Ascension - Thieve's Guild (Inactive)

Game Master bbangerter

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I was not effected directly.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8
Eidolon Krast wrote:


Anthony wouldnt disagree, but I dont think he can hear anything through the message spell. Sic would have to whisper for that, I think.

Right on. Didn't figure there would be any disagreement though. I tried to repeat the pertinent parts so you could listen in without being sketchy. Ill work on that next time.


Just so everyone knows, I recently lost wifi access where I live, so I only have it while on campus. This will limit how much I post. Please GMPC me any time neccessary to move the game along.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

No worries here Sorad.

Is this just temporary?


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I can memorize three dispel magics, but I lose:

3 (3/day) Deep Slumber (DC 19), Stinking Cloud (DC 19), Dispel Magic


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Hmm, given that a minimum level dispel magic is almost as high caster level as you are, its probably best if you stick with what you have and we buy scrolls. Id rather have your full arsenal for fighting our way out if we need to just trigger the alarm spell if the dispel attempts fail.

I suggest two dispel scrolls, plus the one you memorize yourself. Should be enough. I suggest you start with your memorized one, and any unused scrolls, you just keep for the future.

Two dispel scrolls and a communal spider climb scroll will cost us 1125. Suppose we just buy it with the 1000 weve got up front for the job we are going to do, thats 25 gold from each of us to stage the rescue.


Yeah, it's temporary; for the rest of the month and then I should have it again.
It also turns out that I'm rather busy. Going to schoo full time and working twenty to thirty hours a week is kind of rough.
I should also warn you guys now that I'm getting married soon. Hopefully that won't take so much of my time that I have to drop out, but it will make me busier. Anothy can control me any time you're all waiting on me. I don't want to slow the game down with all of these changes.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Oh, cheers on getting married! Seems to happen to a few of my PbP grp mates lately. Must be the approaching summer eeh ;)


If anyone has extra time on their hands they are wanting to burn, there is a game I'm a player in that lost two players to real life.

If you are interested post in that games discussion thread.

Current players are myself a magus 5/rogue 3, an Oracle 8 (with the wrecker curse), and a cleric (merciful healer) 8.

It is the published module Cult of the Ebon Destroyers. Initial recruitment post was the following:

So I've decided that I can manage one more PbP, I think, and I wanted to try something higher level (since APs take seemingly forever to get into the midlevels, let alone anything higher). As a result, I'm opening up recruitment for a PbP of Cult of the Ebon Destroyers. I'm looking for 5 players, no more, and will be choosing on the basis of player enthusiasm, party balance, interesting roleplaying and character background (that list's pretty much in order). Submissions should include race, class(es) and levels (including archetypes or prestige classes), alignment and general character concept, but need not be full builds.

Your characters cannot be native to Jalmeray (they can be from pretty much anywhere else, however), but should have some reason to be sailing on the Fare Winds, a merchant vessel sailing to Niswan, the capital of Jalmeray, from Absalom (and before it, Katapesh) and scheduled to put into port just in time for Niswan's famous Festival of Colors.

Here are my usual chargen rules for PbPs, modified for this particular game:

* 20 pt buy (with level advancements as usual, of course)
* Standard core rules races
* Any classes/racial traits/archetypes from core, APG, Ultimate Magic and Ultimate Combat, plus the ARG (3PP material potentially allowed - I don't have a lot of it, though, so it's by approval only). Archetypes from basically any Paizo (and potentially 3PP, as I said) sources are permitted; prestige classes from non-core sources are likely to be approved, but I reserve the right to veto anything I feel doesn't fit the story
* Feats and spells from any Paizo-produced Pathfinder RPG source (with stuff from the 3.5 Pathfinder era potentially allowed - I'm mostly thinking of the spells from Gods and Magic that haven't been converted yet)
* Two Traits
* 33,000 in starting gold, with no single item costing more than 10,000 gp
* PFS-style hit points advancement by level (d6 classes gain 4+Con mod hit points each level after the first, d8 classes gain 5+Con mod each level, d10 classes gain 6+Con mod, and d12 ones get 7+Con mod)

I am not automatically opposed to non-standard races, but I tend to lean a little harder on them than most other rules options. Consider them by-approval-only, but please feel free to ask. Of course, as noted above, archetypes from the Advanced Race Guide are fair game for any race I choose to allow in the game. Ultimate Equipment is also open for use essentially without restriction.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Hmmm, I dont think I can pass up the opportunity to play at level 8. Im interested. Ive got a half-orc Fighter/Monk (mostly fighter) whose game is dead that id like to apply with, just gotta level him up.


