Undead

Dev's page

170 posts. Alias of rashly5.


Full Name

Dev

Race

Human

Classes/Levels

Summoner 6 [ HP 60/60 | AC 16/12/14, Fort +4, Ref +4, Will +5 (+2 to all when within eidolon's reach) | Init +4; Perception +0 ]

Gender

Male

Size

Medium

Age

??

Special Abilities

Summon Monster III (7/day)

Alignment

Neutral Evil

Location

Gumlat

Languages

Common, Abyssal, Infernal, Necril

Strength 8
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 19

About Dev

A human Summoner, twisted and scarred. Still recognizable as human but you wouldn't want to see him lurking down a dark alley. Currently living in/near Gumlat, both Dev and his eidolon are nightmarish to behold.

For his eidolon, Vower, please see: <link>

Stat Block:

Dev
Male Summoner 6
NE Medium Humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 Armor) [+2 shield bonus with Shield Ally when within eidolon's reach]
hp 60 (6d8+12)
Fort +4, Ref +4, Will +5; [+2 circumstance bonus with Shield Ally when within eidolon's reach]
Armor Mithral Chain Shirt
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Offense
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Spd 30 ft.
Melee Dagger +3 (1d4-1, 19-20/x2);
Ranged light crossbow +6 (1d8, 19-20/x2)
Space 5 ft.; Reach 5 ft.
Spells see Spells
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Statistics
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Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 19 (+4)
Base Atk +4; CMB +3; CMD 15
Feats Craft Wondrous Item, Extra Evolution x2, Resilient Eidolon
Traits Reactionary, Without A Past
Armor Check Penalty 0
Favored Class Summoner
Skills Bluff +9, Craft (sculptures) +5 (+7 with MW artisan's tools), Fly +6, Handle Animal +8, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (planes) +5, Linguistics +6, Ride +6, Spellcraft +10, Stealth +4, Use Magic Device +13
Languages Common, Abyssal, Infernal, Necril
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Special Abilities
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Life Link (Su) Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Maker's Call (Su) As a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.

Shield Ally (Ex): Whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

Summon Monster (Sp): Starting at 1st level, a summoner can cast summon monster as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. He can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures.

Stats:

Current Money: See items

Ability Scores
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)

Saving Throws
Fortitude: +4 = 2 [base] + 2 [con]
Reflex: +4 = 2 [base] + 2 [dex]
Will: +5 = 5 [base] + 0 [wis]

AC: 16 = 10 + 2 [dex] + 4 [mithral chain shirt]
Touch: 12, Flat-footed: 14
HP: 60 = 48 [5d8 class max] + 12 [hit dice * con]

BAB: +4 = 4 [base]
CMB: +3 = 4 [BAB] - 1 [str]
CMD: 15 = 10 + 4 [BAB] - 1 [str] + 2 [dex]
Melee Attack: +3 = 4 [BAB] - 1 [str]
Range Attack: +6 = 4 [BAB] + 2 [dex]

Base Speed: 30 ft. = 30 [base]
Initiative: +4 = 2 [dex] + 2 [reactionary]
SR: 0

Favored Class Bonus: +6 HP Eidolon (human favored class option)
Ability Score Increase: Charisma (4th)

Feats & Traits:

Racial
+2 Ability Score (Charisma)
Bonus Feat (bonus feat at 1st level)
Skills (+1 skill rank per level)

Traits
Reactionary [+2 init]
Without A Past [+1 Bluff and class skill, +1 Linguistics when forging documents]

Feats
Craft Wondrous Item
Extra Evolution x2 [+1 evolution pool each time taken]
Resilient Eidolon [eidolon remains number of rounds equal to summoner level when summoner unconscious]

Class
Bond Senses
Cantrips
Eidolon
Life Link
Maker's Call
Shield Ally
Summon Monster


Spells:

<Summoner Spell List>

Concentration: +10 = 6 [summoner] + 4 [cha]

