| "John Smith" |
Round 14
Unsurprisingly, John continues to do the same thing as the last round!
Stab: 1d20 + 8 ⇒ (12) + 8 = 20
Stab: 1d20 + 8 ⇒ (20) + 8 = 28
confirm?: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 + 3 + 2d8 ⇒ (4) + 3 + (8, 5) = 20
damage: 1d4 + 3 + 2d8 + 1d4 + 3 ⇒ (4) + 3 + (6, 6) + (3) + 3 = 25
There's that damage!
| GM Wolf |
Round 12
Joe did you take the damage from their attacks this round? If not you take one hit to the side from two spears, 10 and 7 damage. There was an AoO on green asura as well. Ed gets hurt but shakes it off.
Round 13
Niversal shoots at the green gnoll and misses. Serill misses. John stabs twice missing with the first swing but connecting with the second doing 14 damage. Joe hits the yellow asura cutting deep into its blue flesh. The large statue goes forward and breathes fire upon the asura closest to it and Ed. The Asura moves quickly away and standing near Niversal it teleports away.
Joe gets wailed upon by one of the Asuras one after the next strikes and only draws blood on the first strike, 6 damage.
Round 13
Attacks vs. Joe
spear: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
damage: 1d8 + 4 ⇒ (2) + 4 = 6
spear: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d8 + 4 ⇒ (1) + 4 = 5
wing: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
damage: 1d4 + 1 ⇒ (1) + 1 = 2
wing: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
damage: 1d4 + 1 ⇒ (4) + 1 = 5
confirm: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Attacks vs. Ed
Special Attacks breath weapon (30 ft. cone, DC 17, 5d6 fire, useable every 1d4 rounds)
wing: 5d6 ⇒ (3, 3, 4, 3, 1) = 14
Round 14
Attacks vs. Joe
spear: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 1d8 + 4 ⇒ (7) + 4 = 11
spear: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7
wing: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
damage: 1d4 + 1 ⇒ (1) + 1 = 2
wing: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Confrim: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attacks vs. Ed
Special Attacks breath weapon (30 ft. cone, DC 17, 5d6 fire, useable every 1d4 rounds)
fire: 5d6 ⇒ (2, 2, 1, 4, 4) = 13
bite: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
claw: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
damage: 1d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Round 14
Niversal shoots and hits the green gnoll for 8 damage...
Serill shoots and misses. John stabs his daggers into the green asura for 45 damage.
Joe swings his sword in one hand as he protects with his shield and takes down the Asura before him. Though the Asura gets one more spear hit in before going down, 11 damage.
Delman and Ryada continue to shoot into the green asura around Serill. Some hit some don't.
The large beastial creatures, yes the other one is free too, go after Ed. He fights back with little effect. Though it gives Jellena a chance to slip in behind and flank one of them. As the lightsaber slashes its back. One breathes fire upon Ed as the other lashes out at him.
You might wonder what these 'men' mostly in dark blue represent. Looking around in the smokey room you see desecrated corpses. Mostly they are just mutilated and left on a spike or spear. Seeing the sight does mess with your mind, Will DC 15 or be shaken. If you save you may accept rage as the spell while within the room.
| Ed the Dog |
Round 13
Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12 --> 14 fire damage
bite: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d10 + 8 ⇒ (10) + 8 = 18 plus painful thorns)
Round 14
Reflex save: 1d20 + 7 ⇒ (11) + 7 = 18 --> Saves 6 fire damage, heals 6, total damage 25
bite: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d10 + 8 ⇒ (10) + 8 = 18 plus painful thorns)
Both bites hit a total of 36 damage to red deamon, -4 pain penalty to attack rolls and skill checks.
| Joe "Joseph" Waskalis |
Round 15
Looking ragged, Joe, as a swift action, lays hands on himself.
LoH: 2d6 ⇒ (2, 5) = 7
Will DC 15: 1d20 + 14 ⇒ (12) + 14 = 26
Despite the carnage around him, the young king gathers his nerve and advances on the hulking monstrosity attacking old friends and new.
Escalavar: 1d20 + 12 ⇒ (16) + 12 = 28
Dmg.: 1d8 + 7 + 2d6 ⇒ (4) + 7 + (4, 4) = 19
Sorry to ask, Wolf, but the injures Joe got had the DR factored in, right?
| "John Smith" |
Will save: 1d20 + 3 ⇒ (9) + 3 = 12
John is Shook!
