
Hazan Razzka |

Just so I understand the plan correctly...
We're gonna disguise ourselves as guards and loiter outside the meeting area. Then one of us will tail prospective targets and give us the signal to descend on them like a swarm of locusts armed with giant swords and fireballs.
That the jist of it?

GM Ascension |
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I'm going to push a number of d20 rolls to hidden GM rolls.
Generally any roll that has an obvious success/fail related to it should still be rolled by the players.
Anything that has varying degrees of possible success related to it should be done as a hidden roll by me.
Damage Rolls
Saving Throws
Skills which have a obvious success or failure condition - which are:
Acrobatics
Bluff (diplomacy, intimidate) when used in combat, these have a obvious success/failure in combat
Climb
Craft
Disable Device
Escape Artist
Fly
Heal
Knowledge Skills (but in some cases I will roll these for you - if you encounter an unknown creature I will roll the appropriate knowledge roll and provide what that reveals as part of the physical description I give of the creature).
Perform
Profession
Ride
Sleight of Hand
Spellcraft (I will roll these for you if an opponent is casting a spell though just so the game doesn't need to pause to know what the spell is)
Survival (sometimes - like if you were trying to forage for food, other times I will roll it for something like tracking)
Swim
Use Magic Device
Appraise
Bluff (diplomacy, intimidate) when used out of combat, these have varying degrees of success out of combat and a opposing player/NPC might choose to play along even though they were unaffected.
Disguise
Handle Animal
Linguistics
Perception
Sense Motive
Stealth
Survival (sometimes - see section on player rolls)
I'm putting a copy of this information in the campaign tab for easy reference.

Hazan Razzka |

I don't know why, but for some reason I find the image of Jake summoning a second leopard hilarious. I see this sequence where his first leopard slides into the pit, then he stands there for a second and face palms before conjuring a new one. I see the same exasperated face one makes when you realize your tv remote is out of batteries and now you have to get more.

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Oops, sorry to make you say that twice. Overlooked that post- and don't worry about remaking it. But, if I could ask, is there an alternative image site you might upload to? Photobucket makes the pictures hard to look at. Post Image works real fast and allows easy viewing, and doesn't need an account.

Jake the Rat |

Hazan's Liberation domain ability should make him immune to hold person (for 5 rounds) and will activate automatically when it is cast on him. Thus by my reading he shouldn't have been hit and pushed into the pit.

Jake the Rat |

I've only read what you have in your character sheet, but you said there that it activates automatically if relevant. Would require a little retcon and I can't say I'm an expert on Pathfinder rules (I generally assume they are the same as 3.5 until proven otherwise) worth waiting for a GM ruling.

Rocosmia Semvelo |

A creature with climb speed (like Drewan) can always take 10- it was why I suggested he take a rank in climb way back in character creation, so he could take 10 on this very situation.
I've done a bit more of this than I usually do in this campaign. If its a bother, then I won't mention such things anymore lest it be really significant.

GM Ascension |

Unwanted loot can be sold to the rebellion, at the normal half sale price on magic items.
@Hazan, for new magic items you can order them made if you want, but it will take 1 day per 1000gp in cost to have crafted.
Nearly all potions can just be purchased with no wait time.
Scrolls/wands may or may not be available on short (less than days) - but otherwise are available within a days time.

Dev |

Almost have enough money to start crafting my Headband of Alluring Charisma (+2)!
I can craft a Cloak of Resistance by the by, so if you want one I can make you guys for the crafting price. 500 gp for (+1). I can't do (+2) until next level but I can possibly upgrade existing magical items.

Rocosmia Semvelo |

Since none took the warhammer or breastplate, everyone will be getting 305 out of 1,105 of your worth in gold, the other 800 in gems, if you care to track it separately, presuming we were able to sell them to the rebellion already. That and 900 gp in the party bucket. Dev and Digger, don't forget you each hold a potion of cure moderate wounds for us.

Jake the Rat |

I'm away on work until Sunday, I'll have my phone but the reception out their is poor so I don't know if I'll be able to write. Please autopilot Jake if required. (He is likely to be fairly silent in a zone of truth anyway)

Rocosmia Semvelo |

"My task is to determine whether you can meet my contacts needs while chasing your rebellion."
So if his contact's needs are to catch the murderers... this guy has a heck of a way of saying things if he is on our side. I totally wanted to mug Hezek for our message and leave him groaning in the alley, but Rocosmia is going to play this cat and mouse game until things look bad.

GM Ascension |

@Hazan, I want to add a minor detail to your back story. The tavern Tilda owns is a place called The Silver Spirits. It has some questionable reputation about it (don't most taverns though?). The place is located near the south gate of the city, about a half a mile south of the great library.
I should throw a zone of truth spell at the thieve's guild group sometime as well, this is turning out quite entertaining - at least from my perspective :).

