Sacred Killer

Sicsivicus's page

625 posts. Alias of Stiehl9s.


Full Name

Sicsivicus

Classes/Levels

Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Alignment

Neutral Evil

Deity

Norgorber

Languages

Common, Cyclopian, Elven, Orc

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 8

About Sicsivicus

Combat Stats:

Sicsivicus
Male Half-Orc Cleric 1 ~ Inquisitor (Heretic - Preacher) 6
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Defense
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AC 23, touch 10, flat-footed 23 (+10 armor, +2 shield, +1 NA)
hp 70 (7d8+14)
Fort +9 (7/2/0)
Ref +2 (2/0/0)
Will +12 (7/4/1)

Base Atk +4; CMB +7; CMD 17
Speed 20 ft.

+1 Longsword +8 Att / 1d8+4 Dam / 19-20/x2 Crit
Masterwork Dagger +8 Att/Melee / 1d4+3 / 19-20/x2 Crit
Masterwork Dagger +8 Att/Ranged / 1d4+3 / 19-20/x2 Crit / 10' Range
Masterwork Whip +8 Att / 1d3+3 / 20/x2 / disarm, nonlethal, reach, trip

Traits:

Canter - Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.
Sacred Conduit - Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Reckless - +1 Acrobatics and Acrobatics is always Class skill
Legacy of Sand - +1 Will Saves

Skills:

bonus - Skill - (ranks/ability/class/misc/misc)

0 - Acrobatics (2/0/3/0/-5)
23 - Bluff/Diplomacy/Intimidate (7/4/3/4/3/2)
2 - Climb (1/3/3/0/-5)
3 - Disguise (1/-1/3/0/0)
8 - Knowledge/Local (6/0/0/0/2)
4 - Knowledge/Religion (1/0/3/0/0)
5 - Linguistics (2/0/3/0/0)
14 - Perception (7/4/3/0/0)
16 - Sense Motive (6/4/3/3/0)
7 - Spellcraft (4/0/3/0/0)
8 - Stealth(6/0/3/4/-5)
8 - Survival (1/4/3/0/0)
-2 - Swim (0/3/0/0/-5)

Feats and Special Abilities:

Additional Traits - 2 additional traits
Aura - (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bane - (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Bleeding Touch - Bleeding Touch 1 rounds (7/day) (Sp) Melee touch attack deals 1d6 bleeding damage for 1/2 cleric level in rounds.
Blessed Infiltration - (4/day) (Ex) Roll twice for Bluff, Diplomacy, or Stealth check and take higher result.
Canter - If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Channeling Scourge - Your Inquisitor levels stack with your Cleric levels for determining Channel stats
Channel Negative Energy - 30' burst 4d6 (4/day) (Will DC 13) (Su)) an evil cleric can channel negative energy to injure the living and heal the undead.
Channel Smite - Swift action to spend one use of Channel energy and add Channel damage to successful melee attack. Target gets Will save for 1/2 as normal.
City-Raised - Profecient with long swords and whips. Also get +2 Knowledge/local.
Cunning Initiative - an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Darkvision/Acute - (90 feet) You can see in the dark (black and white vision only).
Detect Alignment - (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination - (3/day) (Ex) Free action, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack. link
Discern Lies - (5 rounds/day) (Sp) Discern Lies at will.
Extra Channel - you can Channel energy two additional times per day
Hide Tracks - (Ex) Creatures attempting to track you take a -5 penalty.
Intimidating - +2 to Intimidate checks.
Judgement - (2/day) (Su) Variable bonuses increase as the combat continues.
- Judgement of Profane Destruction +2 (Su) Weapon Damage bonus.
- Judgement of Profane Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
- Judgement of Profane Healing 2 (Su) Fast Healing
- Judgement of Profane Justice +2 (Su) Attack bonus
- Judgement of Profane Piercing +2 (Su) Concentration and vs. SR bonus
- Judgement of Profane Protection +2 (Su) AC bonus
- Judgement of Profane Purity +2 (Su) Save bonus
- Judgement of Profane Resiliency 2: Magic (Su) DR/magic
- Judgement of Profane Resistance 4 (-Choose-) (Su) Energy Resistances
- Judgement of Profane Smiting (Magic) (Su) DR bypass
Lore of Escape - At 1st level, the heretic uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability score modifiers.
Righteous Infiltration - (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.
Spontaneous Casting - The Cleric can convert stored spells into Inflict spells.
Stern Gaze - An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Track - +2 Add the listed bonus to survival checks made to track.

Spells, Domains & Inquisitions:

Cleric Domain (Murder) - You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Heresy Inquisition - Often it is hard to tell heretics from the faithful. You use duplicity, stealth, and the heretics’ own arguments to root them out and bring them to justice.

Domain Spells

1 Level - DC 15

x - Cause Fear

Cleric (CL 1) ~ 3/0 - 1/1 >> x = Prepared

Cleric - 3/0 Level - DC 14

x - Detect Magic
x - Enhanced Diplomacy
x - Light

2/1 Level - DC 15

- Bane

- Inflict Light Wounds
- Liberating Command
x - Murderous Command
x - Obscuring Mist
- Tap-Inner Beauty

Inquisitor (CL 5) ~ Spells Known 6/0 - 4/1 - 4/2

0 Level - Cast ∞ - Save DC 14 ~ Cast 0

- Acid Splash
- Bleed
- Brand
- Daze
- Guidance
- Sift

1 Level - Cast 5/day - Save DC 15 ~ Cast 0

- Cure Light Wounds
- Disguise Self
- Doom
- Shield of Faith

2 Level - Cast 4/day - Save DC 16 ~ Cast 0

- Blistering Invective
- Invisibility
- Silence
- Spritual Weapon

Equipment:

