Ascension - Rebellion (Inactive)

Game Master bbangerter

Library Street


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@Kit, couple of things that look off (or I'm forgetting something on these).

HP might be to high. 6d8 = 48 + 12 con + 6 finding haleen trait= 66. Could be 72 if favored class bonus was all dumped into the extra HP.

Skill points look to be overspent. 6 + int per level = 36 + 6 for finding haleen trait = 42 ranks available. Could be 48 if favored class goes to skills instead of HP.
Acrobatics (4 ranks) = +5 dex +3 class skill +4 ranks
Bluff (6 ranks) = +3 cha +3 class skill +6 ranks
Climb (1 rank) = +1 dex +3 class skill +8 race +1 rank
Disguise (6 ranks) = +3 cha +3 class skill +6 ranks
Escape Artist (6 ranks) = +5 dex +3 class skill +6 ranks
Fly (6 ranks) = +5 dex +3 class skill +6 ranks
Perception (6 ranks) = -1 wis +3 class skill +2 racial +6 ranks
Perform (dance 6 ranks) = +3 cha +3 class skill +6 ranks
Perform (sing 6 ranks) = +3 cha +3 class skill +6 ranks
Sense Motive (6 ranks) = -1 wis +3 class skill +10 ranks (to many ranks spent)
Sleight of Hand (1 rank) = +5 dex +3 class skill +1 rank
Stealth (6 ranks) = +5 dex +3 class skill +2 racial +6 ranks
Survival (0 ranks) = -1 wis +1 racial
Use Magic Device (6 ranks) = +3 cha +3 class skill +6 ranks

Total skill points spent = 66

Everything else looks good. If you and Jake want to have known each other before hand that is fine - he can come up with a in game reason to pay a visit. Otherwise I'll find a reason to get you involved shortly (either case we are probably just waiting for Digger to finish plotting with Yabel). Alternately (or in addition to) you may have past ties with Drewan if he is interested in that - Catfolk are pretty rare in Coran, probably not more than 200 of them in the entire city.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I don't think Jake would encourage Kit to get involved in the rebelion, he thinks of foolhardy move for him and really is only in it to rescue his sister and the fact that they have been asking him to assassinate for them hasn't improved his view of the situation.
I am very happy to know Kit and maybe have worked with her but I think Drewan is a better entry point.
I was thinking that prehaps they could worked together to deal with a merchant who kidnapped some street kids and sold them on as slaves. Does that work for you Kit?


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

GM does this help?
Versatile Performance (Dance) +12 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

I'm fine with tying Kit into Drewan's background, just let me know. :-)


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent
Jake the Rat wrote:

GM does this help?

Versatile Performance (Dance) +12 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

Yes. This must be the difference. I placed all of my favored class into HP. I get 24 "free" skill points from versatile performance. The extra 24 points would be from the 4 skills I get to use perform to max (42+24=66). Thank you for reminding me Jake!

I would be happy to know Drewan.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

How about this Drewn:
Kit was friends with your sister in the dregs. She met you a few times at your residence. Drewan knows that Kit actively helped the citizens of the Dregs with her skills. He knows about her brother's arrest and conviction. Kit was devistated when Drewan's sister (one of her only real friends) had to be relocated for her protection. Kit is one of the only people outside of your family who knows her location. You know Kit is still helping run the "orphanage" she started and is moonlighting from time to time dancing at the Snapdragon Oasis in the red light district.


Jake the Rat wrote:

GM does this help?

Versatile Performance (Dance) +12 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

That does. Thanks.


M Human (multi-ethnic) Rogue Charlatan 6

Remind me what Digger should tell this guy now ...I have summerbrain.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Tell him you've secretly loved him from afar.

I mean, just tell him you'll get it done, no questions asked. Or make a leading statement to inquire about who Bela or Garing are.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Touching base! I hope all are well! Cheers! ;P


@Kit, added a spoiler for you in the game play thread to start working you into the story.


