Arcanium ~ A New World (Inactive)

Game Master BloodWolven

Arcanium Quests/NPCs

Present Fight!

Overview of Sky Castle

Old Fight Map!!!

Arcanium Organization Affiliations

You have died and the gods have decided for one reason or another to give you another chance. This chance is to start anew as you are with a special ability in a mystical world of monsters and adventure.

It is an Isekai game, a reference to a situation in which characters find themselves transported to an alternate dimension or universe.


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Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal stands back up and starts searching the bodies for anything of use while they fit the soldier straightened out. Niversal gives him a couple of taps to the shoulder and a smile when he leaves saying courage and fidelity


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Before Delman leaves if he does, Serill will retrieve the spell book. He flips through the pages, searching for a particular spell he believes should be there. There! He stands quietly for a couple of minute and reads the spell, memorizing the magic to be ready to cast it, adding Protection from Evil and to his prepared spells. Effortless Magic (Ex) makes the minimum time to prepare a spell 1 minute.

"I have prepared a protection from evil spell, it might help if we encounter any flying demons or their friends."

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"Frank was the one to lift us over," he states with anxiety in his voice. Then talking into his ring he asks, "Artemis, please go back to camp. Tell Lancelot or just Merlynn that the situation has changed and we want the forces to advance to the gate. We will work on opening it."

Then to Serill he adds, "Yes that will be beneficial for the one you place it upon. I have it on me already."

"I know you are weak but it will be safer if you are with us." he states to Markas before helping him to his feet and offering an arm to steady him.

He slowly walks with the man out into the courtyard and asks, "Which way to the courtyard? Ah, hold on." Shield is still active but he casts dancing lights and three colored balls that illuminate and fly around him to give Markas and the others the ability to see.

Taking hold of Markas again he follows the direction of Markas to walk towards the gate.


If no other deviations happen the rest of you easily get to the gate before Markas and Delman. It is much more than just a set of doors. A protcullis has been closed so you can't even reach the secured doors from this side. This side of the fort has no doors on the ground level and the walls are 50 and 80 feet tall. The grisly scenes of fighting are not even here. No corpses or even blood.


Male Half-Fiend | HP: 35/35 | AC: 19 (13 Tch, 16 FF) | CMB: +5, CMD: 18 | F: +7, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 Gestalt Gun Chemist-Planar Rifter/4th | Speed 30ft (30) Fly Speed 60ft (Good) | Active Conditions: None

Artemis would nod, Roger, I'll be back, just please don't get hit by flying enemies and such..." he says, giving a brief look down at the group, gently nodding and quickly departing the skies above as he flies down towards the camp.

Flying over towards the camp and if unable to see Lancelot nor Merlynn from above, would fly towards one of the forward sentries, "Excuse me my good fellow, do you know where Lancelot or Merlynn is? I have to inform them that the original plan has... unfortunately changed..."


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Hey guys? I think I got turned around in these passageways? Where did everyone go?" John continues to search as bided, but quickly finds himself only listening to the echo of his own voice. "At least I found some smelling salts if I find another unconscious guy."
Feel free to have me stumble in the correct direction to find everyone else :)

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Never one to drop a useful weapon, Niversal keeps the light crossbow and bolts and then grabs the composite longbow with a clear gleam in his eye giving it a pull with his arm and finding it matched to his strength with glee he puts to arrows on his back and carries the bow ready in his hand as he says Ed, help me find John looking for where the kid got off to.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill follows Delman as he aids the stablehand and keeps an eye out, glad that the dancing lights were lighting the way. Prepare a light cantrip next time...

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
If there were any hidden way on this side to open the portcullis, he probably wasn't seeing it. "Anyone have any ideas? I don't know a spell able to open this."


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

The dog puts his nose to the ground sniffs around and then leads you to John with no side trails. Seeing John he sits and waits.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Looking over at Serill he lets out a frustrated sigh. "We climb, wait, or find another way in."


"The easiest way to get there is by one of the towers. But I got the captains crystal. Here, walk up to corner and tap one of the stones with it." With his free hand he presents the crystal.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Is this portcullis/gate a way further into the fort? Somehow I thought we were headed back to the troops. My bad if I misunderstood. And who is it offering the crystal?

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Who's a good boy? Ed! and Niversal rubs Ed behind his ear at his favorite spot and says hey John, shall we get back to the group, eh?