Spell Save DC - Level - Spells Per Day - Bonus Spells
14 - 0th - N/A - 0
15 - 1st - 4 - 1
16 - 2nd - 3 - 1

0th
Detect Magic
Guidance
Mage Hand
Message
Read Magic
Resistance

1st
Feather Fall
Grease
Mage Armor
Rejuvenate Eidolon, Lesser

2nd
Create Pit
Eagle's Splendor
Evolution Surge, Lesser
Summon Eidolon

Skills:

Skill Name: Total Bonus [ooc]= Ability Modifier + Ranks + Misc. Modifier

Acrobatics`: 2 = 2 + 0 + 0
Appraise: 1 = 1 + 0 + 0
Bluff: 9 = 4 + 1 + 3 [class] + 1 [without a past]
Climb`: -1 = -1 + 0 + 0
Craft (sculptures): 5 = 1 + 1 + 3 [class]
Disguise: 4 = 4 + 0 + 0
Escape Artist`: 2 = 2 + 0 + 0
Fly`: 6 = 2 + 1 + 3 [class]
Handle Animal*: 8 = 4 + 1 + 3 [class]
Heal: 0 = 0 + 0 + 0
Knowledge (arcana)*: 5 = 1 + 1 + 3 [class]
Knowledge (nature)*: 5 = 1 + 1 + 3 [class]
Knowledge (planes)*: 5 = 1 + 1 + 3 [class]
Linguistics*: 6 = 1 + 2 + 3 [class]
Perception: 0 = 0 + 0 + 0
Perform (X): 4 = 4 + 0 + 0
Ride`: 6 = 2 + 1 + 3 [class]
Sense Motive: 0 = 0 + 0 + 0
Spellcraft*: 10 = 1 + 6 + 3 [class]
Stealth`: 4 = 2 + 2 + 0
Survival: 0 = 0 + 0 + 0
Swim`: -1 = -1 + 0 + 0
Use Magic Device*: 13 = 4 + 6 + 3 [class]

*trained only
`affected by ACP

Items:

Money: 303

Weapons
Dagger
Light Crossbow [4 lb] [1d8, 19-20/x2, 80 ft., P]
Light Crossbow Bolt (10) x3 [1 lb ea.]

Armor
Mithral Chain Shirt [12.5 lb] [4 AC, 0 ACP]
Pickpocket's Outfit [3 lb]

Magic
Ioun Torch
Handy Haversack [5 lb]
Lesser Extend Metamagic Rod
Ring of Sustenance

Potion of Cure Light Wounds x2
Potion of Cure Moderate Wounds
Scroll of Dispel Magic [Wizard, CL 3]
Wand of Lesser Rejuvenate Eidolon [50 charges]
Wand of Infernal Healing [Wizard, CL 1] [50 charges]

General
Artisan's Tools, MW (sculpting) [5 lb] [+2 craft (sculptures)]
Bedroll [5 lb]
Belt Pouch [0.5 lb]
Blanket, common [1 lb]
Flask [1 lb]
Flint and Steel
Inkpen
Miniature Shovel
Scroll Case [0.5 lb]
Sculptures, wooden (creepy)
Sewing Needle
Spell Component Pouch [2 lb]

Consumables
Chalk
Charcoal
Ink, 1 oz. vial
Rope, silk (50 ft.) [5 lb]
Parchment, sheet x5
Smelling Salts
Trail Rations x10
Vial x2

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Carrying Capacity

Encumbrance with weapon out: 24.5 lb
Encumbrance without weapon: 20.5 lb

Light Load 26 lbs. or less
Medium Load 27–53 lbs.
Heavy Load 54–80 lbs.

Appearance:

Dev
A human with dark black eyes, his pale skin is covered with twisting scars and burns. Large areas of his skin are covered with what looks like a black growth rooting deep into him. The growths feel slimy to touch and seem to pulse. He is unnaturally light and incredibly thin, making him seem emaciated. He has no nails.