+1 Longsword
MW Whip
Masterwork Dagger
+1 Full Plate
+1 Buckler
Lesser rod of focused metamagic
Amulet of Natural Armor +1
Wand of Expiditous Retreat 50 charges in Spring Loaded Wrist sheath
Unholy Symbol of Norgorber
Cold Weather outfit
Reinforced scarf
Belt Pouch 1
- 100 gp 7 sp 8 cp
Handy Haversack - 26 @ 55.6 lbs.
- Wand of CLW - 50 charges
- Scroll of desecrate - w 150 gp
- Scroll of create food and water - w 375 gp
- Scroll of protection from energy - w 375 gp
- Caltrops, Vicious x2
- Crowbar
- Explorer's outfit
- Half orc disguise kit x2
- MW Manacles, barbed
- Mask 1 - painted grinning
- Mask 2 - painted sad
- Pearl of Power 1st Level 1/day
- Potion of cat's grace
- Potion of cure moderate wounds
- Potion of Invisibility x2
- Shaving kit
- Sunrod x2
- Stunstone -link
- Tear away clothing x2
- Thunderstone x1
- Tindertwig x10
- antitoxin x1
- Waterskin
- Wig
- Belt Pouch 2
- 60 pp 232 gp

Sic's story so far:
He had a face that only a mother could adore and yet, no mother to speak of. His empty soul though; was something that a dark God could appreciate and one had taken notice. Sicsivicus knelt on the floor and touched the edge of paper to the candle's dancing flame. He removed the grinning mask showing his scarred face with the too large jaws and slipped it into his pack as the page lit up in smoke and fire and took him back to his past..

...No father in sight and Sic feared the day he had to face the Orc. He was by all accounts a huge brute and twice the murderer his scion was. He'd been born to a frail young woman in the slums of Coran and the poor thing had died giving birth to the too large half breed. A child of the rough and tumble streets from not long after he could walk; Sic knew a freedom that few children ever experienced. He also learned how heartless life could be. A group of women took him in at times; especially when it was bitter cold out. Kleonaa was particularly nice to him giving him extra sweets and making sure none of the male 'visitors' got physical with him. When he came of age she introduced him to a couple of gnomes named Daederic and Yarina Fizzwinkle . They were fences for the Thieve's Guild and had ready work for a thug with little to no scruples. Much later he would learn that their son Leandric was also a brother in arms so to speak...weird what he does with them thing-ama-jingies...but still effective in his own way...It was as new start with promising rewards and he owed it all to Kleonna..and I will never forget her kindness...even if it was a sign of weakness... He'd even choked a man to death who had bruised her up during a 'visit'. She was too old to 'work' now but had become the owner of the Wailing Spirits. It was an inn close to the mage tower. It's a rough place despite, or maybe in spite of, its proximity to the tower. It is also at times one of the guilds hold outs - a cramped room behind a false wall in one of the guest rooms on the ground floor. He stopped by when he could but the visits were becoming fewer and farther between with the Guild demanding so much of his time... and for other reasons...

He was a bit larger than the average human with a grayish skin that looked like dead flesh. His eyes were black pits and he had very little hair left on the back of his head. Young punks with more brains than bravado and wise old men crossed the street when he sauntered into their path. He wore dark clothing slashed with gray and kept a neat appearance for the most part. He couldnt do anything about his face nor did he care to.

He became adept at hunting down enemies of the guild and bringing them in. Dead or alive all depended on the contract and it wasnt long before he was a full fledged member with all the benefits and dues. The work served his Almighty Father as well...I remember clearly the day the Reaper found me...cold and alone in the dark...kneeling over the first boy that I murdered...not that he didnt deserve it...still it was a life changing event in my life...Father held me close and said everything would be ok...that what I did wasnt wrong...I believed him...mostly because it felt so right...I became one of his Sons and I've spilled blood in his name time and time again... The Guild either didnt know of his eternal pledge or just didnt care...Its not like I go around flaunting it. Thats for sure...although I did get careless there one time...

...he had risen from the ash and could still feel the stab wounds in his back. He knew he'd been murdered and knew as well that he'd deserved it. He'd been foolish to embarrass Drixtin like that in front of everyone at Wailing Spirits but the elf was arrogant and needed taking down a notch...yah but he was also amongst friends...like Tomlin and Tavrus... and a tool of the Seven if the rumors were true...not a smart move there pal... He stood up and breathed in the sulfurous air and swore that one day he would crush the life from that skinny punk...if its the last thing I do... Father Skinsaw had promised him three lives in place of his soul and he'd just lost one. It was no way to start the day and losing it again scared him to no end...the Reaper doesnt abide failure...Thankfully he had contigencies in place and Ole' Javokun at the Wailing Spirit's owed him a favor so his body should be waiting for him...Vaek is sure to give me hell over this...damn...

He rose from the dead three days later in a crypt that was familiar to him and stretched sore, cold muscles. He rubbed his flesh to get the blood pumping again and thought long and hard about his next course of action. He wanted the Council of Seven out of Coran or dead to a man...and any that stand with them... He wasnt sure of the Guild would get behind that right away so he'd have to do it one man at a time. Until the he would keep stacking loot and securing allies. Not that he didnt have some already. A few were consumate professionals. Vaek was about as effecient a killer as there ever was...damn shame he dont serve Father Skinsaw...or does he and just not know it?..that irony would be delicious... and that Maeltheron...has eyes like a bloody hawk...and is damn deadly with that bow... He didnt know Sorad too well but the bald dwarf was pals with Vaek and that spoke volumes. If someone ever put all of them together on a job the streets would run red with blood.