
Aubrey the Demented/Malformed |

Grea:
Zebulon sprawls in the chair, but even without being able to see his face it is clear he is listening intently to the man who is speaking, the blue-clad rider who Grea saw arriving a few hours before. He is tall and bony with pointed features, accentuated by a carefully-tended grey beard. His clothes are made of rich, shimmering material and even Grea, with her limited experience from beyond her village, can tell they bespeak of wealth, privilege and the city states.
The visitor seems to be negotiating with Zeburon and another man - small, scrawny with dark skin lined by years of exposure to the harsh sun. His hair and clothing are festooned with small bone festishes, not all of them entirely clean of flesh, and he exudes an aura of uncleaness that is not entirely natural.
"We agreed the price, Zeburon. I'm disappointed to arrive here and discover that you wish to renegotiate."
Zeburon doesn't reply, but the small man does. "These children are clearly valuable to you, or you would not brave the dangers of the desert to be here personally."
Try a Knowledge (Local) check to work out who the little chap is, and another to see if you can work out anything about the visitor. Also, try a WIS check.

Grea |

know local,untrained: 1d20 ⇒ 19
know local,untrained: 1d20 ⇒ 10
wisdom check: 1d20 + 2 ⇒ (16) + 2 = 18
Grea stares at the scene before her. Food, water, iron, soft clothes. Her eyes narrow on the little man, despoiler. How long does she have? She lives in seasons and spans of sun movement.
The children that Jareen, Arakan, and Cahel want are here. She will wait one more exchange of the conversation.

Aubrey the Demented/Malformed |

Grea:
Grea realises she is fast running out of time and needs to get away before her magical invisibility itself disappears.
The man in blue sighs. "So what did you have in mind?"

Arakan |

Arakan jumps back with a start, but takes no time blaming someone else for what they now face, "Look what you've done with your complaining. They wouldn't have found us if you'd just be quiet." His irritation still directed at Danet. In the common act of self-preservation above all, Arakan jumps back to be surrounded by the rest of the group, drawing his widow's knife as he does so. With a quiet "Here goes nothing.", he calls on a little extra luck to try and see him out of this as he attacks the one nearest Morthak.
Free, 5' to P9
Move, Draw weapon
Swift, Activate Luck (For rounds 1-3)
Standard, Attack S2 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22, damage 1d4 + 1 ⇒ (3) + 1 = 4
Gonna guess, Knowledge Religion 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20