His face seems is the most spared but there's a large patch on his forehead and his ears are slightly pointed. His skin starts defining itself in scales on his upper face, his nose being the most affected. His head is decorated by short black hair and there seems to be two tiny stubs at the top. His teeth are sharp.

He usually wears heavy clothing to hide himself in, usually a dark hooded cloak and gloves to cover his abnormal features. He prefers more open and casual wear in private, however.

Vower
A humanoid figure whose skin is entirely black and and composed of what seems like rubbery scarred patches and chitinous armored growths. Vestigial features cover it, mandibles and teeth, feathers and small mouths, blinking crystalline eyes, fingers and tentacles. His face is composed of a large main mouth, taking up most of the face, and it is composed of smaller mouths inside with sharp teeth pointed outwards. Large eyes surround it and the middle has a curve that almost seems like a nose.

He visibly has main limbs, two arms, two legs, but they are warped and seem to be composed of many smaller limbs intertwined, finally ending with large claws. Small spikes trail his spine and what looks like wings covered in a mishmash of feathers, scales and teeth protrude from his upper back.

He casts no shadow.

Backstory:

DEVOUR.

The word came from within, the only thing in his mind, reverberating with the inevitability of fate. He woke with nothing but that word and knew then who he was, his purpose. He opened his eyes and realized he was lying down and there was something beneath him.

This was where Dev's memories started, Vower's razor-teeth voice in his mind and the eidelon's twisted form beneath him on the dirty ground of Coran. Dev knew how to do things--how to read, how to speak, what a horse looked like, how to summon Vower--but he knew nothing personal about himself. No memories that told him who he was. Only the nagging feeling that he is, or at least was, human.

Dev wandered the streets of Coran for some time, confused and without purpose. He was shunned everywhere he went. Most seemed wary if not hostile to him and he survived only by scrounging. Eventually, he left the city, heading towards the forests of Gumlat, having heard the rumors of the forest and curious if they held any truth to them and whether or not they are connected to him.

He stayed there for some time, finding comfort in his silence and in the freedom to summon Vower without everyone around them panicking. Months passed as Dev and Vower lived alone, trying to figure out what they were capable of and what they were going to do next. He visited Gumlat every now and then to trade for supplies, cloaked and covered.

One of the village's inhabitants, a youth named Geoff who was the son of a local general store's owner, was curious about the mysterious stranger who appeared in the village, traded with his family, and then left soon after. He would often strike up conversations with Dev whenever he visited until they became something like friends. He followed Dev into the forests one day and saw him remove his coverings, showing his features. Geoff didn't panic until Dev summoned Vower.

Later, after Dev dismissed Vower for the moment and managed to calm Geoff down, explaining that he was a summoner that lived in the forests with his eidolon, Geoff was still shaky but promised to say nothing. He went back to the forests the next day looking for them and said that he still considered them friends. They continued to meet, Dev hungry for social contact and Geoff curious about Dev.

Geoff was telling his family about Dev every now and then, saying nothing about Vower, when he mentioned how Dev was living in the forest. Concerned, the family offered to let him stay in the spare room. Touched and overwhelmed, Dev accepted though he still spends most of his time in the forests with Vower or alone in his room, working on sculptures, a skill he had picked up from his time with the family. When they saw him, they assumed to be a Tiefling and accepted him. Though it irked him, he din't contradict them, relieved. Geoff now sometimes accompanies him when he goes out into the forests to spend time with Vower. Though Geoff is still uncomfortable with Vower, hu at least doesn't outright run from his presence anymore.

Dev heard stories about the Tower and the dark experiments rumored to be carried out there. He joined the Rebellion, wanting to find out the truth behind these rumors, and the truth behind himself and Vower.

He sometimes has nightmares where he stands before a large open gateway of some sort, seething black mists with crimson highlights roiling in anger pouring out from it. Something pulling him forward against his will, dragging him into the mists....

Significant NPCs: Geoff and his family (mother: Elissa, father: Jackson, younger sister: Bethany)