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Thanks for comin' to look for me, my mom always used to say I could get lost in an open field. Come to think of it, I did once." He holds out the small jar of salts that he found while exploring, as he follows Niversal and Ed back to the rest of the group. "Any idea what this could be? It's a pretty fancy silver container, but it doesn't smell strongly enough to be smelling salts. Maybe salt is really rare in this world, like ancient China?"
Knowledge Local: 1d20 + 6 ⇒ (1) + 6 = 7
"Beats me though."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal opens it and takes a small sniff getting a look at the stuff

know nature/local: 1d20 + 10 ⇒ (8) + 10 = 18


Niversal:
You think it is salt. No strange odor but it also doesn't seem to be natural. Perhaps it has a magical effect to it.

There is a portcullis blocking the door into the fort as well. Though the one in front of you blocks your path to the outside gate.

The one who is hanging on Delman is Markas the stablehand turned soldier, Markas. He also is the one handing out the crystal.

Artemis:
The guards escort you to Lancelot. He hears your words and sends orders out. Horns can be heard with men yelling. Merlynn finds you before you leave Lancelot's tent and nods to you. She casts fly and the two of you fly back to the fort.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"Where are the other two?! Why wouldn't they say something before leaving. I guess they are exploring?" He says rather frustrated.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day
Delman Fredrel Vortani III wrote:
"Where are the other two?! Why wouldn't they say something before leaving. I guess they are exploring?" He says rather frustrated.

King Joseph looks around. Delman's right. The oracle and bard have wandered off. "Oh no!" The paladin moans quietly. "Jellena! Ryada! Where The Mistress are you?!"

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"Joe they have been missing for minutes. Also no response on the ring, which is bad but nothing we can do about it. We will find them once we have reinforcements. I was talking about Niversal and John, by the way what is up with that name?" He sourly states to Joe, even though Serill is with them too.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill takes the Captain's crystal that Markus gave him and studies it with detect magic before going over to tap it against one of the stones on the corner.
spellcraft on crystal: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

The young monarch gives his fellow paladin a hard stare. "We used to have a Frank Steel in the party." Frowning, Joe continues. "Okay. We use the crystal to let down the gates. Fine by me."
Joe places a hand on his shoulder to have the silent crow hop on his finger.
"Brandon. Find the girls." The crow (Sorry for not introducing the paladin's familiar sooner, new guys) flies off to look for the missing team members.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

this salt has some sort of strange essence about it John, can't put my finger on it...

Then he hands he salt back and says best have someone who can figure out magical things take a look at it. In the meanwhile, Ed, bring us to Joe. with that Niversal follows along with Ed's sense of smell guiding the way back.


Serill:
You identify the crystal. It is called a key crystal.
First tapping it to the wall of a keyed location and it will open a secret door.
Second, saying the activation word 'Open' it acts as a knock spell within the keyed location.

Tapping the crystal to the wall the stones move to the sides magically revealing a door. The door appears locked.

Brandon flies off looking for the girls.

Ed quickly moves back and leads Niversal and John to the group with ease just as the door appears.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

He nods at Joe's point. As the door reveals he gushes, "oh wow." Looking back he welcomes them back, "It is good to see you didn't get lost."


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Sorry about that guys. I did get lost, Niversal found me." John looks at the locked door. "I uh, think I might be able to pick locks now? I used to do it as a hobby, but I was always rubbish at it, but a past hero was really good at it. Law of averages I guess?" He shrugs. "Anyway, I'll take a crack at it if you folks want."


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill is glad to see John, Ed and Niversal make it back. This would be a bad place to get lost in. He hoped the two women would make it back also.

"Open."

"I think the door is unlocked now, thank you Markas. Anyone want to go first?"

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

"Joe if you would do the honors. Markas have a seat." He states and slowly puts Markas down. Then he pulls his bow out of his quiver. Then with a quick lean on the bow he strings it again and pulls out the goblin bane longbow. Then an arrow. He then points out, "Nice bow Niversal. Stand by me and you will get precise shots, my paladin aura grants it."


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Joe grabs the handle of the door, and counts down from 3..2..1.. and opens the door quickly.


The door opens and seems to open into a small guard room. There are six wooden chairs, an empty weapon rack and a cot with a pillow and bedroll.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal folds up that bedroll wrapping it tight around the pillow and then folds up the cot and ties it off to the bedroll and slides it over his shoulder with a wink and a nod to John


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

"Ah. John says somewhat lamely, looking embarrassedly at the now open door. He perks up though at seeing familiar sights like a bedroll and even a pillow brings a sense of normalcy back to the unfamiliar battleground. "Innit this a bit much for a simple guard room? Why all the fancy hiding?"


"Everyone in, and the real power will be revealed. It is a quick way up." Markas says. Slowly standing with or without help.