Male Pale Master

Yah, I couldnt pass it up either. Especially since I had an 8th level guy thats just itching to play.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

What spells do Smet have again? I remember you telling us, and even thought I had asked it again but cant seem to find it.


I've lost track of what we did with the thousand gold.
On a related note, if we don't get the scrolls 'til later, we can sell the pesh and possibly use that cash to help as well.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

We used it for the scrolls. We also need to take 125 gold from the grp stash (Since the scrolls were 1125 gold)

Pesh sale sounds good, although I suspect thats an easy "We hand it over to whoever is in charge of the pesh."


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

On the subject of Vaeks gear, when will he be able to get his replacements and will we have to play that out?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Didn't we save some chain mail from one score for Vaek? I'll have to read back a bit.


We need to pick exactly what kind of area we want for our ambush. I think a building is a bad idea--too many narrow hallways. But an open field is bad too. I'm not really sure. Maybe a three-way road intersection, without random bystanders.
Also, if the mages come for us, they aren't going to come alone. If we're going to do this we need NPC's on our side this time.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

So bring smet, and cat lady?

I also still think a back alley housing yard would be a good choice. A relatively open "arena" with houses all around for us to stage the ambush from, and those same houses offer ample opportunities for us to escape if we have to.

A few guild threats and a bit of coin should easily see the owners of the houses pursuaded to go to a tavern for a few hours while we do our work. Could probably even get the keys and make them lock their doors and shudder their windows so the yard truly becomes an enclosure. Each of us could have a key for a door in the event we need to escape.

Then its just a matter of Vaek drawing their attention while two or three of us come up from behind and block the alley entrace to the yard.

Thoughts?


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

i'm guessing it won't be hard for me to bring them to a spot where they can be ambushed. The only question is if they are tracking me already, or how their method of tracking works. I would think they are not likely to simply just come attack me. May need to grab a homeless person to act as if i'm making a deal with them.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

That map is nuts! Can we get the grid coordinates of where we setting this up? Or do we need to determine that?


You will need to indicate to me where you want to be at, and in buildings or on top of buildings.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

I suggest Drovic on a rooftop to signal when someone interesting approaches so we can prepare with spells. Anthony will be in the alley at Q 26, disguised as a homeless person.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Of course, we have no idea if they are immediately tracking me. Though it would stand to reason. Suggestions on where I should be are welcome. I could simple be standing in the middle of one of alley, acting as if I was waiting for some one. Though, I am not sure if that would draw them closer or cause them to wait until I "met" someone.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Oh they are most definitely tracking you. They have absolutely no reason to stick those boots on you if they dont intend to use you to find the rest of us. Or atleast, I cant think of any.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Or theyre waiting for him to hole up for a while before bringing the whole damn guard down on wherever he is but this is definitely worth the shot if they are following him.

Sis will be waiting in the side alley at N.34

Do we have a Message spell available?


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Anthony has the spell yes. Gonna be going around reapplying it whenever its about to run out.


Anthony wearing your eidolon suit still?

Vaek, where are you placing yourself? In the street, in a building, on top of a building, other?


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Sorry everyone. I have been on a trip since Saturday and I expected to have internet access. I have not had it. I would have given a heads up had I known it would be a problem. I return this evening and will catch up!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Most definetly in Eidolon. Always assume thats the case unless I specify otherwise (In which case I will use this avatar instead of the other one)


If Vaek walks in and 'waits for someone', then I can come in a little later and 'meet' him. That way two of us are on the ground and everyone else is elsewhere.


I will be out of town through sunday night. Posting will be limited till next week.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

No worries here GM!

That gives us the weekend to workout a strategy.

Sic has it mind to wait hidden in the alley and see if there are any stragglers.

Or we can jump the first guy en mass and see what happens.


