About Jake the RatBackground:
Jake doesn’t remember much from before he and Maria were on the street. They grew up in a big house and his parents were important, at least he thinks so. His father had been a member of the standing army of the empire. He retired soon after Maria's birth. He never spoke much of his experiences there, the few times he did he spoke of the horrors of war and his distaste for it. "There are better things to do with your life Jake then fight a cause someone else created."
He does remember the fire, there had been some noises and his mum had been very worried when she had told him to get Maria and hide. They were hiding for a long time behind the curtain, one of the long ones that go right to the floor, when they smelt smoke. Looking out there were flames so Jake opened the window and Maria and he escaped. When they came back the next day there were only charred wood were the house had been and no sign of their parents. They waited for days, sometimes Jake thought he saw friends of their parents but they just ignored them. They couldn’t wait for ever Maria was crying all the time because she was hungry and Jake didn’t know how to get food. He started to beg for food and of the little that they got he gave the majority to Maria. They survived like this for a while but when Jake got sick he could even beg for food. He thought they would die and then Puck turned up. Puck had been his friend when he was little, the one who did the naughty things and then disappeared so that he got blamed. No had believed that Puck was real but he was and now he came to their rescue with food. As he recovered he learnt that Puck was stealing the food from the rich houses and merchants, he had explained that they had too much food and didn’t need it all. Puck lived in another world he said but taught Jake how to summon him. Over the years puck taught Jake a lot about the world and magic. Jake had a knack for magic and learnt to cast a few simple spells. Puck won’t teach him about stealing however explaining that he could get away if caught, so instead Jake learnt to sell the thing that Puck had stolen. Puck’s thefts were more than enough for Maria and Jake to feed themselves, so used the spare to feed other kids also down on their luck. Soon, he was the head of small gang, calling themselves the pack rats, they modelled themselves after a story they had heard of a gang who would steal from the rich and give to the poor, but only Puck was allowed to do the stealing. He knew that children were meant to go to school, so he saved up money and by the time Maria was of the right age to go to school he could effort to send her. While this wasn’t the life he remembered from when he was young it was getting quite good until one day Maria disappeared. She proved to be talented in magic as well and was welcomed into the mage tower to further her training. That was 5 years ago, Jake and Puck has continuously tried to get in touch with Maria but all attempts have failed and market place oracle reported now not only was she kept against her will but also now in danger. Jake is a member of the thieves guild as fence and small gang leader, he disagrees with the leaders motives and technics and only a member because it would be suicidal not to be. Previous times he has ask members to find out more about his sister have failed so he has no faith they can help now. Jake is also a member of merchant’s guild owning a small shop “nik naks” as a pawn broker where he and the other packrats sell their ill-gotten gains and information. He however is doesn’t hold any power in the merchants and know they won’t risk annoying the tower for someone like him. The packrats had been hearing rumours of a rebellion rising against the tower for a while now and so Jake decides they are the last chance for Maria and him. Over the last week Puck has been collecting the odd item to help Jake rather than selling them. People I care about:
My sister Maria - is in the tower and may or may not being trained to be a wizard Puck – My Eidolon, naturally sneaky and practical joker. He is small and fey like and excellent thief. (Based roughly on Puck from Mid-summer’s night’s dream) The packrats – a group of street kids, beggars and ex street kids which have been saved from starvation or the thieves guild proper. While the gang steals from the rich, Puck does most of the stealing. Most of the looks out for each other and gathers information while on the street and a few of the older ones man the shop or convert the stolen goods to make them unrecognisable. A few members of the gang: Susan Watersmith – Susan and Jake are the main two that run the shop, she was an early member of the gang and claims to be the bastard child of the Watersmith family who are wealth merchants. Jake has a crush on her but hasn’t acted on it as he knows he is getting himself into trouble. Mule – Mule is a large strong youth, he is the gang’s muscle by which he moves heavy items more than brawling. Although his imposing frame has stopped a fight or two before they started. Zassar gold thumb – Zassar was orphaned when her father a jeweller committed suicide after losing the business in a bet. Zassar converts the jewellery they get into other items they can sell. Saul – Saul is a young boy that also lost his family and house to a fire and Jake feels an affinity for him and keeps a extra eye out for him. Jacob - A overly confident 13 year old, he has charm to him but needs to keep his head down. Normal Appearance:
