| Sefayll Valerian |
Sefayll casts a look over her shoulder, her mask hiding her features, as she make haste to join the others.
Assuming that the space she starts in determines the cost of the movement, it costs her 40' to move to O14. She will continue the double move from there to L11.
"Do you think they will pursue?"
| Aubrey the Demented/Malformed |
| Aubrey the Demented/Malformed |
STR check for Giant 3 1d20 + 8 ⇒ (8) + 8 = 16
If all the remainig character Run, they can all get off the map. Since that seems to be the plan...
The adventurers complete their retreat, disappearing into the murk as before the giants can close to pursue them.
End of encounter. Er.... 0xp each. And, er, no treasure. Not often that happens (well, the xp bit - I've always been stingy on the treasure). OK, what's the plan? As you might be able to tell from the map, the giants aren't too happy about you guys and may pursue.
| Alwyn Agnarrson |
We keep walking towards Sandpoint. If that means leaving the horses, so be it.
We'll need to keep our ears open for sounds f pursuit. If they follow us, we'll need to go to ground and stage an ambush - we can't evade the bears, and we're done for if they catch us in the open ground.
| Sefayll Valerian |
As they continue to hustle away, the masked mage looks at Alwyn, "Are you able to hide our tracks as well as you followed theirs?"
Nevynxxx
|
We should heal if we can spare a moment, then head back. Camlo can stay a little behind the rest of you, and keep out of sight to give warning of the giants catching up, but the rest would need to move a bit slower to compensate for Camlo's stealth and to let him catch up when he needs to. Not sure if it's viable or not really...
| Alwyn Agnarrson |
"We can't escape them now. However, this time we'll have the element of surprise." Alwyn hands a pair of wands to Illes. "I'll be spending time in hand-to-hand combat, so I need you to keep Hudak and, to a lesser extent, me alive. This is a powerful healing wand. The other one calls fire from the sky. Use it liberally."
"If the worst comes to pass, I can raise two of you from the dead. Let's hope it doesn't come to that."
I have almost all my spells left. This time, I start with casting Silence on a rock so that we can sneak up on the bastards. More to come...
| Alwyn Agnarrson |
"Camlo, get over there and see how many there are of them. We'll catch up."
Initially, I cast Bull's Strength on Hudak. Once we're pretty close, I cast Blessing of fervour, followed by Divine power. It really is too bad I don't have Righteous might memorised, or more of those Enlarge person potions.
| Sefayll Valerian |
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Sefayll concentrates in the direction of the horses, trying to detect any thoughts.
"I hear it, too. Do you think its scream would shatter rock? It would probably see through the mist unheeded. It will be difficult to escape if that's the case. We will need to take it down."
| Sefayll Valerian |
Sefayll continues to concentrate in the direction of the horses.
"Drained of many obviously useful options, yes."
| Aubrey the Demented/Malformed |
Camlo creeps through the dripping undergrowth. He arrives at the spot where the horses had been left. It is a horrific scene. The horses lie strewn about, their carcasses mangled. Some look like they received terrible lacerations, while others seem simply to have ruptured open, spilling their entrails on the ground. They are all dead.
As he looks about, stomach churning, Camlo's companions catch him up.
Perception checks, please, from everyone.
| Aubrey the Demented/Malformed |
The yrthak swoops out of the mist, its sonic lance aimed at the group.
No one apart from Vethran is surprised. As this is a surprise round, only a single action for the first round. Please roll initiative. Yrthak initiative 1d20 + 6 ⇒ (5) + 6 = 11
Map. The red blobs are exploded horses - they make rather icky difficult terrain. The dark grey blobs are boulders of various sizes and heights. Please place yourselves within 15' of a red blob.
| Camlo Zenovia |
Place Camlo at G20. Then move action to E24 (should be 25ft) as my action this round.
Init: 1d20 + 5 ⇒ (20) + 5 = 25
stealth: 1d20 + 24 - 5 ⇒ (8) + 24 - 5 = 27(-5 for not moving at half rate, Camlo's more bothered about being behind a rock than hidden at this point, but he'd like to be hidden ;) )
| Aubrey the Demented/Malformed |
| Aubrey the Demented/Malformed |
Yrthak save 1d20 + 8 ⇒ (2) + 8 = 10. Oh, for Pete's...
Illes' spell effectively blinds the yrthak. Its appetite for mayhem now severely curbed, it banks away from the adventurers and begins to climb, relying solely on its poor eyesight to navigate the drizzly murk.
The creature's height is on the map. Alwyn.