Once everyone enters and closes the door. You can hear the stones closing around the door again. Moment pass before you feel the room lifting. As if an elevator for Earthlings. Then you hear the stones moving again. With Joe doing his countdown again. You find yourself looking into the gate room.

Markas sits down in one of the chairs and asks, "Please give me back the crystal."

The obvious threat is the six slightly aware orcs. They have falchions in hand or crossbows. Your group surprises them.

Surprise Round
First come first served! Move or standard action only.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Delman puts the arrow away but keeps the bow out. He helps Markas if no one else does. And gives him a hand walking into the room.


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Joe cautiously followed Markas, Escalavar drawn, and quietly pointed at the new guide's back. Talk of a 'real power' raised a red flag for King Joseph. Rolling a Sense Motive on Markas.
Sense Motive: 1d20 + 9 ⇒ (12) + 9 = 21


Joe:
His words seem simple for the most part and must have heard someone say it before as he does not appear to be hiding anything.


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Serill gives the crystal to Markas when he asks, wondering what he meant by 'real power'.

Surprise round!
Serill sees the orcs and instinctively reacts, aiming the loaded crossbow at them and loosing the bolt.

light crossbow: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 ⇒ 4

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

The sound of the crossbow going off brings Niversal to turn and draw his new bow with arrow and attack the same orc which Serill shot:

bow: 1d20 + 7 ⇒ (13) + 7 = 20

damage: 1d8 + 5 ⇒ (3) + 5 = 8


HP: 52/52 BaB 2 AC:1719 T: 13 FF: 14 Fort: 3 Ref: 8 Will: 3 Init +9

Hesitating for only a second, John maneuvers around to get in position for a flank with an orc, preferably one with a falchion.


Surprise Round
Two missiles find the red armored orc and drop him. You hear roars from those within the room. Ed follows John into the room to the South.

Round 1 - Init:

init: 1d20 + 2 ⇒ (15) + 2 = 17 Joe

init: 1d20 + 5 ⇒ (12) + 5 = 17 Delman
init: 1d20 ⇒ 18 Niversal
init: 1d20 + 9 ⇒ (15) + 9 = 24 Serill Elamaer
init: 1d20 + 10 ⇒ (15) + 10 = 25 John Smith
init: 1d20 + 2 ⇒ (9) + 2 = 11 Markas
init: 1d20 ⇒ 10 orcs
init: 1d20 ⇒ 7 pink and yellow orcs

25 John Smith
24 Serill Elamaer
18 Niversal
17 Delman
17 Joe
11 Markas

10 orcs


Ed finds an orc to terrorize and trips it to the ground.
Orc stats for reference:

XP 135
Orc warrior 1
CE Medium humanoid
Init +0; Senses darkvision 60 ft.; Perception –1
Weakness light sensitivity

DEFENSE

AC 13, touch 10, flat-footed 13 (+3 armor)
hp 6 (1d10+1)
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity

OFFENSE

Speed 30 ft.
Melee falchion +5 (2d4+4/18–20)
Ranged javelin +1 (1d6+3)

3rd level sergent:
ArmigerCR 2

XP 600
orc Fighter 3
LN Medium humanoid (human, orc)
Init+1; Senses darkvision 60 ft.; Perception +1

DEFENSE

AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 27 (3d10+6)
Fort +5, Ref +2, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1, orc ferocity

OFFENSE

Speed 20 ft.
Melee mwk alchemical silver glaive +7 (1d10+2/×3)

STATISTICS

Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 16
Feats Furious Focus, Intimidating Prowess, Power Attack, Weapon Focus (glaive)
Skills Intimidate +10, Knowledge (planes) +1, Sense Motive +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ armor training 1, orc blood, weapon familiarity
Combat Gear oil of magic weapon, potion of bull’s strength, potion of cure light wounds; Other Gear masterwork half-plate, masterwork alchemical silver glaive, 12 gp

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Surprise Round

He casts shield to boost his defenses. You can see a nearly invisible shield appear before him bearing the apparent symbol of death before fully disappearing in all.

Round 1

He will delay...


Male Half-Fiend | HP: 35/35 | AC: 19 (13 Tch, 16 FF) | CMB: +5, CMD: 18 | F: +7, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 Gestalt Gun Chemist-Planar Rifter/4th | Speed 30ft (30) Fly Speed 60ft (Good) | Active Conditions: None

Wolf:
Artemis looks over at Merlynn briefly as they fly back to the fort, "So... just to get you up to speed, we found some new members, Frank had to go... we are not sure when he is going to be back... and... uh... on a totally unrelated question, you still have your spellbook, right? Just to be sure?"