Still, he manages to gather enough of his wits to skirt the edge of the room. No sense charging in fast and getting whacked, when you can 5ft step into position for the next round.
"Gross gross gross gross gross" you can hear him mutter as he tries not to look at the thing at his feet.
Niversal
|
Round 15:
will: 1d20 + 2 ⇒ (11) + 2 = 13
Shaken, not stirred
attack asura: 1d20 + 4 ⇒ (2) + 4 = 6
attack asura: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 6 ⇒ (2) + 6 = 8
Niversal fires at the most wounded asura attacking Ed
| GM Wolf |
Round 14
Ryada begins to sing once more as she advances down the hallway with Delman. Merlin releases a burst of scorching rays into the creature.
4d6 ⇒ (5, 4, 6, 3) = 18
Round 15
Niversal misses his attacks as the arrows hit the ground or shoot around the target. John slowly moves into the room. Joe slashes the hulking monstrosity for 21 damage. Merlynn shoots a black ray at the deamon Joe is not fighting.
DC 20: 1d20 + 5 ⇒ (20) + 5 = 25
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
and -4 pain penalty to attack rolls and skill checks.
total: -5 to attack!
| Ed the Dog |
Round 15
Ed turns to affect the other, gray beast with his thorns too!
bite: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d10 + 8 ⇒ (8) + 8 = 16 plus painful thorns
Round 16
bite: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 damage: 1d10 + 8 ⇒ (7) + 8 = 15 plus painful thorns
Both bites hit a total of 31 damage to gray deamon, -4 pain penalty to attack rolls and skill checks.
Fort DC 15/20: 1d20 + 14 ⇒ (4) + 14 = 18
He growls at the smell and quickly turns back to the other one to be dealt with next.
Jellena Darkling
|
Round 14
lightsaber: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 damage+sneak: 2d6 + 2d6 ⇒ (4, 3) + (5, 6) = 18
Round 15
lightsaber: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29 damage+sneak: 2d6 + 2d6 + 2 ⇒ (2, 4) + (4, 4) + 2 = 16
"Joe I can't heal you! Ryada come on over and heal him." She quickly says as he cuts the creature more.
Round 16
lightsaber: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17 damage+sneak: 2d6 + 2d6 + 2 ⇒ (1, 4) + (4, 5) + 2 = 16
Fort DC 15/20: 1d20 + 11 ⇒ (19) + 11 = 30
"Blessed by the Mistress," she whispers and negates any effect the decay may have had over her.
| Joe "Joseph" Waskalis |
Round 16
King Joseph, as a swift action, target his current huge opponent for his smite evil ability. The paladin king then continues his attack.
Escalavar (smite evil): 1d20 + 12 + 5 ⇒ (10) + 12 + 5 = 27
Dmg.: 1d8 + 7 + 2d6 + 4 ⇒ (3) + 7 + (5, 2) + 4 = 21
| Ryada |
Round 16
She continues to sing and inspire the group but also adds in a few choice words, to cast her spell, touching Joe from behind, the magic heals him.
1d8 + 4 ⇒ (8) + 4 = 12
Fort DC 15/20: 1d20 + 6 ⇒ (18) + 6 = 24
She does her best to turn her nose off before the smell gets to her and negates any effect the decay may have had over her.
Round 17
She would heal Joe again but can't as she moves away from the decay to catch her breath!
Fort DC 15/20 for 2nd decay: 1d20 + 6 ⇒ (5) + 6 = 11
| GM Wolf |
With Joe's swing, in Round 16, the beast takes a severe blow from him and drops to the ground decaying almost instantly.
The smell of it is horrible, if you are within 30 feet of the gray beast, Fort DC 15 or be nauseated for 1d4 rounds. If you save you are only sickened for those rounds. Beat the DC by 5, no effects.
Ryada heals Joe.
Merlynn shoots another blast of scorching fire at the deamon.
12d6 ⇒ (4, 6, 1, 2, 1, 6, 6, 4, 4, 4, 5, 2) = 45 8d6 ⇒ (2, 4, 6, 6, 5, 3, 1, 3) = 30
Merlynn's second blast takes down the other deamon as well. It decays just as fast.
