Tournament Champion

"John Smith"'s page

91 posts. Alias of Bender is great.


Race

HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

About "John Smith"

Crunch:
John Smith Rogue 4[knifemaster bandit phantom thief][favored class rogue +4/6ths rogue talent]
HP: 52 BaB 3 AC:17 T: 13 FF:14 Fort: 3 Ref: 8 Will: 3 Init +9
Str: 11
Dex: 16+2+1(wish)
Con: 14
Int: 14
Wis: 10
Cha: 13
Luck: 11

Skills: Ranks Stat Class Misc Total
Disable Device 4 4 Y 2 13
Acrobatics 3 4 Y 0 10
Diplomancy 4 1 Y 0 8
Perception 4 0 Y 1 7(9 vs traps)
Bluff 4 1 Y 0 8
Craft(Trap) 4 2 Y 0 9
Knowledge(Arcana) 1 2 Y 0 6
Knowledge(Dungeoneering)1 2 Y 0 6
Knowledge Engineering 1 2 Y 0 6
Geogaphy 1 2 Y 0 6
History 1 2 Y 0 6
Local 1 2 Y 0 6
Nature 1 2 Y 0 6
Nobility 1 2 Y 0 6
Planes 1 2 Y 0 6
Religion 1 2 Y 0 6
UMD 4 1 Y 0 8
Stealth 4 4 Y 1 12
Background:
Appraise 4 2 Y 0 9
Slight of hand 4 4 Y 0 10

3 levels in expert, irrelevant too busy being a rogue. Gives fly as a class skil though :)

Rogue:
Weapon Finesse + dex to damage with daggers
+1/2 lvl to slight of hand to conceal light blades
Sneak attack uses d8 for knives, d4 for not knives: 2d8
+1 AC vs light blades
+1/2 lvl to Disable Device, Stealth
-use unchained unlocks, and it gets the phantom thief progression
+1/2 lvl to perception and disable device vs traps, can disable magical traps
Uncanny dodge
Debilitating injury
Evasion
Rogue Talent: Weapon focus Dagger
Rogue Talent: Combat Trick Rogue Talent

Traits:
Reactionary: +2 initative
Armor Expert: (I used to wear my dad's old chainmail around the house as part of strength training for Karate)-1 ACP

Feats:
1st: Quick Draw
1st: Two weapon fighting
2nd: Weapon Focus Dagger
3rd: Improved Initative
4th: Butterfly Sting

Stuff: Two Masterwork Daggers, studded leather, chain shirt

Murder Table:
Knife(Single stab): +9(1d4+4[+2d8 if sneak attack])
Knife(Two weapon fighting):+7(1d4+4[+2d8])