Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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I think Diplomacy will do.


MAP 42/42 hp

diplomacy pantomime: 1d20 + 2 ⇒ (6) + 2 = 8 and hopefully some dwarf bonus. Furio! Pose stalwartly!


male Mul Fighter 4 EXP 3873

aid another diplomacy
1d20 ⇒ 4

One stooge shy of three with two Curly's.


male Mul Fighter 4 EXP 3873

woobwoobwoobwoobwoobwoobwoob!!!


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen watches passively as the others seem to handle the situation with apparent ease. When they begin to struggle he steps in.

diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28
History: 1d20 + 10 ⇒ (3) + 10 = 13
Arcana: 1d20 + 10 ⇒ (2) + 10 = 12

Digging deep in his mind for ancient languages or arcane means he draws a blank, so he settles on attempting to follow Gart's lead a little more skillfully.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan can't piece together the weird symbols, but decides that the two fools that have dwarven blood are even worse. He tries to help the old man pantomime a discussion, considering he may have still been alive back from the time this dwarf is from.

History 1d20 + 6 ⇒ (7) + 6 = 13
Diplomacy to assist Jareen 1d20 + 11 ⇒ (5) + 11 = 16


Waiting for that Diplomacy check from Gart.


MAP 42/42 hp
Gart wrote:
diplomacy pantomime 1d20+2 and hopefully some dwarf bonus. Furio! Pose stalwartly!

ah, i didn't know you wanted another one.

diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13


The ghost watches the party prancing with a look on its face of confusion that eventually turns to dawning realisation. It bobs in the air in a sort of nod, then suddenly rushes at Gart. The disembodied head, which is bigger than Gart is tall, engulfs the mercenary. His whole body is lit up with the glowing ectoplasmic dust from the ghost. His body spasms, his eyes roll back into his head and he falls unconscious to floor. The ghost simply disappears.

Gart:

Spoiler:
You see a blinding white light as the ghost rushes over you. In your mind there is a sudden hectic cacophany of sensations and memories, a massive overload of information that is too much to process at once. It all comes so fast there is no time to process, or even remember, the alien experiences. Your mind simply cannot cope and you pass out with the shock.


OK, Gart's lying on the floor, no one cares. Time for:

Gart:

Spoiler:
Your eyes flick open. It seems you were unconscious only for a moment.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Just because I didn't post a response within the 24 hours after it happened doesn't mean Arakan doesn't care... who am I kidding? Arakan doesn't care ;)

When the wisp engulfs and incapacitates Gart, Arakan's first instinct is to run. He doesn't know what happened to the enemy, so he isn't sure where he could run or if it would help. Instead, he decides to take stock of what happened to Gart. If he's dead, they can take anything useful he had, otherwise one of the thick-headed lunks can carry him if they want.

Heal check 1d20 + 5 ⇒ (14) + 5 = 19


MAP 42/42 hp

GM:

Do i see the others? or the Dwarf-ghost?


male Mul Fighter 4 EXP 3873

Heal check
1d20 + 2 ⇒ (18) + 2 = 20

"he's not bleeding."

I'll shake gart, see if he's responsive.
Then listen for breathing and feel for a pulse.

Point at Arakan;
"You. Activate the emergency response system."

Maybe Safier can do shocking grasp and defibrillate him.


Gart wrote:
** spoiler omitted **

Gart:

Spoiler:
You see normally. You can't see the ghost.


MAP 42/42 hp

Gart stands up shakily, looking around at the group.

"What happened?" he asks.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal just stands transfixed. The strange ghostly hairy creature is odd enough, but the group's attempts to talk to it are stranger still. It is clearly some normal ritual for soft-skins.
The attack on Gart brings up Th'Kal's axe and he would've stood gaurd with his back to Gart till the dwarf roused himself.

<Zzzzts> "More arcane foul tricks?"


male Mul Fighter 4 EXP 3873

"You got ghost bitten. You were out for a while there. Are you okay?"


MAP 42/42 hp

"How long? Didn't seem long."


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

"Are you able to walk? If so we should probably examine the chamber, see if there are any other exits. Otherwise we're pinned with those Hej'kin behind us."


Gart:

Spoiler:
You feel fine, like you've been asleep rather than knocked on the head.


MAP 42/42 hp

"Yes, I feel fine. Did you all see that ghost again? He disappeared when I fell asleep."


male Mul Fighter 4 EXP 3873

"No; he took off. Do you remember anything?"


MAP 42/42 hp

"No, images and sounds coming too fast. I can't remember any one thing."


OK, what now?


male Mul Fighter 4 EXP 3873

"Should we check out the chamber?"


MAP 42/42 hp

"Yeah let's go"


The group, led by Gart and Furio, approach the statue. It lies in a field of boulders, and getting close to it could be tricky.