Looking in the smoky room you take a -2 on perception checks.
| Joe "Joseph" Waskalis |
Round 17
Fortitude DC 15: 1d20 + 14 ⇒ (8) + 14 = 22
After being healed, Joe takes a moment to thank Ryada, but offer a shoulder as the bard doesn't look so swell.
Joe takes a quick moment to Lay on Hands himself once more. 1 more left today.
LoH: 2d6 ⇒ (2, 2) = 4
Jellena Darkling
|
Round 17
She looks around for anything left to fight...
perception: 1d20 + 10 ⇒ (5) + 10 = 15
She holds her place and listens...
| Ed the Dog |
Round 17
He returns to his dog from and quickly moves behind his master.
Delman Fredrel Vortani III
|
Round 17
Fort Dc 15/20: 1d20 + 12 ⇒ (12) + 12 = 24
Fort Dc 15/20: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 2 ⇒ (14) + 2 = 16 I so need to rebuild my character... +2 on perception!
He holds his bow before him looking for targets.
| Joe "Joseph" Waskalis |
Perception DC 22: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Those who can see him, watch as King Joseph's eyes dart to the altar on the other side of the large room.
"One more asura. Left of the altar", the paladin says in a low voice to those around him. Joe slowly makes his way to the altar.
| Serill Elamaer |
Knowledge (Planes?): 1d20 + 9 ⇒ (11) + 9 = 20
Round 15
Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7
Round 16
Crossbow: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 ⇒ 4
Round 17
Crossbow: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 ⇒ 3
Serill focuses his crossbow on enemies that aren't given cover bonuses by his allies (where possible).
Niversal
|
Having seen some pretty brutal things previously, this was a notch up and was making it hard to hit so Niversal does single fire at enemies for a few rounds trying to shake the visage of death away.
Round 15
At asura or enemy of opportunity
attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 6 ⇒ (7) + 6 = 13
Round 16 same
attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d20 + 6 ⇒ (3) + 6 = 9
Round 17
Niversal smiles and pets Ed looking around for any enemy
perc: 1d20 + 11 ⇒ (14) + 11 = 25
| "John Smith" |
Round 16
Fort save: 1d20 + 2 ⇒ (10) + 2 = 12
John, who was just standing over a horribly disfigured body and trying not to think too hard about it, starts dry-heaving when exposed to the horrid stench.
How long?: 1d4 ⇒ 1
Round 17
John starts approaching the alter after hearing Joe's call to arms. However, he's still a bit queasy.
| Joe "Joseph" Waskalis |
Round 18
King Joseph charges the last asura near the altar. "For Avalon!"
Escalavar, charge: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Dmg.: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (6, 4) = 25
| GM Wolf |
This blue-skinned humanoid has two pairs of ebony wings protruding from its waist. Talon-like nails grace its hands.
Vayuphaks, or “golden ones,” are asuras who serve as guardians and stewards of desecrated holy places.
Whenever asuras descend to pollute a sanctified place, vayuphaks remain behind, defending the once-sacred site from those who might reclaim it. Many make twisted mockeries out of their conquests, forming tainted kingdoms and faithless monasteries that ape the edifices of the virtuous who once occupied the area, compounding the pain of loss with outrage at their vicious parodies.
Otherwise, vayuphaks spend much of their vigil in silent meditation, honing their thoughts and minds into deadly weapons. They are fearsome when roused to battle, though they prefer insinuating themselves into opponents’ minds over direct, physical confrontation.
Legends claim vayuphaks were created from a divine servant who was tasked with guarding a treasure that signified the deity’s favor. After countless followers of the god slaughtered each other while attempting to obtain the prize, the enraged deity cursed the artifact so that all who looked upon it would be driven mad. The unwitting divine servant was the first victim, and wracked with madness, he claimed the treasure for himself and fled. The first vayuphaks sprung from his fevered dreams and self-loathing, and it is whispered these asuras still stand guard over both the dreaming servant and the cursed relic.
Vayuphaks stand 7 feet tall and weigh 120 pounds, though rumors tell of powerful vayuphaks growing to giant sizes.
They have fast healing and psychic powers.
The blue skinned asura thrusts its spear at Joe as he charges and it is deflected off his shield.