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Surprise Round

He quickly follows John into the room. Seeing the orcs he growls and bares his teeth.

Round 1

He steps up to the white orc and bites...
bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus trip)
trip,CMB: 1d20 + 3 ⇒ (16) + 3 = 19


Artemis:
"Interesting. That will bode bad for your group that Frank is gone. No, somehow my spellbook is missing. Do you know where it may have ended?" The last bit is said and she raises her eye to you. You can see her clearly but you don't know if she can see you or not in the pitch black.


Round 2

You hear a big *WHOOOSH!* come from the guard room and you see that three more people have joined.

Jellena, Ryada, and a human male that looks like he is from earth...

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 2

She shakes her head and asks, "What are you fighting... orcs... really!" She waits for suggestions before acting.


Vital:
HP: 43/63 | AC: 28_ T: 17_ FF: 21 | Perception +12, Initiative: +7 | Fort: +13 _ Ref: +16 _ Will: +11 (+2 vs. ench) | CMB: +5, CMD: 23, Speed: 40
Skills:
Acrobatics +14_Appraise +7_Bluff +14_Climb +5_Dip +9_EscArt +11_K (Nat) +13_K all +5, Perform (Sing) +14_ Ride +10_SM +14_Stealth +15_Survival +6_Swim +5_UsMag+14

Round 2

She looks even better than before almost like she has a glow to her. She quickly begins to sing inspiring you all to fight better. A bonus to attack and damage. +2/+2


Male Half-Fiend | HP: 35/35 | AC: 19 (13 Tch, 16 FF) | CMB: +5, CMD: 18 | F: +7, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 Gestalt Gun Chemist-Planar Rifter/4th | Speed 30ft (30) Fly Speed 60ft (Good) | Active Conditions: None

Wolf:
Artemis blinks a bit before lighting up a bit, "Ahh.... it was... so... someone wished for an artifact... one of the people we met, and they have your spellbook... so you might need to figure out something once we link up. And uh... for the xylephone, is it just a one time use? Do I need to play it in a special way for the 'knock' to work?"


Male Human |HP: 22/55 |DR 5/cold iron or silver|AC: 22 (10 Tch, 22 Fl) (AC: 24, w/shield)| CMB: +6, CMD: 18 |F: +14, R: +14, W: 14| Init: +3|Mental Avatar (Ex) 2/2x/day Gestalt Paladin-Godling (clever)/5th |Speed 40ft (40ft)|Active conditions: None.|Lay on Hands [2d6] 7/7x a day|Perc: +14, SM: +10, Diplo +17, Heal +14|Retribution (Su) 8/8x/day

Round 1
Joe cursed himself to see orc forces snuck upon them. The paladin charges in to the next room to give John and The Wonder Dog support. King Joseph first attacks the black orc.
Escalavar: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Dmg.: 1d8 + 8 + 2d6 ⇒ (4) + 8 + (4, 4) = 20

Round 2 Assuming these are standard orcs.
The orc in black slumps to the floor, while Joe steps into the room to continue the attack, this time attacking the blue orc.
Escalavar: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Dmg.: 1d8 + 8 + 2d6 + 2 ⇒ (7) + 8 + (5, 4) + 2 = 26


Male half-Umbral Dragon Human Wizard(Exploiter/Pact)/Alchemist(Mindchemist/Internal) 4 HP: 59[+12 temp]/59 Saves: 12/10/8 AC: 24/16/20 CMD: 24 Initiative: +10 Perception: +9 AR: 5/7

Round 1
light crossbow: 1d20 + 5 ⇒ (20) + 5 = 25
light crossbow crit: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 2d8 ⇒ (6, 7) = 13
He froze for a second as he realised he had killed something. He had never harmed anything but bugs or vermin in his previous life. Fortunately his fight response kicked back in a moment later and he remembered how to load the crossbow. Slamming another bolt in he aims at the nearest standing orc and puts a bolt straight through its brain, killing it instantly.

Round 2
light crossbow: 1d20 + 5 ⇒ (20) + 5 = 25
light crossbow crit: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 ⇒ 2
The adrenaline is flowing and he reloads again, shooting another orc just in the shoulder this time.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Round 1: Niversal aims at another Orc, the closest to him not engaged and shoots:

attack: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d8 + 6 ⇒ (4) + 6 = 10

rapid fire: 1d20 + 5 ⇒ (18) + 5 = 23

damage: 1d8 + 5 ⇒ (6) + 5 = 11

don't know the magic of the bow besides masterwork strength damage

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