There is not much to Jake physically. Typical of children who grew up on the street he is gaunt and his muscles are underdeveloped giving the impression that he is younger than his 18 year olds. He is clothed in an old torn jacket and grubby shorts and shirt that don't match and his backpack has seen better days, while he owns much better clothes he prefers people to under estimate him. He hair has been roughly cut away to leave him almost bald. His skin is dark probably through decent rather than just tanning. When he looks at you there is a glint in his deep brown eyes and if he smiles there is something captivating and charming about that is hard to put a finger on. If given a wash and nice clothes he would probably be quite good looking if still scrawny. Current Appearance:
Jake is a short young man, and while skinny his arms and legs look well toned from working on his swordplay. He is wearing the flowing shirt and breaches of a well to do land owner. His hat, a large floppy cap with a beret like top, is pulled done to cover the top of his ears. From under the cap his eyes standout a verdant green, piecing into whatever he look at. At his side is a jewel studded hilt of a rapier on his back has a well crafted chamois leather hugs his back like it was custom made for him. His smile is genuinely friendly and has a certain charming rogue character to it. Goals:
Short: rescue Maria, help the rebellion to get them to trust him enough to help medium: keep the packrats alive and feed, buy a house to shelter them, get them in to legal work long: change the government to one more considerate of the poor and unlucky, replace the leadership of the thieves guild to cut out some of the more horrific stuff he has heard they are up to, bring a social justice thinking into the merchants guild. general overview:
Jake the rat is a summoner, as for party role he is a face, and his eidolon is a thief who will concentrate on skills and infiltration rather than combat. In combat he'll summon monsters and buff party members but would generally prefer it to not come to that. Maria his sister might well not be kidnapped by the mages it might just be part of her apprenticeship (she would be 14 now). Male Human Summoner 6
Init +1 • Defence
• Offence
• Statistics
• Racial Traits
+2 to One Ability Score (Cha):
Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. Medium:
Humans are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed:
Humans have a base speed of 30 feet. Focused Study:
All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. Heart of the Slums:
Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled. • Feats
Spell focus (Conjuring):
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Augment Summoning:
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Fast learner (ARG):
When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward. (Being used to give Jake and Puck a skill point per level) Skill focus (knowledge local):
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6 • Skills (+6 ranks from Favoured class)
• Languages
• Traits
Fast-Talker:
You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. Natural-Born Leader:
You’ve always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. • Special abilities
Eidolon:
You have the ability to summon to your side a powerful outsider called an Eidolon. It forms a link with you, who, forever after, summons an aspect of the same creature. An Eidolon has the same alignment as you and can speak any language you know. (PFAPG 55 - 56). Life Link:
You form a close bond with your eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point scarificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. (PFAPG 56). Weapons and Armour:
Summoners are proficient with all simple weapons. Summoners are also proficient with light armour. A summoner can cast summoner spells while wearing light armour without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a summoner wearing medium or heavy armour, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. (PFAPG 54). Summon Monster 9/day:
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell. Bond Senses (Su):
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action. Shield Ally (Ex):
At 4th level, whenever a summoner is within his eidolon's reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. Maker's Call (Su):
At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner's caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th. • Summoner spell casting
6 known:
Detect magic, Guidance, Light, Mage hand, Message, Read magic First level spells 6/day (DC 17) 4 known spell:
Grease*, rejuvenate eidolon (lesser), Reduce Person, Unfetter Second level spells 5/day (DC 18) 3 known spell:
evolution surge (lesser), Glitterdust*, Haste, Invisibility *DC +1 for these spells • Equipment
Carried/Worn:
Peasant's clothing Free Headband of alluring charisma +2 4000g Hat of Disguise 1800g Cloak of resistance +1 1000g Studded leather, master-worked 175g Dagger 2g Light Xbow 35gp 20 bolts Spell component pouch 5g Backpack, master-worked 50g In backpack:
Scroll case 1g Scroll of Teleport (summoner CL 10) 1000gp Bedroll 1s Winter Blanket 5s Clay jug 3c Rations, Trail 10 days 5g 40gp (much of it in silver and copper) Carried by Puck:
Thieves' tools, master-worked 100g Spare spell component pouch 5g Belt pouch 1g Scroll case 1g Scroll of Teleport (summoner CL 10) 1000gp 750gp Puck (eidolon)
eidolon:
Small biped Init +4 • Defence
• Offence
• Statistics
• Special abilities
• Evolutions (8 pt pool)
• Feats
• Skills 25 ranks (+5 ranks from Favoured class)
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