I'm in favor of getting the first guy. Kill him, drag his body off, and let them deal with having lost a guy. Maybe torture him and then kill him and stuff.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Id like a bit of confirmation first, for all we know, GM is throwing us a curve ball to keep up on our toes. Or its a diversion to draw us out, plenty of possibilities.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

guess I'll hold off any action to see if what the retcon is.

a little disconcerting that this is the second time that a magical disguise has either been completely ignored or seen right through due to some unknown means. Whatever it is we need it also!


The same post that I missed for Anthony's placement is the one that contained his disguise.

It should be noted thought that a hat of disguise gives a +10 to your disguise roll, so it isn't entirely full proof.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Yeah, but given that its an illusion, without interacting with me outside of visually seeing me, a disguise roll shouldn't even be relevant as far as I'm aware. Or atleast I cant think of any rational for looking at my magical disguise of a random beggar and anyone outside of locals who haven't seen me around before having any reason at all to question it.

Its kinda like if your character arrives in town, and someone asks who you are, if you just say "My name is Tommy, I'm just passing through town." but your real name is "Joey" and you are there to kill the duke, I wouldn't force a Bluff roll, because the person I'm talking to has absolutely no reason at all to think such a mundane thing to be a lie. Maybe if the characters background had him established as a terrible liar, but even then there would likely be big circumstantial bonuses.

Or lets say I'm sitting in a crowd with a disguise, and a person who has seen me before casually comes walking by, not at all suspecting there might be someone in the crowd disguised. He passes within 30 feet of me on his way to his destination. I wouldn't give him a chance to see through the disguise, because the circumstances just don't warrant it in the slightest. Maybe if my disguise was as silly as Robin Hoods disguise in Men in Tights, he would have reason to notice me initially as looking odd, then get a roll because hes actively looking at me.

I dunno, this got rather long winded, but I guess its as good a time as any to establish when people actually get to roll. Because if its more strict than the interpretations Ive given examples of, Disguises really aren't to be relied upon at all.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

According to the Disguise skill if you don't draw any attention to yourself (a beggar in an alley in the slums would qualify I'd think) then they don't even get a Perception roll. If everyone that saw you got a roll the spell and magical Hat are seemingly pointless unless you already have a very high Disguise skill.

We'll need to alter tactics based on GM's clarification.

least of all it would be cool to see dice roll results.


Sorry, what I meant is I never did a perception vs disguise because I'd missed Anthony's disguise. The points above are well noted though, that unless the perceiver has any reason at all to be expecting something different than a perception vs disguise should not be done (some possible exceptions to that might be trying to disguise as another race of different size category or as another gender).

As for the sneak attack itself he came in from the back/side streets, stealth roll of 25 vs those who could have perceived him the highest roll was a 23.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

So this guy can see Invisibility?


Just a reminder you have 24 hours when your turn comes up to post (not counting weekends).

Also you may a add a "Tactics" spoiler to your character sheet with as brief or details instructions as you want for me to run your character should you be unable to post for some reason.


Sicsivicus wrote:
So this guy can see Invisibility?

Your invisibility would have run out from when you cast it, unless I botched it again and you have a longer duration than 5 minutes?


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Please stop rolling crap for my perception rolls Ascension ;P

Thats another thing, when you are on the look out, waiting for someone or something, arent you taking 10 on Perception checks?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

No you got the duration right. I missed the part where 10 minutes had passed.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

I will need to be controlled for the rest of this week not really near a computer and rarely looking at my phone. I don't care who does it. Just try not to get me killed:)


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Tony: can you run Vaek?

I want to kill the caster. We need to circle behind the cloud (which should be easy at our current speed). They should be at a huge disadvantage for two-five rounds (after leaving the cloud) since they were coughing. Without the caster, they will be easy picking.

The halfling who attacked Sic is -2 to saving throws for 8 or 9 more rounds.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Roger roger.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Tony. You have mail.


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Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

I want to kill all of them...no witnesses plus we can strip them for their gear which we could really use a wealth boost at the moment. Vaek especially could use it.

Tony running Vaek was the right choice. <thumbs up>


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Im going to have to rethink Sic's armor situation. The reduced movement is severly hampering combat options in this instance and I imagine in most of our engagements seeing as how we should amost always be 'hit and run'.

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