It occurs to me as an oversite that Taia wouldn't have some means of identifying members of the organization. So adding the following:

So one of the means she would have of doing so is first handing a key to a private room. Those in the rebellion that know of Taia are instructed to fumble with the key at the lock. (Other methods would involve other physical signals or signs).

The second, once in private, she would expect a pass phrase. This changes from time to time, but the current is the member would be expected to make a comment regarding the abundance of crops in Gumlat this last harvest.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

So, yeah - I have no idea what to do about the seal. I thought the whole point of going to a local diplomat was to get an actual seal. While I think we could forge a passable one, it won't hold up under scrutiny.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

We just need to find a said person's seal and either make them do the seal or lift a copy of their seal (which might provide enough bonuses to hold under scrutiny).

Threatening them or trying to appeal to them would be good. Though killing them aftewards and disposing of evidence is right up our alley too.

We can also try to ask Rebellion contacts to see if there's an expert forger about.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

I think that's us, Dev. :-P


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Digger is +9 in Linguistics (not too shabby). We have a couple people who can try to aid another.

If it does not require a specific person's signature and we have a copy of the type of document, we get a +8. If it is a specific person and we have a copy of his signature, we get a +4. These should be easy enough to acquire.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

"If perhaps Bela or Garing's seal was affixed?"

^ Someone roll a Local for who these are?

Depending on their position then:

The normal bureaucrats that handle the minor day to day affairs of the running of the city don't use any special materials or markings to denote documents.

Higher ranking government officials frequently use a ring of arcane signets to on official documents. These can be duplicated if the mark or signet to be duplicated is available. Though if it is not duplicated using magical means a detect magic spell would reveal it as a forgery.

Documents directly from the tower always contain a unique seal from one of the ranking council members. Like the arcane signets these can also be duplicated, but are much harder to do so because of intricate details and the individual council members change their signets from time to time. Such documents are typically only passed from the tower to the high ranking bureaucrats, and do not reach the hands of the common bureaucrat.

The lower the rank of the official, the easier it will be.

"You'll need to fill in the exact cargo manifest numbers here and deliver it the originating office." <-- That'll be with the linguistics check, but we'll get a plus if we find the documents and numbers, I suppose. Digger can find it with social skills or Drewan can sneak to gather what's needed.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

While Puck MIGHT be able to lift the ring from his hand I think that'll be much harder than making believe he is stamping some other document. I can make the knowledge local roll.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Should I come to The Crow or are you fellas coming to me?


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Dev isn't planning on going anywhere and he doesn't know you. He's planning to wait.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I think we are avoiding the crow, or I might have my Pubs mixed up.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent
Dev wrote:
Dev isn't planning on going anywhere and he doesn't know you. He's planning to wait.

I asked out of character because I am lost. If you don't plan on going anywhere, should I RP looking for you? I'm just looking for a direction to head in ;P


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Sorry I think we are bit confused and disorganised currently. I'm not sure what our current plans are or at what stage our old plans are. But I think coming looking for us would be a good idea (Not sure if we left forwarding instructions but the crow seemed far too 'hot' for us currently.) If you worked out I was part of the group you could probably find me through my gang.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

We are at the Crow. At least as far as I know. We haven't organized moving to other taverns, but when Kit is with us, we can ask the barkeep for other places we can stay. That's probably what we're discussing now anyway.

Our two main objectives that I can recall:

  • Disrupt supply lines
  • Create chaos in town (increase crime rate)

Our only plan at the moment is disrupting the supply lines. So far we're working on making a contract to redirect the supplies to Tiny Town. We now just need the appropriate seal, which is the next step.

We're supposed to lie low a day or two until everyone's eyes are on Gumlat (with the war). This is the end of the first day and we haven't stirred anything up as of yet. When the time comes and everyone's panicked about the war, that's when we'll cause chaos. Coincidentally, that means we'll have to keep our ears out for rumors about the war.

For those of you who mislike this covert stuff, you can always go for starting to create chaos in town. You can do that by destroying things, freeing political prisoners (seriously, that elf!), or whatever thing you would like to do, preferably against the Tower, that creates sufficient alarm among citizens. Said chaos being caused by another faction is win-win.


