Safier |
A14 for me please.
Inish: 1d20 + 4 ⇒ (20) + 4 = 24
Safier feels herself go dead inside, seeing more of the caravan, not just dead but the dead that walk. "They're....they're from the caravan too."
Arakan |
Arakan posits himself behind the Kreen, finding the thing his most staunch defender, and a whirl of savage fury.
A13, 16 or 17, whichever is behind Th'Kal
Init 1d20 + 4 ⇒ (18) + 4 = 22
Wow, look at those rolls. Some of us are clearly in a hurry to kill these things.
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Quite a lot, it would seem - no wonder your initiative is so low with all that pondering going on.
Jareen:
Jareen |
"Keep away from the things as much as possible, if you are too close for too long, the cold they radiate will kill you. Their blows will numb you with cold. Hit them hard enough and they should shatter but I've read that is difficult to achieve even for hardened warriors. Hit them with fire and radiant energy if you can."
Safier |
HP 35/35
Surges 7/7
AC 16 Fort 14 Ref 16 Will 19
Action Points 0
Storm Soul Active? Yes
Encounters
Whirlwind [ ], Spatial Trip [ ], Dancing Lightning [ ], Quick Formation [ ], Second Wind [ ]
Dailies
Howling Tempest [ ]
Effects
Overcome with grief at what's happened to her friends, she knows all she can do know is end their suffering quickly. She sends an arc of lightning towards the nearest, arcing into another. "Why did it have to be this way?!"
Standard to Lightning Strike Z5, arc into Z1.
Lightning Strike vs reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Damage to Z5: 1d8 + 6 ⇒ (4) + 6 = 10 If hit, Z1 takes 7 lightning damage.
Arakan |
Sorry for the delay, but Arakan will delay until after Th'kal but before the zombies.
Arakan looks at his diminishing, if almost empty bolt case, and decides to let the two big guys move into the room before he does.
Th'Kal |
If Furio is going south, I'll go north and try to keep them from bunching up... maybe split them into two groups
<gRRRRah> Th'Kal's mandibles open wide in a howl of rage as he flings himself towards the otherside of the intersection. Bringing his axe to bear on one of the unnatural creatures.
Charge to F11 and Howling Strike on Z5:
Howling Strike: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 vs AC,
if it hits: damage: 1d12 + 1d6 + 5 + 1d8 + 2 ⇒ (2) + (1) + 5 + (4) + 2 = 14
EDIT: Rerolling the 1 on the damage die (feat)
ACTUAL DAMAGE: 2 + 1d6 + 5 + 4 + 2 ⇒ 2 + (6) + 5 + 4 + 2 = 19
Arakan |
Arakan follows after Th'kal a brief way before trying to get the zombie's attention and distract it.
Move, C12
Standard, Vicious Mockery on Z5 (or next closest if Th'kal destroyed it) 1d20 + 6 ⇒ (10) + 6 = 16 vs. Will.
If it hits, 1d6 + 5 ⇒ (5) + 5 = 10 Psychic damage and it takes a -2 to attack until EoMNT.
Aubrey the Demented/Malformed |
Z1 and Z5 attack Th'Kal, and Z2 will try to (see below). Z6 and Z3 attack Furio, and Z4 will try to. Both Z4 and Z2 will try to cross the ice, but it is a DC 15 Acrobatics check to get across. Fail and they fall prone as they enter the ice zone.
Z2 1d20 ⇒ 4
Z4 1d20 ⇒ 2
As expected.
Furio scatters the zombies like skittles as he barges one zombie into another, and Th'Kal's axe bites deep into frozen flesh. And even zombies have feelings, it seems, as Arakan's contempt leaves Th'Kal's foe visibly deflated. But that doesn't stop them closing to try and rend and tear the living, although two fall as they try to cross the ice. As they close, the two warriors feel the deadly cold that surrounds these undead.
Z1 and Z5 on Th'Kal
Z1 1d20 + 7 ⇒ (18) + 7 = 25 v AC to hit, 1d6 + 10 ⇒ (4) + 10 = 14 damage and the target is immobilised until the end of the zombie's next turn and takes 5 ongoing cold damage (save ends)
Z5 1d20 + 7 ⇒ (20) + 7 = 27 v AC to hit, 1d6 + 10 ⇒ (4) + 10 = 14 damage and the target is immobilised until the end of the zombie's next turn and takes 5 ongoing cold damage (save ends) - crit, max damage = 16
Ouch - two hits including a critical.
