Safier |
The mob closing in, Safier attempts to summon a storm to throw the Hejkin from the cliff edge before stepping back.
Howling Tempest. I'll place it at Q22. If I hit,. I want to slide them off the cliff to the left.
Howling Tempest: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Aubrey the Demented/Malformed |
Gart looks for something to drop on the hejkin but nothing presents itself.
Mob save: 1d20 ⇒ 16
Meanwhile, Safier summons a tempest to sweep the mob back down to the bottom of the cavern. A few of the hejkin drop over the edge but most of them just fall over.
Jareen.
Initiative:
Gart 20
Safier 20-
Furio delaying
Jareen 17
Arakan 9
Th'Kal 5
Hejkin mob 4 (prone)
Jareen |
Move to S30
Cast Lightning Sphere on Q21, Area burst 2, so that gets as much of the mob as possible:Attack: 1d20 + 8 ⇒ (4) + 8 = 12 vs Reflex. 2d6 + 5 ⇒ (1, 4) + 5 = 10 lightning damage
Jareen back-peddles along the ledge, keeping his distance from the mob whilst trying to do as much damage as possible.
Arakan |
The ever nearing threat of violence to his person is all the motivation Arakan really needed to make it up the wall. He scurries up the wall like a spider, almost like the rope is an afterthought, and continues moving away from the crowd below. "Let's try to put some distance between us and them. I have no desire to find out what an angry mob of Hej-kin is willing to do to us." He moves further away from the party, waving them to follow.
Move, Athletics to climb 1d20 + 4 ⇒ (20) + 4 = 24 (1/2 speed puts him at the top. When climbing the last space is treated as cresting and being on the first ledge square)
Move, T38
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
OK, Th'Kal will delay.
The hejkin come surging up the cliff, claws reaching for Safier.
Athletics check 1d20 + 6 ⇒ (12) + 6 = 18. Mob gets up from prone and starts climbing, though they can't quite reach the top on this turn. They are, however, in melee range of Safier.
Initiative:
Furio delaying
Th'Kal delaying
Gart 20
Safier 20-
Jareen 17
Arakan 9
Hejkin mob 4 (climbing, so offering Combat Advantage)
Gart.
Aubrey the Demented/Malformed |
Safier |
HP 22/35
Surges 6/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [X], Spatial Trip [ ], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ]
Dailies
Howling Tempest [ ]
Effects
Prone
Thankful for Gart's opportunity to escape the mob, Safier maintains her tempest, trying to push back more of the mob away from him. She summons another Whirlwind towards the back, hoping to keep them at bay as well to prevent them from mobbing the group.
Minor to maintain the Tempest (all within take 8 thunder damage). Standard to Whirlwind at Q19.
Whirlwind vs. Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Damage and knock prone: 1d10 + 8 ⇒ (7) + 8 = 15
Aubrey the Demented/Malformed |
Th'Kal |
AGG!! Clearly never let Furio roll for me, lol!
Just kidding, thanks for taking over! Had a rough week... but everythings back on track and ready to swing that axe around!
...
Maybe I can do better for Jareen:
Area of Effect centered on Q22 so that it only hits the mob and not us, but the mob will have to stay in it or on it to get to us...
Grapsing Shadows: 1d20 + 8 ⇒ (9) + 8 = 17 vs. Will... (I do belive that is only one creature, so I'm only rolling one hit)
If it hits, Damage: 1d8 + 5 ⇒ (5) + 5 = 10 psychic damage, and target is slowed until the end of your next turn.
Additional Effect: Shadows writhe in the designated area and continue until the end of Jareen's next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn. A creature can take this damage only once per turn.
Aubrey the Demented/Malformed |
Furio and Th'Kal try to stem the advance of the gibbering horde but it is Jareen who makes the hejkin howl. He abandons crude lightning and plays to his strength - subverting their tiny minds with illusion magic.
Arakan.
Initiative:
Gart 20
Safier 20-
Furio 19+
Th'Kal 19-
Jareen 17
Arakan 9
Hejkin mob 4 (slowed, climbing [so offering Combat Advantage])
Arakan |
Arakan turns to see that no one is following, even stopping to fight the horde. He, against his better judgment, returns toward the mouth of the enemy near his 'allies'.
Double-move back to T26
Th'Kal |
I had thought about running too... but where to? That would be back the way we came, not sure if we could double around the horde or not. But I did think about following you, for what it's worth.
Particularly, since I don't think my axe is going to be too good against what I am assuming is a swarm creature...
But, I'm in the thick of it now -- time to get swinging!
Th'Kal |
The mob of Hej-kin is coming from the way we came. Down on the map is the direction we were already headed in.
Dang - I had thought we were heading north. Upon rereading the start of the encounter a few pages (and one month back), I realized that we had already passed the camp...
hmmm... does the group think we can move fast enough to get away from the horde (not all of us can hide well).So stay and fight or run.
Thoughts?
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Safier |
HP 22/35
Surges 6/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [X], Spatial Trip [ ], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ]
Dailies
Howling Tempest [X]
Effects
Safier steps away from the Hejkin swarm, moving her tempest with them.
Minor to maintain the Tempest, Move action to move south 30', Standard at a move to move the tempest into the swarms current location. Tempest will do 4 thunder damage to the swarm.
Aubrey the Demented/Malformed |
Th'Kal |
Th'Kal uses his own pain to fuel his attack on the hejkin mob. His brutal attack rejuvinates him.
Standard Action: Blood Strike with extra damage since I'm bloodied.
Blood Strike: 1d20 + 9 ⇒ (12) + 9 = 21 vs AC,
If it hits, Damage: 2d12 + 5 + 1d12 ⇒ (12, 3) + 5 + (10) = 30
Free: Feral Rejuvination == spend a HS.
@Aub: Are our attacks having any impact?? I don't want to stand and swing if it's not doing any good... I'd risk the AoO and run, if we need to.
I still have a move action that I would use to start running, if need be...
Used: Psychic Surge, Rending Strike, Blood Strike, Feral Rejuvination
Aubrey the Demented/Malformed |
Gart, Furio and Th'Kal hold the line. Each of the them cuts down hejkin as they press forward, or send them spinning to their doom from the ledge. The mob loses its forward momentum as those at the front falter against the grim determination of the defenders. The warriors press their advantage, and the hejkin's fury turns to fear. The retreat turns into a stampede as more of the monstrosities are trampled or shoved over the edge by their fellows. Soon the only sounds are the shrieks of the hejkin fleeing into the dark and sighs of relief from the adventurers.
End of combat, 150xp each.