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About SafierStats:
HP 40/40 Surges 7/7 AC 17 Fort 15 Ref 17 Will 20 Action Points 0 Storm Soul Active? Yes Encounters Whirlwind [X], Spatial Trip [X], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ], Master of the Uttercold [ ] Dailies Howling Tempest [ ], Master of the Uttercold [ ] Effects Knowledge Barrage:
[dice=Arcana]1d20+7[/dice] [dice=Dungeoneering]1d20+1[/dice] [dice=History]1d20+2[/dice] [dice=Nature]1d20+1[/dice] [dice=Religion]1d20+2[/dice] Name Safier Female, Unaligned, Human, Storm Magic Sorcerer, 4
DEFENSE AC 17, Fort 15, Ref 17, Will 20
OFFENSE Speed 6 Melee
Ranged
Combat Options STATISTICS Str 10, Con 13, Dex 17, Int 11, Wis 8, Cha 19 Feats White Lotus Dueling Expertise You have been trained to carry out an arcane duel using a variety of implements—often more than one at the same time.
Tempest Magic
Unarmored Agility
White Lotus Enervation
Theme
Skills
*Armor Check Penalty -0 Languages
EQUIPMENT
Armor Other Gear
Wealth Carrying Capacity POWERS Acid Orb (At Will Attack) * Acid, Arcane, Implement
Blazing Starfall (At Will) * Arcane, Fire, Implement, Radiant, Zone
Lightning Strike (At Will) * Arcane, Implement, Lightning
Arcane Defiling (At Will Arcane Feature) * Arcane, Necrotic
Sensing Eye (At Will Wild Talent Cantrip) * Psionic
Whirlwind (1st level encounter attack) * Arcane, Implement
Howling Tempest (1st level attack daily) * Arcane, Implement, Thunder, Zone
Quick Formation (dune trader feature, encounter) * Martial, Weapon
Spatial Trip (2nd level utility encounter) * Arcane, Teleportation
Dancing Lightning (3rd level sorcerer attack encounter) * Arcane, Implement, Lightning, Thunder
Master of the Uttercold (boon) * Cold Link
SORCERER ABILITIES Storm Power You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier. The bonus equals your Dexterity modifier +2 at 11th level and your Dexterity modifier +4 at 21st level. Storm Soul You gain resist 5 thunder and resist 5 lightning. This resistance increase to 10 at 11th level and 15 at 21st level. While this resistance is active, your arcane powers ignore all target's resistance to that damage type up to the value of your resistance. If you are hit by an attack, you can end this resistance as an immediate interrupt to gain a +4 power bonus to all defense until the end o fyour next turn. If you do so, the resistance returns after you take a short rest or an extended rest. Storm's Embrace When you roll a natural 20 on an attack roll for an arcane power, wind surges around you and your enemy. You can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects. Appearance:
A moderately attractive woman of light build, Safier has just below shoulder length black hair and grey colored eyes. She easily adjusts her expression to fit the discussion at hand, a practiced survival technique. The few times she relaxes she seems to stare at nothing, as though reliving a memory she wishes stayed secret. Personality:
Safier is normally a quiet individual, but able to adapt her mood as necessary from the merchant lifestyle she has attempted to adopt the past few months. When faced with personal questions she quickly switches to professional topics. When not adopting her merchant persona, Safier can become a much darker individual. Considering herself the same as the monsters that killed the world, she loathes her own existence yet doesn't have the courage to end her own life. She keeps to herself as able as she can, even when with others wrapping herself in the lie she has made of herself. She is desparate for a place to belong having once known the love of family, but has trouble believing she deserves such. Safier knows nearly nothing of her powers, barely managing to control them. If presented with knowledge of preserving and defiling, she may well attempt to reign in her skills, not giving in to the defiling.
Background:
Safier was born second daughter to a family indebted to a merchant named Cadrum of House Tsalaxa. Her father Duln oversaw the operation of a grain warehouse for Cadrum, her mother Loruu performing a variety of tasks to help. Safier's older sister Cana had reached the age where she would help her mother while Safier was still too young. One day when returning home, Safier saw a crowd gathered outside her home. As she attempted to sneak around the legs of those gathered to see, she overheard what was happening. Cana was a wizard, at least that's what the people were saying. Safier couldn't believe it, so she kept pushing forward. She caught a glimpse, her father leading Cana outside. No, not leading, dragging with a haunted look in his eyes. Safier kept pushing forward. She could hear her mother, calling for Duln to stop. Safier was close. With a final push, she came to the front, just in time to watch as her sister fell to the ground, her father staring down upon her with tears streaming from his eyes. Then she watcher her father take his own life. Safier's instincts kicked in. She ran from the scene as quickly as she could. She didn't know why, she didn't know where. She just ran. Eventually she found herself at the warehouse her father worked, hiding in the office. She didn't even realize when someone came in, the merchant Cadrum. He came up to Safier, consoled her and offered her refuge for the night. Without anywhere else to go, Safier went with him. The next morning Safier met a different Cadrum. He explained to her that it was now up to her to make up for her family's debts. She would work for Cadrum until the debt was called even, though he never even gave her a number. For the next 10 years, Safier worked for Cadrum, a depressing existence where she was devoid of human contact. With the fall of Kalak, she finally though she had earned her peace as the slaves were freed. But no, Cadrum had another idea. He knew what had happened to her family, and to her he threatened to go to the templars and reveal her. Faced with the possibility of never becoming free, something snapped within Safier. Suddenly, she realized she too was an arcanist. She had no idea what she was doing, but she suddenly unleashed a storm within the house, attempting to slay Cadrum. Lightning burst everywhere, thunder roared. She didn't know what had happened, if she had gotten Cadrum, but she knew she had to escape. She snuck out of the house, into the city, and finally into a merchant caravan. Her time spent with Cadrum, she had picked up a few lessons. She understood what it meant to be a merchant, the art of negotiation, trade routes. She never expected to use this information, but now she found a way to put these skills to use. For the next few months she traveled with the caravan. In secret she practiced the craft she had come to realize, though she performed only the smallest of tricks in fear of getting caught. The few times someone caught on, she lied and said it was a psionic trick she had learned. She began to grow comfortable with this life. Then the defilers came. The caravan was ambushed, arcane magic flying about. The guards tried but failed to protect against their assault. When one defiler came to Safier, she finally couldn't hold back any more. Drawing upon the inner strength she released her full power against her foe. Her strength was meager compared to his. And he was not alone, for Safier had waited too long to come to the caravan's aid. She was quickly overwhelmed and bound, knocked into unconsciousness. When Safier came to, the defilers attempted to persuade her to join them. Safier refused, but they were persistent. For now, Safier resists out of what they did to the caravan. But they continue... XP Track:
Starting XP: 2250 7/18/2013, +146=2396 09/12/2013, +250=2646 10/28/2013, +150=2796 11/29/2013, +50=2846 1/24/2014, +125=2971 2/18/2014, +167=3138 3/15/2014, +200=3338 [url=http://paizo.com/campaigns/Aubreys4eDarkSun/gameplay&page=74#3653]4/9/2014, +152=3490 |