You are currently at The Crow. Though you had discussed at least in part finding a new place to hole up at because of the fight earlier in the day that occurred at The Crow.

Puck sabotaged five wagons which will break down somewhere along the road in the coming days.

Bela and Garing (one or both) would be the immediate concern - finding them and getting access to one of their seals in one way or another. So I guess the question in this is do you want to sneak into their homes at night/threaten them/bribe them. Or find them at their places of work during the day.

Kit you could return to the The Crow, or you could talk to Taia if you can think of anything in the way of supplies or resources or information she might be able to help you with.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)
Dev wrote:
We are at the Crow.

Ok I was obviously more confused than I thought. Thanks feel more on top of thing now.

Been busy at work and lost track of exactly what was happening.


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Drewan is perfectly fine with the covert stuff - disable device, stealth, etc. He is probably going to push for doing some breaking and entering, as it's potentially less messy, fewer witnesses, etc.


M Human (multi-ethnic) Rogue Charlatan 6

Digger's down. He managed the last part fairly solo (in his mind) so is ready for someone else to step up.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Jake is always in favour of the covert method. It leaves less people who know they are annoyed at you.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Thank you guys, especially Dev. This all helps tremendously!!


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Knock knock! Anyone there? ^_^


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Apologies! Thought someone else would answer. Dev isn't the best person to first come face-to-face with.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

No worries!


Dev wrote:
Apologies! Thought someone else would answer. Dev isn't the best person to first come face-to-face with.

It could lead to some amusing moments though :).


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I'm going on holiday tomorrow for two weeks, I should have Internet access most days but please feel free to NPC me too speed things up.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Bump! Where are all my fellow Rebellion peeps!?


Apologies for the delay. Last week of our project and working a lot these last three days. The good news is we are done now. I will get things moving again Saturday.

If any are curious we (my company) did the Smartglass experience for Ryse: Sone of Rome on Xbox One.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Good to hear, GM! Congratulations.

And Dev won't be going with to the grounds, which is why I'm silent. Not exactly discreet or inconspicuous, him. Still thinking of anything else to do.


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

I'm away on holiday from tomorrow to about the 7th of Jan. I probably will have occasional access to Internet until new year then none. Feel free to Game Master Jake to prevent delays.

Merry Christmas


Male Catfolk Ranger (Skirmisher/Urban Ranger) 4/Rogue (Roof Runner) 2 [ HP 51/66 | AC 19/15/15 | Fort +6, Ref +11, Will +2 | Init +4 (+6 in Coran) | Perception +12 (+2 in Coran, +2 vs. Humans, +1 vs. Traps) ]

Merry Christmas, all!


Human Summoner (HP 54/54, AC 14/11/13, F+4, R+4, W+6 (+2 to AC and all saves if Puck is within reach), Init+1, Per+0)

Thank you and to you as well.


I hope everyone enjoyed their holidays like I did.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Glad to hear you did, GM!


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

\(·o·)/

Welcome back GM! We had an incredible Christmas and New Year's this year at our house! I am soooo ready to get this game rolling though. I have missed my creative outlet. ;)

Did the rest of you guys enjoy your holidays?


M Human (multi-ethnic) Rogue Charlatan 6

I actually did, which was a nice change, heh.


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Digger and Dev...no gameplay love fellas?

I'm glad your holidays were good this year Diggs!


M Human (multi-ethnic) Rogue Charlatan 6

In character, Digger doesn't have anything to say as yet. He's acting a little spooked.


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

We're kind of just being voyeurs at this point. We're just watching!


Stats:
AC:20/15/15, HP:84, Saves:5/11/5, Perception +11, Init: +5, Darkvision/Scent

Anyone still around? I really enjoy this campaign and don't want it to die! ^.,.^


Male Human Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

I am! The story isn't focusing on me or Drewan at the moment, so we have to leave it up to you face people.

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