GM Ascension |

Elsewhere in the world right now there is a major battle going on (a PvP fight). Currently it is running at the rate of about one round of combat every four days real life time because of the very back and forth style of the combat with interwoven initiatives and AoO's. (i.e., one or two players take a turn, the other side has one or two players take a turn, etc).
First question then - would that pace be okay for you or would you like to see the pace a little bit faster? Note that for myself I'm indifferent to the pace - for me the game runs at whatever pace the players post at (and I have time to keep up with if they are posting multiple times per day).
If you want to see it faster I have a couple of ideas on this.
First: Players are paired in groups of 3 for initiative on each side.
So for example, if the six people in your group roll a 20, 15, 10, 8, 6, 4 for initiatives then I average three initiative scores each.
So the players who rolled 20, 15, and 10 get an average init of 15 – and all 3 players move on the 15 initiative. Likewise the players who rolled 8, 6, and 4 get an average of 6, all acting on init 6. This will still leave potential back and forth between groups, but will reduce it to a maximum of 2 alteration sets per round instead of a potential maximum of 6 per round.
Second: 24 hour posting time limit. At the point when I indicate it is your turn to take an action you have 24 hours to post an action. (not counting time over the weekend – Saturday and Sunday - or major holidays such as upcoming Memorial day). If you do not post in that time frame I could either make you auto-delay your actions (this could be bad as potentially if you are out for a couple of days you could completely miss your turn). Or I post actions on your behalf – I can almost guarantee you I won't make the choice you yourself would make, so this could also be bad for you. Of course if you expect to be out of town you can let me know and ask another player from your group to take actions for you during the interim, or give me instructions of what to do anticipating as best you can how the battle might play out while you are gone. e.g., cast a buff spell if our group is all close enough together, or cast disabling spells on enemies within 30', or what have you.
Thoughts?

Jake the Rat |

I'm happy with either or both. I suggest asking people to put a general combat stratagy in their profile (or even specific one once the battle has started). If they haven't posted you can follow that, if they don't have one make them delay.

Drewan Shadowson |

I would prefer a faster pace than one round every four days or so, personally, but when you're talking about a PvP battle in PbP, it is by definition going to take a while.
I agree with Jake - I would be fine with either or both of the proposed solutions. I would also agree with Jake's proposed solution to the 24 hour limit, if you chose to go that route. Drewan's strategy is going to be fairly consistent, and I think I could quantify it fairly succinctly, if necessary.

Dev |

I'd prefer the 24-hour option, but either way is fine with me.
And what Jake said. They may also state just their intentions for the next round after they take their current round actions if they're worried they might not make it.

Rocosmia Semvelo |

I prefer 24-hour with GM-PC control with contingencies and general battle plans. And that's even considering that this character has a lot of flexibility and thus acts very dependently on the situation.
I'm not happy about the initiative going that way, but I'm not going to get picky about it either. If you think/feel it's for the best, I'm behind you on it.

GM Ascension |

Just a note here on the current game play. I've intentionally left this part quite open ended so that the group can make whatever type of plans they might like to regarding how to take advantage of the information.
If you are feeling stuck though let me know and I will bring in some additional story line elements to give a more definite path of direction. I just don't want to railroad the group from event to event.

Jake the Rat |

Sorry I've been slow recently. Work has been hectic all year but will be particularly bad for this month. So I am likely to be a little shorter on posts. Additional I'll also be away 8-10th at a convention.

GM Ascension |

And good news, everyone advance to level 6.
If you could also note significant changes to your character on leveling up. Class taken, any new spells and/or feats learned. Any new special abilities gained as a result of leveling up.
You don't need to list where skill points were spent, hit points gained, hp changes, saving throw changes, etc - though I won't object to seeing those things either.
No worries Jake. I'm also gone all of next week Mon-Fri. I may post from my phone or if I get access to a computer, but such posts are likely to be few and short.

Jake the Rat |

Can anyone suggest a good feat for Puck? He isn't ment to get into a fight so that removes about 90% of feats. I could continue to give him skill focuses but I thought someone might know of something more useful (most of his skills are already insane).

Dev |

Wooh, Level 6!
And Jake, I'd consider the Go Unnoticed feat for Puck. For some surprise use, you can take Exotic Weapon Proficiency (Net) for him to use a Net or Snag Net, but that might not be what you want to go for.

Drewan Shadowson |

GM - Just confirming whether or not rangers are limited to the list of Animal Companions detailed in the Ranger description, or if there are other options available in your game.

Dev |

@DM Would you allow the Improved Natural Attack (Bite) feat for my Eidolon?
@Jake Ooh, I just found Sow Terror which is a fun trick if you qualify for it.
Summoner +1
HP +10 = 8 [max] + 2 [con]
BAB +1
Fort +1
Ref +1
Will +1
Maker's Call
Favored Class Bonus: +1 HP Eidolon
Skills: 4 (2 + int + skilled)
Spellcraft +1
Stealth +2
Use Magic Device +1
Spells Per Day: 2nd +1
Spells Known: 2nd +1
2nd: Summon Eidolon
HP +10 = 10 [max] + 1 [con] + 1 [favoured class bonus]
BAB +1
Devotion
Feat: Improved Natural Attack (Bite)
Skills: 4
Acrobatics +1
Fly +1
Perception +1
Stealth +1
Evolution Pool: 11 = 9 [Level 6] + 2 [summoner feat]
Bite (1)
Energy Attack [acid] (2)
Improved Natural Armor (1)
Flight (2)
Reach [bite] (1)
Tentacle (1)
Trip (2)
Unnatural Aura (1)