1d20 + 12 ⇒ (7) + 12 = 19
Round 19
The Asura hisses at Joe and continues to attack!
1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d8 + 4 ⇒ (6) + 4 = 10
1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 4 ⇒ (8) + 4 = 12
2d20 ⇒ (19, 20) = 39
Round 20
The Asura continues to attack with all its attacks not giving up to Joe. By this time Joe is being aided to increase his attack and defense, negating the attacks. As Joe continues to hack upon it.
1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d8 + 4 ⇒ (7) + 4 = 11
1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d8 + 4 ⇒ (5) + 4 = 9
2d20 ⇒ (18, 19) = 37
| Joe "Joseph" Waskalis |
Round 19
Joe takes a swift action to use his last smite evil effect on the last asura.
Escalavar, smite: 1d20 + 15 + 5 ⇒ (11) + 15 + 5 = 31
Dmg.: 1d8 + 7 + 2d6 + 4 ⇒ (7) + 7 + (3, 3) + 4 = 24
Round 20
Both combatants bloodied, the paladin continues his fight.
Escalavar, smite: 1d20 + 15 + 5 ⇒ (6) + 15 + 5 = 26
Dmg.: 1d8 + 7 + 2d6 + 4 ⇒ (3) + 7 + (6, 2) + 4 = 22
| Serill Elamaer |
Bah, my cloud spell was useless against them...
Round 18 crossbow: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 ⇒ 2
Round 19 crossbow: 1d20 + 5 ⇒ (1) + 5 = 6
Round 20 crossbow: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 ⇒ 7
He does what he can to help.
| Ryada |
The bard was singing!!! ;)
Would nausea stop that?
1d8 + 1 ⇒ (3) + 1 = 4
She would walk up to Joe and heal him again asking, "Anyone else need healing?"
Jellena Darkling
|
She would slowly move around the room looking for other threats... then seeing John not go to Joe, she would go over to give Joe aid.
As the last blue fiend drops she spits on it.
Then she would begin the grisly task of taking down the bodies.
| Serill Elamaer |
Serill reloads but then there are no more enemies standing. He realises he is pointing the crossbow at friendlies and quickly drops it to point at the ground. He tries to calm his racing pulse. How long had the fight gone on? 5 minutes or an hour?
After taking a moment to breath normally again he looks around, counting everyone. Some were hurt but all seemed alive.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
What is the black smoke and red explodey stuff in the corners?
| Joe "Joseph" Waskalis |
King Joseph smiles gratefully from the bard's administrations, and slowly walks back to the rest of the group.
"Everyone alright?"
| Joe "Joseph" Waskalis |
"Merlynn, would you clear the room of smoke, please?" The paladin asked the wizard.
Jellena Darkling
|
"I am fully out of spells and channels. I have a few Ki points left. It was all channeled into the wish for Ed. I don't know how hurt John or Ed is currently. Ed how are you doing? Joe needs some serious healing. Ryada could use some healing, likely from the last battle. Delman is great. If anyone is going to channel please wait as not all here are fully dead." She emphasizes this by slashing one of the gnolls necks with her lightsaber. She would continue to do that before pulling down the other bodies.
heal check: 1d20 + 10 ⇒ (5) + 10 = 15
She goes over to look at John and states, "John you are pretty wounded not just dinged up. If anyone has some healing he could use at least a cure light."
=====
At Merlynn's request she nods her head and goes to drench one of the braziers for her. If no one else can help she would go around and drench each one.
=====
All are dead on the ground, she is pulling bodies down from the walls and states, "Okay channeling would be fine now, who can channel besides me?"
Delman Fredrel Vortani III
|
He walks up to Joe, John, and Ryada separately. He lays his hand upon each of you. The positive energy forms upon his palms and heals each of you and also removes any fatigue.
4d6 ⇒ (5, 2, 4, 1) = 12 Joe | 4d6 ⇒ (2, 2, 6, 1) = 11 John | 4d6 ⇒ (1, 5, 6, 5) = 17 Ryada
2/8 left , heal 2d6 hp, standard action, unless the paladin targets herself, in which case it is a swift action. Mercy fatigue.
| Joe "Joseph" Waskalis |
"I am fully out of spells and channels. I have a few Ki points left. It was all channeled into the wish for Ed. I don't know how hurt John or Ed is currently. Ed how are you doing? Joe needs some serious healing. Ryada could use some healing, likely from the last battle. Delman is great. If anyone is going to channel please wait as not all here are fully dead." She emphasizes this by slashing one of the gnolls necks with her lightsaber. She would continue to do that before pulling down the other bodies.