Z3 and Z6 on Furio
Z3 1d20 + 7 ⇒ (6) + 7 = 13 v AC to hit, 1d6 + 10 ⇒ (2) + 10 = 12 damage and the target is immobilised until the end of the zombie's next turn and takes 5 ongoing cold damage (save ends)
Z6 1d20 + 7 ⇒ (13) + 7 = 20 v AC to hit, 1d6 + 10 ⇒ (4) + 10 = 14 damage and the target is immobilised until the end of the zombie's next turn and takes 5 ongoing cold damage (save ends)
Initiative and conditions
Safier 24
Furio 22 (immobilised)
Th'Kal 20 + (immobilised)
Arakan 20-
Zombies 15 (Z2 and Z4 prone, Z3 and Z6 slowed, Z5 -2 to hit until Arakan's EONT)
Gart 14
Jareen 5
Gart.
Arakan |
All ongoing damage takes place at the start of your turn, and all saves are made at the very end of your turn. Basically, your turn is completely over, then you roll saves.
Th'Kal |
Thanks for the heal - that crit and big hit hurt worse than I expected... hopefully the DM spent all his good rolls :)
PS. Gart, Inspiring Word is only a minor, I think you could still hit/shoot something if you're in position.
Current HP: 41 - 14 - 16 + 10 + 1d6 ⇒ 41 - 14 - 16 + 10 + (3) = 24
Note to self:
Immobilized (TEoZombiesNT)
Ongoing 5 cold (save ends)
Jareen |
Move to B17 cast Shock Sphere on I12, should get Z1,2,5...
Jareen moves into the room, and causes a ball of lightning to strike as many Zombies as possible.
Z1: 1d20 + 8 ⇒ (4) + 8 = 12 vs Reflex.
Z2: 1d20 + 8 ⇒ (16) + 8 = 24 vs Reflex.
Z5: 1d20 + 8 ⇒ (16) + 8 = 24 vs Reflex.
dmg: 2d6 + 5 ⇒ (6, 2) + 5 = 13 lightning damage
Aubrey the Demented/Malformed |
Nevynxxx |
Blazing Starfall (At Will) * Arcane, Fire, Implement, Radiant, Zone
A shower of radiance falls upon your enemies and then burst out, creating a cage of burning embers that are painful to pass through.
Action Standard Range Area burst 1 within 10 squares Target Each creature in burst
Attack Charisma vs. Reflex
hit 1d4 + Charisma Modifier Radiant Damage
-->Cosmic Magic The burst creates a zone bounded by burning ground that lasts until the end of your next turn. Whenever an enemy within the zone leaves it, that enemy takes fire damage equal to your Strength Modifier.
Aimed at G18... Hopefully the fire tag on that will help...
atk z3: 1d20 + 7 ⇒ (9) + 7 = 16 vs reflex
atk z6: 1d20 + 7 ⇒ (19) + 7 = 26 vs reflex
dmg: 1d4 + 8 ⇒ (4) + 8 = 12
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
You have saved against the cold damage but the immobilisation effect lasts until the end of the zombies' next turn, so you can't move yet.
By the time Furio has finished with it, the zombie's head is squashed like a watermelon and hanging on by a thread of frozen flesh. But these undead are tough, and it still reaches for him.
Th'Kal, 5 cold damage and your turn.
Initiative and conditions
Safier 24
Furio 22 (immobilised until the EONT zombies)
Th'Kal 20 + (immobilised until the EONT zombies, 5 cold damage s/e)
Arakan 20-
Zombies 15 (Z2 and Z4 prone)
Gart 14
Jareen 5
Th'Kal |
Doh! It doesn't matter, since I have to take 5 damage at the start, I'll be bloodied and get the extra damage from my attack...
Th'Kal uses his injuries to fuel his attack, pouring his own pain into the zombie in front of him.
Blood Strike: 1d20 + 9 ⇒ (17) + 9 = 26 vs AC of Z1,
If it hits Damage: 2d12 + 5 + 1d12 ⇒ (8, 11) + 5 + (6) = 30 (extra damage b/c I'm bloodied)
*If* that doesn't kill the zombie, I'll use my minor action to attack with my claws: Kreen Claws: 1d20 + 9 ⇒ (19) + 9 = 28 vs AC, if that is needed and it hits, damage: 1d8 + 5 ⇒ (5) + 5 = 10.
*If* that first hit by chance killed the zombie, then I'm done since I'm immobilized.
Save vs Ongoing:
1d20 ⇒ 15
EDIT: saved!