I.e. it will require Athletics checks.

Also, Nature checks, DC 12:

Spoiler:
The cavern roof above the statue looks unstable.


male Mul Fighter 4 EXP 3873

nature 1d20 + 2 ⇒ (10) + 2 = 12


male Mul Fighter 4 EXP 3873

"Huh. What do you think about that roof up there? Looks like it could fall in at any moment."


MAP 42/42 hp

athletics: 1d20 + 10 ⇒ (1) + 10 = 11
nature: 1d20 + 2 ⇒ (17) + 2 = 19

"I bet"


Perception, DC 12:

Spoiler:
Something glints among the rocks.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Athletics: 1d20 ⇒ 8
nature: 1d20 + 2 ⇒ (15) + 2 = 17
perception: 1d20 + 2 ⇒ (6) + 2 = 8

"Ys, I agree, it looks like it could fall."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Athletics 1d20 + 4 ⇒ (15) + 4 = 19
Nature 1d20 + 6 ⇒ (11) + 6 = 17
Perception 1d20 + 6 ⇒ (9) + 6 = 15

Arakan notes the instability of the ceiling, but enough of them have mentioned it that he doesn't feel like he's adding a whole lot saying 'yup'. Instead he just concentrates on not falling. When something catches his eye he decides to ease his way that direction, hoping to get a closer look. Maybe it's some of that precious metal.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Ignorant of the danger that the others seem to keep professing about the ceiling, Th'Kal makes his way towards the statue. He takes note of the same sparkle that Arakan sights and attempts to keep pace with the half-elf, axe ready, and extremely aware of the surroundings.


Nature: 1d20 + 3 ⇒ (1) + 3 = 4
Athletics: 1d20 + 11 ⇒ (4) + 11 = 15
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


male Mul Fighter 4 EXP 3873

Eff it. I'll go too.

ath 1d20 + 9 ⇒ (8) + 9 = 17


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

"I don't like this." Safier thinks to herself, watching the others move forward. She carefully tries to follow behind them as they move.

Athletics: 1d20 + 1 ⇒ (12) + 1 = 13
Nature: 1d20 ⇒ 3
Perception: 1d20 ⇒ 19


MAP 42/42 hp

perception: 1d20 + 1 ⇒ (13) + 1 = 14

Gart will point at the shiny thing "What is that? Maybe someone got caught in a rockfall. We could see what they had on them."


Peering closer, the shiny object looks like an oddly-shaped piece of the metal stuff with which the statue seems to be covered. It is wedged between a couple of boulders, but it might be possible to wiggle it free.


OK, watcha gonna do?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan waves over the Kreen, with its oddly skinny arms for their strength. As he waits he creates a long thin bar of sorts that he could use as a lever to lift the heavier stones.

Use Mental Tools wild talent to create a pry bar.


MAP 42/42 hp

"Hopefully any ghosts that come out of it at least speak a language we can understand."


male Mul Fighter 4 EXP 3873

Can I roll athletics to wiggle it?

if so,

1d20 + 9 ⇒ (1) + 9 = 10


male Mul Fighter 4 EXP 3873

yeesh


Furio fails to get an angle of attack to free the item.

Or he's a total pune. You can take 10 on it if you want - it's not going anywhere.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal follows Arakan's motion and watches as Furio tries to rush into lifting the stones out of the way. He instead takes his time to get a good grip and solid leverage...

Taking ten:
Athletics: 10 + 11 = 21


Th'Kal takes the psionically-conjured crowbar and takes his time prising the rocks apart. With his smaller set of claws he fishes the object out and holds it up in triumph. But as he releases the bar the rocks shift. There is an ominous rumble and the boulders begin to slip.

Dungeoneering, DC 5:

Spoiler:
RUN!


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

As soon as Th'Kal has the shiny object Arakan dismisses the tool and makes haste away from the rubble. "Move now, it's all gonna come tumbling down." He heads in the direction away from the Hej-kin, not wanting to be trapped on the same side as them by a rockfall.

Dungeoneering 1d20 + 5 ⇒ (19) + 5 = 24


male Mul Fighter 4 EXP 3873

Run Run Run!!!


{HP 40/40 Surges 7/7 | AC 17 Fort 15 Ref 17 Will 20 | Inish +5 Pas Per 11 Pas Ins 11 | Resists: Thunder 5, Lightning 5, Cold 5 | XP: 3490/3750}

Safier wastes no time. Already not wanting to further deal with whatever it is they've found, at the rumbling she quickly takes action and dashes away.

Dungeoneering: 1d20 + 0 ⇒ (14) + 0 = 14


MAP 42/42 hp

athletics: 1d20 + 10 ⇒ (9) + 10 = 19

Gart books it with the rest of the group

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