"Jellena, if the keep is fully cleared, we can proudly limp home and receive care at the castle. We're all alive. Thank you, thank Delman and thank Ryada for keeping us alive", the renewed king smiled.
| Serill Elamaer |
"I'm ok. Didn't really get up close." He does now and looks at the faces of the Asura and Gnolls. ugly AF...
"I don't think these Vayuphak did this. They are just here to guard this Altar." He helps Jellena clear the bodies and uses Prestidigitation to slowly clean the altar.
Knowledge (Religion) who's altar?: 1d20 + 9 ⇒ (17) + 9 = 26
| Ed the Dog |
"I don't hurt any more." He states in response to Jellena's question.
Upon being asked to channel he would step up and ask, "I am not sure what this ability is but tell me what it does... it is an extension of my new health. I am sorry if this hurts you."
A wave of green and yellow energy bursts forth from the dog and heals all those within 30 feet. Everyone in the room.
3d6 ⇒ (6, 3, 2) = 11, 9/day, Will DC 19.
As he learns this is a good thing. That it is called a channel to heal allies and to hurt undead he would expend it several more times to heal the group.
9d6 ⇒ (3, 2, 6, 5, 2, 6, 3, 2, 5) = 34 5/9
| Joe "Joseph" Waskalis |
Will DC 19: 1d20 + 14 ⇒ (20) + 14 = 34
An astonished Joe walks up to Ed and leans down to scratch behind his ears. "Good boy! Literally!"
The paladin king turns to his oracle and asks, "Jellena, what is a sublime creature again?"
Jellena Darkling
|
"A sublime creature is filled with positive energy and enlivens all naturally born beings to one degree or another. It is the very essence of life. Sublime creatures are individuals and beings with a much stronger connection to this wellspring of energy than is typical. Preternaturally strong and healthy they nearly glow, so strong is the life force within them. While some sublime creatures are born with their abilities, others are beings who have been blessed by the gods or have been exposed to sources of pure positive energy. Thus the rest of my healing powers for the day and the blessing of the Mistress with a wish and likely the the solidifying of Niversal's wish..." She explains.
"Oh yes Ed, that is called a channel you can expend it a certain number of times each day to heal the living or hurt the undead. One thing to do is to use it only during the battle against undead so we don't heal the enemy too." She suggests. "Also if you want to use it you may but it is always good to ask first if you aren't sure. If our allies are hurt, I will typically the one to heal during battle. I would love to use your channels after battle, then I can use my healing more during battle."
As Joe praises Ed, she agrees, "Yes that is very good!"
| Serill Elamaer |
"Erastil. God of Hunting, Farming and Trade. He must be important to the people in this region." Or was, if they are all dead now.
"Urcaxa arcaniss" he casts read magic and studies the runes.
Unless they're in one of my languages (English, German, Common, Elvish, Dwarvish, Orcish, Draconic, Aklo) and I'll just try to read the runes.
| Ed the Dog |
As he gets praised he begins to start barking happily and jumping around. He does look much younger and extremely healthy now. Wagging his tail and going over to Niversal he paws his master. He spits out a dark orb into your hand.
| Joe "Joseph" Waskalis |
King Joseph walks over to stand next to Serill. "Astounding! Do you think this entire complex dedicated to Erastil or just the altar?"
| Serill Elamaer |
Are there any similar decorations on the walls or the room?
"Well this room at least. I think they had community feasts here to worship him and gain his favour."
| GM Wolf |
The walls and the alter have the runes... after the long process of taking all the bodies down.
It takes mere minutes to put out the fires and use the gust of wind to blow out the smoke. Looking up with the many light spells the group easily casts you see that the chimney has been stuffed as well. Though with the gust of wind comes the sound of gaging. As you just through the smell of burning decay into the army.
Taking down the bodies take two hours if Jellena works alone. With Delman's help it will only be an hour. It is a grisly job and most will leave the room until it is done.
Ryada and Merlynn leave. Also most of the soldiers move away from the hallway entrance.