling Rogue/11 AC:26 HP: 92{92}

Gah! Don't take this as "I think you're wrong" because you never are, but where does it say you can't run over difficult terrain? I don't actually want to run, and screw up my AC at this point, but it'd be nice to know which big of the rulebook I'm completely missing ;)

Please move Camlo as far as a double move will take him towards the fog cloud.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

I think this link has it - look for hampered movement from the Core Rulebook. Difficult terrain halves you speed.


Not just that, but if you look up the Run action in the combat chapter of the Core Rule Book, it says explicitly that you can't run over difficult terrain. I looked it up specifically, and made a comment above. So, sorry - I am powerless in the hands on Mr Buhlman.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ah! That's it. I didn't think to look at the run description, I was just looking at the difficult terrain.


OK - so where do you end up?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Assuming I can hussle, double move, at half the normal rate is 30ft, so Q27 should be the furthest extent.


Initiative
Giant 2 and Bear 2 22
Giant 3, Giant 5 and Bear 3 21
Camlo 19
Sefayll 18
Giant 4 17
Giant 1 and Bear 1 16
Hudak 15
Illes 13
Giant 6 9+
Alwyn 9-
Vethran 5

Map updated.

The giants hurl more rocks.

Giants 1 and 4 attack Alwyn.
Giant 1
Attack 1: 1d20 + 11 ⇒ (20) + 11 = 31 to hit, damage 1d8 + 12 ⇒ (7) + 12 = 19
Attack 2: 1d20 + 6 ⇒ (4) + 6 = 10 to hit, damage 1d8 + 12 ⇒ (1) + 12 = 13
Giant 4
Attack 1: 1d20 + 11 ⇒ (2) + 11 = 13 to hit, damage 1d8 + 12 ⇒ (4) + 12 = 16
Attack 2: 1d20 + 6 ⇒ (8) + 6 = 14 to hit, damage 1d8 + 12 ⇒ (6) + 12 = 18

EDIT: Crit confirm on Alwyn. 1d20 + 11 ⇒ (18) + 11 = 29 to confirm, extra damage 1d8 + 12 ⇒ (5) + 12 = 17


male Human Shoanti Fighter 10 xp 80962

Does that mean it's Hudak's attack?


I believe it does. Don't get killed - the healing is a way back there.


male Human Shoanti Fighter 10 xp 80962

Hudak's gonna stay in place....any giant coming down there through the illusion, though, will trigger some stabbinating from ole' Curly Joe.


We'll call that a delay. Illes - someone take his turn, please.

Initiative
Giant 2 and Bear 2 22
Giant 3, Giant 5 and Bear 3 21
Camlo 19
Sefayll 18
Giant 4 17
Giant 1 and Bear 1 16
Illes 13
Hudak delaying
Giant 6 9+
Alwyn 9-
Vethran 5


male Human Shoanti Fighter 10 xp 80962

I was thinking about Illes moving up a little, and casting a silent image of Camlo sneaking around in the campsite.....anybody got any better ideas? It seems pretty neato but it doesn't feel very metal.

Hudak charging in feels pretty metal, but it's suicidal at this point.


Illes will struggle with something like that - he's too far away to get line of sight. In fact, he's a looong way away from the action right now. To save time, he can do a double move to get closer.

As Illes moves up, the giant who was befuddled by illusory Hudak moves into the open and angrily hefts a rock at the most obvious "wizard" - Alwyn with his wand of fire.

Giant 6 chucks a rock at Alwyn.
1d20 + 11 ⇒ (13) + 11 = 24 to hit, damage 1d8 + 12 ⇒ (8) + 12 = 20

Alwyn.

Map updated.


Male Human (Shoanti) Cleric 11

Urk. I've taken too much damage to survive too much more of this. However, they'll keep hitting me faster than I can fix myself up. So...

Alwyn staggers forward, clearly worse for wear from the giants' rain of boulders. With a grimace, he points his greatsword at the closest cluster of giants, and the barren ground erups with spiky growths. "Illes, I could use a little help..."

I'm casting Wall of thorns. It covers the square with the corners in W28, W34, AB28 and AB34. The growths are 10' tall, so their heads may stck out, but good luck throwing anything through that mess. It should also play havoc with their line of sight and firing lanes. I then move to R18.


Since I'm taking Runzyl's turns in the Eberron campaign...

Vethran makes a magical gesture as he runs up the mountainside. A puff off odd smoke explodes off the westernmost rock.

Move to P18. He then casts Glitterdust on Giant 5. Will 18 to avoid blindness.


Giant 5 Will save 1d20 + 7 ⇒ (5) + 7 = 12

The giants howl as mighty thorn trees erupt about them, piecing their rocky flesh. Then another is blinded by glowing dust.


Yet more flying rocks hurtle in, one aimed at Vethran and the other at Alwyn. But their spells have caused other giants to falter in their attack

Giant 2 throws a rock at Alwyn and Vethran each.
Attack on Alwyn: 1d20 + 11 ⇒ (3) + 11 = 14 to hit, damage 1d8 + 12 ⇒ (8) + 12 = 20
Attack on Vethran: 1d20 + 11 ⇒ (1) + 11 = 12 to hit, damage 1d8 + 12 ⇒ (4) + 12 = 16

Meanwhile, Giant 5 will grope his way to safety and Giant 3 will try to get out of the Wall of Thorns. STR check 1d20 + 8 ⇒ (13) + 8 = 21

Camlo.

