About Ryada+1 on str DM boon and roll out for Daily Tasks. Vital:
HP: 63/63 | AC: 28_ T: 17_ FF: 21 | Perception +12, Initiative: +7 | Fort: +13 _ Ref: +16 _ Will: +11 (+2 vs. ench) | CMB: +5, CMD: 23, Speed: 40 ablilities:
Aura: Grace (Su)
Every nongood creature within 30 ft. of a holy creature automatically takes a –1 penalty on all attack rolls, checks, and saves. Grace is a mind-affecting effect. Negative Energy Resistance (Su)
Holy Spellcasting (Su)
Holy Body (Su)
what other wands should I get? Action Description:
Collecting the sparkling electricity between her hands which soon the blue energy courses over the threads of her clothes to the sigils, and then up to her eyes.
RYADA:
Female elf bard 5/ Slayer 5
Medium humanoid (elf) (good subtype) Init +7; Senses: darkvision 60 ft., low-light vision, Perception +12 NG ________ DEFENSE ________ AC 28, touch 17, flat-footed 21 (+7 mithril shirt +3, +7 Dex, +4 shield) (+2 Def vs Evil) hp 63/63 (5d10+20)(10,9,7,10,7) DR 5/evil Protection from Evil (Su)
Fort +13, (Class +4, Con +3, Cloak +5) (+2 vs Evil)
_______
Speed 40 ft. Sacredness (Su) +1d6 points of holy damage against creatures of evil alignment with melee attacks. All of its natural and manufactured weapons are treated as good-aligned for overcoming damage reduction. Ranged longbow +11 (1d8/x3)
Lesser Weapon Augment Crystals: Acid and Electricity Two-Weapon Fighting-2/-2 MC Cold iron mace
Special Attacks
three greater slaying arrows. The designated creatures for each of these three arrows is gnoll, giant, and dragon. The magic of these greater slaying arrows vanishes if they are sold, but they can be given to others in trade for goods or as a gift. If a worshiper of Erastil fires one of these greater slaying arrows and misses, the arrow vanishes and a slaying arrow of the same type appears in the gifted character’s quiver. If this regular slaying arrow is then fired, only to miss its target, it has a 50% chance to be lost, as normal. BAB +5, CMB +6, CMD 23 Bardic Performance: Inspire Allies for 12 rounds a day, 12/12 used
Known Bard Spells (CL 2nd, concentration +3): 6,4,3
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Feats:
Skills (6+3)x5=45
Skills: A holy creature gains a +4 sacred bonus on Perception and Sense Motive checks.
Skills:
Acrobatics +14_Appraise +7_Bluff +14_Climb +5_Dip +9_EscArt +11_K (Nat) +13_K all +5, Perform (Sing) +14_ Ride +10_SM +14_Stealth +15_Survival +6_Swim +5_UsMag+14 Combat Gear:
Sash of the Great Performer (treat yourself as 5 levels higher when inspiring allies), scroll (cure light wounds) (2);
Other Gear Mithril shirt +3, cloak of Resist +5, longbow, dagger (2), entertainer's outfit, arrows (20), 43 gold Wand of shield, CL 1, 8 charges SPECIAL ABILITIES:
SQ: Versatile Performance (Ex): Sing (Bluff, Sense Motive), armored casting, bardic knowledge, bardic performance, cantrips, countersong, elven immunities, inspire courage, keen senses, weapon and armor proficiency, weapon familiarity, woodcraft Armored Casting (Ex)
Bardic Knowledge (Ex)
Cantrips
Bardic Performance
Countersong (Su)
Distraction (Su)
Inspire Courage (Su)
Weapon and Armor Proficiency A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. ______________________________ [spoiler=Slayer]
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). Track (Ex)
Slayer Talents: https://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo-sla yer-archetypes/grave-warden/
_________________________________ Racial:
Elf Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses (Ex)
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. Weapon Familiarity (Ex)
Woodcraft (Ex)
Alignment: Any good. Type: A holy creature gains the good subtype. Senses: A holy creature gains darkvision +60 ft. Aura: A holy creature gains the following. Grace (Su)
Defensive Abilities: A holy creature gains DR 5/good and the following: Negative Energy Resistance (Su)
Protection from Evil (Su)
Speed: Each of a holy creature’s speeds increases by 10 ft. Special Attacks: A holy creature retains all the base creature’s special attacks and gains those described here. Holy Spellcasting (Su)
Sacredness (Su)
Abilities: Str +2, Dex +2, Con +4, Wis +4, Cha +4. Skills: A holy creature gains a +4 sacred bonus on Perception and Sense Motive checks. Special Abilities: A holy creature retains all the base creature’s special qualities and gains those described here. Holy Body (Su)
She does her best to put on a smile, but it just looks pitiful. She does her best to let the words come out calm, [b]"I have the highest regard for humans, especially since it was the other race of my brother. But if possible I would not want someone let alone my child to go through what Tradeon went through. |