Map updated.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo will hustle again to v27 (I hate diagonal movement) and hide in the fog.

stealth: 1d20 + 24 ⇒ (17) + 24 = 41


Camlo is like a whisper on the wind. Only quieter.

Sefayll.

Map updated.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

She double moves to Y25, cringing at all the noise she is making. You are welcome, Camlo!


A giant throws one more rock at Alwyn, then ducks back out of sight. Another tries to escape Alwyn's conjured thorns.

Giant 4 chucks at rock at Alwyn, then pulls back.
1d20 + 11 ⇒ (17) + 11 = 28 to hit, damage 1d8 + 12 ⇒ (6) + 12 = 18

Giant 1 tries the STR check. 1d20 + 8 ⇒ (12) + 8 = 20

Map updated.

Someone please take Illes' turn.


Male Human (Shoanti) Cleric 11

Ouch. I'm at 3 hit points; I'll need to heal myself next turn.

Illes hustles to R18. He'll cast some healing spells on me next turn too. :§

EDIT: Aubrey, can I both give Illes a wand and cast a spell on my turn?

Hudak!


If you hand the wand in hand, yes, but if you have to draw it as well, no.

Map updated.

Hudak.


male Human Shoanti Fighter 10 xp 80962

Hudak's chilling; I'm at 1/2 hp's. Can't really get through a wall of thorns.


Unfortunately, maintaining the Silent Image is a standard action, and since Illes just double moved, it's gone.

Giant 6 will try to escape the thorns. 1d20 + 8 ⇒ (14) + 8 = 22

Map updated.

Alwyn.


Male Human (Shoanti) Cleric 11

Move to S18 before converting Holy smite into Cure critical wounds and casting it on myself. I recover 4d8+10=29 hit points.


Vethran.

Map updated.


Someone take Vethran's turn, please.


After our powwow in the discussion section...

"This is hopeless! Pull back the same way we came; I'll cover our retreat." Vethran casts a spell, but nothing much seems to happen...

He casts Wall of force from the AJ-AK 47-48 intersection to the AQ-AR 20-21 intersection. It can float in the air, so it starts 5' off the ground at the plateau level and has its top 15' off the ground. This should block thrown boulders and has the added benefit of being invisible. Hopefully the big lugs will waste a few rounds figuring out what's going on.

He then moves to L14.


male Human Shoanti Fighter 10 xp 80962

I'm holding back, to let the slower folks get to skeedaddling.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"Don't be a fool, wild man. We retreat together." She has a movement rate currently, so you need not hold back for her. And Camlo's boots give him the same move. Let's go!

Doing what she can to use cover, the enchantress works her way down the slope, keeping an eye on her allies and wondering what Vethran had up his sleeve. The map is a pain on my phone, so I will happily accept someone else's suggestion of where she will end 30' of move.


male Human Shoanti Fighter 10 xp 80962

I'll end 5 feet behind the slowest mover.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Ok, executive decision, stick Sel in W20, Camlo in T22 and Hudak in U23, assuming we all hustle and don't get stuck by something the giants do first.


Initiative
Giant 2 and Bear 2 22
Giant 3, Giant 5 and Bear 3 21
Camlo 19
Sefayll 18+
Hudak 18-
Giant 4 17
Giant 1 and Bear 1 16
Illes 13
Giant 6 9+
Alwyn 9-
Vethran 5

Giant 4 will lurk about for a round, since he retreated to avoid getting spelled. Giant 1 will try to escape the thorns: 1d20 + 8 ⇒ (15) + 8 = 23

One of the giants struggles free of Alwyn's thorny thicket as the adventurers begin their retreat.

Illes.

Map updated.


Illes hustles to L12.


Giant 6 tries to get out of the thorns. 1d20 + 8 ⇒ (11) + 8 = 19. Nope.

A giant struggles futilely in the Wall of Thorns.

Alwyn, then Vethran.

Map updated.


Male Human (Shoanti) Cleric 11

Alwyn hustles to K14.

Verthran the runs to I15.


On the Wall of Force - I don't really see how Vethran would have had line of sight to cast that given the slope and the rock pinacles in the way. Do you want to cast it somewhere he can see?

One of the giants yells something, and the others cheer and jeer. A few more rocks follow the retreating adventurers.

If you speak Giant:

Spoiler:
"The small-ones are running away!"


The main point is to block incoming missile fire. If Vethran can't put it where I initially wanted it, how about from AE-AF 26-27 to AI-AJ 17-18 instead?


Fine.

The giant throws some rocks but they simply bounce from Vethran's magical screen.

Giant 3 tries to escape the thorns. 1d20 + 8 ⇒ (12) + 8 = 20 Giant 5 is still blind from the Glitterdust and doesn't act.

Camlo.

Map updated.


Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Run!

Hustle to Q17


Hudak and Sefayll.

Map updated.


male Human Shoanti Fighter 10 xp 80962

move to P18.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Keeping pace with the warrior.


Another rock is hurled, to bounce off the Wall of Force conjured by Vethran.

Map updated.

Illes.


Illes runs like a maniac to A5.


Giant 6 struggles to move through the thorns. 1d20 + 8 ⇒ (19) + 8 = 27

Alwyn and Vethran.

Map updated.


Male Human (Shoanti) Cleric 11

Vethran runs after his cousin.

He runs to A7.

Alwyn runs after him as fast as his armour will let him.

Triple move to C10.


Giant 3 tries to escape the thorns 1d20 + 8 ⇒ (12) + 8 = 20

Camlo, Sefayll and Hudak.

Map updated.

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